Shin Nippon Pro Wrestling '94: Battlefield in Tokyo Dome (J) - SNES - PAR
Player 3 Has Infinite Health
7E06AD:48
7E06AF:48
NOTE: Also Player 1's partner in a tag match.
Player 4 Has No Health
7E07AD:00
7E07AF:00
NOTE: Also Player 2's partner in a tag match.
Player 3 Has Infinite Special
7E06B1:48
7E06B3:48
Player 4 Has No Special
7E07B1:00
7E07B3:00
Player 1 Modifier
7E0406:??
NOTE:
Values -
00 - Chosyu
01 - Fujinami
02 - Mutoh
03 - Hashimoto
04 - Chono
05 - Hase
06 - Iizuka
07 - Nogami
08 - Koshinaka
09 - Saitoh
0A - Lyger
0B - G. Muta
0C - Tigermask
0D - Samurai
0E - W Pegasus
0F - Power
10 - Hawk
11 - Norton
12 - Fernandez
13 - Scott
14 - Rick
15 - FROZE
Player 2 Modifier
7E0506:??
Player 3 Modifier
7E0606:??
Player 4 Modifier
7E0706:??
Control Modifier - Player 1
7E0406:??
NOTE:
Values -
00 - Player 1
01 - Player 2
02 - Player 3
03 - Player 4
FF - CPU
Control Modifier - Player 2
7E0506:??
Control Modifier - Player 3
7E0606:??
Control Modifier - Player 4
7E0706:??
Tornado Tag Team Rules
7E0826:01
NOTE: During a tag team match, all 4 players will be in the ring instead of having to tag in & out. If one player gets pinned, counted out, or submits, their team loses. During a 1 Player game, you'll control both of your teammates at the exact same time. In order to correct this, use the Control modifier to allow the CPU to control your partner. Minor glitching happens during the entrances & at some parts of the match.
Player 1 is Missing from the Match
7E0417:01
NOTE: Not recommended to use this code.
Player 2 is Missing from the Match
7E0517:01
NOTE: Not recommended to use this code.
Player 3 is Missing from the Match
7E0617:01
NOTE: Player 1's Partner. This will make it so that Player 1's partner doesn't appear. This will essentially make it a handicapped tag team match where it is 1 on 2. Be careful not to tag in your absent partner otherwise you'll be stuck.
Player 4 is Missing from the Match
7E0717:01
NOTE: Player 2's Partner. This will make it so that Player 2's partner doesn't appear. This will essentially make it a handicapped tag team match where it is 2 on 1. If the computer tags in their absent partner otherwise you'll be stuck.
Announcement
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No announcement yet.
Codes by BigBossman
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Stardust Suplex (J) - SNES - PAR
Control Modifier - Player 1
7E040B:??
NOTE: It's possible to control all 4 players at the same time with the control modifiers code.
Values -
00 - Player 1
01 - Player 2
02 - Player 3
03 - Player 4
FF - CPU
Control Modifier - Player 2
7E050B:??
Control Modifier - Player 3
7E060B:??
Control Modifier - Player 4
7E070B:??
Tornado Tag Team Rules
7E082B:01
NOTE: During a Tag Team Match, this will cause all 4 player to stay in the ring & fight instead of having to be tagged in. If one player gets pinned, counted out, or submits, their team loses. During a 1 Player game, you'll control both of your teammates at the exact same time. In order to correct this, use the Control modifier to allow the CPU to control your partner. There is also some minor glitching from time to time when someone is put in a submission hold.
Leave a comment:
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Snoopy's Magic Show (U,E) - GB - GS
Enemies Stay Frozen in Place (Powerup)
01012DC4
Stage Modifier
01??6EC3
NOTE: Turn off in order to advance to the next stage.
Walk Faster Horizontally
010421C4
NOTE: This will allow you to walk through the outer walls & will allow you to move back onto the stage. Might cause problems picking up Woodstock. If this happens, approach from the right.
Walk Faster Vertically
010423C4
Tile Modifiers
NOTE: The game is divided into 72 squares or tiles. Rows are horizontal & columns are vertical. 1st Row / 1st Column would be the upper left corner. If all of the codes are activated at one time, they may not visually change. In order to get the teleporter to work properly, you need to have a second one on the stage.
