Super Mario Brothers 2 (Japan) (FDS)
Super Mario Brothers 2 (Japan) [Port by Loopy v20141210] (FDS to NES conversion)
AEXAXPGA Replace Poison Mushroom with Mushroom or Fire Flower Powerups
Super Mario All-Stars (USA) (SNES)
Super Mario All-Stars + Super Mario World (USA) (SNES)
DD89-0485 Super Mario Bros. - The Lost Levels - Replace Poison Mushroom with Mushroom or Fire Flower Powerups
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terpsfan101 Codes (Mostly Genesis)
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Garfield - Caught in the Act (USA, Europe) (Genesis)
FFA4FA:4020 Pause the game and Press Right to Skip Levels (1 of 4)
FFA4FC:0102 Pause the game and Press Right to Skip Levels (2 of 4)
FFA4FE:0001 Pause the game and Press Right to Skip Levels (3 of 4)
FFEE39:0005 Pause the game and Press Right to Skip Levels (4 of 4)
Don't think I'm going to look into skipping the bonus stages in Gunstar Heroes, Combusto.
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can you make PAR code for Garfield Caught in the Act (Genesis)- Level Skip? i won't patched GG with it. in fact i don't like seciond level where it has weird colors while you go in the forest after ride on boat.
and same for Gunstar Heroes.. Bonus Stage alert.. >.< if you ask me which GG code i use for this game-
Invincibility, Protection against most hits and Protection from falling off screen which one i should disabled?
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Code:Ms. Pac-Man (USA) (Unl) (NES) AAVAXIPA P1 Invincibility (P2 also in Alternating Game) AANAOIZA P2 Invincibility (except Alternating Game) SZOPITVG Infinite Power Pill Time - Both Players SXNETZVG P1 Infinite Lives (P2 also in Alternating Game) SZEALUVK P2 Infinite Lives (except Alternating Game) IEUAYTZA Start with 5 Lives - Both Players AAVYZTIA Select any Starting Level on Title Screen (1 of 2) AAVNTTIA Select any Starting Level on Title Screen (2 of 2) AEKAAOZA Enable Level Skip during gameplay (Press Select to skip levels) 00B9:00 Invincibility - Both Players 00D4:05 P1 Infinite Lives 0108:05 P2 Infinite Lives 00C4:FF Infinite Power Pill Time - Both Players 0121:1E Enable Level Skip during gameplay (Press Select to skip levels) and Select any Starting Level on Title Screen
Code:Ms. Pac-Man (USA) (NES) AAESSIPA Invincibility SZSSOLVG Infinite Power Pill Time KZKGOTKA Infinite Lives - Both Players IENKZGLA Start with 5 Lives - Both Players YENKZGLA Start with 7 Lives - Both Players EEOGAAAA Enable Debug Mode (credit TCRF) Debug Mode enables the following features: Press Select+A at Title Screen for Debug Menu Press Start+Select anytime to reset game Press Left or Right at Title Screen to select starting level Hold B and Press Start at Title Screen to enable Invincibility Press A or B while paused during gameplay to change brightness level Hold Select and Press A during gameplay to beat a level after eating 3 dots Hold B and Press A during gameplay to make ghosts change direction During a 2P game Pac-Man can be controlled by either controller Press Start during cutscene to pause the game 0089:80 Invincibility 00AC:3C Infinite Power Pill Time 003F:07 P1 Infinite Lives 004F:07 P2 Infinite Lives
Code:Pac-Man (USA) (Namco) (NES) GAUSAUAA Invincibility SXXIGPVT Infinite Power Pill Time SZKKSIVG Infinite Lives - Both Players TEEKKZLA Start with 6 Lives - Both Players 003F:04 Invincibility 008A:01 Infinite Power Pill Time 0067:06 P1 Infinite Lives 0077:06 P2 Infinite Lives
