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Codes by BigBossman

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  • BigBossman
    replied
    Road Rash - Genesis - PAR

    All Rashers & Cops Move Very Slow
    FF1F3C:0000
    FF203C:0000
    FF213C:0000
    FF223C:0000
    FF233C:0000
    FF243C:0000
    FF253C:0000
    FF263C:0000
    FF1FBC:0000
    FF20BC:0000
    FF21BC:0000
    FF22BC:0000
    FF23BC:0000
    FF24BC:0000
    FF25BC:0000
    FF26BC:0000

    Leave a comment:


  • BigBossman
    replied
    Cutie Suzuki no Ringside Angel (J) - Genesis - PAR

    I noticed a code posted earlier by Rune "FF837C:00FF Infinite Health P1". That is for the Special Meter, not health. I went ahead & removed the "(Alternate)" from my code. The health is determined by the picture of the character displayed. When a character's health drops too low, the music will suddenly change.

    Crowd Cheers Continuously
    FF8364:0001

    Infinite Special Meter P1 (Alternate)
    FF8376:0001

    Leave a comment:


  • Tony H
    replied
    Originally posted by BigBossman View Post
    Road Rash 2 - Genesis - PAR

    Camera is Zoomed in Further
    FF0A1A:0001

    Camera is Zoomed out Further
    FF0A19:0001

    Camera Elevation Modifier
    FF0A22:00??

    No One Can Pass You
    FF0A45:0001
    NOTE: This only applies to rashers that you have left completely behind to the point where they disappear from your rear view mirror. Police officers won't appear from behind you either.
    More cool codes. I especially like the "No One Can Pass You" code. Nice work.

    Leave a comment:


  • BigBossman
    replied
    Road Rash 3 - Genesis - PAR

    No One Can Pass You
    FF0991:0001
    NOTE: This only applies to rashers that you have left completely behind to the point where they disappear from your rear view mirror. Police officers won't appear from behind you either.

    Leave a comment:


  • BigBossman
    replied
    Road Rash - Genesis - PAR

    No One Can Pass You
    FF1E99:0001
    NOTE: This only applies to rashers that you have left completely behind to the point where they disappear from your rear view mirror. Police officers won't appear from behind you either.

    Leave a comment:


  • BigBossman
    replied
    Road Rash 2 - Genesis - PAR

    Camera is Zoomed in Further
    FF0A1A:0001

    Camera is Zoomed out Further
    FF0A19:0001

    Camera Elevation Modifier
    FF0A22:00??

    No One Can Pass You
    FF0A45:0001
    NOTE: This only applies to rashers that you have left completely behind to the point where they disappear from your rear view mirror. Police officers won't appear from behind you either.

    Leave a comment:


  • BigBossman
    replied
    Cutie Suzuki no Ringside Angel (J) - Genesis - PAR

    Points Modifier for Round Robin

    Entry 1
    FFE572:00??
    NOTE:
    Values -
    00 - 0 Points
    01 - 2 Points
    02 - 4 Points
    03 - 6 Points
    04 - 8 Points


    Entry 2
    FFE573:00??

    Entry 3
    FFE574:00??

    Entry 4
    FFE575:00??

    Entry 5
    FFE576:00??

    Leave a comment:


  • BigBossman
    replied
    Cutie Suzuki no Ringside Angel (J) - Genesis - PAR

    Player Tournament / Round Robin Entry Modifier

    Entry 1
    FFEA02:00??
    NOTE:
    Values -
    00 - Megadeath Saito
    01 - Miamore Yajima
    02 - Cindy Nankano
    03 - Kingdom Kato
    04 - Keilie Katuhara
    05 - Cuty Suzuki
    06 - Guns Oyama
    07 - Helloween I Sato
    08 - Lightning Harada
    09 - FROZE


    Entry 2
    FFEA03:00??

    Entry 3
    FFEA04:00??

    Entry 4
    FFEA05:00??

    Entry 5
    FFEA06:00??

    Entry 6
    FFEA07:00??

    Entry 7
    FFEA08:00??

    Entry 8
    FFEA09:00??

    Leave a comment:


  • BigBossman
    replied
    Cutie Suzuki no Ringside Angel (J) - Genesis - PAR

    Infinite Health P1 (Alternate)
    FF837E:0080

    No Health P2
    FF83BE:0000

    Level Modifier
    FFE763:00??
    NOTE:
    Values -
    00 - New Face
    01 - Straw Berry
    02 - White Snow
    03 - Star Light
    04 - Grand Champion
    Last edited by BigBossman; 08-15-2016, 04:38:21 PM.

