Originally posted by ReyVGM
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NES FCEUD codes by Abystus
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Yeah, those codes would have helped you tremendously with your snapshots of game endings.Last edited by OldSchoolGamer; 10-12-2011, 01:01:37 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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@Abystus, I found a problem with your "Hit Anywhere" for Mitsume ga Tooru (J). In later stages, if there are an invulnerable enemies, you can't kill anything with this code on, even if on screen are also an enemies that are can be killed. I suggest you make an "One hit kill all enemies" and "Enemies Continually Being Hit Anywhere" codes for that game instead.
Your codes for Excitebike game are nice, as the "Start Racing Before Gate Opens" code also gives you infinite time.Last edited by Unicode; 10-12-2011, 03:39:55 PM.
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That is awesome.Originally posted by Abystus View PostThe Adventures of Bayou Billy (U) GG FCEUX
Code:Start a New Game to View the Ending (Use Game A or B.) IEOVAYGA
Would it be possible to find a weapon in hand modifier?
Always have or start with:
Stick
Knife
WhipHacking games is always fun because you don't know what's hidden in the game.
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It's the way the game targets enemies. I may be able to make their immunity go awayOriginally posted by Unicode View Post@Abystus, I found a problem with your "Hit Anywhere" for Mitsume ga Tooru (J). In later stages, if there are an invulnerable enemies, you can't kill anything with this code on, even if on screen are also an enemies that are can be killed. I suggest you make an "One hit kill all enemies" and "Enemies Continually Being Hit Anywhere" codes for that game instead.
Your codes for Excitebike game are nice, as the "Start Racing Before Gate Opens" code also gives you infinite time.
. I will look into it.
I'm sure its possible. I will look into it.Originally posted by BigBossman View PostThat is awesome.
Would it be possible to find a weapon in hand modifier?
Always have or start with:
Stick
Knife
Whip
Thanks.Originally posted by BigBossman View PostAlso I added the codes from the following games:
Bayou Billy
Excitebike
Mitsume ga Tooru
Saiyuuki World
I only saw one ending in the menu modifier. Anything after that froze the game. Also going beyond the limit of the ending sequence address freezes the game. So I would assume they do not exist in the (U) version. If you would like to try your hand at it the addresses are as follows:Originally posted by ReyVGM View PostAbystus, the Japanese version of Bayou Billy (Mad City) has 4 endings, do you think you could test that ending code you made to see if the endings are still inside the USA version?
Menu Modifier: 0034
Sequence Modifier: 0035
You must be in a game to use these modifiers so save a state after you have entered Game A or B.
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The Adventures of Bayou Billy (U) GG FCEUX
Code:Always Have Pistol EZNATKKZ PANAYGOG XTNEAGYE Always Have Knife EZNATKKZ ZANAYGOG XTNEAGYE Always Have Ugly Stick EZNATKKZ LANAYGOG XTNEAGYE Always Have Whip EZNATKKZ IANAYGOG XTNEAGYE
Last edited by Abystus; 10-12-2011, 07:13:23 PM.
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Mitsume ga Tooru (J) GG FCEUX
@UnicodeCode:One Hit Kills OXSLXXOV NNSLUZPE Increase Projectile Limit to 13 (Normally limited to 3.) IEESTTLE Remove Enemy Projectile Immunity (Disable on bosses that are immune to your attacks and have a scripted environmental death, or the game will freeze upon their defeat.) AEKLXXLZ
Using the "One Hit Kills" code along with "Hit Anywhere" will kill all enemies on the screen (non-immune). Things that are immune to your attacks such as boulders, some enemies, and other obstacles can be killed with the "Remove Enemy Projectile Immunity" code, however do not use this code against bosses that have a scripted environmental deaths like the boss of Stage 1.)Last edited by Abystus; 10-13-2011, 12:30:06 AM.
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I'd like to please request the same types of codes that you recently made for (NES) Tecmo Bowl to be made for it's sequel (NES) Tecmo Super Bowl.Last edited by OldSchoolGamer; 10-13-2011, 06:23:36 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Try Snake Rattle 'N' Roll.Originally posted by OldSchoolGamer View PostDo you happen to know of a game similiar to (NES) Marble Madness for either the NES, SNES, Genesis, or Arcade (MAME)? I'm looking to find a game that is very similiar to it because that is one of my favorite games.
