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Codes by BigBossman

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  • BigBossman
    replied
    Saturday Night Slam Masters - Genesis - PAR

    Player 1 Color Modifier
    FFB8BD:00??
    NOTE:
    Values -
    00 - Default Color
    01 - Alternate Color 1
    02 - Alternate Color 2
    03 - Alternate Color 3


    Player 2 Color Modifier
    FFB8BF:00??

    Player 2 Can ReSelect a Character After Winning During a Normal Game
    FFB8BB:0000
    Normally, when a player wins during a normal game & the other player continues, the winning player is stuck with the character they originally won with. With this code, Player 2 can choose another character if Player 1 continues.

    Player 2 is Controlled by the CPU
    FFB8B9:0000
    NOTE: This comes in most handy if you're playing death match mode since it is normally a 2 player mode. If you don't use a character modifier, Gunloc will be the character you play against.

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  • BigBossman
    replied
    Double Dragon 2 (J) - Genesis - PAR

    Player 1 Score Modifier
    FF6032:00??
    FF6035:00??

    Player 1 Infinite Lives
    FF6038:09

    Leave a comment:


  • BigBossman
    replied
    WWF Royal Rumble - Genesis - PAR

    Matches Never End
    FFD47D:00

    CPU Doesn't Fight Much in a Grapple
    FFD477:01
    NOTE: When the difficulty is set on "1", the computer won't really try to win grapples. When the difficulty is set at "10", the computer might make some effort, but nothing overwhelming. You can also continue choking as the computer without them breaking the choke hold.

    No Grapple Meter During Grapples
    FFD446:01
    NOTE: This also seems make your character act as if the computer is running at you. You'll be able to perform attacks such as a clothesline, drop kick, & hip toss without the opponent actually running at you. This might cause some freezing during a Royal Rumble.

    Leave a comment:


  • BigBossman
    replied
    Ninja Gaiden Trilogy - SNES - PAR

    Ninja Gaiden 2
    Cutscene Modifier
    7E00CB:??
    NOTE: A cutscene plays in place of where it tells you what act you're on. It also skips any further cutscenes in the game. Use values 01 - 0E. Using value "0F" will briefly bring up the sound test mode, then it will say "Game Over".

    Leave a comment:


  • BigBossman
    replied
    WWF Raw - Genesis - PAR

    Number of Wrestlers in the Ring Modifier
    FF9AA1:00??
    NOTE: Determines how many wrestlers are allowed in the ring at any given time.
    Values -
    00 - 1
    02 - 2
    04 - 3
    06 - 4
    08 - 5
    0A - 6


    Royal Rumble Clone Survival Match
    FF997D:00??
    NOTE: Use values 00-0B. The player starts with 1 opponent in the ring. The next opponents that enter will be clones of the same wrestler. It doesn't matter how many you eliminate, they'll just keep on coming with no end. It becomes a question of how long can you survive.

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  • BigBossman
    replied
    WWF Royal Rumble - Genesis - PAR

    Number of Wrestlers in the Ring Modifier
    FFD40B:00??
    NOTE: Determines how many wrestlers are allowed in the ring at any given time.
    Values -
    00 - 1
    02 - 2
    04 - 3
    06 - 4
    08 - 5
    0A - 6


    Royal Rumble Clone Survival Match
    FFD2E9:00??
    NOTE: Only use values 00, 02, 04, 06, 08, & 0A. The player starts with 1 opponent in the ring. The next opponents that enter will be clones of the same wrestler. It doesn't matter how many you eliminate, they'll just keep on coming with no end. It becomes a question of how long can you survive.
    Last edited by BigBossman; 01-29-2016, 07:22:05 AM.

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  • BigBossman
    replied
    Ninja Gaiden Trilogy - SNES - PAR

    Ninja Gaiden 2
    Score Modifier 100's
    7E0A01:??

    Score Modifier 1,000's
    7E0A02:??

    Score Modifier 10,000's
    7E0A03:??

    Score Modifier 100,000's
    7E0A04:??

    Infinite Time
    7E00B0:01

    Untouchable
    7E00BE:01

    Extreme Challenge Code
    7E00B6:01
    NOTE: The player gets only 1 life & starts with no ninja power points. The maximum number of points is at "0". The maximum can be raised by obtaining a scroll, but most of the game will have to be played using mostly your sword & not the sub-weapons.

    Leave a comment:


  • BigBossman
    replied
    Strike Gunner S.T.G - SNES - PAR

    Screen Doesn't Scroll
    7E0207:01

    Player 1 Has Rapid Fire Special Weapons
    7E0217:01
    NOTE: This is most effective when used with Adhesive Bomb, Photon Torpedo, Sonic Shooter, Sonic Wave, & Anti Air Mine. Be careful as it will quickly drain your special meter.

