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terpsfan101 Codes (Mostly Genesis)

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  • terpsfan101
    replied
    Super Mario Brothers 2 (Japan) (FDS)
    Super Mario Brothers 2 (Japan) [Port by Loopy v20141210] (FDS to NES conversion)

    AEXAXPGA Replace Poison Mushroom with Mushroom or Fire Flower Powerups

    Super Mario All-Stars (USA) (SNES)
    Super Mario All-Stars + Super Mario World (USA) (SNES)

    DD89-0485 Super Mario Bros. - The Lost Levels - Replace Poison Mushroom with Mushroom or Fire Flower Powerups
    Last edited by terpsfan101; 01-17-2018, 10:47:32 PM.

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  • terpsfan101
    replied
    Garfield - Caught in the Act (USA, Europe) (Genesis)

    FFA4FA:4020 Pause the game and Press Right to Skip Levels (1 of 4)
    FFA4FC:0102 Pause the game and Press Right to Skip Levels (2 of 4)
    FFA4FE:0001 Pause the game and Press Right to Skip Levels (3 of 4)
    FFEE39:0005 Pause the game and Press Right to Skip Levels (4 of 4)

    Don't think I'm going to look into skipping the bonus stages in Gunstar Heroes, Combusto.

    Leave a comment:


  • Combusto Dragon
    replied
    can you make PAR code for Garfield Caught in the Act (Genesis)- Level Skip? i won't patched GG with it. in fact i don't like seciond level where it has weird colors while you go in the forest after ride on boat.

    and same for Gunstar Heroes.. Bonus Stage alert.. >.< if you ask me which GG code i use for this game-

    Invincibility, Protection against most hits and Protection from falling off screen which one i should disabled?

    Leave a comment:


  • terpsfan101
    replied
    Code:
    Ms. Pac-Man (USA) (Unl) (NES)
    
    AAVAXIPA    P1 Invincibility (P2 also in Alternating Game)
    AANAOIZA    P2 Invincibility (except Alternating Game)
    SZOPITVG    Infinite Power Pill Time - Both Players
    SXNETZVG    P1 Infinite Lives (P2 also in Alternating Game)
    SZEALUVK    P2 Infinite Lives (except Alternating Game)
    IEUAYTZA    Start with 5 Lives - Both Players
    
    AAVYZTIA    Select any Starting Level on Title Screen (1 of 2)
    AAVNTTIA    Select any Starting Level on Title Screen (2 of 2)
    
    AEKAAOZA    Enable Level Skip during gameplay (Press Select to skip levels)
    
    00B9:00    Invincibility - Both Players
    00D4:05    P1 Infinite Lives
    0108:05    P2 Infinite Lives
    00C4:FF    Infinite Power Pill Time - Both Players
    
    0121:1E    Enable Level Skip during gameplay (Press Select to skip levels) and Select any Starting Level on Title Screen
    Code:
    Ms. Pac-Man (USA) (NES)
    
    AAESSIPA    Invincibility
    SZSSOLVG    Infinite Power Pill Time
    KZKGOTKA    Infinite Lives - Both Players
    IENKZGLA    Start with 5 Lives - Both Players
    YENKZGLA    Start with 7 Lives - Both Players
    
    EEOGAAAA    Enable Debug Mode (credit TCRF)
    
    Debug Mode enables the following features:
    
    Press Select+A at Title Screen for Debug Menu    
    Press Start+Select anytime to reset game
    Press Left or Right at Title Screen to select starting level
    Hold B and Press Start at Title Screen to enable Invincibility
    Press A or B while paused during gameplay to change brightness level
    Hold Select and Press A during gameplay to beat a level after eating 3 dots
    Hold B and Press A during gameplay to make ghosts change direction
    During a 2P game Pac-Man can be controlled by either controller
    Press Start during cutscene to pause the game
    
    0089:80    Invincibility
    00AC:3C    Infinite Power Pill Time
    003F:07    P1 Infinite Lives
    004F:07    P2 Infinite Lives
    Code:
    Pac-Man (USA) (Namco) (NES)
    
    GAUSAUAA    Invincibility
    SXXIGPVT    Infinite Power Pill Time
    SZKKSIVG    Infinite Lives - Both Players
    TEEKKZLA    Start with 6 Lives - Both Players
    
    003F:04    Invincibility
    008A:01    Infinite Power Pill Time
    0067:06    P1 Infinite Lives
    0077:06    P2 Infinite Lives
    Code:
    Pac-Man (USA) (Tengen) (NES)
    Pac-Man (USA) (Tengen) (Unl) (NES)
    