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Your "Increase Projectile Limit to 13" IEESTTLE code works fine for me.Originally posted by Abystus View PostMitsume ga Tooru (J) GG FCEUX
@UnicodeCode:One Hit Kills OXSLXXOV NNSLUZPE Increase Projectile Limit to 13 (Normally limited to 3.) IEESTTLE Remove Enemy Projectile Immunity (Disable on bosses that are immune to your attacks and have a scripted environmental death, or the game will freeze upon their defeat.) AEKLXXLZ
Using the "One Hit Kills" code along with "Hit Anywhere" will kill all enemies on the screen (non-immune). Things that are immune to your attacks such as boulders, some enemies, and other obstacles can be killed with the "Remove Enemy Projectile Immunity" code, however do not use this code against bosses that have a scripted environmental deaths like the boss of Stage 1.
But "One Hit Kills" OXSLXXOV + NNSLUZPE code is incorrect. It work fine on almost all enemies... except on these shown on screenshots:- the first enemy is an invisible white goose that becomes visible when you shoot several times the place where it is hidden. Normally, after it appears, it gives you a money. But I found that your code would directly kill the goose and you can't get the money which it was held for you;
- the second enemy on that your code cause an issues is the tower-like enemies made from multiple connected separate segments as each is set over other. Normally, when you shoot and defeat any of these enemies, all its parts will collapse simultaneously and you'll give a money coins which number is equal to number of tower enemy's segments. But with your "One Hit Kills" code enabled, I would can kill only segments of the enemy one by one, as then none of them won't drop any money coins.
Last edited by Unicode; 10-13-2011, 02:35:06 PM.
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It's been difficult finding a suitable "One Hit Kills" code for this game because of the first boss death sequence being scripted. By scripted I mean he has to die by outside damage and not your own. If he dies by your damage he goes into the normal enemy death routine and the game crashes . The idea behind the first code is that he is invincible to your attacks anyway so I just made your shots store enemy death value (FF) to kill them instantly.Originally posted by Unicode View PostYour "Increase Projectile Limit to 13" IEESTTLE code works fine for me.
But "One Hit Kills" OXSLXXOV + NNSLUZPE code is incorrect. It work fine on almost all enemies... except on these shown on screenshots:- the first enemy is an invisible white goose that becomes visible when you shoot several times the place where it is hidden. Normally, after it appears, it gives you a money. But I found that your code would directly kill the goose and you can't get the money which it was held for you;
- the second enemy on that your code cause an issues is the tower-like enemies made from multiple connected separate segments as each is set over other. Normally, when you shoot and defeat any of these enemies, all its parts will collapse simultaneously and you'll give a money coins which number is equal to number of tower enemy's segments. But with your "One Hit Kills" code enabled, I would can kill only segments of the enemy one by one, as then none of them won't drop any money coins.
The reason your 2 enemies don't drop coins is due to their death value being 0 instead of FF like all other enemies. When we store FF (-1) instead of 0 we trigger the removal of those specific enemies from the screen instead of activating their death event (requires the value 0) which makes them drop nothing. I have made an alternative code that sets all enemy health to 0 upon them being loaded (which instantly kills your 2 enemies upon their load but you still get coins) because in this game there isn't straight forward "this is the value you die at". The new code needs to be disabled on the first boss due to it making him impossible to kill. I doubt there is much more I can do for this code due to how the game is programmed. The original code is better in the fact that you don't have to disable it, which is why I went with it originally.
Mitsume ga Tooru (J) GG FCEUX
Code:One Hit Kills (Alternative. Do not use on Stage 1 boss. Some enemies will instantly die.) OZEGEAOU AAEGOEEI
Last edited by Abystus; 10-14-2011, 12:50:34 AM.
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Can someone please add the codes from page 24 until the first The Adventures of Bayou Billy (U) GG FCEUX code on page 27(these forward have been added by bigbossman) to the database please? Also while your at it please add the code for Mitsume ga Tooru (J) GG FCEUX in my previous post so everything is complete. Thank you to whoever does this.Last edited by Abystus; 10-13-2011, 10:24:20 PM.
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