Code:Pac-Man (USA) (Tengen) (NES) Pac-Man (USA) (Tengen) (Unl) (NES) GENIYXAA Invincibility SZVILPVT Infinite Power Pill Time SZEKKIVG Infinite Lives - Both Players TAKKUZLA Start with 6 Lives - Both Players 003F:04 Invincibility 008A:01 Infinite Power Pill Time 0067:06 P1 Infinite Lives 0077:06 P2 Infinite Lives
Code:Pac-Man (Japan) (NES) Pac-Man (Japan) (Rev A) (NES) GEXILXAA Invincibility SXNILAVT Infinite Power Pill Time SXEGUGVG Infinite Lives - Both Players TEKGXPLA Start with 6 Lives - Both Players 003F:04 Invincibility 008A:01 Infinite Power Pill Time 0067:06 P1 Infinite Lives 0077:06 P2 Infinite Lives
Code:Pac-Man (Japan) (En) (Rev B) (NES) GENSZXAA Invincibility SZVITPVT Infinite Power Pill Time SZEKNIVG Infinite Lives - Both Players TAKKVZLA Start with 6 Lives - Both Players 003F:04 Invincibility 008A:01 Infinite Power Pill Time 0067:06 P1 Infinite Lives 0077:06 P2 Infinite Lives
Code:Pac-Man (1990)(Namco Ltd.) (FDS) 7346?08:04 Invincibility 71B2?E6:A5 Infinite Power Pill Time 6D5B?C6:A5 Infinite Lives - Both Players 6A9A?03:06 Start with 6 Lives - Both Players 003F:04 Invincibility 008A:01 Infinite Power Pill Time 0067:06 P1 Infinite Lives 0077:06 P2 Infinite Lives
Last edited by terpsfan101; 01-25-2018, 11:46:50 PM.
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Jungle Strike (USA) (SNES)
I'm pretty sure I covered all vehicle/campaign possibilities here:
7E08B2:63 Infinite Lives
7F1132:E7 Comanche - Infinite Fuel (1 of 2)
7F1133:03 Comanche - Infinite Fuel (2 of 2)
7F415C:0F Comanche - Infinite Armor (except Campaign 7) (1 of 2)
7F415D:27 Comanche - Infinite Armor (except Campaign 7) (2 of 2)
7F432C:0F Comanche - Infinite Armor (Campaign 7) (1 of 2)
7F432D:27 Comanche - Infinite Armor (Campaign 7) (2 of 2)
7F1138:0F Comanche - Infinite Guns (1 of 2)
7F1139:27 Comanche - Infinite Guns (2 of 2)
7F1136:63 Comanche - Infinite Hydras
7F1134:09 Comanche - Infinite Hellfires
7F1124:00 Comanche - Infinite Load (1 of 2)
7F1125:00 Comanche - Infinite Load (2 of 2)
7F1148:E7 Hovercraft - Infinite Fuel (1 of 2)
7F1149:03 Hovercraft - Infinite Fuel (2 of 2)
7F4B54:0F Hovercraft - Infinite Armor (1 of 2)
7F4B55:27 Hovercraft - Infinite Armor (2 of 2)
7F114E:0F Hovercraft - Infinite Guns (1 of 2)
7F114F:27 Hovercraft - Infinite Guns (2 of 2)
7F114C:63 Hovercraft - Infinite Hydras
7F114A:09 Hovercraft - Infinite Mines
7F113A:00 Hovercraft - Infinite Load (1 of 2)
7F113B:00 Hovercraft - Infinite Load (2 of 2)
7F115E:E7 Motorcycle - Infinite Fuel (1 of 2)
7F115F:03 Motorcycle - Infinite Fuel (2 of 2)
7F4244:0F Motorcycle - Infinite Armor (1 of 2)
7F4245:27 Motorcycle - Infinite Armor (2 of 2)
7F1164:0F Motorcycle - Infinite Guns (1 of 2)
7F1165:27 Motorcycle - Infinite Guns (2 of 2)
7F1162:63 Motorcycle - Infinite Hydras
7F1160:09 Motorcycle - Infinite Mines
7F1150:00 Motorcycle - Infinite Load (1 of 2)
7F1151:00 Motorcycle - Infinite Load (2 of 2)
7F41D0:0F Stealth Fighter - Infinite Armor (1 of 2)
7F41D1:27 Stealth Fighter - Infinite Armor (2 of 2)
7E0D2C:?? Campaign Select
01: Campaign 1 - Washington DC
02: Campaign 2 - Sub Hunt
03: Campaign 3 - Training Ground
04: Campaign 4 - Night Strike
05: Campaign 5 - Puloso City
06: Campaign 6 - Snow Fortress
07: Campaign 7 - River Raid
08: Campaign 8 - Mountains
09: Campaign 9 - Return Home
0A: Campaign 10 - Win Screen
7E0D32:?? Copilot Select
00: Mr. 3-D
01: Ego
02: Faceman
03: Annihilator
04: Wild BillLast edited by terpsfan101; 01-12-2018, 05:19:33 AM.
