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  • BigBossman
    replied
    Mad City (J) - NES - RAW

    Infinite Health
    07C5:07

    ​​​​​​Infinite Lives
    0039:09

    Music is Disabled
    00​​​​​​2A:01

    Weapon Modifier
    0​​​​​​7C1:??
    NOTE:
    Values -
    00 - Unarmed
    01 - Pistol
    02 - Knife
    03 - Stick
    05 - Whip


    Access Quiz Mode
    002A:04
    NOTE: Press start on the title screen.

    ***Codes Added***
    Last edited by BigBossman; 10-18-2017, 09:52:12 PM.

    Leave a comment:


  • BigBossman
    replied
    Dynamite Batman (J) - NES - RAW

    Shot Modifier
    0476:??
    NOTE:
    Values -
    00 - Default
    01 - Wave
    02 - Exploding
    03 - Double Wave
    04 - Tri-Shot
    05 - Big Wave


    Infinite Health (Platforming Stages)
    0478:0C

    Infinite Health (Boss Battles)
    00B3:2A

    Infinite Lives
    0482:09

    Invincible After 1st Hit
    0479:00
    NOTE: This effect also wears off when a new section of a stage, but once you get hit again, you'll flash continuously until you leave that part of the stage.

    ***Codes Added***
    Last edited by BigBossman; 10-16-2017, 04:51:47 PM.

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  • BigBossman
    replied
    Great Tank (J) - NES - RAW

    Most Tanks & Soldiers Move Much Faster
    000E:01
    000F:01​​​​​​​
    NOTE: Might slow down a bit when too many enemies appear on screen at once.

    ​​​​​​***Code Added***
    Last edited by BigBossman; 10-14-2017, 04:33:47 PM.

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  • BigBossman
    replied
    Iron Tank: Invasion of Normandy - NES - RAW

    Most Tanks & Soldiers Move Much Faster
    000E:01
    000F:01
    NOTE: Might slow down a bit when too many enemies appear on screen at once.

    ***Code Added***
    Last edited by BigBossman; 10-14-2017, 04:33:36 PM.

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  • BigBossman
    replied
    Great Tank (J) - NES - RAW

    Infinite R. Fuel
    003E:28

    ***Code Added***
    Last edited by BigBossman; 10-12-2017, 04:57:18 PM.

    Leave a comment:


  • BigBossman
    replied
    Iron Tank: Invasion of Normandy - NES - RAW

    Infinite "?"
    003D:28
    NOTE: Must be reselected after every use.

    Infinite R. Fuel
    003E:28

    ***Codes Added***
    Last edited by BigBossman; 10-12-2017, 04:45:46 PM.

    Leave a comment:


  • BigBossman
    replied
    Great Boxing: Rush Up (J) - NES - RAW

    P1 Infinite Stamina
    072E:50

    P2 No Stamina
    072F:00
    NOTE: 1 punch will knock him down & he won't get back up.

    ***Codes Added***
    Last edited by BigBossman; 10-10-2017, 04:43:44 PM.

    Leave a comment:


  • BigBossman
    replied
    Rygar - Lynx - RAW

    ​​​​​Infinite Time
    0033:63

    Infinite Lives
    001A:05

    Have Sunburst Disc Armor Upgrade
    0063:04

    Have Ability to Throw Disc Armor Upward
    0061:04

    ***Codes Added***
    Last edited by BigBossman; 10-09-2017, 08:56:38 PM.

    Leave a comment:


  • BigBossman
    replied
    Super Mario Bros. 3 - NES - GG

    Insane Score Increase
    AESTSXTX

    ***Code Added***
    Last edited by BigBossman; 10-07-2017, 10:19:27 PM.

    Leave a comment:


  • terpsfan101
    replied
    Originally posted by BigBossman View Post
    Street Fighter Collection 2 - PS1 - GS

    Player 1 Has Hyper Speed
    8016BE92 0001
    NOTE: A few side notes: When M. Bison's Flaming Torpedo is blocked, it hits more time than it normally does. As a who liked the Champion Edition Bison better, that is awesome. I hate how the collection ported to the PS1 made Bison's move toned down like in Turbo Edition. For some reason Bison's standing Fierce Punch seems like normal. Bison's standing Roundhouse kick is super fast.
    Yep, M. Bison is definitely BigBossman in Street Fighter II Champion Edition.

    Leave a comment:


  • BigBossman
    replied
    Street Fighter Collection 2 - PS1 - GS

    Disable SFX
    3016BE2D 0001

    Disable Pausing
    3016BE33 0000
    NOTE: Alternatively, if you set the value to "0001", the game will stay paused. However, this can serve as a super slow motion to see the animations frame-by-frame. When you press start, the game will advance 1 frame at a time as you are playing it.

    Player 1 is Invisible
    8016BE60 0001
    NOTE: The shadow is still visible.

    Player 2 is Invisible
    8016C168 0001

    Player 1 Has Hyper Speed
    8016BE92 0001
    NOTE: A few side notes: When M. Bison's Flaming Torpedo is blocked, it hits more time than it normally does. As a who liked the Champion Edition Bison better, that is awesome. I hate how the collection ported to the PS1 made Bison's move toned down like in Turbo Edition. For some reason Bison's standing Fierce Punch seems like normal. Bison's standing Roundhouse kick is super fast.

    Player 2 Has Hyper Speed
    8016C19A 0001

    Player 1 Height Modifier
    8016BE86 0024
    NOTE: Value "0024" is about the default ground level height. At this value, a player can still jump, but it's at ground level. This also affects special moves too. If the value is set lower, the player will be below at the opponent's feet, which would enable lower fireballs & lower special moves. If the value is set higher, the player will slowly descend in a looping pattern, will be a sitting duck for the opponent, but won't be able to fall to the ground for the opponent to do their winning pose, thus causing the game to be stuck.

    Player 2 Height Modifier
    8016C18 0024

    ***Codes Added***
    Last edited by BigBossman; 09-27-2017, 01:29:31 PM.

    Leave a comment:


  • BigBossman
    replied
    Street Fighter Collection 2 - PS1 - GS

    Player 1 Can't Hit Player 2
    3016BE59 0001
    NOTE: This doesn't affect projectile attacks, throws, or holds. Also Zangief's Spinning Piledriver & Vega's Swan Dive Suplex will hurt you. When I tested it on SF2: The World Warrior, it glitched when the CPU performed Blanka's electric attack. Beyond that there were no other issues.

    Player 2 Can't Hit Player 1
    3016C161 0001

    ***Codes Added***
    Last edited by BigBossman; 09-26-2017, 11:43:24 AM.

    Leave a comment:


  • BigBossman
    replied
    Originally posted by lee4 View Post

    those codes already in database under World Tour Mode Codes section

    P1 Can Do More Than One Projectile At A Time
    P2 Can Do More Than One Projectile At A Time
    Sorry about that. Not sure how I missed it. Those codes have been removed.

    Leave a comment:


  • lee4
    replied
    Originally posted by BigBossman View Post
    Street Fighter Zero 3 (NTSC-J) - PS1 - GS

    Player 1 has Unlimited Projectiles
    80194214 0000

    Player 2 has Unlimited Projectiles
    8019465C 0000

    ***EDIT*** Codes Added
    those codes already in database under World Tour Mode Codes section

    P1 Can Do More Than One Projectile At A Time
    P2 Can Do More Than One Projectile At A Time

    Leave a comment:


  • BigBossman
    replied

    ***EDIT*** Codes Removed
    Last edited by BigBossman; 09-15-2017, 09:01:01 PM.

    Leave a comment:

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