    One Enemy Appears on Screen at a Time
    7E0225:00

    Enemies Come Out Clumped Together
    7E0224:01

    Enemies Come Out in More Aggressive Formations
    7E0227:01
    NOTE: Normally when enemies come out they are spaced apart. But with this code active, they come at you much faster & almost seemingly more numerous.

    Player 2 Shot Modifier
    7E0246:??

    Player 2 Special Weapon Modifier
    7E0247:??

    Leave a comment:


  • BigBossman
    replied
    Ninja Gaiden Trilogy - SNES - PAR

    Ninja Gaiden
    Bosses Have No Health
    7E0066:00

    ---------------------------

    Ninja Gaiden 2
    Infinite Health
    7E0080:10

    Wind Direction Modifier
    7E0066:??
    NOTE: This affects you in all stages.
    Values -
    00 - Normal
    02 - Wind is blowing to the left
    04 - Wind is blowing to the right

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  • BigBossman
    replied
    Power Moves - SNES - PAR

    Player 1 Has Faster Attacks
    7E08D5:01
    NOTE: This also makes it to where blocking is ineffective.

    Player 2 Has Faster Attacks
    7E08D6:01

    Player 2 Controls the Computer Controlled Opponents
    7E08EA:01

    Player 2 Automatically Takes Damage & Dies
    7E0907:01

    Player 1 Wins All Fights
    7E0912:02
    NOTE: Player 1 will advance to the next fight even if he loses.

    Player 2 Can't Win Rounds
    7E0913:00

    Player 2 Performs the Same Attack Repeatedly
    7E091D:01
    NOTE: It varies from character to character. Sometimes the perform the same attack, other times they just jump.

    Computer Controlled Opponents Just Stand Still
    7E0927:01

    Screen Auto Scrolls Left
    7E093E:01
    NOTE: Sort of gives you the feeling that your character is about to be pushed off the screen, but doesn't. The Stage will slowly scroll to the left until it gets to the edge of the screen & loop from the right again.

    Never Reach the Edge of the Stage
    7E08F4:01
    NOTE: You can keep moving backward or forward. The stage will loop.

    Leave a comment:


  • BigBossman
    replied
    TKO Super Championship Boxing - SNES - PAR

    CPU Moves Backwards & Stays in One Spot
    7E0028:01
    NOTE: Computer will still attack when you get close. Health doesn't regenerate as quickly.

    CPU Stands Still & Doesn't Fight Back Most of the Time
    7E0054:01

    Round Modifier
    7E0039:??

    Referee Count Modifier
    7E006E:??

    Referee Counts Much Faster
    7E006F:01
    Last edited by BigBossman; 01-27-2016, 07:06:20 AM.

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  • BigBossman
    replied
    Out of This World - SNES - PAR

    Most Doors & Barriers Are Open or Removed
    7E0CD4:00
    7E0CD5:00
    NOTE: Might need to be switched off on some stages where doors are needed. You can blast the alien that captures your friend, at the end of Stage 2 before being put down the man hole.

    Leave a comment:


  • BigBossman
    replied
    WWF Royal Rumble - SNES - PAR

    No Out of Ring Count for Player 1
    7E0227:01

    No Out of Ring Count for Player 2
    7E0229:01

    Leave a comment:


  • BigBossman
    replied
    Sougou Kakutougi - Astral Bout (J) - SNES - PAR

    Starting Minutes Modifier
    7E0871:??
    NOTE: Modifying this & the "Starting Seconds" code will make each round last as long as you want without it being infinite.

    Starting Seconds Modifier
    7E0870:??

    No Health or Knockdown Meters
    7E0879:00
    NOTE: No music will play either.

    Leave a comment:


  • BigBossman
    replied
    Power Moves - SNES - PAR

    85 Credits in Options
    7E0841:01
    NOTE: Be to set your controller configuration or else you won't be able to attack.

    Enable Ranker to be Selected as an Opponent
    7E0844:09

    Infinite Time to Continue
    7E0896:09

    Score Modifier 100's
    7E084D:??

    Score Modifier 1,000's
    7E084E:??

    Score Modifier 10,000's
    7E084F:??

    Score Modifier 100,000's
    7E0850:??

    Score Modifier 1,000,000's
    7E0851:??

    Score Modifier 10,000,000's
    7E0852:??

    Player 1 Has Max Speed
    7E0887:40

    Player 1 Has Max Jump
    7E0889:40

    Player 1 Has Max Strength
    7E088B:40

    Player 1 Has Max Defense
    7E088D:40

    Player 1 Has Max Life
    7E088F:40

    Player 2 Has No Speed
    7E0888:00

    Player 2 Has No Jump
    7E088A:00

    Player 2 Has No Strength
    7E088C:00

    Player 2 Has No Defense
    7E088E:00

    Player 2 Has No Life
    7E0890:00
    NOTE: Instant win for Player 1.

    Set Attribute Points to be Added Between Fights
    7E0895:??
    NOTE: Switch off to continue to the next fight.
    Last edited by BigBossman; 01-25-2016, 10:06:41 AM.

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