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The music eventually starts playing again. It is an unpleasant glitch, but I think Galoob has already made the best possible version of a "Never Lose Weapons" code. You really can't improve upon it or do it any other way without causing major glitches. I added a note to the code that it affects the music after you die in my original post and I added the code to the DB.Originally posted by Unicode View Post
I tested these codes for Gradius and everything works as expected, except the "Never Lose Weapons" GG from official Galoob's USA code ported to the Japan region of the game - if player's ship dies, on next life this code will prevent stage's music from playing, only sound effects will play, but music will be fully absent. Original Galoob's "Never Lose Weapons" also suffers from that issue. This is only code I didn't added in Japan version page because due to said issue.Last edited by terpsfan101; 01-11-2018, 08:01:41 PM.
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Unicode, The Press Up for a piece codes are working fine for me. You press Up and it replaces the currently falling piece with whatever piece you selected with the code I made. The new piece replaces the currently falling piece and descends from the top of the screen. That's how the cheat (Konami code) built into the game works.
I'll look into the Keep Weapon codes for Gradius. The reason I ported the Galoob code was that I couldn't make a version that wasn't glitchy.Last edited by terpsfan101; 01-10-2018, 05:39:06 PM.
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I tested these codes for Gradius and everything works as expected, except the "Never Lose Weapons" GG from official Galoob's USA code ported to the Japan region of the game - if player's ship dies, on next life this code will prevent stage's music from playing, only sound effects will play, but music will be fully absent. Original Galoob's "Never Lose Weapons" also suffers from that issue. This is only code I didn't added in Japan version page because due to said issue.Originally posted by terpsfan101 View Post
Like Gradius III, there doesn't appear to be any Temporary Invincibility Time in Gradius.
Gun Nac (USA) (NES)
EGXZGEAY Temporary Invincibility after Dying lasts 1.5x longer
NYXZGEAN Temporary Invincibility after Dying lasts 2x longer
Gradius (USA) (NES)
SXKGPPVG Infinite Force Field Barrier
XZKPNGVZ Always have Laser Weapon (1 of 4)
PAKOEGGG Always have Laser Weapon (2 of 4)
VAKOOGEY Always have Laser Weapon (3 of 4)
GGKOXGPA Always have Laser Weapon (4 of 4)
XZKPNGVZ Always have Double Weapon (1 of 4)
ZAKOEGGG Always have Double Weapon (2 of 4)
VAKOOGEY Always have Double Weapon (3 of 4)
GGKOXGPA Always have Double Weapon (4 of 4)
Gradius (Japan) (NES)
GKOKPPSX Invincibility (1 of 3) (credit Ugetab)
NEOKZOLP Invincibility (2 of 3)
XKOKLOOG Invincibility (3 of 3)
SLVPZYVI Infinite Lives - Both Players
SXEGGPVG Infinite Force Field Barrier
YGEPXUZS Never Lose Weapons (1 of 2) (credit Galoob)
YGEPVUIL Never Lose Weapons (2 of 2) -
XZEOXGVZ Always have Laser Weapon (1 of 4)
PAEOUGGG Always have Laser Weapon (2 of 4)
VAEOKGEY Always have Laser Weapon (3 of 4)
GGEOSGPA Always have Laser Weapon (4 of 4)
XZEOXGVZ Always have Double Weapon (1 of 4)
ZAEOUGGG Always have Double Weapon (2 of 4)
VAEOKGEY Always have Double Weapon (3 of 4)
GGEOSGPA Always have Double Weapon (4 of 4)
PESPEXZA Pause the game and press Up to acquire Missiles, 2 Options, and Force Field Barrier (1 of 2)
SUSOEZVI Pause the game and press Up to acquire Missiles, 2 Options, and Force Field Barrier (2 of 2)
TAEAILLA Start with 6 Lives - Both Players
PAEAILLE Start with 9 Lives - Both Players
I also tested your recent codes for [NES] Tetris (Tengen) and the "Pause the game and Press Up to remove a Block and get a Line Piece" GameGenie code doesn't seems to always gives you straight piece upon pausing game and pressing UP button on FCEUX 2.2.3, also for me the RAM version of same code didn't worked at all, even with reseting game with it active... Other codes for that game worked for me as expected.