Values -
00 – Nothing
01 – Teleporter
02 – Nothing
03 – Pit Left by a Removed Diamond Block
04 – Up Arrow
05 – Down Arrow
06 – Left Arrow
07 – Right Arrow
08 – Nothing
09 – Nothing
0A – Nothing
0B - ?
0C - ?
0D - ?
0E - ?
0F - ?
10 – Woodstock (Complete Stage after collecting)
11 - Woodstock (Distorted)
12 - Woodstock (Distorted)
13 - Woodstock (Distorted)
14 - Woodstock (Distorted)
15 - Woodstock (Distorted)
16 - Woodstock (Distorted)
17 - Woodstock (Distorted)
18 – Woodstock (Distorted, Complete Stage after collecting)
19 - Woodstock (Distorted)
1A - Woodstock (Distorted)
1B - Woodstock (Distorted)
1C - Woodstock (Distorted)
1D - Woodstock (Distorted)
1E - Woodstock (Distorted)
1F – Woodstock (Distorted)
20 – Reappearing Block
21 - Block
22 – Diamond Block
23 – Pushable Block (Up)
24 - Pushable Block (Down)
25 – Pushable Block (Left)
26 – Pushable Block (Right)
27 – Pushable Block Teleporter (Up)
28 – Pushable Block Teleporter (Down)
29 – Pushable Block Teleporter (Left)
2A – Pushable Block Teleporter (Right)
2B - ?
2C – ?
2D – ?
2E – ?
2F – ?
30 – ?
31 – ?
1st Row / 1st Column
01??10C3
1st Row / 2nd Column
01??11C3
1st Row / 3rd Column
01??12C3
1st Row / 4th Column
01??13C3
1st Row / 5th Column
01??14C3
1st Row / 6th Column
01??15C3
1st Row / 7th Column
01??16C3
1st Row / 8th Column
01??17C3
1st Row / 9th Column
01??18C3
2nd Row / 1st Column
01??19C3
2nd Row / 2nd Column
01??1AC3
2nd Row / 3rd Column
01??1BC3
2nd Row / 4th Column
01??1CC3
2nd Row / 5th Column
01??1DC3
2nd Row / 6th Column
01??1EC3
2nd Row / 7th Column
01??1FC3
2nd Row / 8th Column
01??20C3
2nd Row / 9th Column
01??21C3
3rd Row / 1st Column
01??22C3
3rd Row / 2nd Column
01??23C3
3rd Row / 3rd Column
01??24C3
3rd Row / 4th Column
01??25C3
3rd Row / 5th Column
01??26C3
3rd Row / 6th Column
01??27C3
3rd Row / 7th Column
01??28C3
3rd Row / 8th Column
01??29C3
3rd Row / 9th Column
01??2AC3
4th Row / 1st Column
01??2BC3
4th Row / 2nd Column
01??2CC3
4th Row / 3rd Column
01??2DC3
4th Row / 4th Column
01??2EC3
4th Row / 5th Column
01??2FC3
4th Row / 6th Column
01??30C3
4th Row / 7th Column
01??31C3
4th Row / 8th Column
01??32C3
4th Row / 9th Column
01??33C3
5th Row / 1st Column
01??34C3
5th Row / 2nd Column
01??35C3
5th Row / 3rd Column
01??36C3
5th Row / 4th Column
01??37C3
5th Row / 5th Column
01??38C3
5th Row / 6th Column
01??39C3
5th Row / 7th Column
01??3AC3
5th Row / 8th Column
01??3BC3
5th Row / 9th Column
01??3CC3
6th Row / 1st Column
01??3DC3
6th Row / 2nd Column
01??3EC3
6th Row / 3rd Column
01??3FC3
6th Row / 4th Column
01??40C3
6th Row / 5th Column
01??41C3
6th Row / 6th Column
01??42C3
6th Row / 7th Column
01??43C3
6th Row / 8th Column
01??44C3
6th Row / 9th Column
01??45C3
7th Row / 1st Column
01??46C3
7th Row / 2nd Column
01??47C3
7th Row / 3rd Column
01??48C3
7th Row / 4th Column
01??49C3
7th Row / 5th Column
01??4AC3
7th Row / 6th Column
01??4BC3
7th Row / 7th Column
01??4CC3
7th Row / 8th Column
01??4DC3
7th Row / 9th Column
01??4EC3
8th Row / 1st Column
01??4FC3
8th Row / 2nd Column
01??50C3
8th Row / 3rd Column
01??51C3
8th Row / 4th Column
01??52C3
8th Row / 5th Column
01??53C3
8th Row / 6th Column
01??54C3
8th Row / 7th Column
01??55C3
8th Row / 8th Column
01??56C3
8th Row / 9th Column
01??57C3Last edited by BigBossman; 02-11-2016, 05:20:29 PM.
