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terpsfan101 Codes (Mostly Genesis)
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Knuckles the Echidna in Sonic the Hedgehog (Hack)
AKGT-NA7A Enable Super Knuckles (once all emeralds are obtained)
K3HT-NA24 Super Knuckles doesn't lose rings with time
CVGT-NA4G Multi-Jump (1 of 7)
HVGT-PEL6 Multi-Jump (2 of 7)
ABGT-PZ48 Multi-Jump (3 of 7)
APGT-PP5C Multi-Jump (4 of 7)
AVGT-NR5J Multi-Jump (5 of 7)
C3GT-NA5R Multi-Jump (6 of 7)
RZGT-N60A Multi-Jump (7 of 7)
TBGA-NNF6 Knuckles jumps as high as Sonic (slightly higher than usual)
PVGA-NRF6 High Jump
ABGA-NWF6 Super Jump
ABGA-N2F6 Mega Jump
ABGA-PTF6 Orbital Jump
Credit: nolberto82 for the Multi-Jump code and Tony Hedstrom for the rest of the jump codes.
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Street Fighter II' - Special Champion Edition (USA) (Genesis)
Street Fighter II' Plus - Champion Edition (Asia) (Genesis)
T6XT-L2KE Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (1 of 6)
T6XT-L4KJ Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (2 of 6)
VEXT-L2KN Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (3 of 6)
8EXT-LGBR Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (4 of 6)
T6XT-L6KT Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (5 of 6)
4AXT-M93W Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (6 of 6)
Street Fighter II Turbo (USA) (SNES)
Street Fighter II Turbo (Japan) (SNES)
65C7-E40A Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (1 of 7)
65C7-E70A Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (2 of 7)
6BC0-ED0A Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (3 of 7)
EFC0-EDAA Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (4 of 7)
65C0-EF0A Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (5 of 7)
2DC0-EF6A Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (6 of 7)
EEC0-EFAA Bug Fix for Turbo M. Bison's (Vega in the Japanese version) Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) (7 of 7)
The correct behavior of the Light Psycho Crusher when it is blocked in all versions of Street Fighter II is for it to chip twice, except when it is blocked from really far away. Because it only chips once in Turbo Mode, the Light Psycho Crusher leaves you in a completely defenseless position if your opponent blocks it. The Light Psycho Crusher in Turbo Mode contains an additional 4 animation frames compared to the Champion Edition Light Psycho Crusher. These 4 additional frames are what causes it not to chip correctly when it is blocked. This code essentially removes those 4 extra frames so that it behaves properly on block. Looking at the code of the game, this seems to have been a mistake on the part of Capcom that never got caught. I doubt they intentionally put those 4 extra frames there.
A shortcut way to fix this problem, is to simply give Turbo M. Bison/Vega his Champion Edition Psycho Crusher. His Psycho Crusher in Champion Edition has a smaller vulnerability box at his mid-section, but otherwise functions the same as the Turbo Psycho Crusher, excluding the bug with the Light version. Note that if you use this code, you don't need to use the lengthy code above:
Street Fighter II' - Special Champion Edition (USA) (Genesis)
RERT-E6TT Turbo M. Bison has Champion Edition M. Bison's (better) Psycho Crusher (Champion Edition M. Bison's Psycho Crusher has a smaller vulnerability box at his mid-section and the Light version behaves properly when blocked, unlike the Light Turbo version. The lengthy Bug Fix code for his Light Psycho Crusher is not necessary with this code)
Street Fighter II' Plus - Champion Edition (Asia) (Genesis)
RERT-E6ZL Turbo Vega has Champion Edition Vega's (better) Psycho Crusher (Champion Edition Vega's Psycho Crusher has a smaller vulnerability box at his mid-section and the Light version behaves properly when blocked, unlike the Light Turbo version. The lengthy Bug Fix code for his Light Psycho Crusher is not necessary with this code)
Street Fighter II Turbo (USA) (SNES)
DD54-EF05 Turbo M. Bison has Champion Edition M. Bison's (better) Psycho Crusher (Champion Edition M. Bison's Psycho Crusher has a smaller vulnerability box at his mid-section and the Light version behaves properly when blocked, unlike the Light Turbo version. The lengthy Bug Fix code for his Light Psycho Crusher is not necessary with this code)
Street Fighter II Turbo (Japan) (SNES)
DD54-ED65 Turbo Vega has Champion Edition Vega's (better) Psycho Crusher (Champion Edition Vega's Psycho Crusher has a smaller vulnerability box at his mid-section and the Light version behaves properly when blocked, unlike the Light Turbo version. The lengthy Bug Fix code for his Light Psycho Crusher is not necessary with this code)Last edited by terpsfan101; 10-05-2017, 08:47:51 PM.
