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  • BigBossman
    replied
    Shin Nippon Pro Wrestling '94: Battlefield in Tokyo Dome (J) - SNES - PAR

    Player 3 Has Infinite Health
    7E06AD:48
    7E06AF:48
    NOTE: Also Player 1's partner in a tag match.

    Player 4 Has No Health
    7E07AD:00
    7E07AF:00
    NOTE: Also Player 2's partner in a tag match.

    Player 3 Has Infinite Special
    7E06B1:48
    7E06B3:48

    Player 4 Has No Special
    7E07B1:00
    7E07B3:00

    Player 1 Modifier
    7E0406:??
    NOTE:
    Values -
    00 - Chosyu
    01 - Fujinami
    02 - Mutoh
    03 - Hashimoto
    04 - Chono
    05 - Hase
    06 - Iizuka
    07 - Nogami
    08 - Koshinaka
    09 - Saitoh
    0A - Lyger
    0B - G. Muta
    0C - Tigermask
    0D - Samurai
    0E - W Pegasus
    0F - Power
    10 - Hawk
    11 - Norton
    12 - Fernandez
    13 - Scott
    14 - Rick
    15 - FROZE


    Player 2 Modifier
    7E0506:??

    Player 3 Modifier
    7E0606:??

    Player 4 Modifier
    7E0706:??

    Control Modifier - Player 1
    7E0406:??
    NOTE:
    Values -
    00 - Player 1
    01 - Player 2
    02 - Player 3
    03 - Player 4
    FF - CPU


    Control Modifier - Player 2
    7E0506:??

    Control Modifier - Player 3
    7E0606:??

    Control Modifier - Player 4
    7E0706:??

    Tornado Tag Team Rules
    7E0826:01
    NOTE: During a tag team match, all 4 players will be in the ring instead of having to tag in & out. If one player gets pinned, counted out, or submits, their team loses. During a 1 Player game, you'll control both of your teammates at the exact same time. In order to correct this, use the Control modifier to allow the CPU to control your partner. Minor glitching happens during the entrances & at some parts of the match.

    Player 1 is Missing from the Match
    7E0417:01
    NOTE: Not recommended to use this code.

    Player 2 is Missing from the Match
    7E0517:01
    NOTE: Not recommended to use this code.

    Player 3 is Missing from the Match
    7E0617:01
    NOTE: Player 1's Partner. This will make it so that Player 1's partner doesn't appear. This will essentially make it a handicapped tag team match where it is 1 on 2. Be careful not to tag in your absent partner otherwise you'll be stuck.

    Player 4 is Missing from the Match
    7E0717:01
    NOTE: Player 2's Partner. This will make it so that Player 2's partner doesn't appear. This will essentially make it a handicapped tag team match where it is 2 on 1. If the computer tags in their absent partner otherwise you'll be stuck.
    Last edited by BigBossman; 02-13-2016, 08:32:13 PM.

    Leave a comment:


  • BigBossman
    replied
    Stardust Suplex (J) - SNES - PAR

    Control Modifier - Player 1
    7E040B:??
    NOTE: It's possible to control all 4 players at the same time with the control modifiers code.
    Values -
    00 - Player 1
    01 - Player 2
    02 - Player 3
    03 - Player 4
    FF - CPU


    Control Modifier - Player 2
    7E050B:??

    Control Modifier - Player 3
    7E060B:??

    Control Modifier - Player 4
    7E070B:??

    Tornado Tag Team Rules
    7E082B:01
    NOTE: During a Tag Team Match, this will cause all 4 player to stay in the ring & fight instead of having to be tagged in. If one player gets pinned, counted out, or submits, their team loses. During a 1 Player game, you'll control both of your teammates at the exact same time. In order to correct this, use the Control modifier to allow the CPU to control your partner. There is also some minor glitching from time to time when someone is put in a submission hold.

    Leave a comment:


  • BigBossman
    replied
    Snoopy's Magic Show (U,E) - GB - GS

    Enemies Stay Frozen in Place (Powerup)
    01012DC4

    Stage Modifier
    01??6EC3
    NOTE: Turn off in order to advance to the next stage.