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Snoopy Magic Show (J) - GB - GS
Tile Modifiers
NOTE: The game is divided into 72 squares or tiles. Rows are horizontal & columns are vertical. 1st Row / 1st Column would be the upper left corner. If all of the codes are activated at one time, they may not visually change. In order to get the teleporter to work properly, you need to have a second one on the stage.
Values -
00 – Nothing
01 – Teleporter
02 – Nothing
03 – Pit Left by a Removed Diamond Block
04 – Up Arrow
05 – Down Arrow
06 – Left Arrow
07 – Right Arrow
08 – Nothing
09 – Nothing
0A – Nothing
0B - ?
0C - ?
0D - ?
0E - ?
0F - ?
10 – Woodstock (Complete Stage after collecting)
11 - Woodstock (Distorted)
12 - Woodstock (Distorted)
13 - Woodstock (Distorted)
14 - Woodstock (Distorted)
15 - Woodstock (Distorted)
16 - Woodstock (Distorted)
17 - Woodstock (Distorted)
18 – Woodstock (Distorted, Complete Stage after collecting)
19 - Woodstock (Distorted)
1A - Woodstock (Distorted)
1B - Woodstock (Distorted)
1C - Woodstock (Distorted)
1D - Woodstock (Distorted)
1E - Woodstock (Distorted)
1F – Woodstock (Distorted)
20 – Reappearing Block
21 - Block
22 – Diamond Block
23 – Pushable Block (Up)
24 - Pushable Block (Down)
25 – Pushable Block (Left)
26 – Pushable Block (Right)
27 – Pushable Block Teleporter (Up)
28 – Pushable Block Teleporter (Down)
29 – Pushable Block Teleporter (Left)
2A – Pushable Block Teleporter (Right)
2B - ?
2C – ?
2D – ?
2E – ?
2F – ?
30 – ?
31 – ?
1st Row / 1st Column
01??10C3
1st Row / 2nd Column
01??11C3
1st Row / 3rd Column
01??12C3
1st Row / 4th Column
01??13C3
1st Row / 5th Column
01??14C3
1st Row / 6th Column
01??15C3
1st Row / 7th Column
01??16C3
1st Row / 8th Column
01??17C3
1st Row / 9th Column
01??18C3
2nd Row / 1st Column
01??19C3
2nd Row / 2nd Column
01??1AC3
2nd Row / 3rd Column
01??1BC3
2nd Row / 4th Column
01??1CC3
2nd Row / 5th Column
01??1DC3
2nd Row / 6th Column
01??1EC3
2nd Row / 7th Column
01??1FC3
2nd Row / 8th Column
01??20C3
2nd Row / 9th Column
01??21C3
3rd Row / 1st Column
01??22C3
3rd Row / 2nd Column
01??23C3
3rd Row / 3rd Column
01??24C3
3rd Row / 4th Column
01??25C3
3rd Row / 5th Column
01??26C3
3rd Row / 6th Column
01??27C3
3rd Row / 7th Column
01??28C3
3rd Row / 8th Column
01??29C3
3rd Row / 9th Column
01??2AC3
4th Row / 1st Column
01??2BC3
4th Row / 2nd Column
01??2CC3
4th Row / 3rd Column
01??2DC3
4th Row / 4th Column
01??2EC3
4th Row / 5th Column
01??2FC3
4th Row / 6th Column
01??30C3
4th Row / 7th Column
01??31C3
4th Row / 8th Column
01??32C3
4th Row / 9th Column
01??33C3
5th Row / 1st Column
01??34C3
5th Row / 2nd Column
01??35C3
5th Row / 3rd Column
01??36C3
5th Row / 4th Column
01??37C3
5th Row / 5th Column
01??38C3
5th Row / 6th Column
01??39C3
5th Row / 7th Column
01??3AC3
5th Row / 8th Column
01??3BC3
5th Row / 9th Column
01??3CC3
6th Row / 1st Column
01??3DC3
6th Row / 2nd Column
01??3EC3
6th Row / 3rd Column
01??3FC3
6th Row / 4th Column
01??40C3
6th Row / 5th Column
01??41C3
6th Row / 6th Column
01??42C3
6th Row / 7th Column
01??43C3
6th Row / 8th Column
01??44C3