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Super Mario Bros. 2 (USA)
Super Mario Bros. 2 (USA) (Rev A)
SEKESKSX All characters can float jump
Note the "All Characters Can Float Jump" in the database gives all characters infinite float jump. The above code gives Princess' regular float jump, which is not infinite in float time, to Mario, Luigi, and Toad.
Yume Koujou Doki Doki Panic (Japan) (FDS)
Dream World - Doki Doki Panic! (Japan) [T-En by Vice Translations v1.10] [n] (FDS)
SEVATVSX All characters can float jump
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Street Fighter II' - Special Champion Edition (USA) (Genesis)
Street Fighter II' Plus - Champion Edition (Asia) (Genesis)
9WGA-BCF6 P1 Infinite Health (1 of 3)
0CGA-AAF8 P1 Infinite Health (2 of 3)
JRGA-ABGA P1 Infinite Health (3 of 3)
9WGA-BCGL P2 Infinite Health (1 of 3)
0CGA-AAGN P2 Infinite Health (2 of 3)
2RGA-AFGR P2 Infinite Health (3 of 3)
FF8043:00B0 P1 Infinite Health
FF8043:0000 P1 No Health
FF806D:0000 P1 Never Dizzies
FF80C1:0000 P1 Can Perform Special Moves in Mid-Air
FF8095:0000 P1 Vega/Balrog never loses his Claw
FF82C3:00B0 P2 Infinite Health
FF82C3:0000 P2 No Health
FF82ED:0000 P2 Never Dizzies
FF8341:0000 P2 Can Perform Special Moves in Mid-Air
FF8315:0000 P2 Vega/Balrog never loses his Claw
FF972B:0000 Freeze Timer
FF97A3:00?? Game Mode Modifier
00: Champion Mode
40: Turbo Mode
FF97A4:00?? Game Speed Modifier
00: 0 stars
02: 1 stars
04: 2 stars
06: 3 stars
08: 4 stars
0A: 5 stars
0C: 6 stars
0E: 7 stars
10: 8 stars
12: 9 stars
14: 10 stars
Street Fighter II' - Special Champion Edition (USA) (Genesis)
AMET-CA3J Vega never loses his Claw
BXET-CABC Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged (His claw will absorb 12 hits/blocked hits, instead of just 8 hits/blocked hits, before there's a 1/8 probability of his claw becoming dislodged on each successive hit/blocked hit)
HTWT-FALJ Balrog's Turnaround Punches are always Level 2 Turnaround Punches (the fastest/strongest Turnaround Punches with startup invincibility in Turbo Mode) (1 of 2)
8AWT-EACL Balrog's Turnaround Punches are always Level 2 Turnaround Punches (the fastest/strongest Turnaround Punches with startup invincibility in Turbo Mode) (2 of 2)
Super Street Fighter II (USA) (Genesis)
Super Street Fighter II - The New Challengers (Japan) (Genesis)
9VET-BCBC P1 Infinite Health (1 of 3)
0BET-AABE P1 Infinite Health (2 of 3)
HZET-ABBG P1 Infinite Health (3 of 3)
9VET-BCBT P2 Infinite Health (1 of 3)
0BET-AABW P2 Infinite Health (2 of 3)
HZET-AHBY P2 Infinite Health (3 of 3)
FF803D:00B0 P1 Infinite Health
FF803D:0000 P1 No Health
FF806D:0000 P1 Never Dizzies
FF80C1:0000 P1 Can Perform Special Moves in Mid-Air
FF8095:0000 P1 Vega/Balrog never loses his Claw
FF833D:00B0 P2 Infinite Health
FF833D:0000 P2 No Health
FF836D:0000 P2 Never Dizzies
FF8341:0000 P2 Can Perform Special Moves in Mid-Air
FF8315:0000 P2 Vega/Balrog never loses his Claw
FF986F:0000 Freeze Timer
FF9932:00?? Game Speed Modifier
00: 0 stars
02: 1 stars
04: 2 stars
06: 3 stars
08: 4 stars
0A: 5 stars
0C: 6 stars
0E: 7 stars
Super Street Fighter II (USA) (Genesis)
AMHA-CA8G Vega never loses his Claw
BXHA-CAGA Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged (His claw will absorb 12 hits/blocked hits, instead of just 8 hits/blocked hits, before there's a 1/8 probability of his claw becoming dislodged on each successive hit/blocked hit)
JAKT-EGHE Vega's Rolling Crystal Flash is slightly faster/farther
RF1A-C6TA Ryu's Dragon Punch goes as far as Ken's Dragon Punch
YV4T-CJF0 Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (1 of 3)
NF4T-CNF2 Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (2 of 3)
0P4T-CTF8 Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (3 of 3)
HTFT-FAJ0 Balrog's Turnaround Punches are always Level 2 Turnaround Punches (1 of 2)
8AFT-EAA2 Balrog's Turnaround Punches are always Level 2 Turnaround Punches (2 of 2)
HTFT-FAJ0 Balrog's Turnaround Punches are always Final Level Turnaround Punches (the fastest/strongest Turnaround Punches) (1 of 2)
AAFT-EYA2 Balrog's Turnaround Punches are always Final Level Turnaround Punches (the fastest/strongest Turnaround Punches) (2 of 2)
Street Fighter II Turbo (USA) (SNES)