Last edited by Unicode; 01-10-2018, 05:48:15 PM.
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Tetris (USA) (Unl) (NES)
ISSLZGLS Pause the game and Press Up for Line Piece
ISSLZGLS Pause the game and Press Up for ?? Piece (1 of 2)
??ULPIPA Pause the game and Press Up for ?? Piece (2 of 2)
ZA: T Piece
LA: Square Piece
GA: J Piece
IA: L Piece
TA: S Piece
YA: Z Piece
Note: You can use the code as many times as you want.
IESLZGLS Pause the game and Press Up to Increase your Level
ENSLPGEI Pause the game and Press Up to remove a Block and get a Line Piece (1 of 3)
ESSUPGEY Pause the game and Press Up to remove a Block and get a Line Piece (2 of 3)
SLVLLSVN Pause the game and Press Up to remove a Block and get a Line Piece (3 of 3)
Note: You can use the code as many times as you want.
01B6:11 Pause the game and Press A to get a Line Piece (1 of 2)
01B8:00 Pause the game and Press A to get a Line Piece (2 of 2)
Note: You can use the code as many times as you want.
01B6:08 Pause the game and Press A to Increase your Level
01B6:1B Pause the game and Press A to remove a Block and get a Line Piece (1 of 2)
01BA:00 Pause the game and Press A to remove a Block and get a Line Piece (2 of 2)
Note: You can use the code as many times as you want.
Final Note: You can only use one of these codes at a time.
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Combusto, use Fanat's Leave Level (Level Skip) and Cheat Menu in Pause Menu codes for Flink:Originally posted by Combusto Dragon View Postamyways, enough about Capcom games for now. do you play Flink game before? well i play this game on my PS2's Picodrive yesterday and guewss what i stuckat one level after defeat the second boss! can't go down if you do, you die. maybe press button to select the levels? both ways- GG and PAR although i played this game with GG patched and not enough spells
https://gamehacking.org/game/15142
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no. i wish there's a Final Fight hacks that removes bonus stages so it will play normally like Streets of Rage same for Street Fighter games
amyways, enough about Capcom games for now. do you play Flink game before? well i play this game on my PS2's Picodrive yesterday and guess what i stuckat one level after defeat the second boss! can't go down if you do, you die. maybe press button to select the levels? both ways- GG and PAR although i played this game with GG patched and not enough spells
for Phantsay Star IV, i did turn enable collision on and it work fine! via Sega Genesis Collection Alys now travels with the guys- Chaz, Rune and Wren. but i did not get Rika yetLast edited by Combusto Dragon; 01-09-2018, 08:23:38 PM.
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Combusto Dragon , did you want me to take a look at Final Fight and see what's causing it to freeze at the Bonus Stages? A PAR code for the second Health address and a code that stops the sub-timer, rather than the actual timer, might solve it.Last edited by terpsfan101; 01-09-2018, 06:04:44 AM.
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Like Gradius III, there doesn't appear to be any Temporary Invincibility Time in Gradius.Originally posted by Unicode View PostGradius [NES] (also for Japanese version):
1. Always Shoot Double / Laser As Main Weapon;
2. Player Starts With (Short / Longer / Much Longer) Temporary Invincibility After Losing a Life;
3. Always Have Infinite Forcefield With INFINITE Hits.
Gun-Nac [NES]: Player Starts Next Life With Longer / Much Longer Temporary Invincibility After Dying.
