Announcement

Collapse
No announcement yet.

Codes by BigBossman

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • BigBossman
    replied
    The Peace Keepers - SNES - PAR

    Player 1 Jump Height Modifier
    7E061A:??
    NOTE:
    Values -
    00 - Jump the Highest
    FF - Jump the Lowest


    Player 2 Jump Height Modifier
    7E071A:??

    Player 1 Has a Faster Walk Animation
    7E061E:01

    Player 2 Has a Faster Walk Animation
    7E071E:01

    Enemy 1 Has a Faster Walk Animation
    7E081E:01

    Enemy 2 Has a Faster Walk Animation
    7E091E:01

    Enemy 3 Has a Faster Walk Animation
    7E0A1E:01

    Player 1 Palette Modifier
    7E0623:??
    NOTE: Values will affect different characters differently. Use values in 2's. 0, 2, 4, 6, 8, A, C, E, Etc.

    Player 2 Palette Modifier
    7E0723:??

    Enemy 1 Palette Modifier
    7E0823:??

    Enemy 2 Palette Modifier
    7E0923:??

    Enemy 3 Palette Modifier
    7E0A23:??

    Grappling Disabled for Player 1
    7E0656:01

    Grappling Disabled for Player 2
    7E0756:01

    Player 1 Palette Modifier (Alternate)
    7E064F:??
    NOTE: These codes give your character the color that they would have in VS. Mode during the main game. You can use values that go beyond what's listed, but the characters will look weird.
    00 - Color 1
    02 - Color 2
    04 - Color 3
    06 - Color 4


    Player 2 Palette Modifier (Alternate)
    7E074F:??

    Leave a comment:


  • BigBossman
    replied
    Rampart - SNES - PAR

    Battles Never End
    7E0A01:01
    NOTE: The battle will keep going until all of the ships are destroyed.

    Ships Shoot Way Off Target
    7E0A0F:01
    NOTE: Ships will fire their cannons to the upper left side of the screen.

    Rebuild Wall Piece Modifier
    7E0A3E:??
    NOTE: This might make placement of cannons difficult depending on the piece you use. If you set the value to "00", that will cause your cannons to take up only one square. The values don't seem to have any end.
    Values -
    00 - Single Piece
    01 - Five Pieces Plus-Shaped
    02 - Three Pieces Side By Side
    03 - Three Pieces Small L-Shape
    04 - Four Pieces Large Reverse L-Shape
    05 - Five Pieces Small U-Shape
    06 - Four Pieces Small S-Shape
    07 - Four Pieces Small Reverse S-Shape
    08 - Four Pieces Large L-Shape
    09 - Four Pieces T-Shape
    0A - Five Pieces Large S-Shape
    0B - Five Pieces Large Reverse S-Shape
    0C - Two Pieces Side By Side
    0D - Four Pieces Squared
    0E - Four Pieces Spaced Square
    0F - Six Pieces Large U-Shape
    Etc.
    Last edited by BigBossman; 02-23-2016, 07:37:15 AM.

    Leave a comment:


  • BigBossman
    replied
    Sunset Riders - SNES - PAR

    Faster Walk Animation - Player 1
    7E012D:01

    Faster Walk Animation - Player 2
    7E012F:01

    Player 1 is Invincible (Alternate)
    7E0141:01
    NOTE: Flashing

    Player 2 is Invincible (Alternate)
    7E0143:01
    NOTE: Flashing

    Auto Scrolling Screen
    7E0156:02
    NOTE: Changing the value to "01" will cause your character to be positioned further to the far left side of the screen as it scrolls to the right. Setting the values to "03" & beyond will cause the screen to auto scroll faster.

    Leave a comment:


  • BigBossman
    replied
    Onita Atsushi FMW (J) - SNES - PAR

    Before, when I posted the player modifiers, I ended up leaving out some values by mistake. Those values have been updated & added in the note section.

