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  • BigBossman
    replied
    Originally posted by Combusto Dragon View Post
    speak of Street Fighter games on both Capcom Classic Collection series. can you make the code that Blanka never bite on the opponents? it really annoy me
    I'm guessing the only way to do that would be to completely disable throws & holds. I'm not sure it would be possible or not.

    It might be possible to trick the CPU into thinking that you're standing further away from an opponent rather than being up close. That would result in you doing an attack that's normally performed when standing further away than when you're up close. I don't know if that would disable the throw or not since you have to push in a direction & press an attack button.
    Last edited by BigBossman; 01-16-2017, 05:21:51 PM.

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  • Combusto Dragon
    replied
    speak of Street Fighter games on both Capcom Classic Collection series. can you make the code that Blanka never bite on the opponents? it really annoy me

    Leave a comment:


  • BigBossman
    replied
    Capcom Classics Collection Volume 1 - PS2 - CB7

    Street Fighter 2

    Player 1 Has Mid-Air Moves
    005D4FA5 00000000

    Player 2 Has Mid-Air Moves
    005D4C95 00000000

    Player 1 Projectile Strength Modifier
    005D4FAB 000000??
    NOTE:
    Values -
    00 - Weak (Slow)
    01 - Medium (Normal)
    02 - Strong (Fast)
    03 - Froze


    Player 2 Projectile Strength Modifier
    005D4C9B 000000??

    Vega's Claw Modifier - Player 1
    005D4F6C 000000??
    NOTE: With Value "00" active, it Vega's claw won't be seen, but will make the slashing sound when opponents are hit.
    Values -
    00 - Always invisible
    01 - Always visible


    Vega's Claw Modifier - Player 2
    005D4C5C 000000??

    __________________

    Street Fighter 2: Champion Edition

    Player 1 Has Mid-Air Moves
    005FE0A5 00000000

    Player 2 Has Mid-Air Moves
    005FDD95 00000000

    Player 1 Projectile Strength Modifier
    005FE0AB 000000??
    NOTE:
    Values -
    00 - Weak (Slow)
    01 - Medium (Normal)
    02 - Strong (Fast)
    03 - Froze


    Player 2 Projectile Strength Modifier
    005FDD9B 000000??

    Vega's Claw Modifier - Player 1
    005FE06C 000000??
    NOTE: With Value "00" active, it Vega's claw won't be seen, but will make the slashing sound when opponents are hit.
    Values -
    00 - Always invisible
    01 - Always visible


    Vega's Claw Modifier - Player 2
    005FDD5C 000000??

    __________________

    Street Fighter 2: Hyper Fighting

    Player 1 Has Mid-Air Moves
    00608625 00000000

    Player 2 Has Mid-Air Moves
    00608315 00000000

    Player 1 Projectile Strength Modifier
    0060862B 000000??
    NOTE:
    Values -
    00 - Weak (Slow)
    01 - Medium (Normal)
    02 - Strong (Fast)
    03 - Froze


    Player 2 Projectile Strength Modifier
    005FDD9B 000000??

    Vega's Claw Modifier - Player 1
    006085EC 000000??
    NOTE: With Value "00" active, it Vega's claw won't be seen, but will make the slashing sound when opponents are hit.
    Values -
    00 - Always invisible
    01 - Always visible


    Vega's Claw Modifier - Player 2
    006082DC 000000??
    Last edited by BigBossman; 01-16-2017, 12:26:01 PM.

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  • BigBossman
    replied
    The previous codes posted have been corrected.

    Player 1 (& 2) is Dizzied When Knocked Down has been changed to
    Player 1 (& 2) is Dizzied With 1 Hit.

    Leave a comment:


  • BigBossman
    replied
    Originally posted by lee4 View Post
    you can't have full word value on half word address (address end with 2, 6, A, E)

    Player 1 is Dizzied When Knocked Down
    206085C6 FFFFFFFF

    should be like this

    Player 1 is Dizzied When Knocked Down
    106085C6 0000FFFF
    106085C8 0000FFFF
    That's right. I'll do some more testing & fix it.

    Leave a comment:


  • lee4
    replied
    you can't have full word value on half word address (address end with 2, 6, A, E)

    Player 1 is Dizzied When Knocked Down
    206085C6 FFFFFFFF

    should be like this

    Player 1 is Dizzied When Knocked Down
    106085C6 0000FFFF
    106085C8 0000FFFF
    Last edited by lee4; 01-14-2017, 05:40:39 PM.

