Uninteresting codes I recently did for russell in the chat. Posting them here for no reason:
Marko (USA) (Genesis)
ACKA-2A7L Invincibility (1 of 2)
ABTA-2A7C Invincibility (2 of 2)
AVTT-2A32 Infinite Lives (1 of 2)
AVTA-2A3A Infinite Lives (2 of 2)
Chiki Chiki Boys (USA, Europe) (Genesis)
AKKT-AA8N Infinite Continues
FFAF50:0001 Infinite Continues
Chuck Rock II - Son of Chuck (USA) (Genesis)
BVYA-EA9L Take Less Damage (1 of 2)
ABYA-EAH4 Take Less Damage (2 of 2)
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terpsfan101 Codes (Mostly Genesis)
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Vallenatero2016 , can you list who made the original codes when you are porting them. I can figure it out, but it would save me some time if you did.
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Good afternoon, terpsfan101. Can you add this codes discovered for me, please?
Ice Cilmber (Japan).nes
AAVEEVZZ - Controllable Jump
AANPZSZP - Controllable Jump (Bonus Game)
Ninja Ryukenden II - Ankoku no Jashin Ken (Japan).nes
Jump in Midair:
SZKKIPEY
LPKKTOYP
EASGAPAP
LPSGZPTE
GZSGYPEI
SXOSAXSE
SZESZUSE
VZVSIPVA
Thank you.Last edited by Vallenatero2016; 06-06-2018, 03:31:54 PM.
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Good evening, terpsfan101. Can you add this codes discovered for me, please?
TwinBee (Japan) (Disk Writer).fds:
SXEOZYVG - Infinite lives
SLNGXZSP - Invincibility
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Kaizou Chounin Shubibinman Zero (Japan) (BS) (SNES)
Co-hacked by me and Hybrid :
Code:6D90-540F Press Up while Paused to enable Flag Editor 7E1E11:0F Press A while Paused to enable Flag Editor DD96-770F Press R while Paused to enable Sound Test Menu with Next Area and Stage Select Options (1 of 4) DD9E-746F Press R while Paused to enable Sound Test Menu with Next Area and Stage Select Options (2 of 4) DD94-8D0F Press R while Paused to enable Sound Test Menu with Next Area and Stage Select Options (3 of 4) 6D9B-840F Press R while Paused to enable Sound Test Menu with Next Area and Stage Select Options (4 of 4) Flag Editor Notes from TCRF: https://tcrf.net/Kaizou_Choujin_Schbibinman_Zero SW1 Flags Left to right: bit 7: Enables stage select (see below). bit 6: Enables "easy mode", which begins the game with 9 credits instead of 3. The correct way to enable this is to hold L + R on either controller when starting a new game; enabling it here doesn't really do anything. bit 5: Causes damage dealt to enemies to be cut in half. bits 4-1: Unknown. bit 0: Allows player 1 to control the movements of the first boss using L, R, Y, B, and Down on the D-pad. This was probably used to test the first boss' relatively complex animation. SW2 Flags Left to right: bit 7: Unknown (on by default). bit 6: Enables double jumping. bit 5: Enables free play (unlimited credits.) bit 4: Disables cutscenes. bit 3: Allows player 1 to use the Super Schbibin attack by pressing A, which normally requires both players to charge their weapons in tandem. This flag doesn't do anything for player 2. bit 2: Allows both players to perform their special moves (on by default). bit 1: Unknown (on by default). bit 0: Causes the player to freeze in place for a few frames every time they land a hit on an enemy. This is useful for attacking enemies in midair, as the player stays in the air for much longer when attacking.
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Mario Bros. Classic (Europe) (NES)
YTOVGAZA Invincibility
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Sonic Classic Heroes v0.10.008aOriginally posted by Combusto Dragon View Posti notice that Sonic Classic Heroes don't have Multi-Jump code maybe you wil make one? Game Genie it is
CRC32: C27093DA
HV9A-FJMJ High-Jump - All Characters (1 of 2)
AB9A-ETDL High-Jump - All Characters (2 of 2)
HV9A-FJMJ Super-Jump - All Characters (1 of 2)
2B9A-EWDL Super-Jump - All Characters (2 of 2)
HV9A-FJMJ Mega-Jump - All Characters (1 of 2)
AB9A-E4DL Mega-Jump - All Characters (2 of 2)
HV9A-FJMJ Orbital-Jump - All Characters (1 of 2)
AB9A-FYDL Orbital-Jump - All Characters (2 of 2)Last edited by terpsfan101; 05-30-2018, 10:40:01 PM.