    Character Select Screen Background Stops Scrolling
    7E004E:01

    Player 1 Control Modifier
    7E0063:??
    NOTE: This also causes both Player 1 & Player 2 never loose all their health. Even with the value set at "00", if you use the character modifier to play as non-selectable character, the CPU will control it.
    Values -
    00 - Player 1
    01 - CPU


    Stage Modifier
    7E0068:??
    NOTE:
    Values -
    00 - Yashajin
    01 - Knuckles
    02 - Inoba
    03 - Froze
    04 - Killer M
    05 - Bondage
    06 - D. Love
    07 - K. Shadow
    08 - K. Shadow (different stage, glitched character)
    09 - Froze


    Always Play a 2 Player Game
    7E0096:01

    Player 1 Modifier (Alternate)
    7E0B92:??
    NOTE: This modifier is glitchy. It modifies where you character selection cursor is located, but allows you to move it in one direction. If you select a character that is not normally selectable, the CPU will control it automatically. Also if the modified character gets into grapple with the CPU character, the game will freeze.

    Player 2 Modifier (Alternate)
    7E0B93:??

    Leave a comment:


  • BigBossman
    replied
    Hammerlock Wrestling - SNES - PAR

    Player 1 Can't Get Knocked Down With Strike Attacks
    7E0FD0:01
    NOTE: The player won't fall to any standing strikes, strong strikes, or running attacks. However, those attacks will hit multiple times making it easier for the opponent to pin or submit the player.

    Player 2 Can't Get Knocked Down With Strike Attacks
    7E104D:01

    Player 3 Can't Get Knocked Down With Strike Attacks
    7E10CA:01

    Player 4 Can't Get Knocked Down With Strike Attacks
    7E1147:01

    Leave a comment:


  • BigBossman
    replied
    Hammerlock Wrestling - SNES - PAR

    Player 1 Teleports Out of the Ring when Knocked Down
    7E0FAC:01
    NOTE: This not only happens when knocked down, but also when you perform a move that causes you to lay on the ground such as missing a drop kick, performing a grapple move, or after an opponent breaks a submission hold.

    Player 2 Teleports Out of the Ring when Knocked Down
    7E1029:01

    Player 3 Teleports Out of the Ring when Knocked Down
    7E10A6:01

    Player 4 Teleports Out of the Ring when Knocked Down
    7E1123:01

    Player 1 is Dizzy After Knockdown
    7E0FB9:01
    NOTE: The dizziness will last longer each time the player is knocked down.

    Player 2 is Dizzy After Knockdown
    7E1036:01

    Player 3 is Dizzy After Knockdown
    7E10B3:01

    Player 4 is Dizzy After Knockdown
    7E1130:01

    Player 1 Stays Dizzy Until After He's Hit
    7E0FBB:01
    NOTE: Once the player is dizzied, he'll stay that way until he's hit or until after a grapple moved has been performed. Combining this code with the "dizzy after knockdown" code is a good way to put a player at a serious disadvantage.

    Player 2 Stays Dizzy Until After He's Hit
    7E1038:01

    Player 3 Stays Dizzy Until After He's Hit
    7E10B5:01

    Player 4 Stays Dizzy Until After He's Hit
    7E1132:01

    Leave a comment:


  • BigBossman
    replied
    Paperboy 2 - SNES - PAR

    Level Modifier
    7E0D9F:??
    NOTE:
    Values -
    00 - Easy Street
    01 - Middle Road
    02 - Hard Way


    Always Play a 2 Player Game
    7E0DA1:01

    Crash to Advance to the Next Day - Player 1
    7E0DAE:01
    NOTE: Be sure to deliver papers to some of your customers. If you crash without delivering papers, all of the customers on your route will cancel their subscription & it will be game over.

    Crash to Advance to the Next Day - Player 2
    7E0DAF:01

    Activate Code to Completely Stop - Player 1
    7E0DB6:01
    NOTE: Normally you can just slow down. With this code, you can completely stop by activating it. In order to continue moving again, just turn the code off.

