Mad City (J) - NES - RAW
Infinite Health
07C5:07
Infinite Lives
0039:09
Music is Disabled
002A:01
Weapon Modifier
07C1:??
NOTE:
Values -
00 - Unarmed
01 - Pistol
02 - Knife
03 - Stick
05 - Whip
Access Quiz Mode
002A:04
NOTE: Press start on the title screen.
***Codes Added***
Announcement
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Codes by BigBossman
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Dynamite Batman (J) - NES - RAW
Shot Modifier
0476:??
NOTE:
Values -
00 - Default
01 - Wave
02 - Exploding
03 - Double Wave
04 - Tri-Shot
05 - Big Wave
Infinite Health (Platforming Stages)
0478:0C
Infinite Health (Boss Battles)
00B3:2A
Infinite Lives
0482:09
Invincible After 1st Hit
0479:00
NOTE: This effect also wears off when a new section of a stage, but once you get hit again, you'll flash continuously until you leave that part of the stage.
***Codes Added***Last edited by BigBossman; 10-16-2017, 04:51:47 PM.
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Great Tank (J) - NES - RAW
Most Tanks & Soldiers Move Much Faster
000E:01
000F:01
NOTE: Might slow down a bit when too many enemies appear on screen at once.
***Code Added***Last edited by BigBossman; 10-14-2017, 04:33:47 PM.
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Iron Tank: Invasion of Normandy - NES - RAW
Most Tanks & Soldiers Move Much Faster
000E:01
000F:01
NOTE: Might slow down a bit when too many enemies appear on screen at once.
***Code Added***Last edited by BigBossman; 10-14-2017, 04:33:36 PM.
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Great Tank (J) - NES - RAW
Infinite R. Fuel
003E:28
***Code Added***Last edited by BigBossman; 10-12-2017, 04:57:18 PM.
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Iron Tank: Invasion of Normandy - NES - RAW
Infinite "?"
003D:28
NOTE: Must be reselected after every use.
Infinite R. Fuel
003E:28
***Codes Added***Last edited by BigBossman; 10-12-2017, 04:45:46 PM.
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Great Boxing: Rush Up (J) - NES - RAW
P1 Infinite Stamina
072E:50
P2 No Stamina
072F:00
NOTE: 1 punch will knock him down & he won't get back up.
***Codes Added***Last edited by BigBossman; 10-10-2017, 04:43:44 PM.
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Rygar - Lynx - RAW
Infinite Time
0033:63
Infinite Lives
001A:05
Have Sunburst Disc Armor Upgrade
0063:04
Have Ability to Throw Disc Armor Upward
0061:04
***Codes Added***Last edited by BigBossman; 10-09-2017, 08:56:38 PM.
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Super Mario Bros. 3 - NES - GG
Insane Score Increase
AESTSXTX
***Code Added***Last edited by BigBossman; 10-07-2017, 10:19:27 PM.
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Yep, M. Bison is definitely BigBossman in Street Fighter II Champion Edition.Originally posted by BigBossman View PostStreet Fighter Collection 2 - PS1 - GS
Player 1 Has Hyper Speed
8016BE92 0001
NOTE: A few side notes: When M. Bison's Flaming Torpedo is blocked, it hits more time than it normally does. As a who liked the Champion Edition Bison better, that is awesome. I hate how the collection ported to the PS1 made Bison's move toned down like in Turbo Edition. For some reason Bison's standing Fierce Punch seems like normal. Bison's standing Roundhouse kick is super fast.
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Street Fighter Collection 2 - PS1 - GS
Disable SFX
3016BE2D 0001
Disable Pausing
3016BE33 0000
NOTE: Alternatively, if you set the value to "0001", the game will stay paused. However, this can serve as a super slow motion to see the animations frame-by-frame. When you press start, the game will advance 1 frame at a time as you are playing it.
Player 1 is Invisible
8016BE60 0001
NOTE: The shadow is still visible.
Player 2 is Invisible
8016C168 0001
Player 1 Has Hyper Speed
8016BE92 0001
NOTE: A few side notes: When M. Bison's Flaming Torpedo is blocked, it hits more time than it normally does. As a who liked the Champion Edition Bison better, that is awesome. I hate how the collection ported to the PS1 made Bison's move toned down like in Turbo Edition. For some reason Bison's standing Fierce Punch seems like normal. Bison's standing Roundhouse kick is super fast.
Player 2 Has Hyper Speed
8016C19A 0001
Player 1 Height Modifier
8016BE86 0024
NOTE: Value "0024" is about the default ground level height. At this value, a player can still jump, but it's at ground level. This also affects special moves too. If the value is set lower, the player will be below at the opponent's feet, which would enable lower fireballs & lower special moves. If the value is set higher, the player will slowly descend in a looping pattern, will be a sitting duck for the opponent, but won't be able to fall to the ground for the opponent to do their winning pose, thus causing the game to be stuck.
Player 2 Height Modifier
8016C18 0024
***Codes Added***Last edited by BigBossman; 09-27-2017, 01:29:31 PM.
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Street Fighter Collection 2 - PS1 - GS
Player 1 Can't Hit Player 2
3016BE59 0001
NOTE: This doesn't affect projectile attacks, throws, or holds. Also Zangief's Spinning Piledriver & Vega's Swan Dive Suplex will hurt you. When I tested it on SF2: The World Warrior, it glitched when the CPU performed Blanka's electric attack. Beyond that there were no other issues.
Player 2 Can't Hit Player 1
3016C161 0001
***Codes Added***Last edited by BigBossman; 09-26-2017, 11:43:24 AM.
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Sorry about that. Not sure how I missed it. Those codes have been removed.Originally posted by lee4 View Post
those codes already in database under World Tour Mode Codes section
P1 Can Do More Than One Projectile At A Time
P2 Can Do More Than One Projectile At A Time
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those codes already in database under World Tour Mode Codes sectionOriginally posted by BigBossman View PostStreet Fighter Zero 3 (NTSC-J) - PS1 - GS
Player 1 has Unlimited Projectiles
80194214 0000
Player 2 has Unlimited Projectiles
8019465C 0000
***EDIT*** Codes Added
P1 Can Do More Than One Projectile At A Time
P2 Can Do More Than One Projectile At A Time
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