Announcement

Collapse
No announcement yet.

NES FCEUD codes by Abystus

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Battle Kid - Fortress of Peril GG FCEUX

    Code:
    Invincible (Works against everything.  Disables death routine.)
    AOSTKZEY
    
    Jump in Midair (Some stages will freeze the game if you go above the intended screens.)
    GZUTXTEY
    Last edited by Abystus; 10-21-2011, 08:13:35 PM.
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

    Comment


    • I've had a hard time finding that game. And the couple times I did find it, they were demos.
      Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

      Comment


      • @Abystus, I'd like you make a GameGenie or PAR codes for these requests:
        • flippers can hit and throw the ball upwards from anywhere (i. e. you can hit the ball even if it is not onto a flipper);
        • low gravity for ball;
        • gates marked with red circles on screenshot 1 and 5 are always opened (i. e. they are never closed);
        • complete whole 3-way letter set marked with light-green rectangles on screenshots 1 and 4 when ball pass through one of its three paths (i. e. you can complete lettered 3-ways set target after ball passes one lettered way without passing the other two ways of the set to complete it);
        • when ball passes the "SLOT" way target marked with yellow rectangle on screenshot 4, all of three cards that marked with black rectangle on same picture always gives a same item (i. e. if first card stops at any item, the other two also stops on the same item and you always get a bonus);
        • hit one of the three targets on any of the sets marked with light-gray rectangles on screenshots 1 and 2 to complete whole set;
        • hit all four button-like targets simultaneously to complete any set marked with yellow circles on screenshot 5 when ball hit one of them (i. e. you can complete any of these sets without have to hit the other three buttons of the set);
        • on three flippers located on left numbered with 1, 2 and 3 on screenshot 3 that normally moves when you press any button on d-pad - disabling moving for the flipper marked with 2 (i. e. while you're on the screen shown on screenshot 3, pressing any button on d-pad activates only flippers 1 and 3, but not 2). I want this because that flipper (located on the screen above one on which you start with every ball) often interferes to ball goes upwards on way above the flipper;
        • the hole marked with a white square on screenshots 2 and 4 always throws the ball upwards (i. e. that hole never throws the ball downwards).

        These requests are for NES game "Rollerball".

        Edit: nobody didn't had a success with the making most of these codes for this game.
        Last edited by Unicode; 11-03-2011, 04:16:23 PM.

        Comment


        • Originally posted by Unicode View Post
          @Abystus, I'd like you make a GameGenie or PAR codes for these requests:
          • flippers can hit and throw the ball upwards from anywhere (i. e. you can hit the ball even if it is not onto a flipper);
          • low gravity for ball;
          • gates marked with red circles on screenshot 1 and 5 are always opened (i. e. they are never closed);
          • complete whole 3-way letter set marked with light-green rectangles on screenshots 1 and 4 when ball pass through one of its three paths (i. e. you can complete lettered 3-ways set target after ball passes one lettered way without passing the other two ways of the set to complete it);
          • when ball passes the "SLOT" way target marked with yellow rectangle on screenshot 4, all of three cards that marked with black rectangle on same picture always gives a same item (i. e. if first card stops at any item, the other two also stops on the same item and you always get a bonus);
          • hit one of the three targets on any of the sets marked with light-gray rectangles on screenshots 1 and 2 to complete whole set;
          • hit all four button-like targets simultaneously to complete any set marked with yellow circles on screenshot 5 when ball hit one of them (i. e. you can complete any of these sets without have to hit the other three buttons of the set);
          • on three flippers located on left numbered with 1, 2 and 3 on screenshot 3 that normally moves when you press any button on d-pad - disabling moving for the flipper marked with 2 (i. e. while you're on the screen shown on screenshot 3, pressing any button on d-pad activates only flippers 1 and 3, but not 2). I want this because that flipper (located on the screen above one on which you start with every ball) often interferes to ball goes upwards on way above the flipper;
          • the hole marked with a white square on screenshots 2 and 4 always throws the ball upwards (i. e. that hole never throws the ball downwards).

          These requests are for NES game "Rollerball". I actually like that pinball game.
          These might take some doing. I will see what I can do, but I can't promise anything with this game.
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • Originally posted by Abystus View Post
            This version should correct the sound issue.

            Super Mario Bros. (JU) GG FCEUX

            Code:
            Press Start to Complete Current World (Will move you to the next #-1.  Will disable pause feature.)
            OXUAYOPK
            ZEUEAPPA
            SEUEPOPE
            ANUEZPEA
            YEUELPEI
            XVUEGPIE
            GXUAIPKA
            If this code could get an update in the database it would be appreciated.
            I'd please again anybody for an update with this code for SMB1 in database, also for updating that code for SMB3:

            Originally posted by Abystus View Post

            You are correct. I looked into it and apparently I had one code from another game in the notepad I was using. BTW just to clarify it told you there were no affected rom file addresses because the compare byte at that address did not match. The code is not required as you have figured out on your own. I have updated the original post to reflect the change. If someone would like to remove AENIVANY from the code "Enemies Continually Hit Anywhere" in the database it would be appreciated.

            Comment


            • Updated the codes for SMB1 and SMB3.

