George Foreman's K.O. Boxing - SNES - PAR
Opponents are Invisible
7E005B:01
Opponents Throw Fewer Punches
7E005F:01
NOTE: On average your opponent will throw about two punches per round, but will stick try dodging your punches.
Opponents are Unable to Throw Punches
7E007E:01
NOTE: Your opponent becomes nothing more than a punching bag. When he's knocked down, he's still standing.
George Foreman Holds a Championship Belt Everytime He's Hit
7E00B0:01
NOTE: It looks like he's using his belt to block the punches.
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Codes by BigBossman
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Cameltry (J) - SNES - PAR
Infinite Time
7E0826:09
Clock is Frozen
7E082C:01
NOTE: Similar to Infinite Time except that when you hit one of the blocks with a red X, you lose time.
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On The Ball - SNES - PAR
Clock is Frozen
7E083C:01
NOTE: Similar to Infinite Time except that when you hit one of the blocks with a red X, you lose time.
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WWF Super Wrestlemania - SNES - PAR
Disable Title Screen Music
7E056A:01
Disable Ring Out & Pinfall Counts
7E053B:01
CPU Doesn't Fight Back
7E0545:01
NOTE: This only applies to the legal man in the ring. The CPU will lock up with you, but won't attempt to perform any moves. Also when the CPU is knocked down, he just lays there. You can also get an easy pinfall. If you are attempting a pinfall in a tag team or survivor series match, the CPU's partner will attempt to break up the pinfall.Last edited by BigBossman; 08-29-2016, 09:42:48 AM.
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Boogerman - Genesis - PAR
Trash Pile Item Modifier
FF1A7B:00??
NOTE: Turn off before facing bosses.
Values -
00 - Nothing
02 - Mucous Ball
04 - Can of Beans
06 - Milk
08 - Chili Pepper
0A - Cape
0C - Plunger
Kill Most Enemies Instantly
FF1A97:0000
FF1AEF:0000
FF1B47:0000
FF1B9F:0000
FF1BF7:0000
NOTE: This code also makes it to where you automatically collect any items hidden underneath trash piles. As soon as a trash pile or enemy appears on screen, you either collect the item or the enemy dies. This works for bosses also. Puss Creatures can still hurt you.
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Boxing Legends of the Ring - SNES - PAR
Player 2 (Top Player) Keeps his distance from Player 1 (Bottom Player)
7E0054:01
NOTE: Player 2 will keep as far right as he can go, but can still attack if you get too close to him.
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Top Gear - SNES - PAR
Game Speed Modifier
7E1E90:??
NOTE: This seems to affect the cars & the scenery but not the rate at which you accelerate. The higher the value, the faster the scenery & other cars seem to move.
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Top Gear - SNES - PAR
Player 1's Top Speed Can Reach Over 200 MPH
7E1E72:09
Player 2's Top Speed Can Reach Over 200 MPH
7E1E74:09
Player 1's Nitro Stays Active Once Used the Entire Race
7E1E58:01
Player 2's Nitro Stays Active Once Used the Entire Race
7E1E5A:01
Player 1 Auto Race at 350 MPH
7E1E5B:5F
Player 2 Auto Race at 350 MPH
7E1E5D:5F
Number of Laps Per Race Modifier
7E1E56:??
NOTE: The intro of the race will say "3 Laps", but you can set the race for as long or as short as you'd like it. Using the value "00" will likely cause graphical distortions.
Player 2 Has a Low Top Speed
7E1E5C:01
Player 1 Consumes Fuel Much Slower
7E1E62:FF
Player 2 Consumes Fuel Much Faster
7E1E64:01
NOTE: Even with the fuel meter empty, the car won't stop.
Player 1's Nitros are Disabled
7E1E6D:01
Player 2's Nitros are Disabled
7E1E6F:01
- 1 like
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Primal Rage - SNES - PAR
I noticed this code was missing, so I added it.
Player 2 Modifier
7E02F4:??
NOTE: Use Values 00 - 06. "07" is Rampage, but will freeze the game.
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Super R- Type - SNES - PAR
Keep Orb Power-Ups Once Obatined
7E0084:01
NOTE: Even after dying, you'll keep you'll keep the orb after collecting it. This will also cause you to get the orb sooner in Stage 1 than normal. It'll appear close to the 1st upper rock formation in the 1st stage.
Ship Drifts Upward Automatically
7E008A:01
NOTE: Makes the game slightly more difficult. You can still move you ship downward, but it'll always keep moving up when you let off D-pad down.
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Super R-Type - SNES - PAR
Veritcal Speed Modifier
7E159C:??
Ship Palette Modifier
7E15A1:??
Rapid Shots are Disabled
7E15C8:01
Charged Shots are Disabled
7E15E3:01
Infinite Lives (Alternate)
7E16CE:01
Infinite Lives (Alternate 2)
7E16E2:01
Start with ?? Lives Modifier
7E16CD:??
NOTE: If the value is 10 lives or more, the display will only show "*".
Gain an Extra Life with the 1st Kill
7E16D4:01
Gain an Extra Life with Every Kill
7E16D3:01
7E16D4:01
Stage / Area Modifier
7E16E5:??
Score Modifiers
7E16E7:??
7E16E8:??
7E16E9:??
7E16EA:??
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Pitfighter - SNES - PAR
This game is an abomination to all the other Pitfighter games. Normally the SNES had superior games compared to the Genesis versions most of the time. With the missing characters, missing stages, missing sound effects, missing weapons, missing power-ups, missing crowd characters, making specials something you earn rather than being able to do them, & repetitive music I don't think there's any code that could make this game better.
Player 1 Poses Constantly
7E1129:01
Player 2 Poses Constantly
7E11B6:01
Enemy 1 Poses Constantly
7E1243:01
NOTE: This will make it easier to beat up your opponent, but sometimes they might attack you. Especially the Chainman.
Enemy 2 Poses Constantly
7E12D0:01
Player 2 has Infinite Health
7E11B1:FF
Player 1 Starts with More Health
7E1125:01
NOTE: Health starts at 416. When it gets to about the mid-300's, it will reset back to 416.
Player 2 Starts with More Health
7E11B2:01
Player 1 has Infinite Specials
7E112F:03
Player 2 has Infinite Specials
7E11BC:03
Player 1 is Untouchable
7E114F:01
Player 2 is Untouchable
7E11DC:01Last edited by BigBossman; 08-18-2016, 10:10:02 AM.
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RPM Racing (U) - SNES - PAR
Maximum Cash
7E0A25:99
7E0A26:99
7E0A27:99
7E0A28:99
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Road Rash 3 - Genesis - PAR
All Rashers & Cops Move Very Slow
FF0A44:0000
FF0B44:0000
FF0C44:0000
FF0D44:0000
FF0E44:0000
FF0F44:0000
FF1044:0000
FF1144:0000
FF0AC4:0000
FF0BC4:0000
FF0CC4:0000
FF0DC4:0000
FF0EC4:0000
FF0FC4:0000
FF10C4:0000
FF11C4:0000
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Road Rash 2 - Genesis - PAR
All Rashers & Cops Move Very Slow
FF0B74:0000
FF0C74:0000
FF0D74:0000
FF0E74:0000
FF0F74:0000
FF1074:0000
FF1174:0000
FF1274:0000
FF0BF4:0000
FF0C4F:0000
FF0DF4:0000
FF0EF4:0000
FF0FF4:0000
FF10F4:0000
FF11F4:0000
FF12F4:0000
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