    Walk Faster Horizontally
    010421C4
    NOTE: This will allow you to walk through the outer walls & will allow you to move back onto the stage. Might cause problems picking up Woodstock. If this happens, approach from the right.

    Walk Faster Vertically
    010423C4

    Tile Modifiers

    NOTE: The game is divided into 72 squares or tiles. Rows are horizontal & columns are vertical. 1st Row / 1st Column would be the upper left corner. If all of the codes are activated at one time, they may not visually change. In order to get the teleporter to work properly, you need to have a second one on the stage.
    Values -
    00 – Nothing
    01 – Teleporter
    02 – Nothing
    03 – Pit Left by a Removed Diamond Block
    04 – Up Arrow
    05 – Down Arrow
    06 – Left Arrow
    07 – Right Arrow
    08 – Nothing
    09 – Nothing
    0A – Nothing
    0B - ?
    0C - ?
    0D - ?
    0E - ?
    0F - ?
    10 – Woodstock (Complete Stage after collecting)
    11 - Woodstock (Distorted)
    12 - Woodstock (Distorted)
    13 - Woodstock (Distorted)
    14 - Woodstock (Distorted)
    15 - Woodstock (Distorted)
    16 - Woodstock (Distorted)
    17 - Woodstock (Distorted)
    18 – Woodstock (Distorted, Complete Stage after collecting)
    19 - Woodstock (Distorted)
    1A - Woodstock (Distorted)
    1B - Woodstock (Distorted)
    1C - Woodstock (Distorted)
    1D - Woodstock (Distorted)
    1E - Woodstock (Distorted)
    1F – Woodstock (Distorted)
    20 – Reappearing Block
    21 - Block
    22 – Diamond Block
    23 – Pushable Block (Up)
    24 - Pushable Block (Down)
    25 – Pushable Block (Left)
    26 – Pushable Block (Right)
    27 – Pushable Block Teleporter (Up)
    28 – Pushable Block Teleporter (Down)
    29 – Pushable Block Teleporter (Left)
    2A – Pushable Block Teleporter (Right)
    2B - ?
    2C – ?
    2D – ?
    2E – ?
    2F – ?
    30 – ?
    31 – ?


