Ms. Pac-Man (USA, Europe) (Genesis)
This game does not control well with a 6-button controller. Press the Mode button on a 6-button controller or use a 3-button controller.
HT7T-BYRA Ms. Pac-Man's default and Pac-Booster speeds are slightly faster (1 of 2)
EA7T-AAGC Ms. Pac-Man's default and Pac-Booster speeds are slightly faster (2 of 2)
Note: Can be combined with the "Hold C for faster Pac-Booster" codes
DA8A-AAFA Hold C for slightly faster Pac-Booster
EA8A-AAFA Hold C for faster Pac-Booster
FA8A-AAFA Hold C for even faster Pac-Booster
Note: Codes only works with the "Use A or C" for Pac-Booster control scheme. The A button toggles the Booster on/off and the C button enables the Booster only when held down. These codes don't affect the boost speed when the Booster is toggled on with the A button, but you can hold the C button to give you faster boosts when it is toggled on.
ABAA-AC7N Power Pill always lasts as long as it does in the first level (the longest amount of time) (1 of 7)
2KAA-BCPR Power Pill always lasts as long as it does in the first level (the longest amount of time) (2 of 7)
9V3A-BGMT Power Pill always lasts as long as it does in the first level (the longest amount of time) (3 of 7)
TB3A-ACDW Power Pill always lasts as long as it does in the first level (the longest amount of time) (4 of 7)
973A-AADY Power Pill always lasts as long as it does in the first level (the longest amount of time) (5 of 7)
6V3A-BAD0 Power Pill always lasts as long as it does in the first level (the longest amount of time) (6 of 7)
RZ3A-A6X2 Power Pill always lasts as long as it does in the first level (the longest amount of time) (7 of 7)
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terpsfan101 Codes (Mostly Genesis)
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Hameln no Violin Hiki (Japan) (SNES)
Violinist of Hameln, The (Japan) [T-En by J2e Translations v1.00] [n] (SNES)
1D69-C4A1 Invincibility (1 of 2)
1DBF-1F01 Invincibility (2 of 2)
C96C-C761 Infinite Health (1 of 2)
C9B9-1461 Infinite Health (2 of 2)
C26B-1FD0 Infinite Lives
C26B-3D0B Infinite Time
C2C6-3F0C Infinite Gold in Shops
C2C4-44D0 Don't lose Gold when Flute is hit
CB6B-1760 Start with Max Health after Dying (1 of 3)
4D6B-17A0 Start with Max Health after Dying (2 of 3)
DD6C-1DD0 Start with Max Health after Dying (3 of 3)
3C62-C7DB Start with ?? Lives (1 of 3)
CB62-C70B Start with ?? Lives (2 of 3)
??62-C76B Start with ?? Lives (3 of 3)
DB: 09 Lives
FB: 25 Lives
74: 50 Lives
17: 99 Lives
C460-4408 Start with $1000 Gold, instead of $100 (1 of 3)
3660-4468 Start with $1000 Gold, instead of $100 (2 of 3)
D760-44A8 Start with $1000 Gold, instead of $100 (3 of 3)
7E0870:20 Infinite/Max Health (1 of 3)
7E0B1A:20 Infinite/Max Health (2 of 3)
7E0970:08 Infinite/Max Health (3 of 3)
7E0B18:0F Infinite Gold (1 of 2)
7E0B19:27 Infinite Gold (2 of 2)
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I sent you a couple of saves for G.O.D.S on Discord. Meanwhile, I'll keep trying as I find time.
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King of Dragons (USA) (SNES)
ED76-E4AF Invincibility against Everything - Both Players (1 of 2)
C976-E70F Invincibility against Everything - Both Players (2 of 2)
0407-57AF Infinite Health and Magic - Both Players (1 of 6)
3C00-5DDF Infinite Health and Magic - Both Players (2 of 6)
6900-5D6F Infinite Health and Magic - Both Players (3 of 6)
DD1F-E7D4 Infinite Health and Magic - Both Players (4 of 6)
6DAD-8402 Infinite Health and Magic - Both Players (5 of 6)
6D54-5FAE Infinite Health and Magic - Both Players (6 of 6)
DD1F-E7D4 Ice Traps only do 1 HP of Damage and then you are set free
6DAD-8402 Mimic (Chest) Traps only do 1 HP of Damage and do not stick to you
6D54-5FAE Slime Traps only do 1 HP of Damage and then you are set free
6D01-7F63 Mummies only do 1 HP of Damage and then release you
C995-84AF Item Pickups don't dissapear until picked up or left behindLast edited by terpsfan101; 08-11-2018, 04:21:37 AM.
