Tetris (USA) (Unl)
Hybrid has got your back this time Unicode
PLSPZTAL Choose Levels 0 thru 7 for Levels 10 thru 17 on the Level Select Menu
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terpsfan101 Codes (Mostly Genesis)
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Yep, there are NO RAM modifier for Power-up blocks' content, seems no one made / found this yet. I only seems to find GameGenie codes... :\
You're having posted a GG codes modifier for chests in Hammerbros' and Toad's levels what item they do bring always not long time ago. You're said then you couldn't make RAM codes for these neither. My requests for SMB3 might be same case...Last edited by Unicode; 04-09-2018, 09:07:30 AM.
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I'm still kind of burnt out from hacking Unicode . I'm slowly getting my motivation back. I will get to your above requests eventually.
If someone could help me find the RAM address for the powerup that comes out of the box for SMB3 NES, I might be able to do your other requests for that game. I was kind of burnt out when I looked at that request. I probably missed something obvious.
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terpsfan101, appears you're had no luck with my rest NES requests for SMB3, so I tested your few codes for it and all worked! I thanks you for them much!
Now - next requests:
Tetris Tengen (NES): Can Select On Level Select Screen Any Starting Level, Including Any Level HIGHER Than Level 9 (Remove Restriction Do Can Select Only Levels From 0 To 9, And This Code Do Lets Do SELECT Also Levels 10 Through The Last Level 17).
Ninja Hattori Kun (NES):
1. Start With ?? Lives;
2. Infinite Time;
3. Don't Lose Obtained Items After Death / After Completing Stage (this game really sucks due to one nasty thing - after completing a stage successfully, for unknown reason, you will still LOSE ALL items you're got and still start on the next stage with NO items);
4. Start Each Life / Stage With ?? Item (Actually, if these items codes are made, the previous request #3 might be not nesesary);
5. Invincibility;
6. Infinite Item Use (I'm not sure if similar items exist in this game).
Note: Currently this game contains almost only PAR (RAM) codes.
Super Mario All Stars - Super Mario Bros. 2 (SNES):
1. Have Longer Much Longer / Maximum Possible Temporary Invincibility After Getting Hit By Enemies;
2. Start Each Life With ?? Health Hearts, Instead Of 2;
3. Start Each Life With 5 / 8 / 10 / 15 / 20 / 25 / 30 / 40 / 50 / 60 / 75 / 80 Hits As Maximum Health / Hearts Capacity (Do Can Take Hits And Refill That Amount Of Hits Via Getting Hearts To That Amount Of Health Hits As Maximum Health, Even With Glitched Graphics Lifemeter Only Important Is Do Can Actually Lose / Gain Properly To Said Maximum Capacity Values), Instead Of 4;
4. Start Each Life / Stage With Starting Invincibility (This Code Do Can Be Used With The "Have Longer / Much Longer Invincibility After Getting Hit" Codes).Last edited by Unicode; 04-09-2018, 09:09:24 AM.
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It's fine CombustoOriginally posted by Combusto Dragon View PostYes, that's what i was talking about. from now, i will be very patient and we cool?
. If you want to learn how to RAM hack, you should come into the chat. It would be easier for me to help you, plus others could help as well. I am a bit burnt out with hacking and this site, so give me a little time to recover.
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Yes, that's what i was talking about. from now, i will be very patient and we cool?
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Combusto Dragon , let me get this straight. You need me to teach you how to RAM search, teach myself how to PS2 hack, plus look at your Shining Force requests all by April 23rd. That is a lot to ask of me.
I don't mind looking at the Shining Force requests and helping you learn how to RAM search, if you are serious about it. But lets not attach a deadline to it.
As for learning to hack PS2, I'm not there yet, but plan on getting there eventually. When? I don't know.
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you did not look at my requests in my Ported Codes thread
i will post here anyways
can you make PAR codes for You Can Control Enemies/Enemies Can't Attack You, Invincibility for All Characters, Level Up During Every Battle Scene, Highest Possible Level-Up Bonuses After Level 20 and 1Hit Kills Enemy.
i can't do that by myself unless you teach me to make PAR codes for some Sega Genesis games. you know what? i'm not child. i will be 36 in 7 days
i would do the same for PS2 hackers like tell them to teach me to make codes for PS2 games. even the worst game, Metropolismania. no one hack or play this shit. because i'm sick of Complaints! it's not your typical Animal Crossing and Harvest Moon. although, it has some codes like this-
https://gamehacking.org/game/104255 but the missing codes are- No Complaints and Ignore Phone Calls
sorry. i need them before April 23 because of FCC. yeah we still fight against them and my heart is broken. my mom told me i should make myself happy, smile and laugh everyday and forever. it's true. i would be happy if one of youhjackers make those codes for me.