    1st Row / 1st Column
    01??10C3

    1st Row / 2nd Column
    01??11C3

    1st Row / 3rd Column
    01??12C3

    1st Row / 4th Column
    01??13C3

    1st Row / 5th Column
    01??14C3

    1st Row / 6th Column
    01??15C3

    1st Row / 7th Column
    01??16C3

    1st Row / 8th Column
    01??17C3

    1st Row / 9th Column
    01??18C3

    2nd Row / 1st Column
    01??19C3

    2nd Row / 2nd Column
    01??1AC3

    2nd Row / 3rd Column
    01??1BC3

    2nd Row / 4th Column
    01??1CC3

    2nd Row / 5th Column
    01??1DC3

    2nd Row / 6th Column
    01??1EC3

    2nd Row / 7th Column
    01??1FC3

    2nd Row / 8th Column
    01??20C3

    2nd Row / 9th Column
    01??21C3

    3rd Row / 1st Column
    01??22C3

    3rd Row / 2nd Column
    01??23C3

    3rd Row / 3rd Column
    01??24C3

    3rd Row / 4th Column
    01??25C3

    3rd Row / 5th Column
    01??26C3

    3rd Row / 6th Column
    01??27C3

    3rd Row / 7th Column
    01??28C3

    3rd Row / 8th Column
    01??29C3

    3rd Row / 9th Column
    01??2AC3

    4th Row / 1st Column
    01??2BC3

    4th Row / 2nd Column
    01??2CC3

    4th Row / 3rd Column
    01??2DC3

    4th Row / 4th Column
    01??2EC3

    4th Row / 5th Column
    01??2FC3

    4th Row / 6th Column
    01??30C3

    4th Row / 7th Column
    01??31C3

    4th Row / 8th Column
    01??32C3

    4th Row / 9th Column
    01??33C3

    5th Row / 1st Column
    01??34C3

    5th Row / 2nd Column
    01??35C3

    5th Row / 3rd Column
    01??36C3

    5th Row / 4th Column
    01??37C3

    5th Row / 5th Column
    01??38C3

    5th Row / 6th Column
    01??39C3

    5th Row / 7th Column
    01??3AC3

    5th Row / 8th Column
    01??3BC3

    5th Row / 9th Column
    01??3CC3

    6th Row / 1st Column
    01??3DC3

    6th Row / 2nd Column
    01??3EC3

    6th Row / 3rd Column
    01??3FC3

    6th Row / 4th Column
    01??40C3

    6th Row / 5th Column
    01??41C3

    6th Row / 6th Column
    01??42C3

    6th Row / 7th Column
    01??43C3

    6th Row / 8th Column
    01??44C3

    6th Row / 9th Column
    01??45C3

    7th Row / 1st Column
    01??46C3

    7th Row / 2nd Column
    01??47C3

    7th Row / 3rd Column
    01??48C3

    7th Row / 4th Column
    01??49C3

    7th Row / 5th Column
    01??4AC3

    7th Row / 6th Column
    01??4BC3

    7th Row / 7th Column
    01??4CC3

    7th Row / 8th Column
    01??4DC3

    7th Row / 9th Column
    01??4EC3

    8th Row / 1st Column
    01??4FC3

    8th Row / 2nd Column
    01??50C3

    8th Row / 3rd Column
    01??51C3

    8th Row / 4th Column
    01??52C3

    8th Row / 5th Column
    01??53C3

    8th Row / 6th Column
    01??54C3

    8th Row / 7th Column
    01??55C3

    8th Row / 8th Column
    01??56C3

    8th Row / 9th Column
    01??57C3
    Last edited by BigBossman; 02-11-2016, 05:20:29 PM.

    Leave a comment:


  • BigBossman
    replied
    Snoopy Magic Show (J) - GB - GS

    Tile Modifiers

    NOTE: The game is divided into 72 squares or tiles. Rows are horizontal & columns are vertical. 1st Row / 1st Column would be the upper left corner. If all of the codes are activated at one time, they may not visually change. In order to get the teleporter to work properly, you need to have a second one on the stage.
    Values -
    00 – Nothing
    01 – Teleporter
    02 – Nothing
    03 – Pit Left by a Removed Diamond Block
    04 – Up Arrow
    05 – Down Arrow
    06 – Left Arrow
    07 – Right Arrow
    08 – Nothing
    09 – Nothing
    0A – Nothing
    0B - ?
    0C - ?
    0D - ?
    0E - ?
    0F - ?
    10 – Woodstock (Complete Stage after collecting)
    11 - Woodstock (Distorted)
    12 - Woodstock (Distorted)
    13 - Woodstock (Distorted)
    14 - Woodstock (Distorted)
    15 - Woodstock (Distorted)
    16 - Woodstock (Distorted)
    17 - Woodstock (Distorted)
    18 – Woodstock (Distorted, Complete Stage after collecting)
    19 - Woodstock (Distorted)
    1A - Woodstock (Distorted)
    1B - Woodstock (Distorted)
    1C - Woodstock (Distorted)
    1D - Woodstock (Distorted)
    1E - Woodstock (Distorted)
    1F – Woodstock (Distorted)
    20 – Reappearing Block
    21 - Block
    22 – Diamond Block
    23 – Pushable Block (Up)
    24 - Pushable Block (Down)
    25 – Pushable Block (Left)
    26 – Pushable Block (Right)
    27 – Pushable Block Teleporter (Up)
    28 – Pushable Block Teleporter (Down)
    29 – Pushable Block Teleporter (Left)
    2A – Pushable Block Teleporter (Right)
    2B - ?
    2C – ?
    2D – ?
    2E – ?
    2F – ?
    30 – ?
    31 – ?