    Activate Code to Completely Stop - Player 2
    7E0DB7:01

    Character Modifier - Player 1
    7E0DB4:??
    NOTE:
    Values -
    01 - Paperboy
    02 - Papergirl


    Character Modifier - Player 2
    7E0DB5:??
    NOTE: When this code is activated, the game automatically becomes a 2 player game.

    Jump Over Most Obstacles - Player 1
    7E0DC6:01
    NOTE: You'll be able to glide over most of the obstacles. You won't be able to collect papers, so this code might work best with the Infinite Papers code. You still can't jump over houses.

    Jump Over Most Obstacles - Player 2
    7E0DC7:01

    Infinite Papers - Player 2
    7E0DB1:0A

    Infinite Lives - Player 2
    7E0DA1:05
    Last edited by BigBossman; 02-18-2016, 07:32:22 AM.

    Leave a comment:


  • BigBossman
    replied
    Cliffhanger - SNES - PAR

    Enemy 1 Palette Modifier
    7E0BCB:??
    NOTE: You can go beyond the normal values to get other weird colors. The best values are from 00 - 07. After that they just repeat.
    01 - Green
    02 - Red


    Enemy 2 Palette Modifier
    7E0C2B:??

    Enemy 3 Palette Modifier
    7E0C8B:??

    Enemy 1 Keeps Taking Damage Automatically
    7E0BD0:01
    NOTE: Once the enemy dies, turn off to advance.

    Enemy 2 Keeps Taking Damage Automatically
    7E0C30:01

    Enemy 3 Keeps Taking Damage Automatically
    7E0C90:01

    Enemy 1 Gets Knocked Down with 1 Hit
    7E0BDA:01

    Enemy 2 Gets Knocked Down with 1 Hit
    7E0C3A:01

    Enemy 3 Gets Knocked Down with 1 Hit
    7E0C9A:01

    Enemy 1 Dies When Knocked Down
    7E0BED:01

    Enemy 2 Dies When Knocked Down
    7E0C4D:01

    Enemy 3 Dies When Knocked Down
    7E0CAD:01

    Enemy 1 Doesn't Attack
    7E0BF8:02
    NOTE: This doesn't include enemies during the climbing stages.

    Enemy 2 Doesn't Attack
    7E0C58:02

    Enemy 3 Doesn't Attack
    7E0CB8:02

    Score Modifier 1's
    7E0619:??

    Score Modifier 100's
    7E061A:??

    Score Modifier 10,000's
    7E061B:??

    Start With 15 Lives (Options)
    7E062F:0F
    NOTE: The option that adjusts lives won't be visible. When you start the game, it will only show 9 lives However, once the number of lives you have drop below 9, it will show the accurate amount that you have. They won't be infinite.

    Invincible (Alternate)
    7E063C:01

    Can Always Advance (Alternate)
    7E0644:01
    NOTE: You can keep moving forward. Be sure to eliminate the last few enemies before reaching where the campfire would normally be. If you haven't killed off the last few enemies, the campfire won't be there & you'll be stuck. Also if you die, you'll start back at the beginning of the stage.

    Leave a comment:


  • BigBossman
    replied
    Stardust Suplex (J) - SNES - PAR

    Player 1 Color Modifier
    7E0410:??
    NOTE: Allows you to select alternate colors & even colors that ordinarily aren't selectable. Going beyond the values will give different colors. Different values will affect coloring of characters differently.
    Values -
    00 - Color 1
    01 - Color 2
    02 - Color 3
    03 - Color 4
    04 - Etc.


    Player 2 Color Modifier
    7E0510:??

    Player 3 Color Modifier
    7E0610:??

    Player 4 Color Modifier
    7E0710:??

    Leave a comment:


  • BigBossman
    replied
    Shin Nippon Pro Wrestling '95: Tokyo Dome Battle 7 (J) - SNES - PAR

    Player 1 Color Modifier
    7E0412:??
    NOTE: Allows you to select alternate colors & even colors that ordinarily isn't selectable.