6th Row / 9th Column
01??45C3
7th Row / 1st Column
01??46C3
7th Row / 2nd Column
01??47C3
7th Row / 3rd Column
01??48C3
7th Row / 4th Column
01??49C3
7th Row / 5th Column
01??4AC3
7th Row / 6th Column
01??4BC3
7th Row / 7th Column
01??4CC3
7th Row / 8th Column
01??4DC3
7th Row / 9th Column
01??4EC3
8th Row / 1st Column
01??4FC3
8th Row / 2nd Column
01??50C3
8th Row / 3rd Column
01??51C3
8th Row / 4th Column
01??52C3
8th Row / 5th Column
01??53C3
8th Row / 6th Column
01??54C3
8th Row / 7th Column
01??55C3
8th Row / 8th Column
01??56C3
8th Row / 9th Column
01??57C3
Leave a comment:
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Snoopy Magic Show (J) - GB - GS
Beat Levels Instantly
010435C4
Infinite Time
010092C3
Leave a comment:
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Sougou Kakutougi - Astral Bout 2 - The Total Fighters (J) - SNES - PAR
Player 1 is Knocked Down with 1 Hit
7E041B:01
Player 1 Has Infinite Head Health
7E041F:02
Player 1 Has Infinite Body Health
7E0421:02
Player 1 Has Infinite Arm Health
7E0423:02
Player 1 Has Infinite Leg Health
7E0425:02
Player 2 Has No Health
7E04BC:00
7E04BD:00
Player 2 is Knocked Down with 1 Hit
7E04BB:01
Player 2 Has No Head Health
7E04BF:00
Player 2 Has No Body Health
7E04C1:00
Player 2 Has No Arm Health
7E04C3:00
Player 2 Has No Leg Health
7E04C5:00
Leave a comment:
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Teenage Mutant Ninja Turtles: Tournament Fighters – SNES – GG
Leonardo is replaced by Michelangelo
DFCA-1405
Leonardo is replaced by Raphael
D7CA-1405
Leonardo is replaced by Donatello
D4CA-1405
Leonardo is replaced by War
D0CA-1405
Leonardo is replaced by Aska
D9CA-1405
Leonardo is replaced by Wingnut
D1CA-1405
Leonardo is replaced by Armaggon
D5CA-1405
Leonardo is replaced by Chrome Dome
D6CA-1405
Leonardo is replaced by Shredder
DBCA-1405
Donatello is replaced by Leonardo
DDCA-1705
Donatello is replaced by Michelangelo
DFCA-1705
Donatello is replaced by Raphael
D7CA-1705
Donatello is replaced by War
D0CA-1705
Donatello is replaced by Aska
D9CA-1705
Donatello is replaced by Wingnut
D1CA-1705
Donatello is replaced by Armaggon
D5CA-1705
Donatello is replaced by Chrome Dome
D6CA-1705
Donatello is replaced by Shredder
DBCA-1705
Raphael is replaced by Leonardo
DDCA-14A5
Raphael is replaced by Michelangelo
DFCA-14A5
Raphael is replaced by Donatello
D4CA-14A5
Raphael is replaced by War
D0CA-14A5
Raphael is replaced by Aska
D9CA-14A5
Raphael is replaced by Wingnut
D1CA-14A5
Raphael is replaced by Armaggon
D5CA-14A5
Raphael is replaced by Chrome Dome
D6CA-14A5
Raphael is replaced by Shredder
DBCA-14A5
Michelangelo is replaced by Leonardo
DDCA-17A5
Michelangelo is replaced by Donatello
D4CA-17A5
Michelangelo is replaced by Raphael
D7CA-17A5
Michelangelo is replaced by War
D0CA-17A5
Michelangelo is replaced by Aska
D9CA-17A5
Michelangelo is replaced by Wingnut
D1CA-17A5
Michelangelo is replaced by Armaggon
D5CA-17A5
Michelangelo is replaced by Chrome Dome
D6CA-17A5
Michelangelo is replaced by Shredder
DBCA-17A5
Michelangelo is replaced by Rat King
DCCA-17A5
NOTE: Can't see ending.
