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Codes by BigBossman

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  • BigBossman
    replied
    Natsume Championship Wrestling - SNES - PAR

    Player 1 Modifier ???? Glitchy
    7E133B:??
    I'm not sure what to make of this code. At first I thought it was a player modifier because they wrestler looks different from who you choose, but there are glitches galore. The name below the energy meter is garbled. The character moves extremely fast when walking. So much to the point where it's hard to properly get your character in position to pin your opponent. Also running into the ropes can cause your character to get stuck. Performing some moves will cause your character to move to the bottom of the screen, almost as if he's out of the ring (but isn't since the ref isn't counting). In order to fix it, just move as far to the upper left or upper right that you can & climb the turnbuckle, & you'll appear back in the ring.

    Player 1 Can't Win Grapples
    7E1347:00
    NOTE: If you win a grapple move, you'll end up doing the move you were attempting to yourself.

    Leave a comment:


  • BigBossman
    replied
    Chavez - SNES - PAR

    Trunks Color Modifier
    7E0E69:??
    Last edited by BigBossman; 01-20-2016, 06:08:26 PM.

    Leave a comment:


  • BigBossman
    replied
    Boogerman: A Pick and Flick Adventure - SNES - PAR

    Score Modifier
    7E021E:??
    7E021F:??
    7E0220:??

    Collect 1 Plunger to get 99
    7E021B:01

    Skip Straight to the Title Screen
    7E022D:01
    NOTE: This will bypass the Interplay screen & the part where Boogerman is popping out of the toilet.

    FAKE Always Have Chili Pepper
    7E022B:01

    FAKE Always Have Milk
    7E0229:01

    Always Have Chili Pepper
    7E022A:01

    Always Have Milk
    7E0228:01

    Leave a comment:


  • BigBossman
    replied
    Double Dragon IV (UNL) - NES - RAW

    Enemies Die With 1-Hit
    0406:00
    0407:00
    0408:00

    Most Enemies Can't Attack
    03F6:FF
    03F7:FF
    03F8:FF

    Always Have Bat in Hand
    03EF:08
    NOTE: Might make it difficult to pick up hearts.

    Leave a comment:


  • BigBossman
    replied
    Double Dragon 2 - NES - GG

    Fast Tempo Music
    VYEGAGYE

    Music is Missing Most Beats Almost Unrecognizable
    OOIGLYGS

    Faster Movement & Attack Animations
    PSLOUYII

    Have Longer Reach When Attacking to the Left
    YSAUIGNY
    NOTE: This only applies to unarmed standing attacks. You can attack enemies that are standing to the left of you without actually touching them.

    Enemies Don't Flash When They are Killed
    ONKEXZEI
    NOTE: Enemies will just lay on the ground for a short time & then disappear instead of flashing (Similar to Streets of Rage).

    Enemies Disappear Instantly When Killed
    AEUEXXZA

    Most Enemies Make Weird Poses Before Dying
    PSIAEZEO

    Leave a comment:


  • BigBossman
    replied
    Double Dragon 2 - NES - RAW

    Advance Through the Game in Seconds
    0424:01
    NOTE: Enemies will disappear & you'll keep getting a go ahead signal, then the stage will suddenly end. Then you'll appear on the next stage for a few seconds & so on. In order to see the game's true ending, be sure that the difficulty is set on Master.
    Last edited by BigBossman; 01-18-2016, 07:37:05 AM.

    Leave a comment:


  • BigBossman
    replied
    P.O.W. - NES - RAW

    Defeat Enemy #4 With 1 Hit
    0514:00

    2nd & 3rd Stage Bosses Die Instantly
    0510:00

    Enemy #4 Attacks Faster
    0564:01

    Enemy #4 Modifier
    0574:??

    Leave a comment:


  • BigBossman
    replied
    Double Dragon 2 - NES - GG

    Flashing Colors
    PYKILESX

    Leave a comment:


  • BigBossman
    replied
    Super Mario Bros. 3 - NES - GG

    Adds Coins, Blocks, & Bricks to Most Stages
    AAXKULTA
    NOTE: This code will add coin blocks, coins, wooden blocks, music note blocks, & bricks to most stages. This code might be best used with other codes such as a jump higher or fireballs turn objects into coins. Some stages might be unbeatable depending on the placement of blocks & bricks.

