Saturday Night Slam Masters - Genesis - PAR
Player 1 Color Modifier
FFB8BD:00??
NOTE:
Values -
00 - Default Color
01 - Alternate Color 1
02 - Alternate Color 2
03 - Alternate Color 3
Player 2 Color Modifier
FFB8BF:00??
Player 2 Can ReSelect a Character After Winning During a Normal Game
FFB8BB:0000
Normally, when a player wins during a normal game & the other player continues, the winning player is stuck with the character they originally won with. With this code, Player 2 can choose another character if Player 1 continues.
Player 2 is Controlled by the CPU
FFB8B9:0000
NOTE: This comes in most handy if you're playing death match mode since it is normally a 2 player mode. If you don't use a character modifier, Gunloc will be the character you play against.
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Codes by BigBossman
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Double Dragon 2 (J) - Genesis - PAR
Player 1 Score Modifier
FF6032:00??
FF6035:00??
Player 1 Infinite Lives
FF6038:09
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WWF Royal Rumble - Genesis - PAR
Matches Never End
FFD47D:00
CPU Doesn't Fight Much in a Grapple
FFD477:01
NOTE: When the difficulty is set on "1", the computer won't really try to win grapples. When the difficulty is set at "10", the computer might make some effort, but nothing overwhelming. You can also continue choking as the computer without them breaking the choke hold.
No Grapple Meter During Grapples
FFD446:01
NOTE: This also seems make your character act as if the computer is running at you. You'll be able to perform attacks such as a clothesline, drop kick, & hip toss without the opponent actually running at you. This might cause some freezing during a Royal Rumble.
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Ninja Gaiden Trilogy - SNES - PAR
Ninja Gaiden 2
Cutscene Modifier
7E00CB:??
NOTE: A cutscene plays in place of where it tells you what act you're on. It also skips any further cutscenes in the game. Use values 01 - 0E. Using value "0F" will briefly bring up the sound test mode, then it will say "Game Over".
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WWF Raw - Genesis - PAR
Number of Wrestlers in the Ring Modifier
FF9AA1:00??
NOTE: Determines how many wrestlers are allowed in the ring at any given time.
Values -
00 - 1
02 - 2
04 - 3
06 - 4
08 - 5
0A - 6
Royal Rumble Clone Survival Match
FF997D:00??
NOTE: Use values 00-0B. The player starts with 1 opponent in the ring. The next opponents that enter will be clones of the same wrestler. It doesn't matter how many you eliminate, they'll just keep on coming with no end. It becomes a question of how long can you survive.
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WWF Royal Rumble - Genesis - PAR
Number of Wrestlers in the Ring Modifier
FFD40B:00??
NOTE: Determines how many wrestlers are allowed in the ring at any given time.
Values -
00 - 1
02 - 2
04 - 3
06 - 4
08 - 5
0A - 6
Royal Rumble Clone Survival Match
FFD2E9:00??
NOTE: Only use values 00, 02, 04, 06, 08, & 0A. The player starts with 1 opponent in the ring. The next opponents that enter will be clones of the same wrestler. It doesn't matter how many you eliminate, they'll just keep on coming with no end. It becomes a question of how long can you survive.Last edited by BigBossman; 01-29-2016, 07:22:05 AM.
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Ninja Gaiden Trilogy - SNES - PAR
Ninja Gaiden 2
Score Modifier 100's
7E0A01:??
Score Modifier 1,000's
7E0A02:??
Score Modifier 10,000's
7E0A03:??
Score Modifier 100,000's
7E0A04:??
Infinite Time
7E00B0:01
Untouchable
7E00BE:01
Extreme Challenge Code
7E00B6:01
NOTE: The player gets only 1 life & starts with no ninja power points. The maximum number of points is at "0". The maximum can be raised by obtaining a scroll, but most of the game will have to be played using mostly your sword & not the sub-weapons.
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Strike Gunner S.T.G - SNES - PAR
Screen Doesn't Scroll
7E0207:01
Player 1 Has Rapid Fire Special Weapons
7E0217:01
NOTE: This is most effective when used with Adhesive Bomb, Photon Torpedo, Sonic Shooter, Sonic Wave, & Anti Air Mine. Be careful as it will quickly drain your special meter.
