Originally posted by Abystus
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NES FCEUD codes by Abystus
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Very nice! Great work rimsky82. I'll test it out in just a few minutes (fighting this movement routine in Goal!). Thanks for all your hard work.Originally posted by rimsky82 View PostI updated my nes tool with a rom identifier, similar to what you'd requested. As long as the rom is in the no-intro set, you'll know which it is.
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ohhh, ha, ok. I'm going to check out those Tecmo Bowl codes now, so I'll let you know in a few minutesNo I was speaking of "Marble Madness".Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Ok I tested them. ALL of the codes work good! Those "cannot be tackled" codes are cool. Thanks again
Last edited by OldSchoolGamer; 10-10-2011, 11:38:09 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Cool. I tried my hand at the Goal! speed increase and found it rather difficult. I have half a code that allows you to run up the field, run left, and run right faster than normal (it works for all players on the field). It's when coming down the field there is a problem due to the address that handles the player speed also controlling the camera/field movement as well. I may come back to that one later on as I was pretty close, but it's player movement routine is giving me a headache.Originally posted by OldSchoolGamer View Postohhh, ha, ok. I'm going to check out those Tecmo Bowl codes now, so I'll let you know in a few minutes
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I found those codes especially funny because the other team just keeps juggling you around until you break freeOriginally posted by OldSchoolGamer View PostOk I tested them. ALL of the codes work good! Those "cannot be tackled" codes are cool. Thanks again
. Glad you like the codes.
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I recommend you seeing that "cannot be tackled" code in action. It's pretty cool. The player gets flung in the air and falls on the ground, but yet no whistle is blown and the play continues, ha. So basically the only way the defense can stop you is if you get flung out of bounce... very cool.Last edited by OldSchoolGamer; 10-10-2011, 11:38:41 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Requests:
Excitebike:- Can use infinite obstacles when building a custom trace (normally, after you set a definite number of obstacles, the game automatically set the end of your custom trace and you'll won't be able to set more obstacles, which may is most nasty. I want a GG code that disables this);
- Always finish every race on 1st place.
Mitsume ga Tooru (J):- Hit Anywhere;
- Normal enemies always drops a money coins after defeating;
- Collect money coins dropped by enemies and bosses automatically.
Saiyuuki World (J):- Invincibilty (exciting DukeOdin's GG code doesn't work for me at all);
- Multi-Jumps (Jump in Midair);
- items dropped by enemies never disappear (also when you go in subscreen and then exit it to resuming gameplay).
Last edited by Unicode; 10-11-2011, 01:00:43 PM.
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Excitebike (U) GG FCEUX
Code:Press Start to Complete Current Race (Will use your race position in the verdict. If used at the starting line you'll be awarded first place.) ZISKEZOL AASKOZLA Start Racing Before Gate Opens AAEVXXAL AAXGXSIP AAXSOXYL APUSOTEI Never Crash (Alternative. Could not get megaman_exe's code to work all the time.) SZOSKTSP Infinite Obstacles in Design Mode AAEYSAPA Note:This code prevents the game from ending the design mode when the obstacle limit is reached. Unfortunately, exceeding the normal obstacle limit will cause the game to replace previous sections of the track due to the limited memory/storage space in the cart.
Last edited by Abystus; 10-11-2011, 09:37:23 PM.
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Abystus, I like your new trend of creating "Press Start To Complete Level" codes. It just goes to show that there is still many more codes that can and should be created for retro systems like NES, SNES, Genesis. Some people think that there's really not much more that can be done in regards to making new codes for those systems. But I believe that we have just scratched the surface. Ok, maybe I'm exaggerating, but still, there are many more codes and than can be made for those systems. There's still many more years of making codes that can be done for those systems.Last edited by OldSchoolGamer; 10-11-2011, 07:53:26 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Thanks. It was an easy idea to come up with and I can't believe it hasn't been done before now...Originally posted by OldSchoolGamer View PostAbystus, I like your new trend of creating "Press Start To Complete Level" codes. It just goes to show that there is still many more codes that can and should be created for retro systems like NES, SNES, Genesis. Some people think that there's really not much more that can be done in regards to making new codes for those systems. But I believe that we have just scratched the surface. Ok, maybe I'm exaggerating, but still, there are many more codes and than can be made for those systems. There's still many more years of making codes that can be done for those systems.
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Me too, to bad I'm done with NES already.Originally posted by OldSchoolGamer View PostAbystus, I like your new trend of creating "Press Start To Complete Level" codes.
I actually made a few of those "Automatically Beat a Level" codes, mostly for puzzle games though.Originally posted by Abystus View PostThanks. It was an easy idea to come up with and I can't believe it hasn't been done before now...
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Cool.Originally posted by ReyVGM View PostI actually made a few of those "Automatically Beat a Level" codes, mostly for puzzle games though.
Mitsume ga Tooru (J) GG FCEUX
Code:Start a New Game to View Hidden Debug TEST MODE Menu (Several debug options available.) LAKAPLGA Start a New Game to View the Ending YAKAPLGA Hit Anywhere AEULXZLA Collect Money Anywhere AIXALGEL ALVEOIEL
Last edited by Abystus; 10-11-2011, 11:28:17 PM.
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