    Adds Even More Coins, Blocks, & Bricks to Most Stages
    AAXKXUSZ
    NOTE: This code will add even more coin blocks, coins, wooden blocks, music note blocks, & bricks to most stages. This code might be best used with other codes such as a jump higher or fireballs turn objects into coins. Some stages might be unbeatable depending on the placement of blocks & bricks.

    Raccoon & Tanooki Mario's Tail Swipe Won't Kill Most Enemies
    UTUOULSX
    NOTE: It can still kill piranha plants.

    P-Meter is Always Full
    YEKAIGEY
    NOTE: The meter won't show that it's full, but you'll hear the sound. Raccoon & Tanooki Mario can fly constantly. You won't be able to run faster holding the B button.

    Changes Stage Palettes on Most Stages
    AEEKOUYL
    NOTE: This will change coloring on most stages. Stage 1-1 will have a dark blue sky, with reddish landscape. Desert stages with sand will appear green or white sometimes with a night sky. Lava looks like green slime. It will also change palettes of some enemies too.

    1-Ups from Most Shell Attacks
    ALKAESVN

    All Coins are Coin Blocks
    APKGELTP
    Last edited by BigBossman; 01-11-2016, 08:38:03 AM.

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  • BigBossman
    replied
    Super Mario Bros. 3 - NES - GG

    Start Every Stage with Invincibility
    ONXYUIAA
    NOTE: Causes Mario to look glitched on the map screen & makes a weird sound for about a second. Starman Power-Up isn't needed in your inventory anymore with this code.

    Piranha Plant Fireballs Always Travel Upward
    EANXEELE

    Different Map to Stage Transition Effect
    TXVGEKSE
    Last edited by BigBossman; 01-08-2016, 04:05:18 PM.

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  • BigBossman
    replied
    Super Mario Bros. 3 - NES - GG

    Get 3 Extra Lives When You Complete a Stage
    KGVSUISU
    NOTE: Normally, you have to collect at least three cards to get extra lives. With this code, you'll get three lives when getting the first & second card at the end of a stage. When collecting the third card, it will give you the normal amount of lives based on what you collected.

    Leave a comment:


  • BigBossman
    replied
    Super Mario Bros. 3 - NES - GG

    Koopa Troopas, Beetles, & Flying Goombas are easier to kill
    IKEPPZIE
    NOTE: Jumping on them will kill them instantly.

    Most Enemies Fall Through the Floor
    GIOAKAAA
    NOTE: Some enemies will fall & others will levitate. This also affects both power-up & 1-up mushrooms. When the fortress boss falls through the floor, be prepared to catch the circle with the question mark in it or it will fall through the floor & you'll be stuck. The world enemy bosses tend to levitate, but you'll also need to catch the wand that falls from above.

    Leave a comment:


  • BigBossman
    replied
    Low G Man - NES - GG

    Bullets Hit Constantly
    OUVAKANE
    NOTE: Keeps weaker enemies frozen almost constantly. Stronger enemies (stage bosses) that require more than 1 hit to be frozen can unfreeze after a period of time.

    Leave a comment:


  • BigBossman
    replied
    Castlevania - NES - GG

    Stage Scrambler
    OZXYTVGL
    NOTE: Stages look normal for a bit until the screen scrolls forward. Then blocks start appearing out of place. Getting to a door to the next section can be tricky. If the door to the next section is out of reach, walk back far enough & the area will change when you come back. This might make some areas unbeatable, but it just a fun code to change things up a bit. This code is best used with Nolberto's "Jump in Midair" code.

    Zombies Can't Move
    ILAKAESL

    Stair Cases Lead Up Through the Ceiling
    PIKPOKAL
    NOTE: When you come to a set of stairs, stand once space before it & press up. You'll start to walk up stairs without actually being on the stair case. This will take you to an unbeatable, scrambled part of the game. This is best used with Nolberto's "Jump in Midair" code since there are areas that are normally unreachable.

    Leave a comment:


  • BigBossman
    replied
    Double Dragon 2 - NES - RAW

    Fight Fewer Enemies
    003E:00
    NOTE: You only fight one enemy per group. In most cases, the boss doesn't even come out, & you advance to the next stage.
    Last edited by BigBossman; 01-06-2016, 07:32:20 AM.

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