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terpsfan101 Codes (Mostly Genesis)

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  • Vallenatero2016
    replied
    Of course, nensondubois. I did not know that those codes were inspired by the ones you had made for the American version of City Connection on the NES.

    Leave a comment:


  • nensondubois
    replied
    Originally posted by Vallenatero2016 View Post
    Hello, terpsfan101. I discovered the Game Genie Codes in this game:

    City Connection (Japan) (NES):

    Infinite Lives
    SZVEIPVG

    Start with double lives
    IESESAZA

    Start with triple lives
    AESESAZE

    Start with extra oil
    AXSENAIA

    Infinite oil
    SXVOGZVG

    Start on level 1
    PESEUAAA

    Start on level 2
    ZESEUAAA

    Start on level 3
    LESEUAAA

    Start on level 4
    GESEUAAA

    Start on level 5
    IESEUAAA

    No flying flag cats
    SLKIAISZ

    Never Spikes/Icicles
    EINSSAEL

    Always Spikes/Icicles
    SLNSNASZ

    No Police
    OGSSNGSK

    Can you add this, please?
    If I'm not mistaken, I've noticed you've been posting a lot of my codes recently. Could you at least mention that?

    Leave a comment:


  • Phil The Hammer
    replied
    I sent you a save of G.O.D.S where Mina's "Exas" psycho is activated upon entering the cave and de-activated by exiting it. That's the best I can do in activating any Psychos that aren't activated by default.

    Leave a comment:


  • Vallenatero2016
    replied
    Hello, terpsfan101. I discovered the Game Genie Codes in this game:

    City Connection (Japan) (NES):

    Infinite Lives
    SZVEIPVG

    Start with double lives
    IESESAZA

    Start with triple lives
    AESESAZE

    Start with extra oil
    AXSENAIA

    Infinite oil
    SXVOGZVG

    Start on level 1
    PESEUAAA

    Start on level 2
    ZESEUAAA

    Start on level 3
    LESEUAAA

    Start on level 4
    GESEUAAA

    Start on level 5
    IESEUAAA

    No flying flag cats
    SLKIAISZ

    Never Spikes/Icicles
    EINSSAEL

    Always Spikes/Icicles
    SLNSNASZ

    No Police
    OGSSNGSK

    Can you add this, please?

    Leave a comment:


  • Unicode
    replied
    Originally posted by terpsfan101 View Post
    Honestly forgot about the SMAS SMB2 requests Unicode . Most of those requests should be doable, considering I already did a lot of them for the NES versions. I'll take a look at them this weekend.
    Sadly, stills nothing related to those SMB2 SNES requests for a two entire months... terpsfan101, I'm assume nothing related for these is coming, so I have no choice but do abandon / forget the SMB2 requests, and I do just move on... It's still good you had replied for my SNES requests for SMB3, SMB1 and SMB Lost Levels, though...

    Next requests:

    Space Megaforce [SNES]:
    1. Stays invincible for Shorter / Longer / Much Longer Time / Maximum Possible Time After Dying;
    2. After Death, Start Next Life Immediately Without Delay;
    3. Always Shot ?? Max Powered Weapon Regardless Of Weapon Pickups (There are 8 weapon types of total in this game);
    4. Slow Down Stage Scenery Forward Scrolling, Includiing Also The Quick Part in Beginning Of Level 11 Which Makes Player to Constanly Crash In Scenery Due to The Insane Fast Scrolling There;
    5. Can Collect Up To 99 / 255 Bombs From Bomb Pickups. With Other Words, Remove The Restriction In That Game Do Cannot Get More Bombs If Player Have 12 or More Bombs Already Collected.

    Rockman And Forte (J) [SNES]
    1. Stay Invincible For Longer / Much Longer / Maximum Possible Time After Get Hit By Enemies / Projectiles;
    2. Invincible For Pits (Do Not Fall Off Screen In Them At All);
    3. Dynamo Man Cannot Become Invulnerable To Rockman / Forte Attacks While He Recharges His Health;
    4. Take Less / Much Less Damage From Enemies.
    Last edited by Unicode; 06-27-2018, 01:32:26 AM.