Street Fighter II Turbo (Japan) (SNES)
7E0530:B0 P1 Inf Health (1 of 2)
7E052F:B0 P1 Inf Health (2 of 2)
7E0530:00 P1 No Health (1 of 2)
7E052F:00 P1 No Health (2 of 2)
7E05B3:00 P1 Never Dizzies
7E05EA:00 P1 Can Perform Special Moves in Mid-Air
7E05A8:00 P1 Vega/Balrog never loses his Claw
7E0730:B0 P2 Inf Health (1 of 2)
7E072F:B0 P2 Inf Health (2 of 2)
7E0730:00 P2 No Health (1 of 2)
7E072F:00 P2 No Health (2 of 2)
7E07B3:00 P2 Never Dizzies
7E07EA:00 P2 Can Perform Special Moves in Mid-Air
7E07A8:00 P2 Vega/Balrog never loses his Claw
7E18F2:28 Freeze Timer
7E1C87:20 Enable Extra Turbo Speeds
7E1C85:01 Enable Special Moves Menu in VS Mode (Press Select on Controller 2 while on Stage Select Screen)
7E1C83:20 Disable Special Moves for Human Players in "Game Start" Mode
7E00EC:?? Game Mode Modifier
00: Turbo Mode
20: Champion (Normal) Mode
7E00ED:?? Game Speed Modifier (Turbo Mode only)
00: 0 stars
02: 1 stars
04: 2 stars
06: 3 stars
08: 4 stars
0A: 5 stars
0C: 6 stars
0E: 7 stars
10: 8 stars
12: 9 stars
14: 10 stars
Street Fighter II Turbo (USA) (SNES)
C9F4-EDD1 Vega never loses his Claw
DAFF-E701 Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged (His claw will absorb 12 hits/blocked hits, instead of just 8 hits/blocked hits, before there's a 1/8 probability of his claw becoming dislodged on each successive hit/blocked hit)
DDF6-E46D Enable Extra Turbo Speeds
DD53-7DA7 Enable Special Moves Menu in VS Mode (Press Select on Controller 2 while on Stage Select Screen)
2D35-8DD9 Disable Special Moves for Human Players in "Game Start" Mode
Street Fighter II Turbo (Japan) (SNES)
DDFD-EF0D Enable Extra Turbo Speeds
DD50-7707 Enable Special Moves Menu in VS Mode (Press Select on Controller 2 while on Stage Select Screen)
2D35-8DA9 Disable Special Moves for Human Players in "Game Start" Mode
Super Street Fighter II (USA) (SNES)
Super Street Fighter II - The New Challengers (Japan) (SNES)
7E0531:B0 P1 Inf Health (1 of 2)
7E0530:B0 P1 Inf Health (2 of 2)
7E0531:00 P1 No Health (1 of 2)
7E0530:00 P1 No Health (2 of 2)
7E066E:00 P1 Never Dizzies
7E05EA:00 P1 Can Perform Special Moves in Mid-Air
7E05A8:00 P1 Vega/Balrog never loses his Claw
7E05DD:?? P1 Color Modifier
00: Color 1
20: Color 2
40: Color 3
60: Color 4
80: Color 5
A0: Color 6
C0: Color 7
E0: Color 8
7E0771:B0 P2 Inf Health (1 of 2)
7E0770:B0 P2 Inf Health (2 of 2)
7E0771:00 P2 No Health (1 of 2)
7E0770:00 P2 No Health (2 of 2)
7E08AE:00 P2 Never Dizzies
7E082A:00 P2 Can Perform Special Moves in Mid-Air
7E07E8:00 P2 Vega/Balrog never loses his Claw
7E081D:?? P2 Color Modifier
00: Color 1
20: Color 2
40: Color 3
60: Color 4
80: Color 5
A0: Color 6
C0: Color 7
E0: Color 8
7E1928:28 Freeze Timer
7E1D40:08 Choose Same Character up to 8 Times in Group Mode
7E00F0:?? Game Speed Modifier
00: 0 stars
02: 1 stars
04: 2 stars
06: 3 stars
08: 4 stars
0A: 5 stars
0C: 6 stars
0E: 7 stars
Super Street Fighter II (USA) (SNES)
C945-87A9 Vega never loses his Claw
DA45-87D9 Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged (His claw will absorb 12 hits/blocked hits, instead of just 8 hits/blocked hits, before there's a 1/8 probability of his claw becoming dislodged on each successive hit/blocked hit)
D7A3-5F00 Vega's Rolling Crystal Flash is slightly faster/farther (1 of 2)
0DA3-5FD0 Vega's Rolling Crystal Flash is slightly faster/farther (2 of 2)
DDD6-57A5 Ryu's Dragon Punch goes as far as Ken's Dragon Punch
C02B-CF9A Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (1 of 6)
D02B-CFBA Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (2 of 6)
1F2B-CF2A Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (3 of 6)
D12B-C4FA Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (4 of 6)
872B-C79A Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (5 of 6)
D62B-C7BA Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (6 of 6)
DDB4-54AF Choose Same Character up to 8 Times in Group Mode (1 of 2)
6D09-8790 Choose Same Character up to 8 Times in Group Mode (2 of 2)
Super Street Fighter II - The New Challengers (Japan) (SNES)
DDBF-8F6F Choose Same Character up to 8 Times in Group Mode (1 of 2)
6D09-87F0 Choose Same Character up to 8 Times in Group Mode (2 of 2)Last edited by terpsfan101; 03-09-2018, 09:18:48 PM.