    1st Row / 1st Column
    01??10C3

    1st Row / 2nd Column
    01??11C3

    1st Row / 3rd Column
    01??12C3

    1st Row / 4th Column
    01??13C3

    1st Row / 5th Column
    01??14C3

    1st Row / 6th Column
    01??15C3

    1st Row / 7th Column
    01??16C3

    1st Row / 8th Column
    01??17C3

    1st Row / 9th Column
    01??18C3

    2nd Row / 1st Column
    01??19C3

    2nd Row / 2nd Column
    01??1AC3

    2nd Row / 3rd Column
    01??1BC3

    2nd Row / 4th Column
    01??1CC3

    2nd Row / 5th Column
    01??1DC3

    2nd Row / 6th Column
    01??1EC3

    2nd Row / 7th Column
    01??1FC3

    2nd Row / 8th Column
    01??20C3

    2nd Row / 9th Column
    01??21C3

    3rd Row / 1st Column
    01??22C3

    3rd Row / 2nd Column
    01??23C3

    3rd Row / 3rd Column
    01??24C3

    3rd Row / 4th Column
    01??25C3

    3rd Row / 5th Column
    01??26C3

    3rd Row / 6th Column
    01??27C3

    3rd Row / 7th Column
    01??28C3

    3rd Row / 8th Column
    01??29C3

    3rd Row / 9th Column
    01??2AC3

    4th Row / 1st Column
    01??2BC3

    4th Row / 2nd Column
    01??2CC3

    4th Row / 3rd Column
    01??2DC3

    4th Row / 4th Column
    01??2EC3

    4th Row / 5th Column
    01??2FC3

    4th Row / 6th Column
    01??30C3

    4th Row / 7th Column
    01??31C3

    4th Row / 8th Column
    01??32C3

    4th Row / 9th Column
    01??33C3

    5th Row / 1st Column
    01??34C3

    5th Row / 2nd Column
    01??35C3

    5th Row / 3rd Column
    01??36C3

    5th Row / 4th Column
    01??37C3

    5th Row / 5th Column
    01??38C3

    5th Row / 6th Column
    01??39C3

    5th Row / 7th Column
    01??3AC3

    5th Row / 8th Column
    01??3BC3

    5th Row / 9th Column
    01??3CC3

    6th Row / 1st Column
    01??3DC3

    6th Row / 2nd Column
    01??3EC3

    6th Row / 3rd Column
    01??3FC3

    6th Row / 4th Column
    01??40C3

    6th Row / 5th Column
    01??41C3

    6th Row / 6th Column
    01??42C3

    6th Row / 7th Column
    01??43C3

    6th Row / 8th Column
    01??44C3

    6th Row / 9th Column
    01??45C3

    7th Row / 1st Column
    01??46C3

    7th Row / 2nd Column
    01??47C3

    7th Row / 3rd Column
    01??48C3

    7th Row / 4th Column
    01??49C3

    7th Row / 5th Column
    01??4AC3

    7th Row / 6th Column
    01??4BC3

    7th Row / 7th Column
    01??4CC3

    7th Row / 8th Column
    01??4DC3

    7th Row / 9th Column
    01??4EC3

    8th Row / 1st Column
    01??4FC3

    8th Row / 2nd Column
    01??50C3

    8th Row / 3rd Column
    01??51C3

    8th Row / 4th Column
    01??52C3

    8th Row / 5th Column
    01??53C3

    8th Row / 6th Column
    01??54C3

    8th Row / 7th Column
    01??55C3

    8th Row / 8th Column
    01??56C3

    8th Row / 9th Column
    01??57C3

    Leave a comment:


  • BigBossman
    replied
    Snoopy Magic Show (J) - GB - GS

    Beat Levels Instantly
    010435C4

    Infinite Time
    010092C3

    Leave a comment:


  • BigBossman
    replied
    Sougou Kakutougi - Astral Bout 2 - The Total Fighters (J) - SNES - PAR

    Player 1 is Knocked Down with 1 Hit
    7E041B:01

    Player 1 Has Infinite Head Health
    7E041F:02

    Player 1 Has Infinite Body Health
    7E0421:02

    Player 1 Has Infinite Arm Health
    7E0423:02

    Player 1 Has Infinite Leg Health
    7E0425:02

    Player 2 Has No Health
    7E04BC:00
    7E04BD:00

    Player 2 is Knocked Down with 1 Hit
    7E04BB:01

    Player 2 Has No Head Health
    7E04BF:00

    Player 2 Has No Body Health
    7E04C1:00

    Player 2 Has No Arm Health
    7E04C3:00

    Player 2 Has No Leg Health
    7E04C5:00

    Leave a comment:


  • BigBossman
    replied
    Teenage Mutant Ninja Turtles: Tournament Fighters – SNES – GG

    Leonardo is replaced by Michelangelo
    DFCA-1405

    Leonardo is replaced by Raphael
    D7CA-1405

    Leonardo is replaced by Donatello
    D4CA-1405

    Leonardo is replaced by War
    D0CA-1405

    Leonardo is replaced by Aska
    D9CA-1405

    Leonardo is replaced by Wingnut
    D1CA-1405

    Leonardo is replaced by Armaggon
    D5CA-1405

    Leonardo is replaced by Chrome Dome
    D6CA-1405

    Leonardo is replaced by Shredder
    DBCA-1405

    Donatello is replaced by Leonardo
    DDCA-1705

    Donatello is replaced by Michelangelo
    DFCA-1705

    Donatello is replaced by Raphael
    D7CA-1705

    Donatello is replaced by War
    D0CA-1705

    Donatello is replaced by Aska
    D9CA-1705

    Donatello is replaced by Wingnut
    D1CA-1705

    Donatello is replaced by Armaggon
    D5CA-1705

    Donatello is replaced by Chrome Dome
    D6CA-1705

    Donatello is replaced by Shredder
    DBCA-1705

    Raphael is replaced by Leonardo
    DDCA-14A5

    Raphael is replaced by Michelangelo
    DFCA-14A5

    Raphael is replaced by Donatello
    D4CA-14A5

    Raphael is replaced by War
    D0CA-14A5

    Raphael is replaced by Aska
    D9CA-14A5

    Raphael is replaced by Wingnut
    D1CA-14A5

    Raphael is replaced by Armaggon
    D5CA-14A5

    Raphael is replaced by Chrome Dome
    D6CA-14A5

    Raphael is replaced by Shredder
    DBCA-14A5

    Michelangelo is replaced by Leonardo
    DDCA-17A5

    Michelangelo is replaced by Donatello
    D4CA-17A5

    Michelangelo is replaced by Raphael
    D7CA-17A5

    Michelangelo is replaced by War
    D0CA-17A5

    Michelangelo is replaced by Aska
    D9CA-17A5

    Michelangelo is replaced by Wingnut
    D1CA-17A5

    Michelangelo is replaced by Armaggon
    D5CA-17A5

    Michelangelo is replaced by Chrome Dome
    D6CA-17A5

    Michelangelo is replaced by Shredder
    DBCA-17A5

    Michelangelo is replaced by Rat King
    DCCA-17A5
    NOTE: Can't see ending.

    Michelangelo is replaced by Karai
    D8CA-17A5
    NOTE: Can't see ending.

    War is replaced by Leonardo
    DDC8-1405

    War is replaced by Michelangelo
    DFC8-1405

    War is replaced by Donatello
    D4C8-1405

    War is replaced by Raphael
    D7C8-1405

    War is replaced by Aska
    D9C8-1405

    War is replaced by Wingnut
    D1C8-1405

    War is replaced by Armaggon
    D5C8-1405

    War is replaced by Chrome Dome
    D6C8-1405

    War is replaced by Shredder
    DBC8-1405

    War is replaced by Rat King
    DCC8-1405
    NOTE: Can't see ending.

    War is replaced by Karai
    D8C8-1405
    NOTE: Can't see ending.

    Aska is replaced by Leonardo
    DDC8-14A5

    Aska is replaced by Michelangelo
    DFC8-14A5

    Aska is replaced by Donatello
    D4C8-14A5

    Aska is replaced by Raphael
    D7C8-14A5

    Aska is replaced by War
    D0C8-14A5

    Aska is replaced by Wingnut
    D1C8-14A5

    Aska is replaced by Armaggon
    D5C8-14A5

    Aska is replaced by Chrome Dome
    D6C8-14A5

    Aska is replaced by Shredder
    DBC8-14A5

    Aska is replaced by Rat King
    DCC8-14A5
    NOTE: Can't see ending.

    Aska is replaced by Karai
    D8C8-14A5
    NOTE: Can't see ending.