    GENIYXAA    Invincibility
    SZVILPVT    Infinite Power Pill Time
    SZEKKIVG    Infinite Lives - Both Players
    TAKKUZLA    Start with 6 Lives - Both Players
    
    003F:04    Invincibility
    008A:01    Infinite Power Pill Time
    0067:06    P1 Infinite Lives
    0077:06    P2 Infinite Lives
    Code:
    Pac-Man (Japan) (NES)
    Pac-Man (Japan) (Rev A) (NES)
    
    GEXILXAA    Invincibility
    SXNILAVT    Infinite Power Pill Time
    SXEGUGVG    Infinite Lives - Both Players
    TEKGXPLA    Start with 6 Lives - Both Players
    
    003F:04    Invincibility
    008A:01    Infinite Power Pill Time
    0067:06    P1 Infinite Lives
    0077:06    P2 Infinite Lives
    Code:
    Pac-Man (Japan) (En) (Rev B) (NES)
    
    GENSZXAA    Invincibility
    SZVITPVT    Infinite Power Pill Time
    SZEKNIVG    Infinite Lives - Both Players
    TAKKVZLA    Start with 6 Lives - Both Players
    
    003F:04    Invincibility
    008A:01    Infinite Power Pill Time
    0067:06    P1 Infinite Lives
    0077:06    P2 Infinite Lives
    Code:
    Pac-Man (1990)(Namco Ltd.) (FDS)
    
    7346?08:04    Invincibility
    71B2?E6:A5    Infinite Power Pill Time
    6D5B?C6:A5    Infinite Lives - Both Players
    6A9A?03:06    Start with 6 Lives - Both Players
    
    003F:04    Invincibility
    008A:01    Infinite Power Pill Time
    0067:06    P1 Infinite Lives
    0077:06    P2 Infinite Lives
    Last edited by terpsfan101; 01-25-2018, 11:46:50 PM.

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  • terpsfan101
    replied
    Jungle Strike (USA) (SNES)

    I'm pretty sure I covered all vehicle/campaign possibilities here:

    7E08B2:63 Infinite Lives

    7F1132:E7 Comanche - Infinite Fuel (1 of 2)
    7F1133:03 Comanche - Infinite Fuel (2 of 2)
    7F415C:0F Comanche - Infinite Armor (except Campaign 7) (1 of 2)
    7F415D:27 Comanche - Infinite Armor (except Campaign 7) (2 of 2)
    7F432C:0F Comanche - Infinite Armor (Campaign 7) (1 of 2)
    7F432D:27 Comanche - Infinite Armor (Campaign 7) (2 of 2)
    7F1138:0F Comanche - Infinite Guns (1 of 2)
    7F1139:27 Comanche - Infinite Guns (2 of 2)
    7F1136:63 Comanche - Infinite Hydras
    7F1134:09 Comanche - Infinite Hellfires
    7F1124:00 Comanche - Infinite Load (1 of 2)
    7F1125:00 Comanche - Infinite Load (2 of 2)

    7F1148:E7 Hovercraft - Infinite Fuel (1 of 2)
    7F1149:03 Hovercraft - Infinite Fuel (2 of 2)
    7F4B54:0F Hovercraft - Infinite Armor (1 of 2)
    7F4B55:27 Hovercraft - Infinite Armor (2 of 2)
    7F114E:0F Hovercraft - Infinite Guns (1 of 2)
    7F114F:27 Hovercraft - Infinite Guns (2 of 2)
    7F114C:63 Hovercraft - Infinite Hydras
    7F114A:09 Hovercraft - Infinite Mines
    7F113A:00 Hovercraft - Infinite Load (1 of 2)
    7F113B:00 Hovercraft - Infinite Load (2 of 2)

    7F115E:E7 Motorcycle - Infinite Fuel (1 of 2)
    7F115F:03 Motorcycle - Infinite Fuel (2 of 2)
    7F4244:0F Motorcycle - Infinite Armor (1 of 2)
    7F4245:27 Motorcycle - Infinite Armor (2 of 2)
    7F1164:0F Motorcycle - Infinite Guns (1 of 2)
    7F1165:27 Motorcycle - Infinite Guns (2 of 2)
    7F1162:63 Motorcycle - Infinite Hydras
    7F1160:09 Motorcycle - Infinite Mines
    7F1150:00 Motorcycle - Infinite Load (1 of 2)
    7F1151:00 Motorcycle - Infinite Load (2 of 2)