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Here's some more codes that I'm not adding to the database:
Zombies Ate My Neighbors (USA) (SNES)
Weapon Pickups
D4EC-4704 Squirt Guns worth 299, instead of 99
D0EC-4704 Squirt Guns worth 499
D5EC-4704 Squirt Guns worth 799
DBEC-4704 Squirt Guns worth 999
D4EC-47A4 Fire extinguishers worth 299, instead of 99
D0EC-47A4 Fire extinguishers worth 499
D5EC-47A4 Fire extinguishers worth 799
DBEC-47A4 Fire extinguishers worth 999
BBE8-4DD4 Martian Bubble Gun worth 99, instead of 40
D4E8-4D04 Martian Bubble Gun worth 240
D9E8-4D04 Martian Bubble Gun worth 540
DBE8-4D04 Martian Bubble Gun worth 940
D9E8-4DA4 Weed-eater worth 500, instead of 300
D5E8-4DA4 Weed-eater worth 700
DBE8-4DA4 Weed-eater worth 900
59E8-4FD4 Ancient Artifact worth 75, instead of 30
DFE8-4F04 Ancient Artifact worth 130
D7E8-4F04 Ancient Aritfact worth 330
D1E8-4F04 Ancient Aritfact worth 630
DBE8-4F04 Ancient Aritfact worth 930
FDE8-4F64 Bazooka worth 10, instead of 5
49E8-4F64 Bazooka worth 25
9DE8-4F64 Bazooka worth 50
DFE8-4FA4 Bazooka worth 105
DBE8-4FA4 Bazooka worth 905
9DE8-44D4 Soda Pop Cans worth 50, instead of 20
DFE8-4404 Soda Pop Cans worth 120
D7E8-4404 Soda Pop Cans worth 320
D1E8-4404 Soda Pop Cans worth 620
DBE8-4404 Soda Pop Cans worth 920
9DE8-4464 Tomatoes worth 50, instead of 20
DFE8-44A4 Tomatoes worth 120
D7E8-44A4 Tomatoes worth 320
D1E8-44A4 Tomatoes worth 620
DBE8-44A4 Tomatoes worth 920
9DE8-47D4 Ice Pops worth 50, instead of 20
DFE8-4704 Ice Pops worth 120
D7E8-4704 Ice Pops worth 320
D1E8-4704 Ice Pops worth 620
DBE8-4704 Ice Pops worth 920
9DEA-4DD4 Plates worth 50, instead of 20
DFEA-4D04 Plates worth 120
D7EA-4D04 Plates worth 320
D1EA-4D04 Plates worth 620
DBEA-4D04 Plates worth 920
9DEA-4D64 Silverware worth 50, instead of 20
DFEA-4DA4 Silverware worth 120
D7EA-4DA4 Silverware worth 320
D1EA-4DA4 Silverware worth 620
DBEA-4DA4 Silverware worth 920
D9EA-4FA4 Flamethrower worth 500, instead of 400
D5EA-4FA4 Flamethrower worth 700
DBEA-4FA4 Flamethrower worth 900
Item Pickups
D4EF-1F04 First Aid Kits worth 2
D7EF-1F04 First Aid Kits worth 3
D9EF-1F04 First Aid Kits worth 5
D5EF-1F04 First Aid Kits worth 7
DBEF-1F04 First Aid Kits worth 9
D4ED-1FA4 Keys worth 2
D7ED-1FA4 Keys worth 3
D9ED-1FA4 Keys worth 5
D5ED-1FA4 Keys worth 7
DBED-1FA4 Keys worth 9
D4EF-1404 Skeleton Keys worth 2
D7EF-1404 Skeleton Keys worth 3
D9EF-1404 Skeleton Keys worth 5
D5EF-1404 Skeleton Keys worth 7
DBEF-1404 Skeleton Keys worth 9
D4ED-1404 Speed Shoes worth 2
D7ED-1404 Speed Shoes worth 3
D9ED-1404 Speed Shoes worth 5
D5ED-1404 Speed Shoes worth 7
DBED-1404 Speed Shoes worth 9
D4ED-14A4 Monster (Red) Potion worth 2
D7ED-14A4 Monster (Red) Potion worth 3
