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  • BigBossman
    replied
    Originally posted by terpsfan101 View Post
    BigBossman, a wrestling fan on The Video Game Critic forums has been reviewing wrestling games. He's reviewed wrestling games from the NES all the way up to the PS4 and Xbox One. I enjoyed reading them. Here's the link if you're interested:

    http://videogamecritic.com/forums/vi...=38790&t=15045
    On Youtube, I normally will watch "Joe Gagne's Funtime Pro Wrestling" videos. He normally reviews retro & some recent wrestling games. On occasion he'll even review the Japanese wrestling games. The one thing the blows my mind is how many different Japanese wrestling games there were for the SNES, Genesis, PS1, & PS2 that never made it here to the US. My teenage years suddenly feel cheated.
    Last edited by BigBossman; 11-02-2017, 09:57:27 AM.

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  • terpsfan101
    replied
    BigBossman, a wrestling fan on The Video Game Critic forums has been reviewing wrestling games. He's reviewed wrestling games from the NES all the way up to the PS4 and Xbox One. I enjoyed reading them. Here's the link if you're interested:

    http://videogamecritic.com/forums/vi...=38790&t=15045
    Last edited by terpsfan101; 11-02-2017, 02:23:05 AM.

    Leave a comment:


  • BigBossman
    replied
    Adventure Island III - NES - RAW

    Movement Speed Modifier
    0035:??
    NOTE: Depending on the value used, using the skate board will be slower. Using too high of a value will make it difficult to complete a stage. Lower values will make Higgins move much slower & will make it to where he can't jump as far. I'd recommend not using any values higher than "62".

    Axes Everywhere
    004F:01
    NOTE: Everything is replaced with an axe. This includes enemies, fruit, rocks, & eggs. This code would be best used with an infinite time code.

    Alter Enemy Types & Movements
    004E:01

    Invincibility
    0081:01
    NOTE: Higgins will have a sparkly design around him & will be invincible to everything except pits & running out of time.

    Total Darkness
    00A8:01
    NOTE: Makes it to where all you can see are enemies, fruits, eggs, & Higgins. You can't see the landscape.

    Axes Travel Straight Ahead
    0079:01
    007A:01
    NOTE: When axes are thrown, instead of dropping down after going a short distance, they travel across the entire length of the screen.

    Alternate Stage Colors
    0023:01

    Greyscale Graphics
    0028:01

    Slower Descent After Jumping
    0088:01

    Stage Scrambler
    0007:01
    NOTE: Alters the layout of some of the stages with subtle changes. This code would be best used with a jump higher code. Some areas might be harder to reach without it.

    Disable Sound & Music
    001A:01

    Finish Stages Much Earlier
    008E:01
    NOTE: This code still needs some tweaking. In Area 1-1 & 1-2, you'll complete the stage almost as soon as the screen starts to scroll. Once you enter Stage 1-3, you plummet to your death.

    ***Codes Added***
    Attached Files
    Last edited by BigBossman; 11-01-2017, 12:11:51 PM.

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  • BigBossman
    replied
    Adventure Island II - NES - RAW

    Low Gravity Jumps
    0087:01
    NOTE: This will allow you to jump a bit higher. Hold the jump button down & continue to hold it to slow your descent down.

    Slower Descent after Jumping
    0088:01
    NOTE: Similar to the "Low Gravity Jumps" code, except you only jump at the normal height & don't have to hold the jump button to have a slower descent.

    Jump to a Higher Ledge
    0089:7F
    NOTE: Jumping will elevate you to an area above where you are. Going off the ledge won't kill you. You'll just land on the ground below.

    Different Stage Color Arrangement 1
    0023:01

    Different Stage Color Arrangement 2
    0029:01

    Movement Speed Modifier
    0035:??
    NOTE: Depending on the value used, using the skate board will be slower. Using too high of a value will make it difficult to complete a stage. Lower values will make Higgins move much slower & will make it to where he can't jump as far. I'd recommend not using any values higher than "62".

    Distorted Stages
    009B:01

    ***Codes Added***
    Attached Files
    Last edited by BigBossman; 10-30-2017, 12:41:26 PM.

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  • BigBossman
    replied
    Castlevania II: Simon's Quest (PAL) - NES - RAW

    Max Hearts
    0048:99
    0049:99

    Max Experience
    0046:99
    0047:99

    Have All Daggers, Holy Water, Diamond, Sacred Flame, & Wooden Stake
    004A:FF

    Mansion Music Plays During the Daytime
    0024:01
    NOTE: This works in both towns & most other areas. At nighttime, the normal music plays. Setting the values at "02" or higher will have no music played.