Gun Nac (USA) (NES)
EGXZGEAY Temporary Invincibility after Dying lasts 1.5x longer
NYXZGEAN Temporary Invincibility after Dying lasts 2x longer
Gradius (USA) (NES)
SXKGPPVG Infinite Force Field Barrier
XZKPNGVZ Always have Laser Weapon (1 of 4)
PAKOEGGG Always have Laser Weapon (2 of 4)
VAKOOGEY Always have Laser Weapon (3 of 4)
GGKOXGPA Always have Laser Weapon (4 of 4)
XZKPNGVZ Always have Double Weapon (1 of 4)
ZAKOEGGG Always have Double Weapon (2 of 4)
VAKOOGEY Always have Double Weapon (3 of 4)
GGKOXGPA Always have Double Weapon (4 of 4)
Gradius (Japan) (NES)
GKOKPPSX Invincibility (1 of 3) (credit Ugetab)
NEOKZOLP Invincibility (2 of 3)
XKOKLOOG Invincibility (3 of 3)
SLVPZYVI Infinite Lives - Both Players
SXEGGPVG Infinite Force Field Barrier
YGEPXUZS Never Lose Weapons (Game Music may become temporarily muted after you die) (1 of 2) (credit Galoob)
YGEPVUIL Never Lose Weapons (Game Music may become temporarily muted after you die) (2 of 2) (credit Galoob)
XZEOXGVZ Always have Laser Weapon (1 of 4)
PAEOUGGG Always have Laser Weapon (2 of 4)
VAEOKGEY Always have Laser Weapon (3 of 4)
GGEOSGPA Always have Laser Weapon (4 of 4)
XZEOXGVZ Always have Double Weapon (1 of 4)
ZAEOUGGG Always have Double Weapon (2 of 4)
VAEOKGEY Always have Double Weapon (3 of 4)
GGEOSGPA Always have Double Weapon (4 of 4)
PESPEXZA Pause the game and press Up to acquire Missiles, 2 Options, and Force Field Barrier (1 of 2)
SUSOEZVI Pause the game and press Up to acquire Missiles, 2 Options, and Force Field Barrier (2 of 2)
TAEAILLA Start with 6 Lives - Both Players
PAEAILLE Start with 9 Lives - Both PlayersLast edited by terpsfan101; 01-11-2018, 02:20:00 AM.
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Code:Desert Strike - Return to the Gulf (USA, Europe) (Atari Lynx) 924B:09 Infinite Lives 921A:E7 Infinite Armor (1 of 2) 921B:03 Infinite Armor (2 of 2) 924E:09 Infinite Fuel (1 of 2) 924F:09 Infinite Fuel (2 of 2) 9241:09 Infinite Guns (1 of 4) 9242:09 Infinite Guns (2 of 4) 9243:09 Infinite Guns (3 of 4) 9244:09 Infinite Guns (4 of 4) 9246:09 Infinite Hydras (1 of 2) 9247:09 Infinite Hydras (2 of 2) 9249:09 Infinite Hellfires 923F:00 Infinite Load 0036:?? Campaign Select 01: Campaign 1 - Air Superiority 02: Campaign 2 - Scud Buster 03: Campaign 3 - Embassy City 04: Campaign 4 - Nuclear Storm 0038:?? Copilot Select 00: Jake 01: Tours 02: Mr. D 03: X-Man 04: Tracker
Code:Marlboro Go! (Europe) (Proto) (Atari Lynx) 001D:18 Freeze Timer
Code:Ms. Pac-Man (USA, Europe) (Atari Lynx) 10CA:06 Infinite Lives 001D:00 Infinite Power Pill Time 0037:E7 Pause the Game and Press Option 1 for 5 Extra Lives (1 of 3) 0038:01 Pause the Game and Press Option 1 for 5 Extra Lives (2 of 3) 008B:00 Pause the Game and Press Option 1 for 5 Extra Lives (3 of 3) Note: The third code removes the restrictions about how often you can activate the cheat 0037:D3 Pause the Game and Press Option 1 for Lightning Bolt (1 of 2) 0038:01 Pause the Game and Press Option 1 for Lightning Bolt (2 of 2) 00A0:01 Press Option 1 to Skip Levels