    Wingnut is replaced by Leonardo
    DDC8-1705

    Wingnut is replaced by Michelangelo
    DFC8-1705

    Wingnut is replaced by Donatello
    D4C8-1705

    Wingnut is replaced by Raphael
    D7C8-1705

    Wingnut is replaced by War
    D0C8-1705

    Wingnut is replaced by Aska
    D9C8-1705

    Wingnut is replaced by Armaggon
    D5C8-1705

    Wingnut is replaced by Chrome Dome
    D6C8-1705

    Wingnut is replaced by Shredder
    DBC8-1705

    Wingnut is replaced by Rat King
    DCC8-1705
    NOTE: Can't see ending.

    Wingnut is replaced by Karai
    D8C8-1705
    NOTE: Can't see ending.

    Armaggon is replaced by Leonardo
    DDC8-17A5

    Armaggon is replaced by Michelangelo
    DFC8-17A5

    Armaggon is replaced by Donatello
    D4C8-17A5

    Armaggon is replaced by Raphael
    D7C8-17A5

    Armaggon is replaced by War
    D0C8-17A5

    Armaggon is replaced by Aska
    D9C8-17A5

    Armaggon is replaced by Wingnut
    D1C8-17A5

    Armaggon is replaced by Chrome Dome
    D6C8-17A5

    Armaggon is replaced by Shredder
    DBC8-17A5

    Armaggon is replaced by Rat King
    DCC8-17A5
    NOTE: Can't see ending.

    Armaggon is replaced by Karai
    D8C8-17A5
    NOTE: Can't see ending.

    Chrome Dome is replaced by Leonardo
    DDCA-1D05

    Chrome Dome is replaced by Michelangelo
    DFCA-1D05

    Chrome Dome is replaced by Donatello
    D4CA-1D05

    Chrome Dome is replaced by Raphael
    D7CA-1D05

    Chrome Dome is replaced by War
    D0CA-1D05

    Chrome Dome is replaced by Aska
    D9CA-1D05

    Chrome Dome is replaced by Wingnut
    D1CA-1D05

    Chrome Dome is replaced by Armaggon
    D5CA-1D05

    Chrome Dome is replaced by Shredder
    DBCA-1D05

    Chrome Dome is replaced by Rat King
    DCCA-1D05
    NOTE: Can't see ending.

    Chrome Dome is replaced by Karai
    D8CA-1D05
    NOTE: Can't see ending.

    Shredder is replaced by Leonardo
    DDCA-1DA5

    Shredder is replaced by Michelangelo
    DFCA-1DA5

    Shredder is replaced by Donatello
    D4CA-1DA5

    Shredder is replaced by Raphael
    D7CA-1DA5

    Shredder is replaced by War
    D0CA-1DA5

    Shredder is replaced by Aska
    D9CA-1DA5

    Shredder is replaced by Wingnut
    D1CA-1DA5

    Shredder is replaced by Armaggon
    D5CA-1DA5

    Shredder is replaced by Chrome Dome
    D6CA-1DA5

    Shredder is replaced by Rat King
    DCCA-1DA5
    NOTE: Can't see ending.

    Shredder is replaced by Karai
    D8CA-1DA5
    NOTE: Can't see ending.

    Leave a comment:


  • BigBossman
    replied
    Stardust Suplex (J) - SNES - PAR

    Player 2 No Health
    7E05BC:00

    Player 3 No Health
    7E06BC:00
    NOTE: This is also Player 1's Tag Team Partner in a tag match. In order to make it full health, change the value to "48".

    Player 4 No Health
    7E07BC:00
    NOTE: This is also Player 2's Tag Team Partner in a tag match.

    Player 2 No Special
    7E05BE:00

    Player 3 No Special
    7E06BE:00

    Player 4 No Special
    7E07BE:00

    Player 1 Modifier
    7E040A:??
    NOTE:
    Values -
    00 - Beauty Mutsuki
    01 - Sonoda Naomi
    02 - Sudo Kurumi
    03 - Suzaki Nasumi
    04 - Ifukube Mikako
    05 - Ifukube Shoko
    06 - Nanto Asuka
    07 - Ueda Kyoko
    08 - Takigawa Migaki
    09 - Yamana Tokiyo
    0A - Oda Mariko
    0B - Rando Jun
    0C - Hell Takano
    0D - Raja Tonga
    0E - Grenade Kanzaki
    0F - Kurayami Haja
    10 - FROZE


    Player 2 Modifier
    7E050A:??