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That would be tough since every character has different jump routines. Could probably port nolberto82's Multi-Jump codes for Sonic, Knuckles, and Tails. But the other characters wouldn't have Multi-Jump codes.Originally posted by Combusto Dragon View Posti notice that Sonic Classic Heroes don't have Multi-Jump code maybe you wil make one? Game Genie it is
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i notice that Sonic Classic Heroes don't have Multi-Jump code maybe you wil make one? Game Genie it is
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Kid Niki - Radical Ninja (USA) (Rev A) (NES)
ENSENIAL Enable Debug Invincibility (1 of 2)
AEVOXXGA Enable Debug Invincibility (2 of 2)
ENXOOPAL Enable Debug Invincibility (3 of 3)
00AD:80 Enable Debug Invincibility
Note: You are invincible against enemies and pits. You are only invincible against pits if you walk into them, not jump into them. Jump straight up to die if you get stuck in a pit.
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Super Mario All-Stars (USA) (SNES)
Super Mario Bros. codes:
FD29-A4AE Temporary Invincibility after being hit lasts 2x longer
F629-A4AE Temporary Invincibility after being hit lasts 3x longer
4629-A4AE Temporary Invincibility after being hit lasts 5x longer
792F-6DAE Invincibility Star Powerup lasts 1.5x longer
012F-6DAE Invincibility Star Powerup lasts 2x longer
1B2F-6DAE Invincibility Star Powerup lasts 3x longer
DD2D-670E Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (1 of 2)
3C2F-67DE Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (2 of 2)
??80-0D0E Receive an Extra Life and Invincibility Star Powerup every ?? coins (1 of 6)
4D80-04AE Receive an Extra Life and Invincibility Star Powerup every ?? coins (2 of 6)
F480-07DE Receive an Extra Life and Invincibility Star Powerup every ?? coins (3 of 6)
2380-070E Receive an Extra Life and Invincibility Star Powerup every ?? coins (4 of 6)
3C80-076E Receive an Extra Life and Invincibility Star Powerup every ?? coins (5 of 6)
3C80-07AE Receive an Extra Life and Invincibility Star Powerup every ?? coins (6 of 6)
DC: 10 Coins
FB: 25 Coins
74: 50 Coins
08: 75 Coins
Super Mario All-Stars + Super Mario World (USA) (SNES)
Super Mario Bros. codes:
FD29-A4AE Temporary Invincibility after being hit lasts 2x longer
F629-A4AE Temporary Invincibility after being hit lasts 3x longer
4629-A4AE Temporary Invincibility after being hit lasts 5x longer
792F-6DAE Invincibility Star Powerup lasts 1.5x longer
012F-6DAE Invincibility Star Powerup lasts 2x longer
1B2F-6DAE Invincibility Star Powerup lasts 3x longer
DD2D-670E Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (1 of 2)
3C2F-67DE Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (2 of 2)
??80-040E Receive an Extra Life and Invincibility Star Powerup every ?? coins (1 of 6)
4D89-0DAE Receive an Extra Life and Invincibility Star Powerup every ?? coins (2 of 6)
F489-0FDE Receive an Extra Life and Invincibility Star Powerup every ?? coins (3 of 6)
2389-0F0E Receive an Extra Life and Invincibility Star Powerup every ?? coins (4 of 6)
3C89-0F6E Receive an Extra Life and Invincibility Star Powerup every ?? coins (5 of 6)
3C89-0FAE Receive an Extra Life and Invincibility Star Powerup every ?? coins (6 of 6)
DC: 10 Coins
FB: 25 Coins
74: 50 Coins
08: 75 CoinsLast edited by terpsfan101; 08-01-2018, 08:24:04 PM.
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It may be helpful. Thanks. I'll look at it after I do Unicode's requests.Originally posted by Phil The Hammer View PostI sent you another save for G-O-D with Mina's "Exas" psycho activated. I don't know if that'll help or not. I can't do anything with it using SNES9X's or ZSNES's search engines.
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I sent you another save for G-O-D with Mina's "Exas" psycho activated. I don't know if that'll help or not. I can't do anything with it using SNES9X's or ZSNES's search engines.
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Ninja-kun - Majou no Bouken (Japan) (NES)
Ninja-kun - Majou no Bouken (Japan) (Rev 1) (NES)
ENSOLTEI Invincibility
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Honestly forgot about the SMAS SMB2 requests Unicode . Most of those requests should be doable, considering I already did a lot of them for the NES versions. I'll take a look at them this weekend.
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