    Leave a comment:


  • BigBossman
    replied
    Super Mario All-Stars - SNES - PAR

    Super Mario Bros. & SMB: Lost Levels

    Koopa Troopa Appears when Power-Ups or 1-Ups are Collected
    7E0019:01

    Enemy Pops out of Power-Up or 1-Up Block Modifier
    7E0025:01
    NOTE:
    Values -
    00 - Green Koopa Troopa
    01 - Red Koopa Troopa
    02 - Beetle
    03 - Red Koopa Troopa
    04 - Green Koopa Troopa
    05 - Hammer Brother
    06 - Goomba
    07 - Nothing
    08 - Bullet Bill
    09 - Red Flying Koopa Troopa
    0A - Green Cheep Cheep
    0B - Red Cheep Cheep
    0C - Lava Fireball
    0D - Piranha Plant
    0E - Dropping Red Flying Koopa Troopa
    0F - Green Side-to-Side Flying Koopa Troopa
    10 - Cloud Man
    11 - Spiny
    12 - Red Cheep Cheep
    13 - Koopa Fireball
    1B - Fire Bar


    Enemies Can't be Killed
    7E0029:01
    7E002A:01
    7E002B:01
    7E002C:01
    7E002D:01
    NOTE: This also causes enemies to pass through objects & follow you sometimes aggressively. When you use a fireball on most enemies, the will bounce away, land on the ground, & move faster. It is possible to get multiple 1-Ups by constantly stomping enemies.

    Nothing comes out of Power-Up Blocks
    7E0032:01
    Last edited by BigBossman; 08-01-2016, 07:28:04 AM.

    Leave a comment:


  • BigBossman
    replied
    Aladdin - SNES - PAR

    Aladdin Has Faster Animation
    7E0901:01

    Abu Has Faster Animation
    7E0951:01

    Abu is Gone
    7E0934:01

    Leave a comment:


  • BigBossman
    replied
    Super Off Road: The Baja - SNES - PAR

    Tighter Turns
    7E0121:04

    Other Trucks Go Much Slower
    7E0143:00
    7E0144:00
    7E0145:00
    7E0146:00
    7E0147:00
    7E0148:00
    7E0149:00
    7E014A:00
    7E014B:00
    7E014C:00
    7E014D:00
    7E014E:00

    Leave a comment:


  • BigBossman
    replied
    Aladdin - SNES - PAR

    Jump is Reassigned to Up on the D-Pad
    7E0349:08
    NOTE: Changing the value will cause other keys & directions to cause Aladdin to jump. This will also make the B button do nothing. It doesn't change the controls in the options menu either.

    Background & Foreground move automatically
    7E0351:01

    Stage Modifier (Alternate)
    7E035C:??
    NOTE: The other stage modifier code found by Lazy Bastard allows you to play individual sections of levels. This stage modifier allows starts you at the beginning of a particular level as opposed to the middle of a level.

    No Sound Effects
    7E0371:01

    Leave a comment:


  • BigBossman
    replied
    Super Chase H.Q. - SNES - PAR

    Front End of Car is Damaged
    7E12A5:01

    Maximum Bullet Holes in Windshield
    7E12A6:06
    7E12A7:06

    Leave a comment:


  • BigBossman
    replied
    Super Chase H.Q. - SNES - PAR

    Capture Criminal Instantly
    7E127E:00
    NOTE: This actually is the code that makes the criminal car have no health. With it set to "00", the criminal is caught before you can start the stage.

    Siren is Always Active
    7E128A:01
    NOTE: When this code is activated, it'll be hard to tell how close you are to the criminal car or how damaged the criminal car is, but eventually you'll catch up to it & it will eventually get damaged to the point where it is stopped.

    Curves Don't Pull your Car to the Side
    7E1275:01
    NOTE: When going around a turn or a curve, you won't have to steer to stay on the road. You will have to steer to get around the other cars though.

    Gain 8,000 Points for Every Car Passed
    7E1291:68
    NOTE: Normally, you gain 200 points for each car passed & an additional 200 points added on for each additional car passed. This makes it to where you get 8,000 points added for every car you pass.

    Your Car Constantly Shakes
    7E1299:01

    Display Flashes Blue
    7E1297:01
    NOTE: Cool effect since you're in a police car with the siren.

    Leave a comment:

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