The Peace Keepers - SNES - PAR
Player 1 Jump Height Modifier
7E061A:??
NOTE:
Values -
00 - Jump the Highest
FF - Jump the Lowest
Player 2 Jump Height Modifier
7E071A:??
Player 1 Has a Faster Walk Animation
7E061E:01
Player 2 Has a Faster Walk Animation
7E071E:01
Enemy 1 Has a Faster Walk Animation
7E081E:01
Enemy 2 Has a Faster Walk Animation
7E091E:01
Enemy 3 Has a Faster Walk Animation
7E0A1E:01
Player 1 Palette Modifier
7E0623:??
NOTE: Values will affect different characters differently. Use values in 2's. 0, 2, 4, 6, 8, A, C, E, Etc.
Player 2 Palette Modifier
7E0723:??
Enemy 1 Palette Modifier
7E0823:??
Enemy 2 Palette Modifier
7E0923:??
Enemy 3 Palette Modifier
7E0A23:??
Grappling Disabled for Player 1
7E0656:01
Grappling Disabled for Player 2
7E0756:01
Player 1 Palette Modifier (Alternate)
7E064F:??
NOTE: These codes give your character the color that they would have in VS. Mode during the main game. You can use values that go beyond what's listed, but the characters will look weird.
00 - Color 1
02 - Color 2
04 - Color 3
06 - Color 4
Player 2 Palette Modifier (Alternate)
7E074F:??
Announcement
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Codes by BigBossman
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Rampart - SNES - PAR
Battles Never End
7E0A01:01
NOTE: The battle will keep going until all of the ships are destroyed.
Ships Shoot Way Off Target
7E0A0F:01
NOTE: Ships will fire their cannons to the upper left side of the screen.
Rebuild Wall Piece Modifier
7E0A3E:??
NOTE: This might make placement of cannons difficult depending on the piece you use. If you set the value to "00", that will cause your cannons to take up only one square. The values don't seem to have any end.
Values -
00 - Single Piece
01 - Five Pieces Plus-Shaped
02 - Three Pieces Side By Side
03 - Three Pieces Small L-Shape
04 - Four Pieces Large Reverse L-Shape
05 - Five Pieces Small U-Shape
06 - Four Pieces Small S-Shape
07 - Four Pieces Small Reverse S-Shape
08 - Four Pieces Large L-Shape
09 - Four Pieces T-Shape
0A - Five Pieces Large S-Shape
0B - Five Pieces Large Reverse S-Shape
0C - Two Pieces Side By Side
0D - Four Pieces Squared
0E - Four Pieces Spaced Square
0F - Six Pieces Large U-Shape
Etc.Last edited by BigBossman; 02-23-2016, 07:37:15 AM.
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Sunset Riders - SNES - PAR
Faster Walk Animation - Player 1
7E012D:01
Faster Walk Animation - Player 2
7E012F:01
Player 1 is Invincible (Alternate)
7E0141:01
NOTE: Flashing
Player 2 is Invincible (Alternate)
7E0143:01
NOTE: Flashing
Auto Scrolling Screen
7E0156:02
NOTE: Changing the value to "01" will cause your character to be positioned further to the far left side of the screen as it scrolls to the right. Setting the values to "03" & beyond will cause the screen to auto scroll faster.
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Onita Atsushi FMW (J) - SNES - PAR
Before, when I posted the player modifiers, I ended up leaving out some values by mistake. Those values have been updated & added in the note section.
Character Select Screen Background Stops Scrolling
7E004E:01
Player 1 Control Modifier
7E0063:??
NOTE: This also causes both Player 1 & Player 2 never loose all their health. Even with the value set at "00", if you use the character modifier to play as non-selectable character, the CPU will control it.
Values -
00 - Player 1
01 - CPU
Stage Modifier
7E0068:??
NOTE:
Values -
00 - Yashajin
01 - Knuckles
02 - Inoba
03 - Froze
04 - Killer M
05 - Bondage
06 - D. Love
07 - K. Shadow
08 - K. Shadow (different stage, glitched character)
09 - Froze
Always Play a 2 Player Game
7E0096:01
Player 1 Modifier (Alternate)
7E0B92:??
NOTE: This modifier is glitchy. It modifies where you character selection cursor is located, but allows you to move it in one direction. If you select a character that is not normally selectable, the CPU will control it automatically. Also if the modified character gets into grapple with the CPU character, the game will freeze.
Player 2 Modifier (Alternate)
7E0B93:??