terpsfan101- it seems you don't have PCSX2 emulator and ps2dis and other tools for it as well
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Unicode, not optimistic about the rest of your SMB3 requests, but I will look at them. If I don't post anything about them in the next few days, it means I couldn't find them. In the meantime:
Super Mario Bros. 3 (USA) (NES)
Super Mario Bros. 3 (USA) (Rev A) (NES)
ELVSVZPY Blink 1.5x longer after being hit
NYVSVZPN Blink 2x longer after being hit
I can only give you a little bit more time for the Invincibility Star:
NYOZOAEV Invincibility Star Powerup lasts slightly longer
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Shining Force (USA) (Genesis)
Try this one Combusto Dragon
REZT-E61G Infinite MP (only tested in battle)
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i'm now playing Sega Genesis' first Shining Force game with GG patched via PS2's Picodrive because i noticed that Inifinte MP has error, it said not enough MP as the the ones with Magic powers like Tao, Princess Anri, etc' magic bar stuck at 7/30 instead of 30/30 (full)
even though i'm on Chapter 5 if i patched rom with gg again, save might be lost
Last edited by Combusto Dragon; 03-27-2018, 07:16:01 PM.
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Yeah, I was hoping you would test the SMB2 codes. That is why I hadn't added them yet.Originally posted by Unicode View Postterpsfan101, I found you was posted codes for my requests for Super Mario Bros. 2 way back at March 4th, but I seems to completely skipped and missed your posts containing them. Today I decided to read the last few pages from your thread and I accidentally found them. So, I had tested them now and all was perfectly working without any issues / glitches! Thanks man! I added them to DB now. Same applies for codes related to my Super Adventure Island's SNES requests.
Actually, anything about the Super Mario Bros 2's request about the longer / much temporary invincibility after being hit by enemies? In fact, only that one + the requests for SMB3 are left now?
I really have no idea what to do about the Fry Guy glitch. I wouldn't even call it a glitch, because you are never supposed to have an Invincibility star in that situation to begin with. And it isn't the only game where using a Starman type Invincibility can cause glitches in situations where it isn't supposed to be used.
I also can't give you more temporary Invincibility time after being hit. The value the game loads to the Invincibility timer after you are hit is 7F hex, and it is a signed value. If I make it 80 hex or higher, you won't get any temporary Invincibility after you are hit.
Yes, I will look into your SMB3 requests.
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terpsfan101, I found you was posted codes for my requests for Super Mario Bros. 2 way back at March 4th, but I seems to completely skipped and missed your posts containing them. Today I decided to read the last few pages from your thread and I accidentally found them. So, I had tested them now and all was perfectly working without any issues / glitches! Thanks man! I added them to DB now. Same applies for codes related to my Super Adventure Island's SNES requests.
Actually, anything about the Super Mario Bros 2's request about the longer / much temporary invincibility after being hit by enemies? In fact, only that one + the requests for SMB3 are left now?
Last edited by Unicode; 03-24-2018, 07:19:07 PM.
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Super Adventure Island (USA) (SNES)
Not being able to figure this out in ROM form was really bothering me:
CBAF-0FDF Always have Max Boomerang Weapon (1 of 7)
DFAF-0F0F Always have Max Boomerang Weapon (2 of 7)
B9AF-0F6F Always have Max Boomerang Weapon (3 of 7)
79AF-0FAF Always have Max Boomerang Weapon (4 of 7)
CBA7-0FDF Always have Max Boomerang Weapon (5 of 7)
D7A7-0F0F Always have Max Boomerang Weapon (6 of 7)
B9A7-04DF Always have Max Boomerang Weapon (7 of 7)
CBAF-0FDF Always have Max Fireball Weapon (1 of 7)
D4AF-0F0F Always have Max Fireball Weapon (2 of 7)
B9AF-0F6F Always have Max Fireball Weapon (3 of 7)
79AF-0FAF Always have Max Fireball Weapon (4 of 7)
CBA7-0FDF Always have Max Fireball Weapon (5 of 7)
D7A7-0F0F Always have Max Fireball Weapon (6 of 7)
B9A7-04DF Always have Max Fireball Weapon (7 of 7)
CBAF-0FDF Always have Max Boomerang Fireball Weapon (1 of 7)
D7AF-0F0F Always have Max Boomerang Fireball Weapon (2 of 7)
B9AF-0F6F Always have Max Boomerang Fireball Weapon (3 of 7)
79AF-0FAF Always have Max Boomerang Fireball Weapon (4 of 7)
CBA7-0FDF Always have Max Boomerang Fireball Weapon (5 of 7)
D7A7-0F0F Always have Max Boomerang Fireball Weapon (6 of 7)
B9A7-04DF Always have Max Boomerang Fireball Weapon (7 of 7)
CBAF-0FDF Always have Max Hammer Weapon (1 of 7)
D0AF-0F0F Always have Max Hammer Weapon (2 of 7)
B9AF-0F6F Always have Max Hammer Weapon (3 of 7)
79AF-0FAF Always have Max Hammer Weapon (4 of 7)
CBA7-0FDF Always have Max Hammer Weapon (5 of 7)
D7A7-0F0F Always have Max Hammer Weapon (6 of 7)
B9A7-04DF Always have Max Hammer Weapon (7 of 7)Last edited by terpsfan101; 03-24-2018, 01:28:02 AM.
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