    Player 3 Modifier
    7E060A:??

    Player 4 Modifier
    7E070A:??

    Player 1 is Missing from the Match
    7E041D:01
    NOTE: These are best used in a Battle Royal Match when you want fewer characters in the ring. It's recommended not to use these during a tag match while playing against the CPU because the CPU will tag an absent partner & will cause you to get stuck. You can use it however for a player if you want a handicap match.

    Player 2 is Missing from the Match
    7E051D:01

    Player 3 is Missing from the Match
    7E061D:01

    Player 4 is Missing from the Match
    7E071D:01

    Player 1 Takes More Damage from Strikes
    7E042B:01
    NOTE: This also causes the character to be frozen in place. Other players won't be able to grapple with them. Only strike attacks will do damage & they'll always knock the opponent down. While the code is active, you won't be able to pin your opponent. Turn off, when you have drained their health, then you'll be able to pin them after knocking them down.

    Player 2 Takes More Damage from Strikes
    7E052B:01

    Player 3 Takes More Damage from Strikes
    7E062B:01

    Player 4 Takes More Damage from Strikes
    7E052B:01

    Leave a comment:


  • BigBossman
    replied
    Snoopy Magic Show (J) - GB - GS

    Walk Faster Horizontally
    010421C4
    NOTE: This will allow you to walk through the outer walls & will allow you to move back onto the stage. Might cause problems picking up Woodstock. If this happens, approach from the right.

    Walk Faster Vertically
    010423C4
    Last edited by BigBossman; 02-09-2016, 08:51:02 AM.

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  • BigBossman
    replied
    WWF Royal Rumble - SNES - PAR

    Rematch Option is Always Available
    7E07B1:01
    NOTE: Selecting rematch when first starting up the game will cause it to crash.

    Dark Arena
    7E0771:01
    NOTE: Most everything is pitch black. The wrestlers, the referee, the ropes, & the steel chair outside the ring are the only things visible.

    Grapple Meter is Green & Pink
    7E01C7:01

    No Grapple Meter
    7E01B8:01

    Leave a comment:


  • BigBossman
    replied
    Rolling Thunder 3 - Genesis - PAR

    Have 99 Lives in Options
    FF00D2:0063

    Leave a comment:


  • BigBossman
    replied
    RC Pro-Am - NES - Raw

    Race Length Modifier
    044E:??
    NOTE: Using "00" will cause the game to freeze.

    Track Obstacle & Power-Up Modifiers
    047D:??
    047E:??
    047F:??
    0480:??
    0481:??
    0482:??
    0483:??
    0484:??
    0485:??
    0486:??
    0487:??
    0488:??
    0489:??
    048A:??
    048B:??
    048C:??
    048D:??
    048E:??
    048F:??
    0490:??
    0491:??
    0492:??
    0493:??
    0494:??
    0495:??
    0496:??
    0497:??
    0498:??
    0499:??
    049A:??
    049B:??
    NOTE: Allows you to modify any obstacle or any power-up that you can get on the track. Making something into a power-up will keep it on the track permanently during the game. Running over a star, missile, bomb will boost your ammo considerably. Running over a skull also deplete your ammo considerably too. Some of the turbo pads might be turned around in different directions.
    Values -
    00 - Nothing
    01 - Water Puddle
    02 - Oil Slick
    03 - Turbo Pad
    04 - Missile / Bomb
    05 - Engine
    06 - Carburator
    07 - Roll Cage
    08 - Tire
    09 - ?
    0A - Rain Shower (Stationary)
    0B - Rain Shower (Stationary)
    0C - ?
    0D - Pop Up Barrier
    0E - Pop Up Barrier
    0F - Star
    10 - Skull
    11 - Star / Skull
    12 - Letter
    13 - Bomb
    14 - Missile
    15 - Froze


    Surprisingly the values for the NES version are the same as the Genesis version.

