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Codes by BigBossman

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  • BigBossman
    replied
    Castlevania - NES - RAW

    Stop Watch is Always Active
    0560:FF
    NOTE: Some enemies will be stuck in place & others won't even come out. This code needs to be turned off well before approaching a boss. Once the boss comes out & starts attacking, turn the code back on.

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  • BigBossman
    replied
    Super Mario Bros. - NES - GG

    Auto Fire
    KGULPTIX
    NOTE: Firey Mario will throw fireballs constantly when you hold the B button.

    Lives Screen Shows a Screen Shot of the Stage
    PVEELIAX
    NOTE: When your lives are displayed before starting a stage, you'll see a discolored screen shot of the previous area you were. In most cases, it will show the flagpole area.

    Leave a comment:


  • BigBossman
    replied
    Spy Hunter - NES - RAW

    Some Cars are Destroyed Automatically
    0716:02
    NOTE: When first appearing on screen.

    Driving Score Multiplier X1,000
    0114:??
    NOTE: Allows you to gain extra lives easily by driving. Setting the value too high will cause a game over the next time you crash. Best not to use with the score multiplier x10,000 code.
    Values -
    00 - Normal Scoring
    01 - 1,000 points added
    02 - 2,000 points added
    03 - 3,000 points added
    04 - 4,000 points added
    ETC


    Driving Score Multiplier X10,000
    0113:??
    NOTE: Allows you to gain extra lives easily by driving. Setting the value too high will cause a game over the next time you crash. Best not to use with the score multiplier x1,000 code.
    Values -
    00 - Normal Scoring
    01 - 10,000 points added
    02 - 20,000 points added
    03 - 30,000 points added
    04 - 40,000 points added
    ETC


    Freeze Timer
    0110: 01

    Infinite Lives
    0111:04

    Leave a comment:


  • BigBossman
    replied
    Super Mario Bros. - NES - RAW

    Fireball Trajectory Modifier
    043A:??
    043B:??
    NOTE: Causes you to throw fireballs at weird angles. Many values to these codes.
    Values -
    00 - Fireball goes down like normal, then all the way up (like Super Mario Land for GB)
    FF - Fireball goes down at a sharp angle, then travels across the ground. Makes it difficult to hit enemies while jumping.


    Stage Type Modifier
    074E:0?
    NOTE: Modifies the stage to being a swimming stage, underground stage, castle stage, or above ground stage. This will change the breakable blocks to different objects & will sometimes change the ground. When using values 01, 02, or 03 on a swimming stage, the swimming mechanics will be turned off, enemies can be jumped on, & you'll need a high jump code to clear some of the gaps. Also using value 03 on a swimming stage turns the water into lava. This will also change the music.
    Values -
    00 - Swimming (with swimming mechanics)
    01 - Above Ground
    02 - Under Ground
    03 - Castle


    Suspended & Glide Through Mid-Air
    001D:00
    NOTE: This will cause micro jumps which will have you suspended in mid-air. You can move freely in air over most enemies & obstacles. Turn this code off when you want to fall back to the ground or when you reach the flag pole.

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  • BigBossman
    replied
    Family Boxing (J) - NES - RAW

    Player 1 Has Maximum Punching Attributes
    038F:09
    0390:09

    Player 1 Has Maximum Speed Attributes
    0391:09
    0392:09

    Player 1 Has Maximum Stamina Attributes
    0393:09
    0394:09

    Player 2 Has No Punching Attributes
    033F:00
    0340:00

    Player 2 Has No Speed Attributes
    0341:00
    0342:00

    Player 2 Has No Stamina Attributes
    0343:00
    0344:00

    Leave a comment:


  • BigBossman
    replied
    Ring King - NES - RAW

    Infinite Time
    06E4:09
    06E5:09

    Instant 10-Count
    06DF:09

    Leave a comment:


  • BigBossman
    replied
    A.P.B. - LYNX - RAW

    Nothing Listed for Quota 1
    33FE:00
    NOTE: Makes it to where you aren't required to issue citations or help people. This might cause you not to complete the stage.

    Nothing Listed for Quota 2
    33FF:00

    Leave a comment:


  • BigBossman
    replied
    Family Boxing (J) - NES - RAW

    Infinite Time
    06E4:09
    06E5:09

    Instant 10-Count
    06DF:09

    Player 1 Has Infinite Health
    0369:EE

    Player 2 Has No Health
    0319:00

    Leave a comment:


  • BigBossman
    replied
    Adventure Island Classic (E) - NES - RAW

    Always on Skateboard
    006E:01

    Invincible
    0075:01

    Leave a comment:


  • BigBossman
    replied
    Superstar Pro Wrestling (J) - NES - RAW

    Player 1 Has Infinite Health
    0508:FF

    Player 2 Has No Health
    0518:00

    Leave a comment:

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