    Leave a comment:


  • terpsfan101
    replied
    Phil The Hammer , I haven't given up on this, but I need sram saves. The save states you provided don't work on Geiger's Snes9x Debugger. You sent me an sram the first time in Discord. The second time, you sent me a save state with Mina's Exas Psycho activated. You have an sram for that? Any sram will do as long as it has additional Psycho's activated compared to the first one you uploaded.

    Leave a comment:


  • terpsfan101
    replied
    Originally posted by Phil The Hammer View Post
    Any luck with the SNES g.o.d.s Psycho codes? Need any more gamesaves?
    Well, if you have any more saves where additional Psycho's are active, I could use them. Going to look at it tonight with the two saves you already provided me.

    Leave a comment:


  • Phil The Hammer
    replied
    OK, thanx in advance!

    Leave a comment:


  • terpsfan101
    replied
    Originally posted by Phil The Hammer View Post
    Any luck with the SNES g.o.d.s Psycho codes? Need any more gamesaves?
    I'll look at it again in the next few days. I'll let you know if I need any more saves.

    Leave a comment:


  • Phil The Hammer
    replied
    Any luck with the SNES g.o.d.s Psycho codes? Need any more gamesaves?

    Leave a comment:


  • terpsfan101
    replied
    Salamander (Japan) (NES)

    LEKGAPGA Invincibility - Both Players (1 of 2)
    EEUKLOEA Invincibility - Both Players (2 of 2)
    SUNKYAVI Infinite Lives - Both Players
    GXNGIPSP Keep pods after death
    TOKTNZLE Start with 30 Lives - Both Players

    Leave a comment:


  • terpsfan101
    replied
    Originally posted by Vallenatero2016 View Post
    Hello, terpsfan101. Can you convert the Rick L's Super Mario Bros. NES Game Genie code ZZZSSO Invincibility (You Go Through Everything) to Super Mario Bros. Mairtrus Sega Genesis (Mega Drive) Game Genie code and add it, please?
    Invincibility code I already made does that:

    https://gamehacking.org/game/68897

    Leave a comment:


  • terpsfan101
    replied
    Originally posted by Unicode View Post
    Super Mario. 3 for its [SNES] version in Super Mario All Stars multicart collection:
    1. Stay Invincible For Longer / Much Longer / Maximum Possible Time After Get Hit By Enemies / Projectiles;
    2. Start Each Life / Level With ?? Seconds Of Invincibility;
    3. Keep Current Power-up After Touching Enemies.
    Super Mario All-Stars (USA) (SNES)

    Super Mario Bros. 3 codes:

    8DC7-0CF2 Blink 1.5x longer after being hit
    EEC7-0CF2 Blink 2x longer after being hit

    EE69-0B37 Invincibility Star Powerup lasts slightly longer

    CBA1-660A Always Big Mario (1 of 3)
    D4A1-666A Always Big Mario (2 of 3)
    3CA1-66AA Always Big Mario (3 of 3)

    CBA1-660A Always Fire Mario (1 of 3)
    D7A1-666A Always Fire Mario (2 of 3)
    3CA1-66AA Always Fire Mario (3 of 3)

    CBA1-660A Always Raccoon Mario (1 of 3)
    D0A1-666A Always Raccoon Mario (2 of 3)
    3CA1-66AA Always Raccoon Mario (3 of 3)

    CBA1-660A Always Frog Mario (1 of 3)
    D9A1-666A Always Frog Mario (2 of 3)
    3CA1-66AA Always Frog Mario (3 of 3)

    CBA1-660A Always Tanooki Mario (1 of 3)
    D1A1-666A Always Tanooki Mario (2 of 3)
    3CA1-66AA Always Tanooki Mario (3 of 3)