D9ED-14A4 Monster (Red) Potion worth 5
D5ED-14A4 Monster (Red) Potion worth 7
DBED-14A4 Monster (Red) Potion worth 9
D4ED-1704 Ghost Kid (Blue) Potion worth 2
D7ED-1704 Ghost Kid (Blue) Potion worth 3
D9ED-1704 Ghost Kid (Blue) Potion worth 5
D5ED-1704 Ghost Kid (Blue) Potion worth 7
DBED-1704 Ghost Kid (Blue) Potion worth 9
D4ED-17A4 Random Potion worth 2
D7ED-17A4 Random Potion worth 3
D9ED-17A4 Random Potion worth 5
D5ED-17A4 Random Potion worth 7
DBED-17A4 Random Potion worth 9
D4EF-1FA4 Pandora's Box worth 2
D7EF-1FA4 Pandora's Box worth 3
D9EF-1FA4 Pandora's Box worth 5
D5EF-1FA4 Pandora's Box worth 7
DBEF-1FA4 Pandora's Box worth 9
F4EF-14A4 Decoys worth 12, instead of 6
49EF-14A4 Decoys worth 25
9DEF-14A4 Decoys worth 50
59EF-14A4 Decoys wroth 75
BBEF-14A4 Decoys worth 99
Point Values
FDEB-C404 Gold Pieces worth 1000 points, instead of 500
4DEA-CFD4 Gold Bar worth 2000 points, instead of 1000
D4BE-CFA2 BBQ Guy worth 205 points, instead of 105
F0B2-3FD2 Baby worth 1400 points, instead of 700
D1BD-1703 Trampoline Girl worth 600 points, instead of 300
D4BE-1DA3 Soldier worth 200 points, instead of 100
FDB0-3FA3 Dog worth 1000 points, instead of 500
DFBA-4F0E Evil School Teacher worth 110 points, instead of 10
D4B6-170E Inner-Tuber worth 200 points, instead of 100
FDB5-CDAE Explorer worth 1000 points, instead of 500
4DB9-37DE Cheerleader worth 2000 points, instead of 1000
D0C0-44AA Tourist Couple worth 400 points, instead of 200
Zombies Ate My Neighbors (USA) (Genesis)
Weapon Pickups
9M4T-AAFL Squirt Guns worth 250, instead of 99
8X4T-ACFL Squirt Guns worth 500
754T-AEFL Squirt Guns worth 750
694T-AGFL Squirt Guns worth 999
GM4T-AAF0 Soda Pop Cans worth 50, instead of 20
NX4T-AAF0 Soda Pop Cans worth 100
9M4T-AAF0 Soda Pop Cans worth 250
8X4T-ACF0 Soda Pop Cans worth 500
694T-AGF0 Soda Pop Cans worth 999
BM4T-AAFY Bazooka worth 10, instead of 5
DH4T-AAFY Bazooka worth 25
GM4T-AAFY Bazooka worth 50
NX4T-AAFY Bazooka worth 100
694T-AGFY Bazooka worth 999
9M4T-AAFN Fire extinguishers worth 250, instead of 99
8X4T-ACFN Fire extinguishers worth 500
754T-AEFN Fire extinguishers worth 750
694T-AGFN Fire extinguishers worth 999
8X4T-ACFT Weed-eater worth 500, instead of 300
754T-AEFT Weed-eater worth 750
694T-AGFT Weed-eater worth 999
KS4T-AAFW Ancient Artifact worth 75, instead of 30
W54T-AAFW Ancient Artifact worth 150
FX4T-ACFW Ancient Aritfact worth 300
MD4T-AEFW Ancient Aritfact worth 600
694T-AGFW Ancient Aritfact worth 999
GM4T-AAF2 Tomatoes worth 50, instead of 20
NX4T-AAF2 Tomatoes worth 100
9M4T-AAF2 Tomatoes worth 250
8X4T-ACF2 Tomatoes worth 500
694T-AGF2 Tomatoes worth 999
GM4T-AAF4 Ice Pops worth 50, instead of 20
NX4T-AAF4 Ice Pops worth 100
9M4T-AAF4 Ice Pops worth 250