    Leave a comment:


  • BigBossman
    replied
    Championship Pro-Am - Genesis - PAR

    Track Obstacle & Power-Up Modifiers
    FF07CE:00??
    FF07DA:00??
    FF07E6:00??
    FF07F2:00??
    FF07FE:00??
    FF0816:00??
    FF0822:00??
    FF082E:00??
    FF083A:00??
    FF0852:00??
    FF085E:00??
    FF0862:00??
    FF0876:00??
    FF0882:00??
    FF088E:00??
    FF089A:00??
    FF08A6:00??
    FF08B2:00??
    FF08BE:00??
    FF08CA:00??
    FF08D6:00??
    FF08E2:00??
    FF08EE:00??
    FF08FA:00??
    FF0906:00??
    FF0912:00??
    FF091E:00??
    FF0936:00??
    NOTE: Allows you to modify any obstacle or any power-up that you can get on the track. Making something into a power-up will keep it on the track permanently during the game. Running over a star, missile, bomb will boost your ammo considerably. Running over a skull also deplete your ammo considerably too. Some of the turbo pads might be turned around in different directions.
    Values -
    00 - Nothing
    01 - Water Puddle
    02 - Oil Slick
    03 - Turbo Pad
    04 - Missile / Bomb
    05 - Engine
    06 - Carburator
    07 - Roll Cage
    08 - Tire
    09 - ?
    0A - Rain Shower (Stationary)
    0B - Rain Shower (Stationary)
    0C - ?
    0D - Pop Up Barrier
    0E - Pop Up Barrier
    0F - Star
    10 - Skull
    11 - Star / Skull
    12 - Letter
    13 - Bomb
    14 - Missile
    15 - Froze
    Last edited by BigBossman; 02-03-2016, 03:36:45 PM.

    Leave a comment:


  • BigBossman
    replied
    Ninja Gaiden Trilogy - SNES - PAR

    Ninja Gaiden 3
    Footing Slides Back & Forth
    7E0060:01
    NOTE: When sitting still, you'll slide to the right & then to the left.

    Enemy Palette Modifier
    7E0069:??
    NOTE:
    Values -
    00 - Default
    01 - Blue
    02 - Red
    03 - Gray
    Etc.


    Turns Off Auto Scrolling
    7E006A:00
    NOTE: Needs work. Turn on when on a stage that has auto scrolling. However stage becomes glitched.

    Untouchable
    7E009B:00

    Boss' Health is Low
    7E00A8:01
    NOTE: Turn off when facing a boss to beat him.

    Freeze Timer
    7E00BF:01

    Freeze Timer (Alternate)
    7E00CF:01

    Infinite Time
    7E00C5:09
    7E00C6:09
    7E00C7:09

    Infinite Lives
    7E00C4:09

    Timer Makes Ticking Noise
    7E00D0:02
    NOTE: Almost as if time is low.

    Enemies & Power-Ups Fall Through the Floor
    7E00E1:08
    NOTE: Turn off before facing boss.

    Score Modifier 100,000's
    7E00C0:??

    Score Modifier 10,000's
    7E00C1:??

    Score Modifier 1,000's
    7E00C2:??

    Score Modifier 100's
    7E00C3:??

    Leave a comment:


  • BigBossman
    replied
    Ninja Gaiden Trilogy - SNES - PAR

    Ninja Gaiden
    Score Modifier 100's
    7E0060:??

    Score Starts at 25,600
    7E0061:01

    Scrambles Stages & Enemies
    7E0069:01
    NOTE: Stages are unbeatable

    Infinite Lives
    7E0076:09

    Fewer Enemies
    7E00B4:01
    Turn off before facing bosses.

    Most Enemies are Duplicated
    7E00B7:01
    7E00B8:01
    7E00B9:01
    7E00BA:01
    NOTE: Enemies are clumped together in one area.

    Mostly Boxers
    7E00DE:01
    NOTE: Turn off before facing bosses.

    No Enemies
    7E00DB:01
    NOTE: Turn off before facing bosses.

    Power-Ups are Out of Place
    7E00D6:01

    No Power-Ups
    7E00D5:01

    Leave a comment:

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