    7F41D0:0F Stealth Fighter - Infinite Armor (1 of 2)
    7F41D1:27 Stealth Fighter - Infinite Armor (2 of 2)

    7E0D2C:?? Campaign Select

    01: Campaign 1 - Washington DC
    02: Campaign 2 - Sub Hunt
    03: Campaign 3 - Training Ground
    04: Campaign 4 - Night Strike
    05: Campaign 5 - Puloso City
    06: Campaign 6 - Snow Fortress
    07: Campaign 7 - River Raid
    08: Campaign 8 - Mountains
    09: Campaign 9 - Return Home
    0A: Campaign 10 - Win Screen

    7E0D32:?? Copilot Select

    00: Mr. 3-D
    01: Ego
    02: Faceman
    03: Annihilator
    04: Wild Bill
    Last edited by terpsfan101; 01-12-2018, 05:19:33 AM.

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  • terpsfan101
    replied
    Originally posted by Unicode View Post

    I tested these codes for Gradius and everything works as expected, except the "Never Lose Weapons" GG from official Galoob's USA code ported to the Japan region of the game - if player's ship dies, on next life this code will prevent stage's music from playing, only sound effects will play, but music will be fully absent. Original Galoob's "Never Lose Weapons" also suffers from that issue. This is only code I didn't added in Japan version page because due to said issue.
    The music eventually starts playing again. It is an unpleasant glitch, but I think Galoob has already made the best possible version of a "Never Lose Weapons" code. You really can't improve upon it or do it any other way without causing major glitches. I added a note to the code that it affects the music after you die in my original post and I added the code to the DB.
    Last edited by terpsfan101; 01-11-2018, 08:01:41 PM.

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  • terpsfan101
    replied
    Unicode, The Press Up for a piece codes are working fine for me. You press Up and it replaces the currently falling piece with whatever piece you selected with the code I made. The new piece replaces the currently falling piece and descends from the top of the screen. That's how the cheat (Konami code) built into the game works.

    I'll look into the Keep Weapon codes for Gradius. The reason I ported the Galoob code was that I couldn't make a version that wasn't glitchy.
    Last edited by terpsfan101; 01-10-2018, 05:39:06 PM.

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  • Unicode
    replied
    Originally posted by terpsfan101 View Post

    Like Gradius III, there doesn't appear to be any Temporary Invincibility Time in Gradius.

    Gun Nac (USA) (NES)

    EGXZGEAY Temporary Invincibility after Dying lasts 1.5x longer
    NYXZGEAN Temporary Invincibility after Dying lasts 2x longer

    Gradius (USA) (NES)

    SXKGPPVG Infinite Force Field Barrier

    XZKPNGVZ Always have Laser Weapon (1 of 4)
    PAKOEGGG Always have Laser Weapon (2 of 4)
    VAKOOGEY Always have Laser Weapon (3 of 4)
    GGKOXGPA Always have Laser Weapon (4 of 4)

    XZKPNGVZ Always have Double Weapon (1 of 4)
    ZAKOEGGG Always have Double Weapon (2 of 4)
    VAKOOGEY Always have Double Weapon (3 of 4)
    GGKOXGPA Always have Double Weapon (4 of 4)

    Gradius (Japan) (NES)

    GKOKPPSX Invincibility (1 of 3) (credit Ugetab)
    NEOKZOLP Invincibility (2 of 3)
    XKOKLOOG Invincibility (3 of 3)

    SLVPZYVI Infinite Lives - Both Players

    SXEGGPVG Infinite Force Field Barrier

    YGEPXUZS Never Lose Weapons (1 of 2) (credit Galoob)
    YGEPVUIL Never Lose Weapons (2 of 2) -

    XZEOXGVZ Always have Laser Weapon (1 of 4)
    PAEOUGGG Always have Laser Weapon (2 of 4)
    VAEOKGEY Always have Laser Weapon (3 of 4)
    GGEOSGPA Always have Laser Weapon (4 of 4)

    XZEOXGVZ Always have Double Weapon (1 of 4)
    ZAEOUGGG Always have Double Weapon (2 of 4)
    VAEOKGEY Always have Double Weapon (3 of 4)
    GGEOSGPA Always have Double Weapon (4 of 4)

    PESPEXZA Pause the game and press Up to acquire Missiles, 2 Options, and Force Field Barrier (1 of 2)
    SUSOEZVI Pause the game and press Up to acquire Missiles, 2 Options, and Force Field Barrier (2 of 2)

    TAEAILLA Start with 6 Lives - Both Players
    PAEAILLE Start with 9 Lives - Both Players
    I tested these codes for Gradius and everything works as expected, except the "Never Lose Weapons" GG from official Galoob's USA code ported to the Japan region of the game - if player's ship dies, on next life this code will prevent stage's music from playing, only sound effects will play, but music will be fully absent. Original Galoob's "Never Lose Weapons" also suffers from that issue. This is only code I didn't added in Japan version page because due to said issue.

