Road Rash - Genesis - PAR
All Rashers & Cops Move Very Slow
FF1F3C:0000
FF203C:0000
FF213C:0000
FF223C:0000
FF233C:0000
FF243C:0000
FF253C:0000
FF263C:0000
FF1FBC:0000
FF20BC:0000
FF21BC:0000
FF22BC:0000
FF23BC:0000
FF24BC:0000
FF25BC:0000
FF26BC:0000
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Codes by BigBossman
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Cutie Suzuki no Ringside Angel (J) - Genesis - PAR
I noticed a code posted earlier by Rune "FF837C:00FF Infinite Health P1". That is for the Special Meter, not health. I went ahead & removed the "(Alternate)" from my code. The health is determined by the picture of the character displayed. When a character's health drops too low, the music will suddenly change.
Crowd Cheers Continuously
FF8364:0001
Infinite Special Meter P1 (Alternate)
FF8376:0001
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More cool codes. I especially like the "No One Can Pass You" code. Nice work.Originally posted by BigBossman View PostRoad Rash 2 - Genesis - PAR
Camera is Zoomed in Further
FF0A1A:0001
Camera is Zoomed out Further
FF0A19:0001
Camera Elevation Modifier
FF0A22:00??
No One Can Pass You
FF0A45:0001
NOTE: This only applies to rashers that you have left completely behind to the point where they disappear from your rear view mirror. Police officers won't appear from behind you either.
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Road Rash 3 - Genesis - PAR
No One Can Pass You
FF0991:0001
NOTE: This only applies to rashers that you have left completely behind to the point where they disappear from your rear view mirror. Police officers won't appear from behind you either.
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Road Rash - Genesis - PAR
No One Can Pass You
FF1E99:0001
NOTE: This only applies to rashers that you have left completely behind to the point where they disappear from your rear view mirror. Police officers won't appear from behind you either.
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Road Rash 2 - Genesis - PAR
Camera is Zoomed in Further
FF0A1A:0001
Camera is Zoomed out Further
FF0A19:0001
Camera Elevation Modifier
FF0A22:00??
No One Can Pass You
FF0A45:0001
NOTE: This only applies to rashers that you have left completely behind to the point where they disappear from your rear view mirror. Police officers won't appear from behind you either.
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Cutie Suzuki no Ringside Angel (J) - Genesis - PAR
Points Modifier for Round Robin
Entry 1
FFE572:00??
NOTE:
Values -
00 - 0 Points
01 - 2 Points
02 - 4 Points
03 - 6 Points
04 - 8 Points
Entry 2
FFE573:00??
Entry 3
FFE574:00??
Entry 4
FFE575:00??
Entry 5
FFE576:00??
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Cutie Suzuki no Ringside Angel (J) - Genesis - PAR
Player Tournament / Round Robin Entry Modifier
Entry 1
FFEA02:00??
NOTE:
Values -
00 - Megadeath Saito
01 - Miamore Yajima
02 - Cindy Nankano
03 - Kingdom Kato
04 - Keilie Katuhara
05 - Cuty Suzuki
06 - Guns Oyama
07 - Helloween I Sato
08 - Lightning Harada
09 - FROZE
Entry 2
FFEA03:00??
Entry 3
FFEA04:00??
Entry 4
FFEA05:00??
Entry 5
FFEA06:00??
Entry 6
FFEA07:00??
Entry 7
FFEA08:00??
Entry 8
FFEA09:00??
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Cutie Suzuki no Ringside Angel (J) - Genesis - PAR
Infinite Health P1 (Alternate)
FF837E:0080
No Health P2
FF83BE:0000
Level Modifier
FFE763:00??
NOTE:
Values -
00 - New Face
01 - Straw Berry
02 - White Snow
03 - Star Light
04 - Grand ChampionLast edited by BigBossman; 08-15-2016, 04:38:21 PM.
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Super Mario All-Stars - SNES - PAR
Super Mario Bros. & SMB: Lost Levels
Koopa Troopa Appears when Power-Ups or 1-Ups are Collected
7E0019:01
Enemy Pops out of Power-Up or 1-Up Block Modifier
7E0025:01
NOTE:
Values -
00 - Green Koopa Troopa
01 - Red Koopa Troopa
02 - Beetle
03 - Red Koopa Troopa
04 - Green Koopa Troopa
05 - Hammer Brother
06 - Goomba
07 - Nothing
08 - Bullet Bill
09 - Red Flying Koopa Troopa
0A - Green Cheep Cheep
0B - Red Cheep Cheep
0C - Lava Fireball
0D - Piranha Plant
0E - Dropping Red Flying Koopa Troopa
0F - Green Side-to-Side Flying Koopa Troopa
10 - Cloud Man
11 - Spiny
12 - Red Cheep Cheep
13 - Koopa Fireball
1B - Fire Bar
Enemies Can't be Killed
7E0029:01
7E002A:01
7E002B:01
7E002C:01
7E002D:01
NOTE: This also causes enemies to pass through objects & follow you sometimes aggressively. When you use a fireball on most enemies, the will bounce away, land on the ground, & move faster. It is possible to get multiple 1-Ups by constantly stomping enemies.
Nothing comes out of Power-Up Blocks
7E0032:01Last edited by BigBossman; 08-01-2016, 07:28:04 AM.
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Aladdin - SNES - PAR
Aladdin Has Faster Animation
7E0901:01
Abu Has Faster Animation
7E0951:01
Abu is Gone
7E0934:01
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Super Off Road: The Baja - SNES - PAR
Tighter Turns
7E0121:04
Other Trucks Go Much Slower
7E0143:00
7E0144:00
7E0145:00
7E0146:00
7E0147:00
7E0148:00
7E0149:00
7E014A:00
7E014B:00
7E014C:00
7E014D:00
7E014E:00
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Aladdin - SNES - PAR
Jump is Reassigned to Up on the D-Pad
7E0349:08
NOTE: Changing the value will cause other keys & directions to cause Aladdin to jump. This will also make the B button do nothing. It doesn't change the controls in the options menu either.
Background & Foreground move automatically
7E0351:01
Stage Modifier (Alternate)
7E035C:??
NOTE: The other stage modifier code found by Lazy Bastard allows you to play individual sections of levels. This stage modifier allows starts you at the beginning of a particular level as opposed to the middle of a level.
No Sound Effects
7E0371:01
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Super Chase H.Q. - SNES - PAR
Front End of Car is Damaged
7E12A5:01
Maximum Bullet Holes in Windshield
7E12A6:06
7E12A7:06
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Super Chase H.Q. - SNES - PAR
Capture Criminal Instantly
7E127E:00
NOTE: This actually is the code that makes the criminal car have no health. With it set to "00", the criminal is caught before you can start the stage.
Siren is Always Active
7E128A:01
NOTE: When this code is activated, it'll be hard to tell how close you are to the criminal car or how damaged the criminal car is, but eventually you'll catch up to it & it will eventually get damaged to the point where it is stopped.
Curves Don't Pull your Car to the Side
7E1275:01
NOTE: When going around a turn or a curve, you won't have to steer to stay on the road. You will have to steer to get around the other cars though.
Gain 8,000 Points for Every Car Passed
7E1291:68
NOTE: Normally, you gain 200 points for each car passed & an additional 200 points added on for each additional car passed. This makes it to where you get 8,000 points added for every car you pass.
Your Car Constantly Shakes
7E1299:01
Display Flashes Blue
7E1297:01
NOTE: Cool effect since you're in a police car with the siren.
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