              Comment


              • Originally posted by nolberto82 View Post
                Updated the codes for SMB1 and SMB3.
                Thanks you much for updates, @Nolberto82.



                @Abystus, seems you didn't had any success with codes for game "Rollerball". Pity, because for this game currently there are almost no codes (GameGenie or PAR) in database available.

                Requests:

                Batman:
                • Batman have 255 Maximum Health units instead of 8;
                • Player can hold up to 255 amount of every subweapon instead 99;
                • Enemies continually being hit anywhere.


                Hudson's Adventure Island 3:
                • Player can collect up to 255 Extra Lives instead 99;
                • Get an Extra Life for every 10 / 20 / 30 / 50 / 150 / 200 / 250 fruit collected instead for every 100;
                • Meat and Milk power-ups and flower are worth 2 / 5 / 20 / 50 fruit instead of 10;
                • Always qualify bonus stage and you always get Perfect Bonus, even if any fruit or item in bonus stage is missed;
                • Enemies continually being hit anywhere.


                Super Mario Bros.
                • Get an Extra Life for every 10 / 20 / 30 / 50 / 150 / 200 / 250 coins collected instead for every 100 coins.
                Last edited by Unicode; 10-30-2011, 04:57:50 PM.

                Comment


                • Originally posted by Unicode View Post
                  Thanks you much for updates, @Nolberto82.



                  @Abystus, seems you didn't had any success with codes for game "Rollerball". Pity, because for this game currently there are almost no codes (GameGenie or PAR) in database available.

                  Requests:

                  Batman:
                  • Batman have 255 Maximum Health units instead of 8;
                  • Player can hold up to 255 amount of every subweapon instead 99;
                  • Enemies continually being hit anywhere.


                  Hudson's Adventure Island 3:
                  • Player can collect up to 255 Extra Lives instead 99;
                  • Get an Extra Life for every 10 / 20 / 30 / 50 / 150 / 200 / 250 fruit collected instead for every 100;
                  • Meat and Milk power-ups and flower are worth 2 / 5 / 20 / 50 fruit instead of 10;
                  • Always qualify bonus stage and you always get Perfect Bonus, even if any fruit or item in bonus stage is missed;
                  • Enemies continually being hit anywhere.


                  Super Mario Bros.
                  • Get an Extra Life for every 10 / 20 / 30 / 50 / 150 / 200 / 250 coins collected instead for every 100 coins.
                  Sorry for not replying on the status of that one. I did take a look at the pinball game, but there is just too much going for me personally to make a movement based hack like that (you may try BeyondTheStatic). I will look into your list as soon as I have some time (a lot of work/dentist/etc... atm keeping me from hacking). I will post here when I have something.
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

                  Comment


                  • No problem. Then I go to post my requests for NES pinball game "Rollerball" in a new separate thread now.
                    Last edited by Unicode; 10-31-2011, 06:02:51 AM.

                    Comment


                    • For your "Batman" requests, there are already infinite weapons and energy codes, as well as an "untouchable" code for FCEU. And Nolberto has made "hit anywhere" GG codes for batman.
                      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                      Comment


                      • Hudson's Adventure Island 3 (U) GG FCEUX

                        Code:
                        Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)
                        APKZVIEY
                        GXNXOZEY
                        AAEZKLLA
                        OUEXNSOO
                        OUEXSVOO
                        AVSXKSOL
                        
                        Extra Life with Every Fruit Collected
                        GZUXLTEP
                        The game uses an obscure calculation routine for fruit collected (Milk/Meat/Lives/Bonus codes), so some of these may be out of my grasp, but I will give them another look in a bit.
                        Last edited by Abystus; 10-31-2011, 08:19:04 PM.
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

                        Comment


                        • Batman (U) GG FCEUX

                          Code:
                          Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere Punch" code.)
                          GZXOSZEY
                          AAXPOLIZ
                          
                          255 Maximum Health Units (Will glitch health display when exceeding the normal limit.)
                          NNEPSVAE
                          NNEOOVAE
                          Last edited by Abystus; 10-31-2011, 08:18:45 PM.
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

                          Comment


                          • Added NES - Batman (U) GG FCEUX
                            Added NES - Hudson's Adventure Island 3 (U) GG FCEUX

                            I didn't add the "Extra Life with Every Fruit" code yet since you said you might look at it again.
                            I only bother with things that interest me.

                            Comment


                            • Originally posted by Demonic722 View Post
                              Added NES - Batman (U) GG FCEUX
                              Added NES - Hudson's Adventure Island 3 (U) GG FCEUX

                              I didn't add the "Extra Life with Every Fruit" code yet since you said you might look at it again.
                              Thanks for the add. You can add the "Extra Life with Every Fruit" code if you want as if I make more codes they should be a separate address.
                              Not taking any requests at this time.

                              Bored? Watch some of my hacks here.

                              Comment


                              • Originally posted by Abystus View Post
                                Thanks for the add. You can add the "Extra Life with Every Fruit" code if you want as if I make more codes they should be a separate address.
                                No problem, added.
                                Edit: I think you added a new code to your post for the batman game so I added that one as well.
                                Last edited by Demonic722; 10-31-2011, 09:12:21 PM.
                                I only bother with things that interest me.

                                Comment

                                Working...
                                X