Code:Ninja Gaiden (USA, Europe) (Atari Lynx) 4BB3:AF Invincibility 4BAA:05 Infinite Health 4F14:05 Infinite Lives 4376:00 Infinite Continues 4F11:1E Freeze Timer
Code:Ninja Gaiden III - The Ancient Ship of Doom (USA, Europe) (Atari Lynx) 02AD:20 Invincibility 02A7:10 Infinite Health 02C4:09 Infinite Lives 02EE:09 Infinite Continues 02CF:3C Freeze Timer 02CD:28 Infinite Ninja Power (1 of 3) 02C9:04 Infinite Ninja Power (2 of 3) 02CA:00 Infinite Ninja Power (3 of 3) 02A9:01 Have Dragon Sword Upgrade (1 of 3) 02AA:18 Have Dragon Sword Upgrade (2 of 3) 02AB:10 Have Dragon Sword Upgrade (3 of 3) 029F:?? Special Weapon Modifier 00: Windmill Throwing Star 01: Fire Wheel Art 02: Fire Dragon Balls 03: Vacuum Wave Art 04: Invincible Fire Wheel 009C:?? Stage Modifier 00: Stage 1-1A 01: Stage 1-1B 02: Stage 1-1C 03: Stage 1-2A 04: Stage 2-1A 05: Stage 2-2A 06: Stage 2-2B 07: Stage 2-2C 08: Stage 2-2D 09: Stage 2-3A 0A: Stage 3-1A 0B: Stage 3-2A 0C: Stage 3-2B 0D: Stage 3-2C 0E: Stage 3-2D 0F: Stage 3-3A 10: Stage 4-1A 11: Stage 4-2A 12: Stage 4-2B 13: Stage 4-2C 14: Stage 4-3A 15: Stage 5-1A 16: Stage 5-1B 17: Stage 5-1C 18: Stage 5-2A 19: Stage 5-2B 1A: Stage 5-2C 1B: Stage 5-2D 1C: Stage 5-2E 1D: Stage 5-3A 1E: Stage 6-1A 1F: Stage 6-1B 20: Stage 6-1C 21: Stage 6-2A 22: Stage 6-2B 23: Stage 6-3A 24: Stage 7-1A 25: Stage 7-2A 26: Stage 7-2B 27: Stage 7-2C 28: Stage 7-2D 29: Stage 7-3A 2A: Stage 7-3B 2B: Stage 7-3C 2C: Stage 7-3D 2D: Stage 7-4A 2E: Stage 7-5A 2F: Stage 7-6A
Code:Raiden (USA) (v3.0) (Atari Lynx) 1098:B0 Invincibility 0350:06 Infinite Lives (Don't enable until gameplay starts) 0353:05 Infinite Bombs (Don't enable until gameplay starts)
Code:Rampage (USA, Europe) (Atari Lynx) 0641:00 Infinite Health 0649:09 Infinite Lives 0696:01 Enable Level Select after Character Select Screen (Hold Option 1 and use the d-pad to select a level)
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that sucks. forget about my requests for Final Fight games. the truth is i think it's lame for both Final Fight and Street Fighter series to have bonus stages.. Streets of Rage don't have one however first Mortal Kombat game had one-Test Your MightOriginally posted by terpsfan101 View PostI know in the SNES Street Fighter games the bonus stages can lock up if you have the PAR code for Infinite Health active. It has something to do with the timer, because the game will lock up on you during a fight if you let the timer run all the way down. There is a second RAM address for Health that you need to have active for it not to lock up when the timer runs all the way down in the bonus stages and during a fight. The Genesis versions of Street Fighter aren't like this. The game won't lock up when the timer runs down if you're using the PAR code for Infinite Health. There is still a second address for Health in the Genesis versions, but you don't need to have a PAR code for it if you're playing with Infinite Health.
while MK 2, MK 3 and the infamous Ultimate MK 3 don't have that one but they both (MK 3 & UMK 3) have Kombat KodesLast edited by Combusto Dragon; 01-07-2018, 10:20:10 AM.
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