    Player 2 Color Modifier
    7E0512:??

    Player 3 Color Modifier
    7E0612:??

    Player 4 Color Modifier
    7E0712:??

    Leave a comment:


  • BigBossman
    replied
    Shin Nippon Pro Wrestling '94: Battlefield in Tokyo Dome (J) - SNES - PAR

    Player 1 Color Modifier
    7E040C:??
    NOTE: Allows you to select alternate colors & even colors that ordinarily isn't selectable.

    Player 2 Color Modifier
    7E050C:??

    Player 3 Color Modifier
    7E060C:??

    Player 4 Color Modifier
    7E070C:??
    Last edited by BigBossman; 02-15-2016, 04:35:00 PM.

    Leave a comment:


  • BigBossman
    replied
    Shin Nippon Pro Wrestling: Chou Senshi in Tokyo Dome - Fantastic Story (J) - SNES - PAR

    No Music or Sound Effects
    7E08C8:01
    Last edited by BigBossman; 02-15-2016, 04:28:15 PM.

    Leave a comment:


  • BigBossman
    replied
    Rock 'N Roll Racing - SNES - PAR

    Player 1 Car Modifier
    7E02A0:??
    NOTE:
    Values -
    00 - Battletrack
    01 - Havac
    02 - Dirt Devil
    03 - Marauder
    04 - Airblade


    Player 1 Car Color Modifier
    7E02A2:??
    NOTE: Allows you to select colors for your car that normally aren't selectable.

    Player 1 Points Modifier
    7E02AA:??
    NOTE: Value multiplied by 100.

    No Points are Needed for Player 1 to Advance
    7E02AB:00

    Player 1 Character Modifier
    7E02B0:??
    NOTE:
    Values -
    00 - Snake
    01 - Hawk
    02 - Ivan
    03 - Kat
    04 - Jake
    05 - Tarquinn
    06 - Olaf
    07 - Player 1 Player 2 (Has top notch acceleration, top speed, & cornering)


    Player 1 Starts with 99 BF's Slipsauce
    7E02B9:63
    NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

    Player 1 Starts with 99 VK Plasma
    7E02B8:63
    NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

    Player 1 Starts with 99 Bear Claw Mines
    7E02BA:63
    NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

    Player 1 Starts with 99 Rogue Missiles
    7E02B7:63
    NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

    Player 1 Starts with 99 Lightning Nitro Bursts
    7E02BC:63
    NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

    Player 1 Starts with 99 Sundog Beams
    7E02B6:63
    NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

    Player 1 Front Weapon Modifier
    7E02BD:??
    NOTE: With this code, you can have a vehicle with a weapon that it normally doesn't come with. For example, you can have a Battletrack equipped with VK Plasma. You can also use weapons that are normally for the rear part of the vehicle.
    Values -
    00 - Scatterpack
    01 - Sundog Beam
    02 - Rogue Missil
    03 - VK Plasma
    04 - BF Slipsauce
    05 - Bear Claw Mine
    06 - Locust Jump Jet
    07 - Lightning Nitro


    Player 1 Rear Weapon Modifier
    7E02BE:??
    NOTE: With this code, you can have a vehicle with a weapon that it normally doesn't come with. For example, you can have a Battletrack equipped with BF Slipsauce. You can also use weapons that are normally for the front part of the vehicle. If you equip a projectile weapon like the Sundog Beam, VK Plasma, or Rogue Missile, they will shoot enemies behind your vehicle.

    Player 1 Boost Modifier
    7E02BF:??
    NOTE:
    Values -
    00 - Locust Jump Jets
    01 - Lightning Nitro


    Player 1's Car is Free
    7E02C9:01
    NOTE: Still have to have enough money to get it.

    Player 1 is Displayed at Buy Vehicle Screen
    7E02D4:01

    Player 1's Engine is Fully Upgraded
    7E02E1:03

    Player 1's Armor is Fully Upgraded
    7E02E2:03

    Player 1's Tires are Fully Upgraded
    7E02E3:03

    Player 1's Shocks are Fully Upgraded
    7E02E4:03

    Region Lockout Message
    7E0280:01
    NOTE: "For use on NTSC Compatible Systems".