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Hammerlock Wrestling - SNES - PAR
Player 1 Can't Get Knocked Down With Strike Attacks
7E0FD0:01
NOTE: The player won't fall to any standing strikes, strong strikes, or running attacks. However, those attacks will hit multiple times making it easier for the opponent to pin or submit the player.
Player 2 Can't Get Knocked Down With Strike Attacks
7E104D:01
Player 3 Can't Get Knocked Down With Strike Attacks
7E10CA:01
Player 4 Can't Get Knocked Down With Strike Attacks
7E1147:01
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Hammerlock Wrestling - SNES - PAR
Player 1 Teleports Out of the Ring when Knocked Down
7E0FAC:01
NOTE: This not only happens when knocked down, but also when you perform a move that causes you to lay on the ground such as missing a drop kick, performing a grapple move, or after an opponent breaks a submission hold.
Player 2 Teleports Out of the Ring when Knocked Down
7E1029:01
Player 3 Teleports Out of the Ring when Knocked Down
7E10A6:01
Player 4 Teleports Out of the Ring when Knocked Down
7E1123:01
Player 1 is Dizzy After Knockdown
7E0FB9:01
NOTE: The dizziness will last longer each time the player is knocked down.
Player 2 is Dizzy After Knockdown
7E1036:01
Player 3 is Dizzy After Knockdown
7E10B3:01
Player 4 is Dizzy After Knockdown
7E1130:01
Player 1 Stays Dizzy Until After He's Hit
7E0FBB:01
NOTE: Once the player is dizzied, he'll stay that way until he's hit or until after a grapple moved has been performed. Combining this code with the "dizzy after knockdown" code is a good way to put a player at a serious disadvantage.
Player 2 Stays Dizzy Until After He's Hit
7E1038:01
Player 3 Stays Dizzy Until After He's Hit
7E10B5:01
Player 4 Stays Dizzy Until After He's Hit
7E1132:01
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Paperboy 2 - SNES - PAR
Level Modifier
7E0D9F:??
NOTE:
Values -
00 - Easy Street
01 - Middle Road
02 - Hard Way
Always Play a 2 Player Game
7E0DA1:01
Crash to Advance to the Next Day - Player 1
7E0DAE:01
NOTE: Be sure to deliver papers to some of your customers. If you crash without delivering papers, all of the customers on your route will cancel their subscription & it will be game over.
Crash to Advance to the Next Day - Player 2
7E0DAF:01
Activate Code to Completely Stop - Player 1
7E0DB6:01
NOTE: Normally you can just slow down. With this code, you can completely stop by activating it. In order to continue moving again, just turn the code off.
Activate Code to Completely Stop - Player 2
7E0DB7:01
Character Modifier - Player 1
7E0DB4:??
NOTE:
Values -
01 - Paperboy
02 - Papergirl
Character Modifier - Player 2
7E0DB5:??
NOTE: When this code is activated, the game automatically becomes a 2 player game.
Jump Over Most Obstacles - Player 1
7E0DC6:01
NOTE: You'll be able to glide over most of the obstacles. You won't be able to collect papers, so this code might work best with the Infinite Papers code. You still can't jump over houses.
Jump Over Most Obstacles - Player 2
7E0DC7:01
Infinite Papers - Player 2
7E0DB1:0A
Infinite Lives - Player 2
7E0DA1:05Last edited by BigBossman; 02-18-2016, 07:32:22 AM.
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Cliffhanger - SNES - PAR
Enemy 1 Palette Modifier
7E0BCB:??
NOTE: You can go beyond the normal values to get other weird colors. The best values are from 00 - 07. After that they just repeat.
01 - Green
02 - Red
Enemy 2 Palette Modifier
7E0C2B:??
Enemy 3 Palette Modifier
7E0C8B:??
Enemy 1 Keeps Taking Damage Automatically
7E0BD0:01
NOTE: Once the enemy dies, turn off to advance.
Enemy 2 Keeps Taking Damage Automatically
7E0C30:01
Enemy 3 Keeps Taking Damage Automatically
7E0C90:01
Enemy 1 Gets Knocked Down with 1 Hit
7E0BDA:01
Enemy 2 Gets Knocked Down with 1 Hit
7E0C3A:01
Enemy 3 Gets Knocked Down with 1 Hit
7E0C9A:01
Enemy 1 Dies When Knocked Down
7E0BED:01
Enemy 2 Dies When Knocked Down
7E0C4D:01
Enemy 3 Dies When Knocked Down
7E0CAD:01
Enemy 1 Doesn't Attack
7E0BF8:02
NOTE: This doesn't include enemies during the climbing stages.