Michelangelo is replaced by Karai
D8CA-17A5
NOTE: Can't see ending.
War is replaced by Leonardo
DDC8-1405
War is replaced by Michelangelo
DFC8-1405
War is replaced by Donatello
D4C8-1405
War is replaced by Raphael
D7C8-1405
War is replaced by Aska
D9C8-1405
War is replaced by Wingnut
D1C8-1405
War is replaced by Armaggon
D5C8-1405
War is replaced by Chrome Dome
D6C8-1405
War is replaced by Shredder
DBC8-1405
War is replaced by Rat King
DCC8-1405
NOTE: Can't see ending.
War is replaced by Karai
D8C8-1405
NOTE: Can't see ending.
Aska is replaced by Leonardo
DDC8-14A5
Aska is replaced by Michelangelo
DFC8-14A5
Aska is replaced by Donatello
D4C8-14A5
Aska is replaced by Raphael
D7C8-14A5
Aska is replaced by War
D0C8-14A5
Aska is replaced by Wingnut
D1C8-14A5
Aska is replaced by Armaggon
D5C8-14A5
Aska is replaced by Chrome Dome
D6C8-14A5
Aska is replaced by Shredder
DBC8-14A5
Aska is replaced by Rat King
DCC8-14A5
NOTE: Can't see ending.
Aska is replaced by Karai
D8C8-14A5
NOTE: Can't see ending.
Wingnut is replaced by Leonardo
DDC8-1705
Wingnut is replaced by Michelangelo
DFC8-1705
Wingnut is replaced by Donatello
D4C8-1705
Wingnut is replaced by Raphael
D7C8-1705
Wingnut is replaced by War
D0C8-1705
Wingnut is replaced by Aska
D9C8-1705
Wingnut is replaced by Armaggon
D5C8-1705
Wingnut is replaced by Chrome Dome
D6C8-1705
Wingnut is replaced by Shredder
DBC8-1705
Wingnut is replaced by Rat King
DCC8-1705
NOTE: Can't see ending.
Wingnut is replaced by Karai
D8C8-1705
NOTE: Can't see ending.
Armaggon is replaced by Leonardo
DDC8-17A5
Armaggon is replaced by Michelangelo
DFC8-17A5
Armaggon is replaced by Donatello
D4C8-17A5
Armaggon is replaced by Raphael
D7C8-17A5
Armaggon is replaced by War
D0C8-17A5
Armaggon is replaced by Aska
D9C8-17A5
Armaggon is replaced by Wingnut
D1C8-17A5
Armaggon is replaced by Chrome Dome
D6C8-17A5
Armaggon is replaced by Shredder
DBC8-17A5
Armaggon is replaced by Rat King
DCC8-17A5
NOTE: Can't see ending.
Armaggon is replaced by Karai
D8C8-17A5
NOTE: Can't see ending.
Chrome Dome is replaced by Leonardo
DDCA-1D05
Chrome Dome is replaced by Michelangelo
DFCA-1D05
Chrome Dome is replaced by Donatello
D4CA-1D05
Chrome Dome is replaced by Raphael
D7CA-1D05
Chrome Dome is replaced by War
D0CA-1D05
Chrome Dome is replaced by Aska
D9CA-1D05
Chrome Dome is replaced by Wingnut
D1CA-1D05
Chrome Dome is replaced by Armaggon
D5CA-1D05
Chrome Dome is replaced by Shredder
DBCA-1D05
Chrome Dome is replaced by Rat King
DCCA-1D05
NOTE: Can't see ending.
Chrome Dome is replaced by Karai
D8CA-1D05
NOTE: Can't see ending.
Shredder is replaced by Leonardo
DDCA-1DA5
Shredder is replaced by Michelangelo
DFCA-1DA5
Shredder is replaced by Donatello
D4CA-1DA5
Shredder is replaced by Raphael
D7CA-1DA5
Shredder is replaced by War
D0CA-1DA5
Shredder is replaced by Aska
D9CA-1DA5
Shredder is replaced by Wingnut
D1CA-1DA5
Shredder is replaced by Armaggon
D5CA-1DA5
Shredder is replaced by Chrome Dome
D6CA-1DA5
Shredder is replaced by Rat King
DCCA-1DA5
NOTE: Can't see ending.