    Stage Scrambler
    0051:05
    NOTE: Value "05" puts you in a scrambled area, which is interesting to explore. Using value "03" starts you off in a purple shaded town with a guy that you can buy holy water from. This isn't the town you normally start off in & for some reason he's outside.

    Area Modifier
    0030:??
    NOTE: This will start you at various spots & even have strange effects on other areas when you try to leave.
    Values -
    00 - Start in the starting town. Exiting to the left will take you to scrambled stage & then into one of the churches.
    01 - Start in front of a mansion. Once you enter, it has a red & gray hue to it.
    02 - Start in the forest to the right of the starting town.
    03 - Start in a graveyard left of the starting town.
    04 - Start at the area where someone in brown clothing says "I'll give you a diamond".
    05 - Start in Dracula's Castle.
    06 - Start in a red glitchy area. Can only jump.
    07 - Another red glitchy area. Unable to move or jump.
    08 - FROZE


    Enemies Respawn after being killed
    003C:01

    Enemies & Town People Fall Through the Floor / Ground
    003A:01

    Weird Enemy & Town People Movement
    0037:01
    NOTE: You probably won't get far with this code. All of the town people & enemies move very fast when moving from left to right. Enemies will also pass through solid objects. Any town person or enemy that normally appears on the right side of the screen will almost instantly vanish. Even the priest in the church won't want anything to do with you. He'll go through a wall just to get away from you.

    Disable Sound & Music
    001B:01

    ***Codes Added***
    Attached Files
    Last edited by BigBossman; 10-27-2017, 01:39:39 PM.

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  • terpsfan101
    replied
    A good idea for a hack would be to restore the references to Guevara and Castro and whatever else NOA censored in Guerrilla War.

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  • BigBossman
    replied
    Guevara (J) - NES - RAW

    I never would have guessed that they would have made a game based on two real life dictators (Che Guevara & Fidel Castro). I guess that Nintendo of Japan was allowed to violate their own rules when it came to making games. Nintendo of America on the other hand wasn't allowed to use any references to actual people. My childhood feels somewhat tainted since knowing that playing Guerrilla War, I was helping two future dictators over throw a government & take over a country. If SNK wanted to market it to the United States & put a patriotic flair to it, they could have reworked the graphics to make it look like we were over throwing the British. Player 1 could have been George Washington & Player 2 could have Paul Revere. Instead of tanks, they could have been on horseback.

    Player 1 has Infinite Lives
    0028:09

    Player 2 has Infinite Lives
    0029:09

    Player 1 is Invincible
    0680:01
    NOTE: This works even if your tank blows up.

    Player 2 is Invincible
    0681:01

    Stage Modifier
    000B:??
    NOTE: Use Values 00 - 09.

    Disable Music
    001E:01

    Tank Doesn't Blow Up
    04C2:80

    Instant Game Over
    0033:01

    Burst Fire
    000C:01
    NOTE: Your machine gun fires three shots at once.

    Music & Sound are Disabled
    0055:01

    Direction Facing Modifier
    0043:??
    NOTE: It makes me wonder if there was an intention of having 8-Way firing in this game.
    Values -
    00 - Facing Upwards
    01 - Facing Up & Right
    02 - Facing Right
    03 - Facing Down & Right
    04 - Facing Down
    05 - Facing Down & Left
    06 - Facing Left
    07 - Facing Up & Left


    Player 2 is Active
    004D:01
    NOTE: Even after selecting 1-Player Mode.

    ***Codes Added***
    Last edited by BigBossman; 10-23-2017, 05:32:18 PM.

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  • terpsfan101
    replied
    Yeah, I didn't think about sprite flicker, doh!

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  • BigBossman
    replied
    Originally posted by terpsfan101 View Post
    ^^^^^^^^^^^^^^^^^^^^^^^^^^

    Enemy on the far right of your last picture is missing his Torso, lol.
    When there are multiple enemies on screen, it tends to flicker a little bit.

    I was trying to catch a snapshot, without them all clumping together.

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  • terpsfan101
    replied
    ^^^^^^^^^^^^^^^^^^^^^^^^^^

    Enemy on the far right of your last picture is missing his Torso, lol.

    Leave a comment:


  • BigBossman
    replied
    Mad City (J) - NES - RAW

    Billy's Color Modifier
    03​​​​​​10:??
    NOTE: Billy may change to different colors temporarily when water is close by.
    Values -
    80 - Brown
    81 - White
    82 - Green
    83 - Red


    Enemy 1 Color Modifier
    0​​​​​​311:??
    NOTE: This will affect all enemies such as people, gators, & birds. Use the same values as the "Billy's Color Modifier" code.

    Enemy 2 Color Modifier
    0​​​​​​312:??

