Do-Re-Mi Fantasy - Milon no Dokidoki Daibouken (Japan) (SNES)
Do-Re-Mi Fantasy - Milon's Quest (Japan) [T-En by Gaijin Productions+RPGOne v1.0] [n] (SNES)
6DEE-346B Invincibility
6D6E-C4D7 Always get Rescued from Pits
6D63-1FD6 Always have Multi-Shot Boost (Shoot up to 3 Bubbles)
3C61-14D6 Always have Range Boost (Shoot Bubbles farther) (1 of 3)
C461-1406 Always have Range Boost (Shoot Bubbles farther) (2 of 3)
DF61-1466 Always have Range Boost (Shoot Bubbles farther) (3 of 3)
6DC4-4DBE Boss Levels always Playable
D0E7-170C Invincibility Powerup lasts 2x longer
C96D-37D7 Keep Inventory after Dying
7E0467:03 Have Mult-Shot Boost (Shoot up to 3 Bubbles)
7E0468:01 Have Range Boost (Shoot Bubbles farther)
7E00F5:1F Have all 5 Stars
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terpsfan101 Codes (Mostly Genesis)
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Legend of Zelda, The - A Link to the Past (USA) (SNES)
DDC0-6781 Invincibility (1 of 2)
63C9-6D71 Invincibility (2 of 2)
DDB5-D7FE Can Shoot Sword Beams with Less than Full Health
FE88-DDBA Have Half Magic Curse (1 of 6)
8D88-DD2A Have Half Magic Curse (2 of 6)
D588-DFFA Have Half Magic Curse (3 of 6)
FE8E-DD9A Have Half Magic Curse (4 of 6)
8D8E-DDBA Have Half Magic Curse (5 of 6)
D58E-DD2A Have Half Magic Curse (6 of 6)
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Here Phil The Hammer . Sorry it took so long.
G.O.D - Mezame yo to Yobu Koe ga Kikoe (Japan)
If the abilities are greyed out, it means you can't use them in the current situation, not that you don't have them.
Code:7E0DFA:?? to 7E0E19:?? 1st Character's Psycho Ability Slots 7E0E76:?? to 7E0E95:?? 2nd Character's Psycho Ability Slots 7E0EF2:?? to 7E0F11:?? 3rd Character's Psycho Ability Slots 7E0F6E:?? to 7E0F8D:?? 4th Character's Psycho Ability Slots Psycho Abilities 01: Psi-Fa 02: Mega-Fa 03: Giga-Fa 04: Burna-Dora 05: Thunder 06: Mega-Thunder 07: Giga-Thunder 08: Purna-Dora 09: Fuba 0A: Re-Fuba 0B: Ze-Fuba 0C: Buri-Dora 0D: Tera-Fa 0E: Tera-Thunder 0F: Ba-Fuba 10: Re-Lapi 11: Lapi-Res 12: REM 13: Ga-REM 14: Hold 15: Hold-Ia 16: Run-Sasu 17: Run-Zakuru 18: Rikua 19: Rikua-Su 1A: Rikua-Lu 1B: Rikua-Aza 1C: Rikua-Dora 1D: Hal-Hu 1E: Hal-Par 1F: Fall 20: Fall Doa 21: Poisona 22: Love 23: Parazona 24: Orgas 27: Exas
Last edited by terpsfan101; 08-03-2018, 07:55:12 PM.
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Oh fuck, forgot about this Phil. Helder and I found the Psycho slots for the main character. There are 32 slots:Originally posted by Phil The Hammer View PostThink I'm gonna hafta lay aside trying to hack Psych codes for SNES G-O-D-S. I can't get any further, and it won't work on most emus. Thanx for your efforts as well!
7E0DFA to 7E0E19.
For instance, if you are starting the game, and have no Psycho abilities, 7E0DFA:19 will give you Rikua-Su in the first slot.
Problem is I don't know which Psycho's each character is supposed to have.Last edited by terpsfan101; 07-30-2018, 04:41:50 AM.
