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NES FCEUD codes by Abystus

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  • Originally posted by Abystus View Post
    Maybe I'm on a different version (my rom doesn't list a region so).
    I updated my nes tool with a rom identifier, similar to what you'd requested. As long as the rom is in the no-intro set, you'll know which it is.
    Please put all complaints in writing and submit them here.

    Above link not working? Try here.

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    • Originally posted by rimsky82 View Post
      I updated my nes tool with a rom identifier, similar to what you'd requested. As long as the rom is in the no-intro set, you'll know which it is.
      Very nice! Great work rimsky82. I'll test it out in just a few minutes (fighting this movement routine in Goal!). Thanks for all your hard work.
      Not taking any requests at this time.

      Bored? Watch some of my hacks here.

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      • No I was speaking of "Marble Madness".
        ohhh, ha, ok. I'm going to check out those Tecmo Bowl codes now, so I'll let you know in a few minutes
        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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        • Ok I tested them. ALL of the codes work good! Those "cannot be tackled" codes are cool. Thanks again
          Last edited by OldSchoolGamer; 10-10-2011, 11:38:09 PM.
          Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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          • Originally posted by OldSchoolGamer View Post
            ohhh, ha, ok. I'm going to check out those Tecmo Bowl codes now, so I'll let you know in a few minutes
            Cool. I tried my hand at the Goal! speed increase and found it rather difficult. I have half a code that allows you to run up the field, run left, and run right faster than normal (it works for all players on the field). It's when coming down the field there is a problem due to the address that handles the player speed also controlling the camera/field movement as well. I may come back to that one later on as I was pretty close, but it's player movement routine is giving me a headache.
            Not taking any requests at this time.

            Bored? Watch some of my hacks here.

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            • Originally posted by OldSchoolGamer View Post
              Ok I tested them. ALL of the codes work good! Those "cannot be tackled" codes are cool. Thanks again
              I found those codes especially funny because the other team just keeps juggling you around until you break free . Glad you like the codes.
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

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              • I recommend you seeing that "cannot be tackled" code in action. It's pretty cool. The player gets flung in the air and falls on the ground, but yet no whistle is blown and the play continues, ha. So basically the only way the defense can stop you is if you get flung out of bounce... very cool.
                Last edited by OldSchoolGamer; 10-10-2011, 11:38:41 PM.
                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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                • The Adventures of Bayou Billy (U) GG FCEUX

                  Code:
                  Start a New Game to View the Ending (Use Game A or B.)
                  IEOVAYGA
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

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                  • Requests:

                    Excitebike:
                    • Can use infinite obstacles when building a custom trace (normally, after you set a definite number of obstacles, the game automatically set the end of your custom trace and you'll won't be able to set more obstacles, which may is most nasty. I want a GG code that disables this);
                    • Always finish every race on 1st place.


                    Mitsume ga Tooru (J):
                    • Hit Anywhere;
                    • Normal enemies always drops a money coins after defeating;
                    • Collect money coins dropped by enemies and bosses automatically.


                    Saiyuuki World (J):
                    • Invincibilty (exciting DukeOdin's GG code doesn't work for me at all);
                    • Multi-Jumps (Jump in Midair);
                    • items dropped by enemies never disappear (also when you go in subscreen and then exit it to resuming gameplay).
                    Last edited by Unicode; 10-11-2011, 01:00:43 PM.

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                    • Excitebike (U) GG FCEUX

                      Code:
                      Press Start to Complete Current Race (Will use your race position in the verdict.  If used at the starting line you'll be awarded first place.)
                      ZISKEZOL
                      AASKOZLA
                      
                      Start Racing Before Gate Opens
                      AAEVXXAL
                      AAXGXSIP
                      AAXSOXYL
                      APUSOTEI
                      
                      Never Crash (Alternative.  Could not get megaman_exe's code to work all the time.)
                      SZOSKTSP
                      
                      Infinite Obstacles in Design Mode
                      AAEYSAPA
                      
                      Note:This code prevents the game from ending the design mode when the obstacle limit is reached.  Unfortunately, exceeding the normal obstacle limit will cause the game to replace previous sections of the track
                       due to the limited memory/storage space in the cart.
                      Last edited by Abystus; 10-11-2011, 09:37:23 PM.
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

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                      • Abystus, I like your new trend of creating "Press Start To Complete Level" codes. It just goes to show that there is still many more codes that can and should be created for retro systems like NES, SNES, Genesis. Some people think that there's really not much more that can be done in regards to making new codes for those systems. But I believe that we have just scratched the surface. Ok, maybe I'm exaggerating, but still, there are many more codes and than can be made for those systems. There's still many more years of making codes that can be done for those systems.
                        Last edited by OldSchoolGamer; 10-11-2011, 07:53:26 PM.
                        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                        Comment


                        • Originally posted by OldSchoolGamer View Post
                          Abystus, I like your new trend of creating "Press Start To Complete Level" codes. It just goes to show that there is still many more codes that can and should be created for retro systems like NES, SNES, Genesis. Some people think that there's really not much more that can be done in regards to making new codes for those systems. But I believe that we have just scratched the surface. Ok, maybe I'm exaggerating, but still, there are many more codes and than can be made for those systems. There's still many more years of making codes that can be done for those systems.
                          Thanks. It was an easy idea to come up with and I can't believe it hasn't been done before now...
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

                          Comment


                          • Originally posted by OldSchoolGamer View Post
                            Abystus, I like your new trend of creating "Press Start To Complete Level" codes.
                            Me too, to bad I'm done with NES already.


                            Originally posted by Abystus View Post
                            Thanks. It was an easy idea to come up with and I can't believe it hasn't been done before now...
                            I actually made a few of those "Automatically Beat a Level" codes, mostly for puzzle games though.

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                            • Originally posted by ReyVGM View Post
                              I actually made a few of those "Automatically Beat a Level" codes, mostly for puzzle games though.
                              Cool.

                              Mitsume ga Tooru (J) GG FCEUX

                              Code:
                              Start a New Game to View Hidden Debug TEST MODE Menu (Several debug options available.) 
                              LAKAPLGA
                              
                              Start a New Game to View the Ending
                              YAKAPLGA
                              
                              Hit Anywhere
                              AEULXZLA
                              
                              Collect Money Anywhere
                              AIXALGEL
                              ALVEOIEL
                              Last edited by Abystus; 10-11-2011, 11:28:17 PM.
                              Not taking any requests at this time.

                              Bored? Watch some of my hacks here.

                              Comment


                              • Saiyuuki World (J) GG FCEUX

                                Code:
                                Invincible (Flicker)
                                AAVIXUPP
                                Will look into this game more tomorrow after work.
                                Last edited by Abystus; 10-12-2011, 12:47:14 AM.
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

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