    Enemy 3 Color Modifier
    0​​​​​​313:??

    Have All Practice Bonuses
    07BB:05
    NOTE: This is the extra bullets & the meatball. These bonuses will never disappear.

    Stage Type Modifier
    0036:??
    NOTE: Modifies between fighting, shooting, & driving stages.
    Values -
    00 - Fighting Stages
    01 - Shooting Stages
    0​​​​​​2 - Driving Stages


    Stage Modifier (sort of)
    0037:??
    NOTE: This is some how tied in with "Stage Type Modifier". If the stage type is set for fighting, it will modify the fighting stages. If it's set for shooting it will modify those. The same goes for driving stages.

    Respawning Enemy
    0048:01
    NOTE: Can't get too far with this code since one of the enemies keeps respawning every time you beat him.

    Weird Stage Display
    004​​​​​​6:01
    NOTE: Messed the fighting stages up to where there is blackened areas. When you get in these areas, it's almost like you are in water. You can also go to the very top of the screen & come out from the bottom in some parts. Enemies might get stuck in water or gators may get stuck on land. They should be easy to beat.

    ***Codes Added***
    Attached Files
    Last edited by BigBossman; 10-22-2017, 07:40:03 PM.

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  • BigBossman
    replied
    The Adventures of Bayou Billy - NES - RAW

    ​​Item Pops out of Billy Modifier
    0520:??
    NOTE: When Billy is hit & knocked back he will let go of various items or weapons.
    Values -
    00 - Nothing
    01 - Pistol
    02 - Knife
    03 - Stick
    04 - Meatball
    05 - Whip
    06 - Boulder
    08 - Bullet Proof Vest


    Enemy 1 Item Modifier
    0521:??
    NOTE: Use the values from "Item Pops out of Billy Modifier".

    Enemy 2 Item Modifier
    0522:??

    Enemy 3 Item Modifier
    0523:??

    Billy's Color Modifier
    03​​​​​​10:??
    NOTE: Billy may change to different colors temporarily when water is close by.
    Values -
    80 - Brown
    81 - White
    82 - Blue
    83 - Red


    Enemy 1 Color Modifier
    0​​​​​​311:??
    NOTE: This will affect all enemies such as people, gators, & birds. Use the same values as the "Billy's Color Modifier" code.

    Enemy 2 Color Modifier
    0​​​​​​312:??

    Enemy 3 Color Modifier
    0​​​​​​313:??

    Have All Practice Bonuses
    07BB:05
    NOTE: This is the extra bullets & the meatball. These bonuses will never disappear.

    Stage Type Modifier
    0036:??
    NOTE: Modifies between fighting & shooting stages. Not sure of the values for driving. Value "02" freezes the game.
    Values -
    00 - Fighting Stages
    01 - Shooting Stages


    Stage Modifier (sort of)
    0037:??
    NOTE: This is some how tied in with "Stage Type Modifier". If the stage type is set for fighting, it will modify the fighting stages. If it's set for shooting it will modify those.

    Respawning Enemy
    0048:01
    NOTE: Can't get too far with this code since one of the enemies keeps respawning every time you beat him.

    Weird Stage Display
    004​​​​​​6:01
    NOTE: Messed the fighting stages up to where there is blackened areas. When you get in these areas, it's almost like you are in water. You can also go to the very top of the screen & come out from the bottom in some parts. Enemies might get stuck in water or gators may get stuck on land. They should be easy to beat.

    ***Codes Added***
    Last edited by BigBossman; 10-21-2017, 05:16:22 PM.

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  • BigBossman
    replied
    The Adventures of Bayou Billy - NES - RAW

    Play Demo Stages
    0024:01
    NOTE: When you start the game, it was say "Stage 1", but start you on Stage 6 (Bourbon Street). Music will be disabled, plus you start with a whip. Once you beat that stage, you'll begin on Stage 2, just before the helicopter.

    ***Code Added***
    Last edited by BigBossman; 10-19-2017, 12:18:28 PM.

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  • BigBossman
    replied
    Mad City (J) - NES - RAW

    Infinite Ammo
    07C0:63
    NOTE: Disable after beating a stage.

    Infinite Time (Driving Stages)
    07DC:25

    ***Codes Added***
    Last edited by BigBossman; 10-19-2017, 12:12:07 PM.

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  • BigBossman
    replied
    The Adventures of Bayou Billy - NES - RAW

    Access Removed Quiz Mode
    002A:04
    NOTE: Pressing start at the title screen will show "Quiz" flashing at the bottom of the screen, but since it was removed from the North American version, it will freeze.

    ***Code Added***
    Last edited by BigBossman; 10-19-2017, 07:14:00 AM.

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