8X4T-ACF4 Ice Pops worth 500
694T-AGF4 Ice Pops worth 999
GM4T-AAF8 Plates worth 50, instead of 20
NX4T-AAF8 Plates worth 100
9M4T-AAF8 Plates worth 250
8X4T-ACF8 Plates worth 500
694T-AGF8 Plates worth 999
GM4T-AAGA Silverware worth 50, instead of 20
NX4T-AAGA Silverware worth 100
9M4T-AAGA Silverware worth 250
8X4T-ACGA Silverware worth 500
694T-AGGA Silverware worth 999
NX4T-AAFR Martian Bubble Gun worth 100, instead of 40
9M4T-AAFR Martian Bubble Gun worth 250
8X4T-ACFR Martian Bubble Gun worth 500
694T-AGFR Martian Bubble Gun worth 999
Item Pickups
AM5A-AAAR Keys worth 2
AS5A-AAAR Keys worth 3
A15A-AAAR Keys worth 5
A95A-AAAR Keys worth 7
BH5A-AAAR Keys worth 9
AM5A-AABA Skeleton Keys worth 2
AS5A-AABA Skeleton Keys worth 3
A15A-AABA Skeleton Keys worth 5
A95A-AABA Skeleton Keys worth 7
BH5A-AABA Skeleton Keys worth 9
AM5A-AAAT Speed Shoes worth 2
AS5A-AAAT Speed Shoes worth 3
A15A-AAAT Speed Shoes worth 5
A95A-AAAT Speed Shoes worth 7
BH5A-AAAT Speed Shoes worth 9
AM5A-AAAW Monster (Red) Potion worth 2
AS5A-AAAW Monster (Red) Potion worth 3
A15A-AAAW Monster (Red) Potion worth 5
A95A-AAAW Monster (Red) Potion worth 7
BH5A-AAAW Monster (Red) Potion worth 9
AM5A-AAAY Ghost Kid (Blue) Potion worth 2
AS5A-AAAY Ghost Kid (Blue) Potion worth 3
A15A-AAAY Ghost Kid (Blue) Potion worth 5
A95A-AAAY Ghost Kid (Blue) Potion worth 7
BH5A-AAAY Ghost Kid (Blue) Potion worth 9
AM5A-AAA0 Random Potion worth 2
AS5A-AAA0 Random Potion worth 3
A15A-AAA0 Random Potion worth 5
A95A-AAA0 Random Potion worth 7
BH5A-AAA0 Random Potion worth 9
AM5A-AAA6 First Aid Kits worth 2
AS5A-AAA6 First Aid Kits worth 3
A15A-AAA6 First Aid Kits worth 5
A95A-AAA6 First Aid Kits worth 7
BH5A-AAA6 First Aid Kits worth 9
AM5A-AAA8 Pandora's Box worth 2
AS5A-AAA8 Pandora's Box worth 3
A15A-AAA8 Pandora's Box worth 5
A95A-AAA8 Pandora's Box worth 7
BH5A-AAA8 Pandora's Box worth 9
BX5A-AABC Decoys worth 12, instead of 6
DH5A-AABC Decoys worth 25
GM5A-AABC Decoys worth 50
KS5A-AABC Decoys worth 75
NS5A-AABC Decoys worth 99
Point Values
7D5A-AGHN Gold Pieces worth 1000 points, instead of 500
4D5T-ARBE Gold Bar worth 2000 points, instead of 1000
4JRT-CAD4 BBQ Guy worth 210 points, instead of 105
SASA-CLGN Baby worth 1400 points, instead of 700
MATA-CEFY Trampoline Girl worth 600 points, instead of 300
3AVA-CAEC Soldier worth 200 points, instead of 100
7AWA-CGFN Dog worth 1000 points, instead of 500
NTXA-CAHG Evil School Teacher worth 100 points, instead of 10
3AYA-CAAY Inner-Tuber worth 200 points, instead of 100
7AYT-CGDT Explorer worth 1000 points, instead of 500
4AZA-CRGE Cheerleader worth 2000 points, instead of 1000
WA0A-CCA4 Tourist Couple worth 400 points, instead of 200Last edited by terpsfan101; 10-19-2017, 04:43:38 PM.