Enemy 2 Doesn't Attack
7E0C58:02
Enemy 3 Doesn't Attack
7E0CB8:02
Score Modifier 1's
7E0619:??
Score Modifier 100's
7E061A:??
Score Modifier 10,000's
7E061B:??
Start With 15 Lives (Options)
7E062F:0F
NOTE: The option that adjusts lives won't be visible. When you start the game, it will only show 9 lives However, once the number of lives you have drop below 9, it will show the accurate amount that you have. They won't be infinite.
Invincible (Alternate)
7E063C:01
Can Always Advance (Alternate)
7E0644:01
NOTE: You can keep moving forward. Be sure to eliminate the last few enemies before reaching where the campfire would normally be. If you haven't killed off the last few enemies, the campfire won't be there & you'll be stuck. Also if you die, you'll start back at the beginning of the stage.
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Stardust Suplex (J) - SNES - PAR
Player 1 Color Modifier
7E0410:??
NOTE: Allows you to select alternate colors & even colors that ordinarily aren't selectable. Going beyond the values will give different colors. Different values will affect coloring of characters differently.
Values -
00 - Color 1
01 - Color 2
02 - Color 3
03 - Color 4
04 - Etc.
Player 2 Color Modifier
7E0510:??
Player 3 Color Modifier
7E0610:??
Player 4 Color Modifier
7E0710:??
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Shin Nippon Pro Wrestling '95: Tokyo Dome Battle 7 (J) - SNES - PAR
Player 1 Color Modifier
7E0412:??
NOTE: Allows you to select alternate colors & even colors that ordinarily isn't selectable.
Player 2 Color Modifier
7E0512:??
Player 3 Color Modifier
7E0612:??
Player 4 Color Modifier
7E0712:??
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Shin Nippon Pro Wrestling '94: Battlefield in Tokyo Dome (J) - SNES - PAR
Player 1 Color Modifier
7E040C:??
NOTE: Allows you to select alternate colors & even colors that ordinarily isn't selectable.
Player 2 Color Modifier
7E050C:??
Player 3 Color Modifier
7E060C:??
Player 4 Color Modifier
7E070C:??Last edited by BigBossman; 02-15-2016, 04:35:00 PM.
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Shin Nippon Pro Wrestling: Chou Senshi in Tokyo Dome - Fantastic Story (J) - SNES - PAR
No Music or Sound Effects
7E08C8:01Last edited by BigBossman; 02-15-2016, 04:28:15 PM.
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Rock 'N Roll Racing - SNES - PAR
Player 1 Car Modifier
7E02A0:??
NOTE:
Values -
00 - Battletrack
01 - Havac
02 - Dirt Devil
03 - Marauder
04 - Airblade
Player 1 Car Color Modifier
7E02A2:??
NOTE: Allows you to select colors for your car that normally aren't selectable.
Player 1 Points Modifier
7E02AA:??
NOTE: Value multiplied by 100.
No Points are Needed for Player 1 to Advance
7E02AB:00
Player 1 Character Modifier
7E02B0:??
NOTE:
Values -
00 - Snake
01 - Hawk
02 - Ivan
03 - Kat
04 - Jake
05 - Tarquinn
06 - Olaf
07 - Player 1 Player 2 (Has top notch acceleration, top speed, & cornering)
Player 1 Starts with 99 BF's Slipsauce
7E02B9:63
NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.
Player 1 Starts with 99 VK Plasma
7E02B8:63
NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.
Player 1 Starts with 99 Bear Claw Mines
7E02BA:63
NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.
Player 1 Starts with 99 Rogue Missiles
7E02B7:63
NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.
Player 1 Starts with 99 Lightning Nitro Bursts
7E02BC:63
NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.
Player 1 Starts with 99 Sundog Beams
7E02B6:63
NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.
Player 1 Front Weapon Modifier
7E02BD:??
NOTE: With this code, you can have a vehicle with a weapon that it normally doesn't come with. For example, you can have a Battletrack equipped with VK Plasma. You can also use weapons that are normally for the rear part of the vehicle.
Values -
00 - Scatterpack
01 - Sundog Beam
02 - Rogue Missil
03 - VK Plasma
04 - BF Slipsauce
05 - Bear Claw Mine
06 - Locust Jump Jet
07 - Lightning Nitro
Player 1 Rear Weapon Modifier
7E02BE:??