    I also tested your recent codes for [NES] Tetris (Tengen) and the "Pause the game and Press Up to remove a Block and get a Line Piece" GameGenie code doesn't seems to always gives you straight piece upon pausing game and pressing UP button on FCEUX 2.2.3, also for me the RAM version of same code didn't worked at all, even with reseting game with it active... Other codes for that game worked for me as expected.
    Last edited by Unicode; 01-10-2018, 05:48:15 PM.

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  • terpsfan101
    replied
    Tetris (USA) (Unl) (NES)

    ISSLZGLS Pause the game and Press Up for Line Piece

    ISSLZGLS Pause the game and Press Up for ?? Piece (1 of 2)
    ??ULPIPA Pause the game and Press Up for ?? Piece (2 of 2)

    ZA: T Piece
    LA: Square Piece
    GA: J Piece
    IA: L Piece
    TA: S Piece
    YA: Z Piece

    Note: You can use the code as many times as you want.

    IESLZGLS Pause the game and Press Up to Increase your Level

    ENSLPGEI Pause the game and Press Up to remove a Block and get a Line Piece (1 of 3)
    ESSUPGEY Pause the game and Press Up to remove a Block and get a Line Piece (2 of 3)
    SLVLLSVN Pause the game and Press Up to remove a Block and get a Line Piece (3 of 3)

    Note: You can use the code as many times as you want.

    01B6:11 Pause the game and Press A to get a Line Piece (1 of 2)
    01B8:00 Pause the game and Press A to get a Line Piece (2 of 2)

    Note: You can use the code as many times as you want.

    01B6:08 Pause the game and Press A to Increase your Level

    01B6:1B Pause the game and Press A to remove a Block and get a Line Piece (1 of 2)
    01BA:00 Pause the game and Press A to remove a Block and get a Line Piece (2 of 2)

    Note: You can use the code as many times as you want.

    Final Note: You can only use one of these codes at a time.

    Leave a comment:


  • terpsfan101
    replied
    Originally posted by Combusto Dragon View Post
    amyways, enough about Capcom games for now. do you play Flink game before? well i play this game on my PS2's Picodrive yesterday and guewss what i stuckat one level after defeat the second boss! can't go down if you do, you die. maybe press button to select the levels? both ways- GG and PAR although i played this game with GG patched and not enough spells
    Combusto, use Fanat's Leave Level (Level Skip) and Cheat Menu in Pause Menu codes for Flink:

    https://gamehacking.org/game/15142

    Leave a comment:


  • Combusto Dragon
    replied
    no. i wish there's a Final Fight hacks that removes bonus stages so it will play normally like Streets of Rage same for Street Fighter games

    amyways, enough about Capcom games for now. do you play Flink game before? well i play this game on my PS2's Picodrive yesterday and guess what i stuckat one level after defeat the second boss! can't go down if you do, you die. maybe press button to select the levels? both ways- GG and PAR although i played this game with GG patched and not enough spells

    for Phantsay Star IV, i did turn enable collision on and it work fine! via Sega Genesis Collection Alys now travels with the guys- Chaz, Rune and Wren. but i did not get Rika yet
    Last edited by Combusto Dragon; 01-09-2018, 08:23:38 PM.

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  • terpsfan101
    replied
    Combusto Dragon , did you want me to take a look at Final Fight and see what's causing it to freeze at the Bonus Stages? A PAR code for the second Health address and a code that stops the sub-timer, rather than the actual timer, might solve it.
    Last edited by terpsfan101; 01-09-2018, 06:04:44 AM.

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  • terpsfan101
    replied
    Originally posted by Unicode View Post
    Gradius [NES] (also for Japanese version):
    1. Always Shoot Double / Laser As Main Weapon;
    2. Player Starts With (Short / Longer / Much Longer) Temporary Invincibility After Losing a Life;
    3. Always Have Infinite Forcefield With INFINITE Hits.

