WWF Raw - SNES - PAR
Player 1 Has Fake Infinite Health
7E0419:01
Player 2 Has Fake Infinite Health
7E041B:01
Player 3 Has Fake Infinite Health
7E041D:01
Player 4 Has Fake Infinite Health
7E041F:01
Player 1 Starts with Little Health
7E0A79:01
NOTE: The Player starts with about 1/4 of the normal health. It's small enough for an opponent to perform a finisher. The health bar will regenerate, but only to a certain point & then the energy bar empties & starts regenerating again.
Player 2 Starts with Little Health
7E0A7B:01
Player 3 Starts with Little Health
7E0A7D:01
Player 4 Starts with Little Health
7E0A7F:01
Player 3 Has Infinite Health
7E0A7C:A0
Player 4 Has Infinite Health
7E0A7E:A0
Player 3 Has Infinite Time Out of the Ring
7E0540:00
Player 4 Has Infinite Time Out of the Ring
7E0542:00
Player 1 Side Modifier
7E0526:??
NOTE: With the side modifiers you can play tag team matches where your partner is your opponent. In order for it to work properly, the values need to be different. For example: Player 1 & his partner (Player 3) will need to have different values in order to be enemies teamed up. You can also make it a Fatal 4-Way match where it's every man for himself. This works best on a brawl. This doesn't work for the Royal Rumble.
Player 2 Side Modifier
7E0528:??
Player 3 Side Modifier
7E052A:??
Player 4 Side Modifier
7E052C:??
Player 1 is Barred From Entering the Ring
7E053D:01
NOTE: Once you exit or are thrown out. If the referee leaves the match (making it a brawl), you can get back in the ring.
Player 2 is Barred From Entering the Ring
7E053F:01
Player 3 is Barred From Entering the Ring
7E0541:01
Player 4 is Barred From Entering the Ring
7E0543:01
Referee Doesn't Do a Ring Out Count on Player 1
7E0547:01
NOTE: The ref will act like the player isn't even out of the ring.
Referee Doesn't Do a Ring Out Count on Player 2
7E0549:01
Referee Doesn't Do a Ring Out Count on Player 3
7E054B:01
Referee Doesn't Do a Ring Out Count on Player 4
7E054D:01
Quitting the Game Mid-Match Will Cause Your Opponent to Win
7E0539:01
NOTE: Pause the game & press Select. Instead of going back to the match selection screen, you'll hear the theme music of your opponent & see their Titantron.
Choking & Eye Gouging is Permitted At All Times
7E054F:01
NOTE: The referee won't count pinfalls, but will count players out of the ring.
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Codes by BigBossman
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Ninja Gaiden Trilogy - SNES - PAR
No Enemies
7E004A:01
Switch off before facing bosses. Only works for Ninja Gaiden 2.
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Out of This World - SNES - PAR
Instantly Escape the Cage on Stage 2
7E0C6D:01
Enemies Don't Attack on Stage 2 While Alien Friend is Opening the Door
7E0C67:01
Walk Through Walls
7E0C6A7:01
NOTE: Switch off on Stage 3.
Stage 3 is Completed Instantly
7E0CAD:01
NOTE: As soon as Stage 3 starts, it will almost seem like the game froze. Wait a couple of seconds & you'll be on Stage 4.Last edited by BigBossman; 01-27-2016, 07:06:47 AM.
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Thanks. I didn't really come up with ideas. I mostly took a series of addresses & used the value "01" & looked for things differently as I was playing the game.Originally posted by Tony Hedstrom View PostOut of This World is not an easy game to come up with useful ideas for codes for. Nice job.
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Out of This World is not an easy game to come up with useful ideas for codes for. Nice job.
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Out of This World - SNES - PAR
Underwater Tentacles in Stage 1 Never Appear
7E0C59:01
Get Out of the Underwater Part of Stage 1 Almost Instantly
7E0C6E:01
Wild Animal on Stage 1 Never Appears
7E0C97:01
NOTE: This code is only good for exploration. The stage is unbeatable without the wild animal appearing.
