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Codes by BigBossman

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  • BigBossman
    replied
    George Foreman's K.O. Boxing - SNES - PAR

    Opponents are Invisible
    7E005B:01

    Opponents Throw Fewer Punches
    7E005F:01
    NOTE: On average your opponent will throw about two punches per round, but will stick try dodging your punches.

    Opponents are Unable to Throw Punches
    7E007E:01
    NOTE: Your opponent becomes nothing more than a punching bag. When he's knocked down, he's still standing.

    George Foreman Holds a Championship Belt Everytime He's Hit
    7E00B0:01
    NOTE: It looks like he's using his belt to block the punches.
    Last edited by BigBossman; 08-31-2016, 11:43:33 AM.

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  • BigBossman
    replied
    Cameltry (J) - SNES - PAR

    Infinite Time
    7E0826:09

    Clock is Frozen
    7E082C:01
    NOTE: Similar to Infinite Time except that when you hit one of the blocks with a red X, you lose time.

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  • BigBossman
    replied
    On The Ball - SNES - PAR

    Clock is Frozen
    7E083C:01
    NOTE: Similar to Infinite Time except that when you hit one of the blocks with a red X, you lose time.

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  • BigBossman
    replied
    WWF Super Wrestlemania - SNES - PAR

    Disable Title Screen Music
    7E056A:01

    Disable Ring Out & Pinfall Counts
    7E053B:01

    CPU Doesn't Fight Back
    7E0545:01
    NOTE: This only applies to the legal man in the ring. The CPU will lock up with you, but won't attempt to perform any moves. Also when the CPU is knocked down, he just lays there. You can also get an easy pinfall. If you are attempting a pinfall in a tag team or survivor series match, the CPU's partner will attempt to break up the pinfall.
    Last edited by BigBossman; 08-29-2016, 09:42:48 AM.

    Leave a comment:


  • BigBossman
    replied
    Boogerman - Genesis - PAR

    Trash Pile Item Modifier
    FF1A7B:00??
    NOTE: Turn off before facing bosses.
    Values -
    00 - Nothing
    02 - Mucous Ball
    04 - Can of Beans
    06 - Milk
    08 - Chili Pepper
    0A - Cape
    0C - Plunger


    Kill Most Enemies Instantly
    FF1A97:0000
    FF1AEF:0000
    FF1B47:0000
    FF1B9F:0000
    FF1BF7:0000
    NOTE: This code also makes it to where you automatically collect any items hidden underneath trash piles. As soon as a trash pile or enemy appears on screen, you either collect the item or the enemy dies. This works for bosses also. Puss Creatures can still hurt you.

    Leave a comment:


  • BigBossman
    replied
    Boxing Legends of the Ring - SNES - PAR

    Player 2 (Top Player) Keeps his distance from Player 1 (Bottom Player)
    7E0054:01
    NOTE: Player 2 will keep as far right as he can go, but can still attack if you get too close to him.

    Leave a comment:


  • BigBossman
    replied
    Top Gear - SNES - PAR

    Game Speed Modifier
    7E1E90:??
    NOTE: This seems to affect the cars & the scenery but not the rate at which you accelerate. The higher the value, the faster the scenery & other cars seem to move.

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  • BigBossman
    replied
    Top Gear - SNES - PAR

    Player 1's Top Speed Can Reach Over 200 MPH
    7E1E72:09

    Player 2's Top Speed Can Reach Over 200 MPH
    7E1E74:09

    Player 1's Nitro Stays Active Once Used the Entire Race
    7E1E58:01

    Player 2's Nitro Stays Active Once Used the Entire Race
    7E1E5A:01

    Player 1 Auto Race at 350 MPH
    7E1E5B:5F

    Player 2 Auto Race at 350 MPH
    7E1E5D:5F

    Number of Laps Per Race Modifier
    7E1E56:??
    NOTE: The intro of the race will say "3 Laps", but you can set the race for as long or as short as you'd like it. Using the value "00" will likely cause graphical distortions.

    Player 2 Has a Low Top Speed
    7E1E5C:01

    Player 1 Consumes Fuel Much Slower
    7E1E62:FF

    Player 2 Consumes Fuel Much Faster
    7E1E64:01
    NOTE: Even with the fuel meter empty, the car won't stop.