One Enemy Appears on Screen at a Time
7E0225:00
Enemies Come Out Clumped Together
7E0224:01
Enemies Come Out in More Aggressive Formations
7E0227:01
NOTE: Normally when enemies come out they are spaced apart. But with this code active, they come at you much faster & almost seemingly more numerous.
Player 2 Shot Modifier
7E0246:??
Player 2 Special Weapon Modifier
7E0247:??
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Ninja Gaiden Trilogy - SNES - PAR
Ninja Gaiden
Bosses Have No Health
7E0066:00
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Ninja Gaiden 2
Infinite Health
7E0080:10
Wind Direction Modifier
7E0066:??
NOTE: This affects you in all stages.
Values -
00 - Normal
02 - Wind is blowing to the left
04 - Wind is blowing to the right
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Power Moves - SNES - PAR
Player 1 Has Faster Attacks
7E08D5:01
NOTE: This also makes it to where blocking is ineffective.
Player 2 Has Faster Attacks
7E08D6:01
Player 2 Controls the Computer Controlled Opponents
7E08EA:01
Player 2 Automatically Takes Damage & Dies
7E0907:01
Player 1 Wins All Fights
7E0912:02
NOTE: Player 1 will advance to the next fight even if he loses.
Player 2 Can't Win Rounds
7E0913:00
Player 2 Performs the Same Attack Repeatedly
7E091D:01
NOTE: It varies from character to character. Sometimes the perform the same attack, other times they just jump.
Computer Controlled Opponents Just Stand Still
7E0927:01
Screen Auto Scrolls Left
7E093E:01
NOTE: Sort of gives you the feeling that your character is about to be pushed off the screen, but doesn't. The Stage will slowly scroll to the left until it gets to the edge of the screen & loop from the right again.
Never Reach the Edge of the Stage
7E08F4:01
NOTE: You can keep moving backward or forward. The stage will loop.
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TKO Super Championship Boxing - SNES - PAR
CPU Moves Backwards & Stays in One Spot
7E0028:01
NOTE: Computer will still attack when you get close. Health doesn't regenerate as quickly.
CPU Stands Still & Doesn't Fight Back Most of the Time
7E0054:01
Round Modifier
7E0039:??
Referee Count Modifier
7E006E:??
Referee Counts Much Faster
7E006F:01Last edited by BigBossman; 01-27-2016, 07:06:20 AM.
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Out of This World - SNES - PAR
Most Doors & Barriers Are Open or Removed
7E0CD4:00
7E0CD5:00
NOTE: Might need to be switched off on some stages where doors are needed. You can blast the alien that captures your friend, at the end of Stage 2 before being put down the man hole.
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WWF Royal Rumble - SNES - PAR
No Out of Ring Count for Player 1
7E0227:01
No Out of Ring Count for Player 2
7E0229:01
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Sougou Kakutougi - Astral Bout (J) - SNES - PAR
Starting Minutes Modifier
7E0871:??
NOTE: Modifying this & the "Starting Seconds" code will make each round last as long as you want without it being infinite.
Starting Seconds Modifier
7E0870:??
No Health or Knockdown Meters
7E0879:00
NOTE: No music will play either.
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Power Moves - SNES - PAR
85 Credits in Options
7E0841:01
NOTE: Be to set your controller configuration or else you won't be able to attack.
Enable Ranker to be Selected as an Opponent
7E0844:09
Infinite Time to Continue
7E0896:09
Score Modifier 100's
7E084D:??
Score Modifier 1,000's
7E084E:??
Score Modifier 10,000's
7E084F:??
Score Modifier 100,000's
7E0850:??
Score Modifier 1,000,000's
7E0851:??
Score Modifier 10,000,000's
7E0852:??
Player 1 Has Max Speed
7E0887:40
Player 1 Has Max Jump
7E0889:40
Player 1 Has Max Strength
7E088B:40
Player 1 Has Max Defense
7E088D:40
Player 1 Has Max Life
7E088F:40
Player 2 Has No Speed
7E0888:00
Player 2 Has No Jump
7E088A:00
Player 2 Has No Strength
7E088C:00
Player 2 Has No Defense
7E088E:00
Player 2 Has No Life
7E0890:00
NOTE: Instant win for Player 1.
Set Attribute Points to be Added Between Fights
7E0895:??
NOTE: Switch off to continue to the next fight.Last edited by BigBossman; 01-25-2016, 10:06:41 AM.
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