Shredder is replaced by Karai
D8CA-1DA5
NOTE: Can't see ending.
Leave a comment:
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Stardust Suplex (J) - SNES - PAR
Player 2 No Health
7E05BC:00
Player 3 No Health
7E06BC:00
NOTE: This is also Player 1's Tag Team Partner in a tag match. In order to make it full health, change the value to "48".
Player 4 No Health
7E07BC:00
NOTE: This is also Player 2's Tag Team Partner in a tag match.
Player 2 No Special
7E05BE:00
Player 3 No Special
7E06BE:00
Player 4 No Special
7E07BE:00
Player 1 Modifier
7E040A:??
NOTE:
Values -
00 - Beauty Mutsuki
01 - Sonoda Naomi
02 - Sudo Kurumi
03 - Suzaki Nasumi
04 - Ifukube Mikako
05 - Ifukube Shoko
06 - Nanto Asuka
07 - Ueda Kyoko
08 - Takigawa Migaki
09 - Yamana Tokiyo
0A - Oda Mariko
0B - Rando Jun
0C - Hell Takano
0D - Raja Tonga
0E - Grenade Kanzaki
0F - Kurayami Haja
10 - FROZE
Player 2 Modifier
7E050A:??
Player 3 Modifier
7E060A:??
Player 4 Modifier
7E070A:??
Player 1 is Missing from the Match
7E041D:01
NOTE: These are best used in a Battle Royal Match when you want fewer characters in the ring. It's recommended not to use these during a tag match while playing against the CPU because the CPU will tag an absent partner & will cause you to get stuck. You can use it however for a player if you want a handicap match.
Player 2 is Missing from the Match
7E051D:01
Player 3 is Missing from the Match
7E061D:01
Player 4 is Missing from the Match
7E071D:01
Player 1 Takes More Damage from Strikes
7E042B:01
NOTE: This also causes the character to be frozen in place. Other players won't be able to grapple with them. Only strike attacks will do damage & they'll always knock the opponent down. While the code is active, you won't be able to pin your opponent. Turn off, when you have drained their health, then you'll be able to pin them after knocking them down.
Player 2 Takes More Damage from Strikes
7E052B:01
Player 3 Takes More Damage from Strikes
7E062B:01
Player 4 Takes More Damage from Strikes
7E052B:01
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Snoopy Magic Show (J) - GB - GS
Walk Faster Horizontally
010421C4
NOTE: This will allow you to walk through the outer walls & will allow you to move back onto the stage. Might cause problems picking up Woodstock. If this happens, approach from the right.
Walk Faster Vertically
010423C4Last edited by BigBossman; 02-09-2016, 08:51:02 AM.
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-
WWF Royal Rumble - SNES - PAR
Rematch Option is Always Available
7E07B1:01
NOTE: Selecting rematch when first starting up the game will cause it to crash.
Dark Arena
7E0771:01
NOTE: Most everything is pitch black. The wrestlers, the referee, the ropes, & the steel chair outside the ring are the only things visible.
Grapple Meter is Green & Pink
7E01C7:01
No Grapple Meter
7E01B8:01
Leave a comment:
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Rolling Thunder 3 - Genesis - PAR
Have 99 Lives in Options
FF00D2:0063
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-
RC Pro-Am - NES - Raw
Race Length Modifier
044E:??
NOTE: Using "00" will cause the game to freeze.
Track Obstacle & Power-Up Modifiers
047D:??
047E:??
047F:??
0480:??
0481:??
0482:??
0483:??
0484:??
0485:??
0486:??
0487:??
0488:??
0489:??
048A:??
048B:??
048C:??
048D:??
048E:??
048F:??
0490:??
0491:??
0492:??
0493:??
0494:??
0495:??
0496:??
0497:??
0498:??
0499:??
049A:??
049B:??
NOTE: Allows you to modify any obstacle or any power-up that you can get on the track. Making something into a power-up will keep it on the track permanently during the game. Running over a star, missile, bomb will boost your ammo considerably. Running over a skull also deplete your ammo considerably too. Some of the turbo pads might be turned around in different directions.