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Think I'm gonna hafta lay aside trying to hack Psych codes for SNES G-O-D-S. I can't get any further, and it won't work on most emus. Thanx for your efforts as well!
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Legend of Zelda, The (USA) (NES)
Legend of Zelda, The (USA) (Rev A) (NES)
AANVVKPA Invincibility (1 of 3)
OXETUKPV Invincibility (2 of 3)
AOXYETEL Invincibility (3 of 3)
AANYSEVI Can Shoot Sword Beams with Less than Full Health (1 of 2)
AANNKANI Can Shoot Sword Beams with Less than Full Health (2 of 2)
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Super Bomberman 2 (USA) (SNES)
Note: These codes are really only useful for Normal Game (1P) mode. They work for all characters in Battle Game.
6D91-5F09 Invincibility against Enemies (1 of 3)
FC95-5DA9 Invincibility against Enemies (2 of 3)
8595-5FD9 Invincibility against Enemies (3 of 3)
DDC9-8D0F Invincibility against Bombs (1 of 3)
FCC9-846F Invincibility against Bombs (2 of 3)
85C9-84AF Invincibility against Bombs (3 of 3)
DD76-5F65 Don't Die Jumping Into Water (Credit Helder for this) (If you land on water you don't sink and if you press a direction on the dpad you will teleport in that direction to safe ground.)
CE4A-7474 Infinite Lives
CEF0-7DA5 Infinite Time
CBAC-84DD Max Speed (1 of 2)
D1AC-840D Max Speed (2 of 2)
CB7F-570D Max Bomb Quantity (1 of 2)
DB7F-576D Max Bomb Quantity (2 of 2)
CB7B-5FAF Max Bomb Power (1 of 2)
DB7B-54DF Max Bomb Power (2 of 2)
CB7D-54AF Bomb Modifier (1 of 2)
??7D-57DF Bomb Modifier (2 of 2)
DD: Regular Bombs
DF: Remote Bombs
D4: Power Bombs
D0: Super Bombs
D6: Gel Bombs
DD73-740D Have Punch Glove Ability
6DC8-E467 Have Kick Bomb Ability
DCD1-EFE7 Start with 9 LivesLast edited by terpsfan101; 07-24-2018, 03:23:28 AM.
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Sonic the Hedgehog 2 (World) (Rev A) (Genesis)
ACZA-CTC6 Sonic jumps as high as Super Sonic
ADDA-CTCC Tails jumps as high as Super Sonic
ACZA-CTC6 Sonic jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed (1 of 3)
EWTT-CA2W Sonic jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed (2 of 3)
PCTT-DGC2 Sonic jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed (3 of 3)
ADDA-CTCC Tails jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed (1 of 6)
BW7A-CA7C Tails jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed (2 of 6)
AC7A-CYFW Tails jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed (3 of 6)
GC7A-CAF2 Tails jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed (4 of 6)
AC7A-CCF8 Tails jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed (5 of 6)
PC7A-DGGT Tails jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed (6 of 6)
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Shinobi III - Return of the Ninja Master (USA) (Genesis)
Super Shinobi II, The (Japan) (Genesis)Code:AA4A-EA2N Multi-Jump (1 of 4) 6T4A-F1TR Multi-Jump (2 of 4) REJA-E6YR Multi-Jump (3 of 4) 3TJA-EA8L Multi-Jump (4 of 4)
A few more codes. Regioinal Lockout, Invincibility, and Infinite Health codes in the DB have issues. For instance, Regional Bypass code for the USA version causes the game not to boot on USA systems.Code:AA0T-EA6N Multi-Jump (1 of 4) SA0T-F3YR Multi-Jump (2 of 4) REFA-E6ZC Multi-Jump (3 of 4) 3TFA-EA88 Multi-Jump (4 of 4)