NOTE: With this code, you can have a vehicle with a weapon that it normally doesn't come with. For example, you can have a Battletrack equipped with BF Slipsauce. You can also use weapons that are normally for the front part of the vehicle. If you equip a projectile weapon like the Sundog Beam, VK Plasma, or Rogue Missile, they will shoot enemies behind your vehicle.
Player 1 Boost Modifier
7E02BF:??
NOTE:
Values -
00 - Locust Jump Jets
01 - Lightning Nitro
Player 1's Car is Free
7E02C9:01
NOTE: Still have to have enough money to get it.
Player 1 is Displayed at Buy Vehicle Screen
7E02D4:01
Player 1's Engine is Fully Upgraded
7E02E1:03
Player 1's Armor is Fully Upgraded
7E02E2:03
Player 1's Tires are Fully Upgraded
7E02E3:03
Player 1's Shocks are Fully Upgraded
7E02E4:03
Region Lockout Message
7E0280:01
NOTE: "For use on NTSC Compatible Systems".
Player 1 Picture Modifier
7E029C:??
NOTE:
Values -
00 - Snake
01 - Hawk
02 - Ivan
03 - Kat
04 - Jake
05 - Tarquinn
06 - Olaf
World / Planet Modifier
7E0299:??
NOTE:
Values -
00 - Chem IV
01 - Drakonis
02 - Bogmire
03 - New Mojave
04 - Nho
05 - Inferno
Play in Versus Mode
7E031C:01
Music On / Off Modifier
7E0335:??
NOTE:
Values -
00 - On
01 - Off
Larry On / Off Modifier
7E0336:??
NOTE:
Values -
00 - On
01 - Off
Sound On / Off Modifier
7E0333:??
NOTE:
Values -
00 - On
01 - Off
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Shin Nippon Pro Wrestling '95: Tokyo Dome Battle 7 (J) - SNES - PAR
Player 1 Modifier
7E040A:??
NOTE: Use Values 00 - 14. The names of the wrestlers aren't listed in English.
Player 2 Modifier
7E050A:??
Player 3 Modifier
7E060A:??
Player 4 Modifier
7E070A:??
Control Modifier - Player 1
7E040B:??
NOTE:
Values -
00 - Player 1
01 - Player 2
02 - Player 3
03 - Player 4
FF - CPU
Control Modifier - Player 2
7E050B:??
Control Modifier - Player 3
7E060B:??
Control Modifier - Player 4
7E070B:??
Player 1 is Missing
7E041F:01
NOTE: Not Recommended.
Player 2 is Missing
7E051F:01
NOTE: Not Recommended.
Player 3 is Missing
7E061F:01
NOTE: This works to turn a tag team match to a handicapped match for Player 1.
Player 4 is Missing
7E071F:01
NOTE: This works to turn a tag team match to a handicapped match for Player 2.
Player 1 Can't Move
7E042B:01
NOTE: This makes it to where the player is only vulnerable to strike attacks & will fall down each time he is hit. In order to pin the player down or attack while he is on the ground, simply turn the code off.
Player 2 Can't Move
7E052B:01
Player 3 Can't Move
7E062B:01
Player 4 Can't Move
7E072B:01
Player 3 Has Infinite Health
7E06BE:48
Player 4 Has No Health
7E07BE:00
Player 3 Has Inifinite Special
7E06C0:48
7E06C2:48
Player 4 Has No Special
7E07C0:00
7E07C2:00
Freeze Timer (Alternate)
7E022C:01
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Shin Nippon Pro Wrestling: Chou Senshi in Tokyo Dome - Fantastic Story (J) - SNES - PAR
Player 3 Has Infinite Power
7E08E5:48
Player 4 Has No Power
7E08E7:00
Player 2 Has No Health
7E08D3:00
Player 3 Has Infinite Health
7E08D5:64
Player 4 Has No Health
7E08D7:00
Player 1 is Missing
7E0821:00
NOTE: Not recommend.
Player 2 is Missing
7E0823:00
NOTE: Not recommend.
Player 3 is Missing
7E0825:00
NOTE: This works to turn a tag team match to a handicapped match for Player 1.
Player 4 is Missing
7E0827:00
NOTE: This works to turn a tag team match to a handicapped match for Player 2.Last edited by BigBossman; 02-15-2016, 04:28:34 PM.
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