    Leave a comment:


  • BigBossman
    replied
    Capcom Classics Collection Volume 1 - PS2 - CB7

    Street Fighter 2

    Player 1 is Dizzied With 1 Hit
    005D4F45 000000FF

    Player 2 is Dizzied With 1 Hit
    005D4C35 000000FF
    ________________________________

    Street Fighter 2: Champion Edition

    Player 1 is Dizzied With 1 Hit
    005FE045 000000FF

    Player 2 is Dizzied With 1 Hit
    005FDD35 000000FF
    ________________________________

    Street Fighter 2: Hyper Fighting

    Player 1 is Dizzied With 1 Hit
    006085C5 000000FF

    Player 2 is Dizzied With 1 Hit
    006082B5 000000FF

    ***EDITED***
    Last edited by BigBossman; 01-15-2017, 11:54:38 AM.

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  • BigBossman
    replied
    Capcom Classics Collection Volume 1 - PS2 - CB7

    Street Fighter 2: Champion Edition

    P1 Rapid Fire Punches & Kicks
    005FE22A 00000001
    NOTE: Basically, its like auto fire or having a controller with turbo buttons. Just hold down any button & you keep attacking. This also makes it much easier for Blanka to do a Fierce Electric Attack, E. Honda to do a Fierce Hundred Hand Slap, & Chun-Li to do a Roundhouse Lightning Leg Kick.

    P2 Rapid Fire Punches & Kicks
    005FDF1A 00000001
    Last edited by BigBossman; 01-13-2017, 10:12:49 AM.

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  • BigBossman
    replied
    Capcom Classics Collection Volume 1 - PS2 - CB7

    Street Fighter 2

    P1 Rapid Fire Punches & Kicks
    005D512A 00000001
    NOTE: Basically, its like auto fire or having a controller with turbo buttons. Just hold down any button & you keep attacking. This also makes it much easier for Blanka to do a Fierce Electric Attack, E. Honda to do a Fierce Hundred Hand Slap, & Chun-Li to do a Roundhouse Lightning Leg Kick.

    P2 Rapid Fire Punches & Kicks
    005D4E1A 00000001
    Last edited by BigBossman; 01-13-2017, 10:05:26 AM.

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  • lee4
    replied
    easy to port your street fighter collection 2 psx codes,
    to capcom classics vol 1 street fighter 2 games
    as its same game / files on disc

    Leave a comment:


  • BigBossman
    replied
    Capcom Classics Collection Volume 1 - PS2 - CB7

    Street Fighter II Hyper Fighting

    P1 Rapid Fire Punches & Kicks
    006087AA 00000001
    NOTE: Basically, its like auto fire or having a controller with turbo buttons. Just hold down any button & you keep attacking. This also makes it much easier for Blanka to do a Fierce Electric Attack, E. Honda to do a Fierce Hundred Hand Slap, & Chun-Li to do a Roundhouse Lightning Leg Kick.

    P2 Rapid Fire Punches & Kicks
    0060849A 00000001

    A BIG THANKS also to Lee4 providing some help & tips on this one.
    Last edited by BigBossman; 01-13-2017, 10:17:18 AM.

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  • BigBossman
    replied
    Originally posted by lee4 View Post
    I decrpyted CB7 code
    FAE3FD63 35223E35
    this I got
    20440190 3F800000
    dont use GH DB auto converter

    also
    I decrpyted ARMax code under Player 1 section
    1DDC-XD64-2ABRG
    KR9F-ENM4-N4AHM
    this I got
    20440190 3F800000

    http://gamehacking.org/game/104788/?...wer&format=cb7
    Someone else pointed that out to me also. I went ahead & deleted it from the database. I didn't catch it on some of the other postings.
    Last edited by BigBossman; 01-12-2017, 05:51:11 PM.

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  • lee4
    replied
    Originally posted by BigBossman View Post
    Rocky Legends - PS2 - CB7

    The code previously posted by Code Master was incorrect. The code below is the correct one.

    Infinite Punch Power (Stamina) P1
    20440190 3F800000
    I decrpyted CB7 code
    FAE3FD63 35223E35
    this I got
    20440190 3F800000
    dont use GH DB auto converter

    also
    I decrpyted ARMax code under Player 1 section
    1DDC-XD64-2ABRG
    KR9F-ENM4-N4AHM
    this I got
    20440190 3F800000

    http://gamehacking.org/game/104788/?...wer&format=cb7
    Last edited by lee4; 01-12-2017, 02:14:49 PM.

    Leave a comment:


  • BigBossman
    replied
    Rocky Legends - PS2 - CB7

    Player 1's Health Regenerates Much Faster
    20440020 3F80FFFF
    NOTE: After Player 1 has taken some hits, back away for about a second or two & health will be restored back to its potential maximum.

    Player 2's Health Doesn't Regenerate
    20442020 00000001
    NOTE: During rounds. If knocked down, when Player 2 stands back up, one hit will knock him back down.

    Leave a comment:


  • BigBossman
    replied
    Rocky Legends - PS2 - CB7

    CODE DELETED
    Last edited by BigBossman; 01-12-2017, 05:48:49 PM.

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