    Player 1's Nitros are Disabled
    7E1E6D:01

    Player 2's Nitros are Disabled
    7E1E6F:01

    Leave a comment:


  • BigBossman
    replied
    Primal Rage - SNES - PAR

    I noticed this code was missing, so I added it.

    Player 2 Modifier
    7E02F4:??
    NOTE: Use Values 00 - 06. "07" is Rampage, but will freeze the game.

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  • BigBossman
    replied
    Super R- Type - SNES - PAR

    Keep Orb Power-Ups Once Obatined
    7E0084:01
    NOTE: Even after dying, you'll keep you'll keep the orb after collecting it. This will also cause you to get the orb sooner in Stage 1 than normal. It'll appear close to the 1st upper rock formation in the 1st stage.

    Ship Drifts Upward Automatically
    7E008A:01
    NOTE: Makes the game slightly more difficult. You can still move you ship downward, but it'll always keep moving up when you let off D-pad down.

    Leave a comment:


  • BigBossman
    replied
    Super R-Type - SNES - PAR

    Veritcal Speed Modifier
    7E159C:??

    Ship Palette Modifier
    7E15A1:??

    Rapid Shots are Disabled
    7E15C8:01

    Charged Shots are Disabled
    7E15E3:01

    Infinite Lives (Alternate)
    7E16CE:01

    Infinite Lives (Alternate 2)
    7E16E2:01

    Start with ?? Lives Modifier
    7E16CD:??
    NOTE: If the value is 10 lives or more, the display will only show "*".

    Gain an Extra Life with the 1st Kill
    7E16D4:01

    Gain an Extra Life with Every Kill
    7E16D3:01
    7E16D4:01

    Stage / Area Modifier
    7E16E5:??

    Score Modifiers
    7E16E7:??
    7E16E8:??
    7E16E9:??
    7E16EA:??

    Leave a comment:


  • BigBossman
    replied
    Pitfighter - SNES - PAR

    This game is an abomination to all the other Pitfighter games. Normally the SNES had superior games compared to the Genesis versions most of the time. With the missing characters, missing stages, missing sound effects, missing weapons, missing power-ups, missing crowd characters, making specials something you earn rather than being able to do them, & repetitive music I don't think there's any code that could make this game better.

    Player 1 Poses Constantly
    7E1129:01

    Player 2 Poses Constantly
    7E11B6:01

    Enemy 1 Poses Constantly
    7E1243:01
    NOTE: This will make it easier to beat up your opponent, but sometimes they might attack you. Especially the Chainman.

    Enemy 2 Poses Constantly
    7E12D0:01

    Player 2 has Infinite Health
    7E11B1:FF

    Player 1 Starts with More Health
    7E1125:01
    NOTE: Health starts at 416. When it gets to about the mid-300's, it will reset back to 416.

    Player 2 Starts with More Health
    7E11B2:01

    Player 1 has Infinite Specials
    7E112F:03

    Player 2 has Infinite Specials
    7E11BC:03

    Player 1 is Untouchable
    7E114F:01

    Player 2 is Untouchable
    7E11DC:01
    Last edited by BigBossman; 08-18-2016, 10:10:02 AM.

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  • BigBossman
    replied
    RPM Racing (U) - SNES - PAR

    Maximum Cash
    7E0A25:99
    7E0A26:99
    7E0A27:99
    7E0A28:99

    Leave a comment:


  • BigBossman
    replied
    Road Rash 3 - Genesis - PAR

    All Rashers & Cops Move Very Slow
    FF0A44:0000
    FF0B44:0000
    FF0C44:0000
    FF0D44:0000
    FF0E44:0000
    FF0F44:0000
    FF1044:0000
    FF1144:0000
    FF0AC4:0000
    FF0BC4:0000
    FF0CC4:0000
    FF0DC4:0000
    FF0EC4:0000
    FF0FC4:0000
    FF10C4:0000
    FF11C4:0000

    Leave a comment:


  • BigBossman
    replied
    Road Rash 2 - Genesis - PAR

    All Rashers & Cops Move Very Slow
    FF0B74:0000
    FF0C74:0000
    FF0D74:0000
    FF0E74:0000
    FF0F74:0000
    FF1074:0000
    FF1174:0000
    FF1274:0000
    FF0BF4:0000
    FF0C4F:0000
    FF0DF4:0000
    FF0EF4:0000
    FF0FF4:0000
    FF10F4:0000
    FF11F4:0000
    FF12F4:0000

    Leave a comment:

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