Castlevania - NES - RAW
Stop Watch is Always Active
0560:FF
NOTE: Some enemies will be stuck in place & others won't even come out. This code needs to be turned off well before approaching a boss. Once the boss comes out & starts attacking, turn the code back on.
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Codes by BigBossman
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Super Mario Bros. - NES - GG
Auto Fire
KGULPTIX
NOTE: Firey Mario will throw fireballs constantly when you hold the B button.
Lives Screen Shows a Screen Shot of the Stage
PVEELIAX
NOTE: When your lives are displayed before starting a stage, you'll see a discolored screen shot of the previous area you were. In most cases, it will show the flagpole area.
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Spy Hunter - NES - RAW
Some Cars are Destroyed Automatically
0716:02
NOTE: When first appearing on screen.
Driving Score Multiplier X1,000
0114:??
NOTE: Allows you to gain extra lives easily by driving. Setting the value too high will cause a game over the next time you crash. Best not to use with the score multiplier x10,000 code.
Values -
00 - Normal Scoring
01 - 1,000 points added
02 - 2,000 points added
03 - 3,000 points added
04 - 4,000 points added
ETC
Driving Score Multiplier X10,000
0113:??
NOTE: Allows you to gain extra lives easily by driving. Setting the value too high will cause a game over the next time you crash. Best not to use with the score multiplier x1,000 code.
Values -
00 - Normal Scoring
01 - 10,000 points added
02 - 20,000 points added
03 - 30,000 points added
04 - 40,000 points added
ETC
Freeze Timer
0110: 01
Infinite Lives
0111:04
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Super Mario Bros. - NES - RAW
Fireball Trajectory Modifier
043A:??
043B:??
NOTE: Causes you to throw fireballs at weird angles. Many values to these codes.
Values -
00 - Fireball goes down like normal, then all the way up (like Super Mario Land for GB)
FF - Fireball goes down at a sharp angle, then travels across the ground. Makes it difficult to hit enemies while jumping.
Stage Type Modifier
074E:0?
NOTE: Modifies the stage to being a swimming stage, underground stage, castle stage, or above ground stage. This will change the breakable blocks to different objects & will sometimes change the ground. When using values 01, 02, or 03 on a swimming stage, the swimming mechanics will be turned off, enemies can be jumped on, & you'll need a high jump code to clear some of the gaps. Also using value 03 on a swimming stage turns the water into lava. This will also change the music.
Values -
00 - Swimming (with swimming mechanics)
01 - Above Ground
02 - Under Ground
03 - Castle
Suspended & Glide Through Mid-Air
001D:00
NOTE: This will cause micro jumps which will have you suspended in mid-air. You can move freely in air over most enemies & obstacles. Turn this code off when you want to fall back to the ground or when you reach the flag pole.
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Family Boxing (J) - NES - RAW
Player 1 Has Maximum Punching Attributes
038F:09
0390:09
Player 1 Has Maximum Speed Attributes
0391:09
0392:09
Player 1 Has Maximum Stamina Attributes
0393:09
0394:09
Player 2 Has No Punching Attributes
033F:00
0340:00
Player 2 Has No Speed Attributes
0341:00
0342:00
Player 2 Has No Stamina Attributes
0343:00
0344:00
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Ring King - NES - RAW
Infinite Time
06E4:09
06E5:09
Instant 10-Count
06DF:09
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A.P.B. - LYNX - RAW
Nothing Listed for Quota 1
33FE:00
NOTE: Makes it to where you aren't required to issue citations or help people. This might cause you not to complete the stage.
Nothing Listed for Quota 2
33FF:00
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Family Boxing (J) - NES - RAW
Infinite Time
06E4:09
06E5:09
Instant 10-Count
06DF:09
Player 1 Has Infinite Health
0369:EE
Player 2 Has No Health
0319:00
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Adventure Island Classic (E) - NES - RAW
Always on Skateboard
006E:01
Invincible
0075:01
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Superstar Pro Wrestling (J) - NES - RAW
Player 1 Has Infinite Health
0508:FF
Player 2 Has No Health
0518:00
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