Natsume Championship Wrestling - SNES - PAR
Player 1 Modifier ???? Glitchy
7E133B:??
I'm not sure what to make of this code. At first I thought it was a player modifier because they wrestler looks different from who you choose, but there are glitches galore. The name below the energy meter is garbled. The character moves extremely fast when walking. So much to the point where it's hard to properly get your character in position to pin your opponent. Also running into the ropes can cause your character to get stuck. Performing some moves will cause your character to move to the bottom of the screen, almost as if he's out of the ring (but isn't since the ref isn't counting). In order to fix it, just move as far to the upper left or upper right that you can & climb the turnbuckle, & you'll appear back in the ring.
Player 1 Can't Win Grapples
7E1347:00
NOTE: If you win a grapple move, you'll end up doing the move you were attempting to yourself.
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Codes by BigBossman
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Chavez - SNES - PAR
Trunks Color Modifier
7E0E69:??Last edited by BigBossman; 01-20-2016, 06:08:26 PM.
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Boogerman: A Pick and Flick Adventure - SNES - PAR
Score Modifier
7E021E:??
7E021F:??
7E0220:??
Collect 1 Plunger to get 99
7E021B:01
Skip Straight to the Title Screen
7E022D:01
NOTE: This will bypass the Interplay screen & the part where Boogerman is popping out of the toilet.
FAKE Always Have Chili Pepper
7E022B:01
FAKE Always Have Milk
7E0229:01
Always Have Chili Pepper
7E022A:01
Always Have Milk
7E0228:01
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Double Dragon IV (UNL) - NES - RAW
Enemies Die With 1-Hit
0406:00
0407:00
0408:00
Most Enemies Can't Attack
03F6:FF
03F7:FF
03F8:FF
Always Have Bat in Hand
03EF:08
NOTE: Might make it difficult to pick up hearts.
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Double Dragon 2 - NES - GG
Fast Tempo Music
VYEGAGYE
Music is Missing Most Beats Almost Unrecognizable
OOIGLYGS
Faster Movement & Attack Animations
PSLOUYII
Have Longer Reach When Attacking to the Left
YSAUIGNY
NOTE: This only applies to unarmed standing attacks. You can attack enemies that are standing to the left of you without actually touching them.
Enemies Don't Flash When They are Killed
ONKEXZEI
NOTE: Enemies will just lay on the ground for a short time & then disappear instead of flashing (Similar to Streets of Rage).
Enemies Disappear Instantly When Killed
AEUEXXZA
Most Enemies Make Weird Poses Before Dying
PSIAEZEO
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Double Dragon 2 - NES - RAW
Advance Through the Game in Seconds
0424:01
NOTE: Enemies will disappear & you'll keep getting a go ahead signal, then the stage will suddenly end. Then you'll appear on the next stage for a few seconds & so on. In order to see the game's true ending, be sure that the difficulty is set on Master.Last edited by BigBossman; 01-18-2016, 07:37:05 AM.
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P.O.W. - NES - RAW
Defeat Enemy #4 With 1 Hit
0514:00
2nd & 3rd Stage Bosses Die Instantly
0510:00
Enemy #4 Attacks Faster
0564:01
Enemy #4 Modifier
0574:??
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Super Mario Bros. 3 - NES - GG
Adds Coins, Blocks, & Bricks to Most Stages
AAXKULTA
NOTE: This code will add coin blocks, coins, wooden blocks, music note blocks, & bricks to most stages. This code might be best used with other codes such as a jump higher or fireballs turn objects into coins. Some stages might be unbeatable depending on the placement of blocks & bricks.
Adds Even More Coins, Blocks, & Bricks to Most Stages
AAXKXUSZ
NOTE: This code will add even more coin blocks, coins, wooden blocks, music note blocks, & bricks to most stages. This code might be best used with other codes such as a jump higher or fireballs turn objects into coins. Some stages might be unbeatable depending on the placement of blocks & bricks.
Raccoon & Tanooki Mario's Tail Swipe Won't Kill Most Enemies
UTUOULSX
NOTE: It can still kill piranha plants.
P-Meter is Always Full
YEKAIGEY
NOTE: The meter won't show that it's full, but you'll hear the sound. Raccoon & Tanooki Mario can fly constantly. You won't be able to run faster holding the B button.
Changes Stage Palettes on Most Stages
AEEKOUYL
NOTE: This will change coloring on most stages. Stage 1-1 will have a dark blue sky, with reddish landscape. Desert stages with sand will appear green or white sometimes with a night sky. Lava looks like green slime. It will also change palettes of some enemies too.
1-Ups from Most Shell Attacks
ALKAESVN
All Coins are Coin Blocks
APKGELTPLast edited by BigBossman; 01-11-2016, 08:38:03 AM.
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Super Mario Bros. 3 - NES - GG
Start Every Stage with Invincibility
ONXYUIAA
NOTE: Causes Mario to look glitched on the map screen & makes a weird sound for about a second. Starman Power-Up isn't needed in your inventory anymore with this code.
Piranha Plant Fireballs Always Travel Upward
EANXEELE
Different Map to Stage Transition Effect
TXVGEKSELast edited by BigBossman; 01-08-2016, 04:05:18 PM.
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Super Mario Bros. 3 - NES - GG
Get 3 Extra Lives When You Complete a Stage
KGVSUISU
NOTE: Normally, you have to collect at least three cards to get extra lives. With this code, you'll get three lives when getting the first & second card at the end of a stage. When collecting the third card, it will give you the normal amount of lives based on what you collected.
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Super Mario Bros. 3 - NES - GG
Koopa Troopas, Beetles, & Flying Goombas are easier to kill
IKEPPZIE
NOTE: Jumping on them will kill them instantly.
Most Enemies Fall Through the Floor
GIOAKAAA
NOTE: Some enemies will fall & others will levitate. This also affects both power-up & 1-up mushrooms. When the fortress boss falls through the floor, be prepared to catch the circle with the question mark in it or it will fall through the floor & you'll be stuck. The world enemy bosses tend to levitate, but you'll also need to catch the wand that falls from above.
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Low G Man - NES - GG
Bullets Hit Constantly
OUVAKANE
NOTE: Keeps weaker enemies frozen almost constantly. Stronger enemies (stage bosses) that require more than 1 hit to be frozen can unfreeze after a period of time.
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Castlevania - NES - GG
Stage Scrambler
OZXYTVGL
NOTE: Stages look normal for a bit until the screen scrolls forward. Then blocks start appearing out of place. Getting to a door to the next section can be tricky. If the door to the next section is out of reach, walk back far enough & the area will change when you come back. This might make some areas unbeatable, but it just a fun code to change things up a bit. This code is best used with Nolberto's "Jump in Midair" code.
Zombies Can't Move
ILAKAESL
Stair Cases Lead Up Through the Ceiling
PIKPOKAL
NOTE: When you come to a set of stairs, stand once space before it & press up. You'll start to walk up stairs without actually being on the stair case. This will take you to an unbeatable, scrambled part of the game. This is best used with Nolberto's "Jump in Midair" code since there are areas that are normally unreachable.
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Double Dragon 2 - NES - RAW
Fight Fewer Enemies
003E:00
NOTE: You only fight one enemy per group. In most cases, the boss doesn't even come out, & you advance to the next stage.Last edited by BigBossman; 01-06-2016, 07:32:20 AM.
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