Shinobi III - Return of the Ninja Master (USA) (Genesis)
Super Shinobi II, The (Japan) (Genesis)Code:BL0T-AA7T Regional Lockout Bypass A58T-CA62 Invincibility (1 of 2) HTLT-EA4T Invincibility (2 of 2) B2SA-EA7J Infinite Health AW2A-AA60 Infinite Lives
MIJET's hack requires different codes for Shurikens. He also added a checksum check for some reason. Hence, the Master Code.Code:CLYT-AA3L Regional Lockout Bypass A55T-CA7J Invincibility (1 of 2) HTHT-EA5A Invincibility (2 of 2) B2NA-EA6G Infinite Health AT0A-EA32 Infinite Shurikens (7 for Shurikens Burst) ATZT-EA5A Shurikens Burst doesn't use any Shurikens
Shinobi III - Return of the Ninja Master (USA) [Hack by MIJET v20111009] (Enhanced Edition) (Genesis)
Code:GD5A-8A44 Master Code AT3A-EA72 Infinite Shurikens (7 for Shurikens Burst) AX4A-8A4Y Shurikens Burst doesn't use any Shurikens ACXA-AA7G Enable Infinite Shuriken Cheat (1 of 4) BM4A-8A2N Enable Infinite Shuriken Cheat (2 of 4) BD4A-8A4E Enable Infinite Shuriken Cheat (3 of 4) B23A-EA7R Enable Infinite Shuriken Cheat (4 of 4)
Last edited by terpsfan101; 07-09-2018, 05:10:57 AM.
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2. Use nolberto82's Invincibility to pits code along with his multi-jump code to jump out of them.Originally posted by Unicode View PostRockman And Forte (J) [SNES]
2. Invincible For Pits (Do Not Fall Off Screen In Them At All);
3. Dynamo Man Cannot Become Invulnerable To Rockman / Forte Attacks While He Recharges His Health;
3. Can't do this without also disabling Dyno Man's Invincibility after he gets hit.
Rockman & Forte (Japan) (SNES)
Rockman & Forte (Japan) [T-En by Aeon Genesis v1.00 RMF] (SNES)
DDF4-8761 Invincibility against Enemies and Spikes (1 of 4)
CBF4-87A1 Invincibility against Enemies and Spikes (2 of 4)
69F7-8D01 Invincibility against Enemies and Spikes (3 of 4)
6D72-EF60 Invincibility against Enemies and Spikes (4 of 4)
650E-5762 Blink 1.5x longer after being hit
800E-5762 Blink 2x longer after being hit
EE0E-5762 Blink 3x longer after being hit
3B03-57D2 Take Less Damage (1 of 2)
D403-5702 Take Less Damage (2 of 2)
3B03-57D2 Take Much Less Damage (1 of 2)
DF03-5702 Take Much Less Damage (2 of 2)
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SNES9x V. 1.56.1Originally posted by terpsfan101 View PostPhil The Hammer , what emulator did you use for those save states?
The patched game won't play on ZSNES, my preferred emu. I've not tried it on any other emus but those two.Last edited by Phil The Hammer; 06-29-2018, 05:40:59 PM.
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Super C (USA) (NES)
AUUEPGEY Invincibility - Side and Top Levels (non-blinking) - Both Players (1 of 4)
TEUEZGZE Invincibility - Side and Top Levels (non-blinking) - Both Players (2 of 4)
AOSAGPEP Invincibility - Side and Top Levels (non-blinking) - Both Players (3 of 4)
AOVEELEP Invincibility - Side and Top Levels (non-blinking) - Both Players (4 of 4)
AEUZZXPA Press Right on Controller 1 on Title Screen to Enable Start with 10 Lives Cheat
AEUZZXPA Press Right on Controller 1 on Title Screen to Enable Start with 30 Lives Cheat (1 of 2)