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This game, lol. Upload some save states in the Discord and I will take a look. You are better and more experienced at RAM searching than I am, but I will give it a try.Originally posted by Phil The Hammer View PostWell, here's where I've gotten with working on G.O.D.S. - By using code 7E0DFA27, I've given the hero the Exas psycho, which activates (and he can use it) up to the first small pyramid outside kasbah. Try as I might, I just cannot find the code to activate it in that pyramid, be it the hero or Mina using it. I've tried going in & out of other dungeons & doing a comparison search inside & outside the dungeon, to no avail. There has to be a code which activates it, but I just can't find it. (Same for other inactive psychos) 'tis strange Exas works in every other dungeon so far but that pyramid!
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Well, here's where I've gotten with working on G.O.D.S. - By using code 7E0DFA27, I've given the hero the Exas psycho, which activates (and he can use it) up to the first small pyramid outside kasbah. Try as I might, I just cannot find the code to activate it in that pyramid, be it the hero or Mina using it. I've tried going in & out of other dungeons & doing a comparison search inside & outside the dungeon, to no avail. There has to be a code which activates it, but I just can't find it. (Same for other inactive psychos) 'tis strange Exas works in every other dungeon so far but that pyramid!
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Renegade (USA) (NES)
SZKLIEOU Enemies start with no Health (1 of 4)
ILKLTALT Enemies start with no Health (2 of 4)
SZKUAUOU Enemies start with no Health (3 of 4)
APKUPLLT Enemies start with no Health (4 of 4)
Note: You still have to hit enemies a few times to kill them. Just how the game works.
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Renegade (USA) (NES)
Request fill for Thorr. Seems to work for the player only.
ETULPZSG Invincibility (1 of 2)
AAULZZIP Invincibility (2 of 2)Last edited by terpsfan101; 08-09-2018, 01:22:27 AM.
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Tetris (World) (Rev A) (Game Boy)
18C-2EE-4CA Keep current and next pieces and stack displayed while paused
Tetris (Japan) (En) (Game Boy)
18C-89E-4CA Keep current and next pieces and stack displayed while paused
Tetris DX (World) (SGB Enhanced) (Game Boy Color)
185-9DB-4CA Keep next piece and stack displayed while paused
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Yeah, it activates in dungeons, but it won't activate in the pyramids outside of Kasbah Village. That's why I've been looking for an "activation" code. I've tried going in & out of other dungeons where it DOES activate in the dungeon, but without success.
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Exas is only active in dungeons. I think it's the only one I missed in the list.Originally posted by Phil The Hammer View PostI was able to find the digits value for Exas is 27.but I can't activate it. I can make the hero have it, & in that case, Mina does not have it, but I can't activate it either for the hero nor Mina. Well, at least that's a little progress!
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I was able to find the digits value for Exas is 27.but I can't activate it. I can make the hero have it, & in that case, Mina does not have it, but I can't activate it either for the hero nor Mina. Well, at least that's a little progress!
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OK, THANX! Meanwhile, I'll see what I can do in limited time.(My sons & I are building a new porch on our new mobile home)
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Guess I didn't get them all Phil The Hammer since Mina's Exas isn't in my list. I'll see if I can find it and any others I missed.
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THANX!!! to you & helder!
I'll tweak around soon as I have time, and also make a list of who's supposed to have what abilities. (Might take me awhile, as I have a home project underway now.)
Appears I'm gonna hafta do some bump-n-grind to find the code for Mina's "Exas" (escape from dungeons) Psycho I counted. & it should be in her Slot 12, which is 7E0EFD?? but I can't find it by simply looking at all the addresses with all codes DC'd While she always has the psycho, I can't find a code to activate it. Guess I'll plug away as I have time.
I think I have enough other codes hacked so people can make the game easy if they wish, but it's still a good game without codes. Once I see the codes are glitvh-free, I'll try to fine time to enter them into the database.
Again, THANX, you & helder!
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