Announcement

Collapse
No announcement yet.

NES FCEUD codes by Abystus

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Abystus
    replied
    Originally posted by Unicode View Post
    @Abystus, I found a problem with your "Hit Anywhere" for Mitsume ga Tooru (J). In later stages, if there are an invulnerable enemies, you can't kill anything with this code on, even if on screen are also an enemies that are can be killed. I suggest you make an "One hit kill all enemies" and "Enemies Continually Being Hit Anywhere" codes for that game instead.

    Your codes for Excitebike game are nice, as the "Start Racing Before Gate Opens" code also gives you infinite time.
    It's the way the game targets enemies. I may be able to make their immunity go away . I will look into it.

    Originally posted by BigBossman View Post
    That is awesome.

    Would it be possible to find a weapon in hand modifier?

    Always have or start with:
    Stick
    Knife
    Whip
    I'm sure its possible. I will look into it.

    Originally posted by BigBossman View Post
    Also I added the codes from the following games:

    Bayou Billy
    Excitebike
    Mitsume ga Tooru
    Saiyuuki World
    Thanks.

    Originally posted by ReyVGM View Post
    Abystus, the Japanese version of Bayou Billy (Mad City) has 4 endings, do you think you could test that ending code you made to see if the endings are still inside the USA version?
    I only saw one ending in the menu modifier. Anything after that froze the game. Also going beyond the limit of the ending sequence address freezes the game. So I would assume they do not exist in the (U) version. If you would like to try your hand at it the addresses are as follows:

    Menu Modifier: 0034
    Sequence Modifier: 0035

    You must be in a game to use these modifiers so save a state after you have entered Game A or B.

    Leave a comment:


  • ReyVGM
    replied
    Abystus, the Japanese version of Bayou Billy (Mad City) has 4 endings, do you think you could test that ending code you made to see if the endings are still inside the USA version?

    Leave a comment:


  • BigBossman
    replied
    Also I added the codes from the following games:

    Bayou Billy
    Excitebike
    Mitsume ga Tooru
    Saiyuuki World

    Leave a comment:


  • BigBossman
    replied
    Originally posted by Abystus View Post
    The Adventures of Bayou Billy (U) GG FCEUX

    Code:
    Start a New Game to View the Ending (Use Game A or B.)
    IEOVAYGA
    That is awesome.

    Would it be possible to find a weapon in hand modifier?

    Always have or start with:
    Stick
    Knife
    Whip

    Leave a comment:


  • Unicode
    replied
    @Abystus, I found a problem with your "Hit Anywhere" for Mitsume ga Tooru (J). In later stages, if there are an invulnerable enemies, you can't kill anything with this code on, even if on screen are also an enemies that are can be killed. I suggest you make an "One hit kill all enemies" and "Enemies Continually Being Hit Anywhere" codes for that game instead.

    Your codes for Excitebike game are nice, as the "Start Racing Before Gate Opens" code also gives you infinite time.
    Last edited by Unicode; 10-12-2011, 03:39:55 PM.

    Leave a comment:


  • OldSchoolGamer
    replied
    Originally posted by ReyVGM View Post
    Me too, to bad I'm done with NES already.
    Yeah, those codes would have helped you tremendously with your snapshots of game endings.
    Last edited by OldSchoolGamer; 10-12-2011, 01:01:37 AM.

    Leave a comment:


  • Abystus
    replied
    Saiyuuki World (J) GG FCEUX

    Code:
    Invincible (Flicker)
    AAVIXUPP
    Will look into this game more tomorrow after work.
    Last edited by Abystus; 10-12-2011, 12:47:14 AM.

    Leave a comment:


  • Abystus
    replied
    Originally posted by ReyVGM View Post
    I actually made a few of those "Automatically Beat a Level" codes, mostly for puzzle games though.
    Cool.

    Mitsume ga Tooru (J) GG FCEUX

    Code:
    Start a New Game to View Hidden Debug TEST MODE Menu (Several debug options available.) 
    LAKAPLGA
    
    Start a New Game to View the Ending
    YAKAPLGA
    
    Hit Anywhere
    AEULXZLA
    
    Collect Money Anywhere
    AIXALGEL
    ALVEOIEL
    Last edited by Abystus; 10-11-2011, 11:28:17 PM.