    Gun-Nac [NES]: Player Starts Next Life With Longer / Much Longer Temporary Invincibility After Dying.
    Like Gradius III, there doesn't appear to be any Temporary Invincibility Time in Gradius.

    Gun Nac (USA) (NES)

    EGXZGEAY Temporary Invincibility after Dying lasts 1.5x longer
    NYXZGEAN Temporary Invincibility after Dying lasts 2x longer

    Gradius (USA) (NES)

    SXKGPPVG Infinite Force Field Barrier

    XZKPNGVZ Always have Laser Weapon (1 of 4)
    PAKOEGGG Always have Laser Weapon (2 of 4)
    VAKOOGEY Always have Laser Weapon (3 of 4)
    GGKOXGPA Always have Laser Weapon (4 of 4)

    XZKPNGVZ Always have Double Weapon (1 of 4)
    ZAKOEGGG Always have Double Weapon (2 of 4)
    VAKOOGEY Always have Double Weapon (3 of 4)
    GGKOXGPA Always have Double Weapon (4 of 4)

    Gradius (Japan) (NES)

    GKOKPPSX Invincibility (1 of 3) (credit Ugetab)
    NEOKZOLP Invincibility (2 of 3)
    XKOKLOOG Invincibility (3 of 3)

    SLVPZYVI Infinite Lives - Both Players

    SXEGGPVG Infinite Force Field Barrier

    YGEPXUZS Never Lose Weapons (Game Music may become temporarily muted after you die) (1 of 2) (credit Galoob)
    YGEPVUIL Never Lose Weapons (Game Music may become temporarily muted after you die) (2 of 2) (credit Galoob)

    XZEOXGVZ Always have Laser Weapon (1 of 4)
    PAEOUGGG Always have Laser Weapon (2 of 4)
    VAEOKGEY Always have Laser Weapon (3 of 4)
    GGEOSGPA Always have Laser Weapon (4 of 4)

    XZEOXGVZ Always have Double Weapon (1 of 4)
    ZAEOUGGG Always have Double Weapon (2 of 4)
    VAEOKGEY Always have Double Weapon (3 of 4)
    GGEOSGPA Always have Double Weapon (4 of 4)

    PESPEXZA Pause the game and press Up to acquire Missiles, 2 Options, and Force Field Barrier (1 of 2)
    SUSOEZVI Pause the game and press Up to acquire Missiles, 2 Options, and Force Field Barrier (2 of 2)

    TAEAILLA Start with 6 Lives - Both Players
    PAEAILLE Start with 9 Lives - Both Players
    Last edited by terpsfan101; 01-11-2018, 02:20:00 AM.

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  • terpsfan101
    replied
    Code:
    Desert Strike - Return to the Gulf (USA, Europe) (Atari Lynx)
    
    924B:09    Infinite Lives
    921A:E7    Infinite Armor (1 of 2)
    921B:03    Infinite Armor (2 of 2)
    924E:09    Infinite Fuel (1 of 2)
    924F:09    Infinite Fuel (2 of 2)
    9241:09    Infinite Guns (1 of 4)
    9242:09    Infinite Guns (2 of 4)
    9243:09    Infinite Guns (3 of 4)
    9244:09    Infinite Guns (4 of 4)
    9246:09    Infinite Hydras (1 of 2)
    9247:09    Infinite Hydras (2 of 2)
    9249:09    Infinite Hellfires
    923F:00    Infinite Load
    
    0036:??    Campaign Select
    
    01: Campaign 1 - Air Superiority
    02: Campaign 2 - Scud Buster
    03: Campaign 3 - Embassy City
    04: Campaign 4 - Nuclear Storm
    
    0038:??    Copilot Select
    
    00: Jake
    01: Tours
    02: Mr. D
    03: X-Man
    04: Tracker
    Code:
    Marlboro Go! (Europe) (Proto) (Atari Lynx)
    
    001D:18    Freeze Timer
    Code:
    Ms. Pac-Man (USA, Europe) (Atari Lynx)
    
    10CA:06    Infinite Lives
    001D:00    Infinite Power Pill Time
    
    0037:E7    Pause the Game and Press Option 1 for 5 Extra Lives (1 of 3)
    0038:01    Pause the Game and Press Option 1 for 5 Extra Lives (2 of 3)
    008B:00    Pause the Game and Press Option 1 for 5 Extra Lives (3 of 3)
    
    Note: The third code removes the restrictions about how often you can activate the cheat
    
    0037:D3    Pause the Game and Press Option 1 for Lightning Bolt (1 of 2)
    0038:01    Pause the Game and Press Option 1 for Lightning Bolt (2 of 2)
    