Out of Water Tentacle Never Appears on Stage 1
7E0CA9:01
Vine on Stage 1 is Reusable
7E0CFF:01
Start With the Gun on Stage 2
7E0C57:01
NOTE: Best used when activated after exiting the cage on Stage 2.
Alien Friend Has a Gun
7E0C5C:01
NOTE: Best activated when beginning Stage 2.
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Super Mario World - SNES - PAR
Stage Modifier
7E0109:??
NOTE: Use values 00-48. Values 48 & beyond is a test level. There's no music.
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Zen-Nihon Pro Wrestling - Sekai Saikyou Tag (J) - SNES - PAR
Referee Count Modifier
7E173A:??
NOTE: This applies to the referee counting both pinfalls & being out of the ring.
Player 1 Can't Win Grapples
7E1347:00
NOTE: If you win a grapple move, you'll end up doing the move you were attempting to yourself.
Player 1's Partner Never Wins Grapples
7E1447:01
Player 2 Never Wins Grapples
7E1547:02
Player 2's Partner Never Wins Grapples
7E1647:03
Player 1 Modifier ???? Glitchy
7E133B:??
NOTE: I'm not sure what to make of this code. At first I thought it was a player modifier because they wrestler looks different from who you choose, but there are glitches galore. The name below the energy meter is garbled. The character moves extremely fast when walking. So much to the point where it's hard to properly get your character in position to pin your opponent. Also running into the ropes can cause your character to get stuck. Performing some moves will cause your character to move to the bottom of the screen, almost as if he's out of the ring (but isn't since the ref isn't counting). In order to fix it, just move as far to the upper left or upper right that you can & climb the turnbuckle, & you'll appear back in the ring.
Player 1's Partner Modifer ???? Glitchy
7E143B:??
Player 2 Modifier ???? Glitchy
7E153B:??
Player 2's Partner Modifier ???? Glitchy
7E163B:??
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WWF Raw - SNES - PAR
Matches Never End
7E00BB:00
NOTE: After pinning your opponent, you can still pick him up & continue to pound away on him. This code is more fun after both you & your opponent have been counted out. After winning a brawl, you won't be able to hit your opponent. This code won't work in a Royal Rumble.
CPU Isn't as Aggressive
7E00C7:01
NOTE: All computer controlled opponents don't always go after you. They will try winning grapples.
CPU Doesn't Attack as Much
7E00C6:01
NOTE: All computer controlled opponents will almost always avoid attacking or fighting. Sometimes they might get you in a sleeper hold or will attempt a grapple. Once they are in a grapple, they won't try to win it.
Royal Rumble Rules Modifier
7E00D5:??
NOTE: Turning it on during a normal match, will cause the game to freeze. However, you can play a Royal Rumble, wait for 6 people to be in the ring & activate the code to turn off the Royal Rumble rules & everyone can exit the ring & endlessly fight it out.
Values -
00 - Off
01 - OnLast edited by BigBossman; 01-22-2016, 05:58:21 PM.
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Zen-Nihon Pro Wrestling (J) - SNES - PAR
Player 1's Partner Infinite Health
7E145A:B8
Player 2's Partner Infinite Health
7E165A:B8
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Natsume Championship Wrestling - SNES - PAR
Player 1's Partner Infinite Health
7E145A:B8
Player 2's Partner Infinite Health
7E165A:B8
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Zen-Nihon Pro Wrestling - Sekai Saikyou Tag (J) - SNES - PAR
Freeze Timer
7E1800:59
Player 1 Infinite Health
7E135A:B8
Player 1's Partner Infinite Health
7E145A:B8
Player 2 Infinite Health
7E155A:B8
Player 2's Partner Infinite Health
7E165A:B8
Attacks Do Massive Damage to Player 1
7E1366:01
NOTE: If the player gets put in a submission hold, he'll submit a matter of seconds.