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Zombies Ate My Neighbors (USA) (SNES)
6DE8-1DA4 Invincibility against Jelly Blobs' Slime Shots - Both Players
DD36-1DD4 Infinite Skeleton Keys - Both Players
D4EF-1404 Skeleton Keys worth 2
316B-4704 Start with Flamethrower with 450 Ammo (Press B to Equip) (1 of 2)
D06B-4DA4 Start with Flamethrower with 450 Ammo (Press B to Equip) (2 of 2)
316B-4704 Start with Flamethrower with 750 Ammo (Press B to Equip) (1 of 2)
D56B-4DA4 Start with Flamethrower with 750 Ammo (Press B to Equip) (2 of 2)
316B-4704 Start with Flamethrower with 950 Ammo (Press B to Equip) (1 of 2)
DB6B-4DA4 Start with Flamethrower with 950 Ammo (Press B to Equip) (2 of 2)
7E0170:00 P1 Invincibility against Jelly Blobs' Slime Shots
7E02F0:00 P2 Invincibility against Jelly Blobs' Slime Shots
Zombies Ate My Neighbors (USA) (Genesis)
AMVA-AA8C Infinite Skeleton Keys - Both Players
AM5A-AABA Skeleton Keys worth 2
AM5A-AAA6 First Aid Kits worth 2Last edited by terpsfan101; 10-16-2017, 04:28:15 PM.
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Here are codes for the Sonic 1 and 2 hack
http://www.romhacking.net/hacks/1053/
I won't provide a direct link, but you can find the pre-patched version of the rom on the Sonic Retro website.Attached FilesLast edited by terpsfan101; 11-05-2015, 08:20:35 PM.
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Here are codes for Sonic 3 Complete that I ported. The Game Genie codes only work on the most recent version of the hack.Attached Files
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Jungle Strike (USA, Europe) (Genesis)
A0GA-GABT Start with 5 lives (when not using a password)
A8GA-GABT Start with 7 lives (when not using a password)
BGGA-GABT Start with 9 lives (when not using a password)
B8GA-GABT Start with 15 lives (when not using a password)
DGGA-GABT Start with 25 lives (when not using a password)
GLGA-GABT Start with 50 lives (when not using a password)
KRGA-GABT Start with 75 lives (when not using a password)
NRGA-GABT Start with 99 lives (when not using a password)
A0GA-GABT Start with 5 lives (when using a password) (1 of 2)
BCFT-GA28 Start with 5 lives (when using a password) (2 of 2)
A8GA-GABT Start with 7 lives (when using a password) (1 of 2)
BCFT-GA28 Start with 7 lives (when using a password) (2 of 2)
BGGA-GABT Start with 9 lives (when using a password) (1 of 2)
BCFT-GA28 Start with 9 lives (when using a password) (2 of 2)
B8GA-GABT Start with 15 lives (when using a password) (1 of 2)
BCFT-GA28 Start with 15 lives (when using a password) (2 of 2)
DGGA-GABT Start with 25 lives (when using a password) (1 of 2)
BCFT-GA28 Start with 25 lives (when using a password) (2 of 2)
GLGA-GABT Start with 50 lives (when using a password) (1 of 2)
BCFT-GA28 Start with 50 lives (when using a password) (2 of 2)
KRGA-GABT Start with 75 lives (when using a password) (1 of 2)
BCFT-GA28 Start with 75 lives (when using a password) (2 of 2)
NRGA-GABT Start with 99 lives (when using a password) (1 of 2)
BCFT-GA28 Start with 99 lives (when using a password) (2 of 2)
Urban Strike (USA, Europe) (Genesis)
AYNA-AADG Start with 5 lives (when not using a password)
A6NA-AADG Start with 7 lives (when not using a password)
BENA-AADG Start with 9 lives (when not using a password)
B6NA-AADG Start with 15 lives (when not using a password)
DENA-AADG Start with 25 lives (when not using a password)
GJNA-AADG Start with 50 lives (when not using a password)
KNNA-AADG Start with 75 lives (when not using a password)
NNNA-AADG Start with 99 lives (when not using a password)
AYNA-AADG Start with 5 lives (when using a password) (1 of 2)
BAMA-AA9Y Start with 5 lives (when using a password) (2 of 2)
A6NA-AADG Start with 7 lives (when using a password) (1 of 2)
BAMA-AA9Y Start with 7 lives (when using a password) (2 of 2)
BENA-AADG Start with 9 lives (when using a password) (1 of 2)
BAMA-AA9Y Start with 9 lives (when using a password) (2 of 2)
B6NA-AADG Start with 15 lives (when using a password) (1 of 2)
BAMA-AA9Y Start with 15 lives (when using a password) (2 of 2)
DENA-AADG Start with 25 lives (when using a password) (1 of 2)
BAMA-AA9Y Start with 25 lives (when using a password) (2 of 2)
GJNA-AADG Start with 50 lives (when using a password) (1 of 2)
BAMA-AA9Y Start with 50 lives (when using a password) (2 of 2)
KNNA-AADG Start with 75 lives (when using a password) (1 of 2)
BAMA-AA9Y Start with 75 lives (when using a password) (2 of 2)
NNNA-AADG Start with 99 lives (when using a password) (1 of 2)
BAMA-AA9Y Start with 99 lives (when using a password) (2 of 2)Last edited by terpsfan101; 06-19-2015, 07:39:12 PM.