    Player 1 Picture Modifier
    7E029C:??
    NOTE:
    Values -
    00 - Snake
    01 - Hawk
    02 - Ivan
    03 - Kat
    04 - Jake
    05 - Tarquinn
    06 - Olaf


    World / Planet Modifier
    7E0299:??
    NOTE:
    Values -
    00 - Chem IV
    01 - Drakonis
    02 - Bogmire
    03 - New Mojave
    04 - Nho
    05 - Inferno


    Play in Versus Mode
    7E031C:01

    Music On / Off Modifier
    7E0335:??
    NOTE:
    Values -
    00 - On
    01 - Off


    Larry On / Off Modifier
    7E0336:??
    NOTE:
    Values -
    00 - On
    01 - Off


    Sound On / Off Modifier
    7E0333:??
    NOTE:
    Values -
    00 - On
    01 - Off

    Leave a comment:


  • BigBossman
    replied
    Shin Nippon Pro Wrestling '95: Tokyo Dome Battle 7 (J) - SNES - PAR

    Player 1 Modifier
    7E040A:??
    NOTE: Use Values 00 - 14. The names of the wrestlers aren't listed in English.

    Player 2 Modifier
    7E050A:??

    Player 3 Modifier
    7E060A:??

    Player 4 Modifier
    7E070A:??

    Control Modifier - Player 1
    7E040B:??
    NOTE:
    Values -
    00 - Player 1
    01 - Player 2
    02 - Player 3
    03 - Player 4
    FF - CPU


    Control Modifier - Player 2
    7E050B:??

    Control Modifier - Player 3
    7E060B:??

    Control Modifier - Player 4
    7E070B:??

    Player 1 is Missing
    7E041F:01
    NOTE: Not Recommended.

    Player 2 is Missing
    7E051F:01
    NOTE: Not Recommended.

    Player 3 is Missing
    7E061F:01
    NOTE: This works to turn a tag team match to a handicapped match for Player 1.

    Player 4 is Missing
    7E071F:01
    NOTE: This works to turn a tag team match to a handicapped match for Player 2.

    Player 1 Can't Move
    7E042B:01
    NOTE: This makes it to where the player is only vulnerable to strike attacks & will fall down each time he is hit. In order to pin the player down or attack while he is on the ground, simply turn the code off.

    Player 2 Can't Move
    7E052B:01

    Player 3 Can't Move
    7E062B:01

    Player 4 Can't Move
    7E072B:01

    Player 3 Has Infinite Health
    7E06BE:48

    Player 4 Has No Health
    7E07BE:00

    Player 3 Has Inifinite Special
    7E06C0:48
    7E06C2:48

    Player 4 Has No Special
    7E07C0:00
    7E07C2:00

    Freeze Timer (Alternate)
    7E022C:01

    Leave a comment:


  • BigBossman
    replied
    Shin Nippon Pro Wrestling: Chou Senshi in Tokyo Dome - Fantastic Story (J) - SNES - PAR

    Player 3 Has Infinite Power
    7E08E5:48

    Player 4 Has No Power
    7E08E7:00

    Player 2 Has No Health
    7E08D3:00

    Player 3 Has Infinite Health
    7E08D5:64

    Player 4 Has No Health
    7E08D7:00

    Player 1 is Missing
    7E0821:00
    NOTE: Not recommend.

    Player 2 is Missing
    7E0823:00
    NOTE: Not recommend.

    Player 3 is Missing
    7E0825:00
    NOTE: This works to turn a tag team match to a handicapped match for Player 1.

    Player 4 is Missing
    7E0827:00
    NOTE: This works to turn a tag team match to a handicapped match for Player 2.
    Last edited by BigBossman; 02-15-2016, 04:28:34 PM.

    Leave a comment:

Working...
X