IOXVZSPE Press Right on Controller 1 on Title Screen to Enable Start with 30 Lives Cheat (2 of 2)
07EC:01 Enable Start with 10 Lives Cheat
OXOEAAES P1 Always Shoot Regular Gun (1 of 3)
EEOEPEPA P1 Always Shoot Regular Gun (2 of 3)
SEOEZASL P1 Always Shoot Regular Gun (3 of 3)
OXOEAAES P1 Always Shoot Machine Gun (1 of 3)
OEOEPEPA P1 Always Shoot Machine Gun (2 of 3)
SEOEZASL P1 Always Shoot Machine Gun (3 of 3)
OXOEAAES P1 Always Shoot Spread Gun (1 of 3)
XEOEPEPA P1 Always Shoot Spread Gun (2 of 3)
SEOEZASL P1 Always Shoot Spread Gun (3 of 3)
OXOEAAES P1 Always Shoot Laser Gun (1 of 3)
UEOEPEPA P1 Always Shoot Laser Gun (2 of 3)
SEOEZASL P1 Always Shoot Laser Gun (3 of 3)
OXOEAAES P1 Always Shoot Fireball Gun (1 of 3)
KEOEPEPA P1 Always Shoot Fireball Gun (2 of 3)
SEOEZASL P1 Always Shoot Fireball Gun (3 of 3)
OXOEAAES P1 Always Shoot Super Fireball Gun (1 of 3)
SEOEPEPA P1 Always Shoot Super Fireball Gun (2 of 3)
SEOEZASL P1 Always Shoot Super Fireball Gun (3 of 3)
OXOEAAES P1 Always Shoot Weak Fireball Gun (1 of 3)
VEOEPEPA P1 Always Shoot Weak Fireball Gun (2 of 3)
SEOEZASL P1 Always Shoot Weak Fireball Gun (3 of 3)
Super Contra (Japan) (NES)
AUUEPGEY Invincibility - Side and Top Levels (non-blinking) - Both Players (1 of 4)
TEUEZGZE Invincibility - Side and Top Levels (non-blinking) - Both Players (2 of 4)
AOSAGPEP Invincibility - Side and Top Levels (non-blinking) - Both Players (3 of 4)
AOVEELEP Invincibility - Side and Top Levels (non-blinking) - Both Players (4 of 4)
SUEAGIVI Infinite Lives - Side and Top Levels - Both Players
AEEZGXPA Press Right on Controller 1 on Title Screen to Enable Start with 30 Lives Cheat
AEUTZKAA Enable Area Select Menu after Title Screen
07EC:01 Enable Start with 30 Lives Cheat
OXOEAAES P1 Always Shoot Regular Gun (1 of 3)
EEOEPEPA P1 Always Shoot Regular Gun (2 of 3)
SEOEZASL P1 Always Shoot Regular Gun (3 of 3)
OXOEAAES P1 Always Shoot Machine Gun (1 of 3)
OEOEPEPA P1 Always Shoot Machine Gun (2 of 3)
SEOEZASL P1 Always Shoot Machine Gun (3 of 3)
OXOEAAES P1 Always Shoot Spread Gun (1 of 3)
XEOEPEPA P1 Always Shoot Spread Gun (2 of 3)
SEOEZASL P1 Always Shoot Spread Gun (3 of 3)
OXOEAAES P1 Always Shoot Laser Gun (1 of 3)
UEOEPEPA P1 Always Shoot Laser Gun (2 of 3)
SEOEZASL P1 Always Shoot Laser Gun (3 of 3)
OXOEAAES P1 Always Shoot Fireball Gun (1 of 3)
KEOEPEPA P1 Always Shoot Fireball Gun (2 of 3)
SEOEZASL P1 Always Shoot Fireball Gun (3 of 3)
OXOEAAES P1 Always Shoot Super Fireball Gun (1 of 3)
SEOEPEPA P1 Always Shoot Super Fireball Gun (2 of 3)
SEOEZASL P1 Always Shoot Super Fireball Gun (3 of 3)
OXOEAAES P1 Always Shoot Weak Fireball Gun (1 of 3)
VEOEPEPA P1 Always Shoot Weak Fireball Gun (2 of 3)
SEOEZASL P1 Always Shoot Weak Fireball Gun (3 of 3)Last edited by terpsfan101; 06-27-2018, 10:19:17 PM.
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Vallenatero2016 , when you port codes, credit the original user in your post. nensondubois , I was going to credit the original creator when I added them to the DB.Last edited by terpsfan101; 06-27-2018, 03:47:51 PM.
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Oh right. I guess they're for a different version or whatever.
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