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Desert Strike - Return to the Gulf (USA, Europe) (Genesis)
ADSA-AA7Y Infinite Load
AA3A-AA90 Can choose Copilot Jake for Campaign's 1 and 2
Jungle Strike (USA, Europe) (Genesis)
ABMA-JA9T Infinite Load
ACHT-GA60 Choose any Copilot
Urban Strike (USA, Europe) (Genesis)
AD9T-AA5T Infinite Load
AAPT-AA82 Choose any Copilot
AENA-AAGW Start on Campaign 2 - Baja Oil Rigs
AJNA-AAGW Start on Campaign 3 - Main Rig
ANNA-AAGW Start on Campaign 4 - Mexico
ATNA-AAGW Start on Campaign 5 - San Francisco
AYNA-AAGW Start on Campaign 6 - Alcatraz
A2NA-AAGW Start on Campaign 7 - New York
A6NA-AAGW Start on Campaign 8 - Las Vegas
BANA-AAGW Start on Campaign 9 - Casino
BENA-AAGW Start on Campaign 10 - Underground
BJNA-AAGW Start on Campaign 11 - Win ScreenLast edited by terpsfan101; 02-03-2018, 10:40:49 PM.
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These Infinite Armor codes give you Infinite Armor against enemy fire and collisions, without the side effect of giving Infinite Armor to enemies:
Desert Strike - Return to the Gulf (USA, Europe) (Genesis)
ALXA-AA98 Infinite Armor (1 of 2)
ALRT-AA2C Infinite Armor (2 of 2)
Jungle Strike (USA, Europe) (Genesis)
AJYT-JA7L Infinite Armor (1 of 2)
AJVA-JA3A Infinite Armor (2 of 2)
Urban Strike (USA, Europe) (Genesis)
AMFA-AA68 Infinite Armor (1 of 2)
AMAT-AA5Y Infinite Armor (2 of 2)Last edited by terpsfan101; 12-15-2017, 11:02:50 PM.
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Earthworm Jim (USA) (SNES)
821F-7464 Infinite Health
C2DA-87A7 Infinite Lives
8215-EFAF Infinite Ammo
7717-7F64 Start with 300% Health
7917-7F64 Start with 500% Health
7B17-7F64 Start with 900% Health
7D13-8FDF Start with 1 Life
7013-8FDF Start with 5 Lives
7B13-8FDF Start with 10 Lives
0613-8FDF Start with 25 Lives
1F13-8FDF Start with 50 Lives
7E682A:3D Invincibility
7E6627:39 Infinite Health (1 of 3)
7E6628:39 Infinite Health (2 of 3)
7E6629:39 Infinite Health (3 of 3)
7E5162:39 Infinite Lives
7E6620:39 Infinite Ammo (1 of 4)
7E6621:39 Infinite Ammo (2 of 4)
7E6622:39 Infinite Ammo (3 of 4)
7E6623:39 Infinite Ammo (4 of 4)
Earthworm Jim (USA) (GamesMaster Special Edition) (SNES)
7E6818:0A Invincibility
7E6615:39 Infinite Health (1 of 3)
7E6616:39 Infinite Health (2 of 3)
7E6617:39 Infinite Health (3 of 3)
7E5160:39 Infinite Lives
7E660E:39 Infinite Ammo (1 of 4)
7E660F:39 Infinite Ammo (2 of 4)
7E6610:39 Infinite Ammo (3 of 4)
7E6611:39 Infinite Ammo (4 of 4)
Earthworm Jim 2 (USA) (SNES)
2D58-7D68 Invincibility (1 of 2)
2D66-EDD6 Invincibility (2 of 2)
8257-7D0B Infinite Health
C2F0-7464 Infinite Lives
8254-8DA6 Infinite Ammo
7E653C:10 Invincibility
7E63B1:39 Infinite Health (1 of 3)
7E63B2:39 Infinite Health (2 of 3)
7E63B3:39 Infinite Health (3 of 3)
7E44E4:39 Infinite Lives
7E638C:39 Infinite Ammo (1 of 4)
7E638D:39 Infinite Ammo (2 of 4)
7E638E:39 Infinite Ammo (3 of 4)
7E638F:39 Infinite Ammo (4 of 4)
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Side Pocket (USA) (SNES)
C2CE-1FAF Infinite Shots - Pocket Game
FB66-CDDD Start with 25 Shots - Pocket Game
7466-CDDD Start with 50 Shots - Pocket Game
0866-CDDD Start with 75 Shots - Pocket Game
1766-CDDD Start with 99 Shots - Pocket Game
7E1094:63 Infinite Shots - Pocket GameLast edited by terpsfan101; 06-07-2015, 10:04:53 PM.
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