Values -
00 - Nothing
01 - Water Puddle
02 - Oil Slick
03 - Turbo Pad
04 - Missile / Bomb
05 - Engine
06 - Carburator
07 - Roll Cage
08 - Tire
09 - ?
0A - Rain Shower (Stationary)
0B - Rain Shower (Stationary)
0C - ?
0D - Pop Up Barrier
0E - Pop Up Barrier
0F - Star
10 - Skull
11 - Star / Skull
12 - Letter
13 - Bomb
14 - Missile
15 - Froze
Surprisingly the values for the NES version are the same as the Genesis version.
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Championship Pro-Am - Genesis - PAR
Track Obstacle & Power-Up Modifiers
FF07CE:00??
FF07DA:00??
FF07E6:00??
FF07F2:00??
FF07FE:00??
FF0816:00??
FF0822:00??
FF082E:00??
FF083A:00??
FF0852:00??
FF085E:00??
FF0862:00??
FF0876:00??
FF0882:00??
FF088E:00??
FF089A:00??
FF08A6:00??
FF08B2:00??
FF08BE:00??
FF08CA:00??
FF08D6:00??
FF08E2:00??
FF08EE:00??
FF08FA:00??
FF0906:00??
FF0912:00??
FF091E:00??
FF0936:00??
NOTE: Allows you to modify any obstacle or any power-up that you can get on the track. Making something into a power-up will keep it on the track permanently during the game. Running over a star, missile, bomb will boost your ammo considerably. Running over a skull also deplete your ammo considerably too. Some of the turbo pads might be turned around in different directions.
Values -
00 - Nothing
01 - Water Puddle
02 - Oil Slick
03 - Turbo Pad
04 - Missile / Bomb
05 - Engine
06 - Carburator
07 - Roll Cage
08 - Tire
09 - ?
0A - Rain Shower (Stationary)
0B - Rain Shower (Stationary)
0C - ?
0D - Pop Up Barrier
0E - Pop Up Barrier
0F - Star
10 - Skull
11 - Star / Skull
12 - Letter
13 - Bomb
14 - Missile
15 - FrozeLast edited by BigBossman; 02-03-2016, 03:36:45 PM.
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Ninja Gaiden Trilogy - SNES - PAR
Ninja Gaiden 3
Footing Slides Back & Forth
7E0060:01
NOTE: When sitting still, you'll slide to the right & then to the left.
Enemy Palette Modifier
7E0069:??
NOTE:
Values -
00 - Default
01 - Blue
02 - Red
03 - Gray
Etc.
Turns Off Auto Scrolling
7E006A:00
NOTE: Needs work. Turn on when on a stage that has auto scrolling. However stage becomes glitched.
Untouchable
7E009B:00
Boss' Health is Low
7E00A8:01
NOTE: Turn off when facing a boss to beat him.
Freeze Timer
7E00BF:01
Freeze Timer (Alternate)
7E00CF:01
Infinite Time
7E00C5:09
7E00C6:09
7E00C7:09
Infinite Lives
7E00C4:09
Timer Makes Ticking Noise
7E00D0:02
NOTE: Almost as if time is low.
Enemies & Power-Ups Fall Through the Floor
7E00E1:08
NOTE: Turn off before facing boss.
Score Modifier 100,000's
7E00C0:??
Score Modifier 10,000's
7E00C1:??
Score Modifier 1,000's
7E00C2:??
Score Modifier 100's
7E00C3:??
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Ninja Gaiden Trilogy - SNES - PAR
Ninja Gaiden
Score Modifier 100's
7E0060:??
Score Starts at 25,600
7E0061:01
Scrambles Stages & Enemies
7E0069:01
NOTE: Stages are unbeatable
Infinite Lives
7E0076:09
Fewer Enemies
7E00B4:01
Turn off before facing bosses.
Most Enemies are Duplicated
7E00B7:01
7E00B8:01
7E00B9:01
7E00BA:01
NOTE: Enemies are clumped together in one area.
Mostly Boxers
7E00DE:01
NOTE: Turn off before facing bosses.
No Enemies
7E00DB:01
NOTE: Turn off before facing bosses.
Power-Ups are Out of Place
7E00D6:01
No Power-Ups
7E00D5:01
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