    00A0:01    Press Option 1 to Skip Levels
    Code:
    Ninja Gaiden (USA, Europe) (Atari Lynx)
    
    4BB3:AF    Invincibility
    4BAA:05    Infinite Health
    4F14:05    Infinite Lives
    4376:00    Infinite Continues
    4F11:1E    Freeze Timer
    Code:
    Ninja Gaiden III - The Ancient Ship of Doom (USA, Europe) (Atari Lynx)
    
    02AD:20    Invincibility
    02A7:10    Infinite Health
    02C4:09    Infinite Lives
    02EE:09    Infinite Continues
    02CF:3C    Freeze Timer
    02CD:28    Infinite Ninja Power (1 of 3)
    02C9:04    Infinite Ninja Power (2 of 3)
    02CA:00    Infinite Ninja Power (3 of 3)
    02A9:01    Have Dragon Sword Upgrade (1 of 3)
    02AA:18    Have Dragon Sword Upgrade (2 of 3)
    02AB:10    Have Dragon Sword Upgrade (3 of 3)
    
    029F:??    Special Weapon Modifier
    
    00: Windmill Throwing Star
    01: Fire Wheel Art
    02: Fire Dragon Balls
    03: Vacuum Wave Art
    04: Invincible Fire Wheel
    
    009C:??    Stage Modifier
    
    00: Stage 1-1A
    01: Stage 1-1B
    02: Stage 1-1C
    03: Stage 1-2A
    04: Stage 2-1A
    05: Stage 2-2A
    06: Stage 2-2B
    07: Stage 2-2C
    08: Stage 2-2D
    09: Stage 2-3A
    0A: Stage 3-1A
    0B: Stage 3-2A
    0C: Stage 3-2B
    0D: Stage 3-2C
    0E: Stage 3-2D
    0F: Stage 3-3A
    10: Stage 4-1A
    11: Stage 4-2A
    12: Stage 4-2B
    13: Stage 4-2C
    14: Stage 4-3A
    15: Stage 5-1A
    16: Stage 5-1B
    17: Stage 5-1C
    18: Stage 5-2A
    19: Stage 5-2B
    1A: Stage 5-2C
    1B: Stage 5-2D
    1C: Stage 5-2E
    1D: Stage 5-3A
    1E: Stage 6-1A
    1F: Stage 6-1B
    20: Stage 6-1C
    21: Stage 6-2A
    22: Stage 6-2B
    23: Stage 6-3A
    24: Stage 7-1A
    25: Stage 7-2A
    26: Stage 7-2B
    27: Stage 7-2C
    28: Stage 7-2D
    29: Stage 7-3A
    2A: Stage 7-3B
    2B: Stage 7-3C
    2C: Stage 7-3D
    2D: Stage 7-4A
    2E: Stage 7-5A
    2F: Stage 7-6A
    Code:
    Raiden (USA) (v3.0) (Atari Lynx)
    
    1098:B0    Invincibility
    0350:06    Infinite Lives (Don't enable until gameplay starts)
    0353:05    Infinite Bombs (Don't enable until gameplay starts)
    Code:
    Rampage (USA, Europe) (Atari Lynx)
    
    0641:00    Infinite Health
    0649:09    Infinite Lives
    0696:01    Enable Level Select after Character Select Screen (Hold Option 1 and use the d-pad to select a level)

    Leave a comment:


  • Combusto Dragon
    replied
    Originally posted by terpsfan101 View Post
    I know in the SNES Street Fighter games the bonus stages can lock up if you have the PAR code for Infinite Health active. It has something to do with the timer, because the game will lock up on you during a fight if you let the timer run all the way down. There is a second RAM address for Health that you need to have active for it not to lock up when the timer runs all the way down in the bonus stages and during a fight. The Genesis versions of Street Fighter aren't like this. The game won't lock up when the timer runs down if you're using the PAR code for Infinite Health. There is still a second address for Health in the Genesis versions, but you don't need to have a PAR code for it if you're playing with Infinite Health.
    that sucks. forget about my requests for Final Fight games. the truth is i think it's lame for both Final Fight and Street Fighter series to have bonus stages.. Streets of Rage don't have one however first Mortal Kombat game had one-Test Your Might



    while MK 2, MK 3 and the infamous Ultimate MK 3 don't have that one but they both (MK 3 & UMK 3) have Kombat Kodes
    Last edited by Combusto Dragon; 01-07-2018, 10:20:10 AM.

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