    Leave a comment:


  • ReyVGM
    replied
    Originally posted by OldSchoolGamer View Post
    Abystus, I like your new trend of creating "Press Start To Complete Level" codes.
    Me too, to bad I'm done with NES already.


    Originally posted by Abystus View Post
    Thanks. It was an easy idea to come up with and I can't believe it hasn't been done before now...
    I actually made a few of those "Automatically Beat a Level" codes, mostly for puzzle games though.

    Leave a comment:


  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    Abystus, I like your new trend of creating "Press Start To Complete Level" codes. It just goes to show that there is still many more codes that can and should be created for retro systems like NES, SNES, Genesis. Some people think that there's really not much more that can be done in regards to making new codes for those systems. But I believe that we have just scratched the surface. Ok, maybe I'm exaggerating, but still, there are many more codes and than can be made for those systems. There's still many more years of making codes that can be done for those systems.
    Thanks. It was an easy idea to come up with and I can't believe it hasn't been done before now...

    Leave a comment:


  • OldSchoolGamer
    replied
    Abystus, I like your new trend of creating "Press Start To Complete Level" codes. It just goes to show that there is still many more codes that can and should be created for retro systems like NES, SNES, Genesis. Some people think that there's really not much more that can be done in regards to making new codes for those systems. But I believe that we have just scratched the surface. Ok, maybe I'm exaggerating, but still, there are many more codes and than can be made for those systems. There's still many more years of making codes that can be done for those systems.
    Last edited by OldSchoolGamer; 10-11-2011, 07:53:26 PM.

    Leave a comment:


  • Abystus
    replied
    Excitebike (U) GG FCEUX

    Code:
    Press Start to Complete Current Race (Will use your race position in the verdict.  If used at the starting line you'll be awarded first place.)
    ZISKEZOL
    AASKOZLA
    
    Start Racing Before Gate Opens
    AAEVXXAL
    AAXGXSIP
    AAXSOXYL
    APUSOTEI
    
    Never Crash (Alternative.  Could not get megaman_exe's code to work all the time.)
    SZOSKTSP
    
    Infinite Obstacles in Design Mode
    AAEYSAPA
    
    Note:This code prevents the game from ending the design mode when the obstacle limit is reached.  Unfortunately, exceeding the normal obstacle limit will cause the game to replace previous sections of the track
     due to the limited memory/storage space in the cart.
    Last edited by Abystus; 10-11-2011, 09:37:23 PM.

    Leave a comment:


  • Unicode
    replied
    Requests:

    Excitebike:
    • Can use infinite obstacles when building a custom trace (normally, after you set a definite number of obstacles, the game automatically set the end of your custom trace and you'll won't be able to set more obstacles, which may is most nasty. I want a GG code that disables this);
    • Always finish every race on 1st place.


    Mitsume ga Tooru (J):
    • Hit Anywhere;
    • Normal enemies always drops a money coins after defeating;
    • Collect money coins dropped by enemies and bosses automatically.


    Saiyuuki World (J):
    • Invincibilty (exciting DukeOdin's GG code doesn't work for me at all);
    • Multi-Jumps (Jump in Midair);
    • items dropped by enemies never disappear (also when you go in subscreen and then exit it to resuming gameplay).
    Last edited by Unicode; 10-11-2011, 01:00:43 PM.

    Leave a comment:


  • Abystus
    replied
    The Adventures of Bayou Billy (U) GG FCEUX

    Code:
    Start a New Game to View the Ending (Use Game A or B.)
    IEOVAYGA

    Leave a comment:


  • OldSchoolGamer
    replied
    I recommend you seeing that "cannot be tackled" code in action. It's pretty cool. The player gets flung in the air and falls on the ground, but yet no whistle is blown and the play continues, ha. So basically the only way the defense can stop you is if you get flung out of bounce... very cool.
    Last edited by OldSchoolGamer; 10-10-2011, 11:38:41 PM.

    Leave a comment:

Working...
X