Attacks Do Massive Damage to Player 1's Partner
7E1466:01
Attacks Do Massive Damage to Player 2
7E1566:01
Attacks Do Massive Damage to Player 2's Partner
7E1666:01Last edited by BigBossman; 01-22-2016, 06:59:39 AM.
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Zen-Nihon Pro Wrestling (J) - SNES - PAR
Player 1 Modifier ???? Glitchy
7E133B:??
NOTE: I'm not sure what to make of this code. At first I thought it was a player modifier because they wrestler looks different from who you choose, but there are glitches galore. The name below the energy meter is garbled. The character moves extremely fast when walking. So much to the point where it's hard to properly get your character in position to pin your opponent. Also running into the ropes can cause your character to get stuck. Performing some moves will cause your character to move to the bottom of the screen, almost as if he's out of the ring (but isn't since the ref isn't counting). In order to fix it, just move as far to the upper left or upper right that you can & climb the turnbuckle, & you'll appear back in the ring.
Player 1's Partner Modifer ???? Glitchy
7E143B:??
Player 2 Modifier ???? Glitchy
7E153B:??
Player 2's Partner Modifier ???? Glitchy
7E163B:??
Player 1 Can't Win Grapples
7E1347:00
NOTE: If you win a grapple move, you'll end up doing the move you were attempting to yourself.
Player 1's Partner Never Wins Grapples
7E1447:01
Player 2 Never Wins Grapples
7E1547:02
Player 2's Partner Never Wins Grapples
7E1647:03
Attacks Do Massive Damage to Player 1
7E1366:01
NOTE: If the player gets put in a submission hold, he'll submit a matter of seconds.
Attacks Do Massive Damage to Player 1's Partner
7E1466:01
Attacks Do Massive Damage to Player 2
7E1566:01
Attacks Do Massive Damage to Player 2's Partner
7E1666:01Last edited by BigBossman; 01-21-2016, 04:39:50 PM.
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Saturday Night Slam Masters - SNES - PAR
Player 1 Can Escape Grapples Much Easier
7E0891:01
NOTE: This also allows the player to easily perform Gunlock's & Biff's Sonic Fist & Grater's Patty Cake Slap.
Player 2 Can Escape Grapples Much Easier
7E0A91:01
Player 3 Can Escape Grapples Much Easier
7E0C91:01
Player 4 Can Escape Grapples Much Easier
7E0E91:01
Player 1 Can Knock Opponents Down With 1 Hit
7E08A3:01
Player 2 Can Knock Opponents Down With 1 Hit
7E0AA3:01
Player 3 Can Knock Opponents Down With 1 Hit
7E0CA3:01
Player 4 Can Knock Opponents Down With 1 Hit
7E0EA3:01
Player 1 Can Exit the Ring From Anywhere
7E08A1:01
NOTE: To exit, just tap right on the control pad twice. In order to get back in the ring, tap right on the control pad twice again. You won't be able to dash to the right when this code is active. This only works in singles matches.
Player 2 Can Exit the Ring From Anywhere
7E0AA1:01
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Natsume Championship Wrestling - SNES - PAR
Player 1's Partner Never Wins Grapples
7E1447:01
Player 2 Never Wins Grapples
7E1547:02
Player 2's Partner Never Wins Grapples
7E1647:03
Player 1's Partner Modifer ???? Glitchy
7E143B:??
Player 2 Modifier ???? Glitchy
7E153B:??
Player 2's Partner Modifier ???? Glitchy
7E163B:??
Attacks Do Massive Damage to Player 1
7E1366:01
NOTE: If the player gets put in a submission hold, he'll submit a matter of seconds.
Attacks Do Massive Damage to Player 1's Partner
7E1466:01
Attacks Do Massive Damage to Player 2
7E1566:01
Attacks Do Massive Damage to Player 2's Partner
7E1666:01
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