    CBA1-660A Always Sledgehammer Mario (1 of 3)
    D5A1-666A Always Sledgehammer Mario (2 of 3)
    3CA1-66AA Always Sledgehammer Mario (3 of 3)

    Super Mario All-Stars + Super Mario World (USA) (SNES)

    Super Mario Bros. 3 codes:

    8DC7-0C92 Blink 1.5x longer after being hit
    EEC7-0C92 Blink 2x longer after being hit

    EE69-0B37 Invincibility Star Powerup lasts slightly longer

    CBA1-660A Always Big Mario (1 of 3)
    D4A1-666A Always Big Mario (2 of 3)
    3CA1-66AA Always Big Mario (3 of 3)

    CBA1-660A Always Fire Mario (1 of 3)
    D7A1-666A Always Fire Mario (2 of 3)
    3CA1-66AA Always Fire Mario (3 of 3)

    CBA1-660A Always Raccoon Mario (1 of 3)
    D0A1-666A Always Raccoon Mario (2 of 3)
    3CA1-66AA Always Raccoon Mario (3 of 3)

    CBA1-660A Always Frog Mario (1 of 3)
    D9A1-666A Always Frog Mario (2 of 3)
    3CA1-66AA Always Frog Mario (3 of 3)

    CBA1-660A Always Tanooki Mario (1 of 3)
    D1A1-666A Always Tanooki Mario (2 of 3)
    3CA1-66AA Always Tanooki Mario (3 of 3)

    CBA1-660A Always Sledgehammer Mario (1 of 3)
    D5A1-666A Always Sledgehammer Mario (2 of 3)
    3CA1-66AA Always Sledgehammer Mario (3 of 3)
    Last edited by terpsfan101; 08-01-2018, 08:25:33 PM.

    Leave a comment:


  • Vallenatero2016
    replied
    Hello, terpsfan101. Can you convert the Rick L's Super Mario Bros. NES Game Genie code ZZZSSO Invincibility (You Go Through Everything) to Super Mario Bros. Mairtrus Sega Genesis (Mega Drive) Game Genie code and add it, please?

    Leave a comment:


  • terpsfan101
    replied
    Super Mario All-Stars (USA) (SNES)
    Super Mario All-Stars + Super Mario World (USA) (SNES)

    Super Mario Bros. - The Lost Levels codes:

    FD2B-6DE5 Temporary Invincibility after being hit lasts 2x longer
    F62B-6DE5 Temporary Invincibility after being hit lasts 3x longer
    462B-6DE5 Temporary Invincibility after being hit lasts 5x longer

    7927-04E5 Invincibility Star Powerup lasts 1.5x longer
    0127-04E5 Invincibility Star Powerup lasts 2x longer
    1B27-04E5 Invincibility Star Powerup lasts 3x longer

    DD27-0F55 Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (1 of 2)
    3C20-0F75 Mushroom and Fire Flower Powerups also give Invincibility Star Powerup (2 of 2)

    Note: Can be combined with Replace Poison Mushroom with Mushroom or Fireflower Powerups code (DD89-0485)

    ??8F-AD51 Receive an Extra Life and Invincibility Star Powerup every ?? coins (1 of 6)
    4D8F-A751 Receive an Extra Life and Invincibility Star Powerup every ?? coins (2 of 6)
    7C8F-A781 Receive an Extra Life and Invincibility Star Powerup every ?? coins (3 of 6)
    228F-A7E1 Receive an Extra Life and Invincibility Star Powerup every ?? coins (4 of 6)
    3C84-AD71 Receive an Extra Life and Invincibility Star Powerup every ?? coins (5 of 6)
    3C84-AD51 Receive an Extra Life and Invincibility Star Powerup every ?? coins (6 of 6)

    DC: 10 Coins
    FB: 25 Coins
    74: 50 Coins
    08: 75 Coins

    Leave a comment:

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