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NES FCEUD codes by Abystus

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  • Originally posted by adaml View Post
    Any chance you can make a code for NES Athena where you can press start to skip a level? I beat the game long ago but that game was such a pain in the ass I'd love to see a code to "expose" that game
    ehh. I had a problem with the arcade version of that game. I was using a cheat code (either infinite energy or invincibility) and it prevented me from killing one of the last bosses. It was very frustrating.

    The arcade sequel is alot better in my opinion.
    Last edited by OldSchoolGamer; 11-11-2011, 06:17:45 PM.
    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

    Comment


    • Glad to see the venom towards Athena. OldSchool, that boss you speak of was the lobster boss. I had tried to beat this game at least 4 different times back in the day...with cheats!! I remember finally getting to that lobster boss and he was just as invincible as I was, because of the code I was using. Years later on an emulator I finally got by him using an infinite energy code (or something that didn't affect him), then got lost in the labyrinth. This was seriously one of the most difficult games in terms of time spent trying (and failing) to beat until I finally did. Rey can tell you how nice the ending is. It always left me thinking I either forgot to do something, as it just seems like it is cut short.

      So yeah, any code that can make this easier, like a hit anywhere or skip level code will help humankind.
      US NES games left to beat: 3
      Last 2: Nobunaga's Ambition II and Gemfire

      Comment


      • So yeah, any code that can make this easier, like a hit anywhere or skip level code will help humankind.
        I say don't make the code for him until he beats atleast one of the three remaining 'NES games left to beat'. hehe

        How can you come so far and just give up with a measley 3 little tiny weany itsy bitsy games left? Miracle Piano can be scratched from the list because there is no ending really. So that leaves just two games that is very possible to beat. They may be tideous and take awhile, but they are definitely possible to beat.
        Last edited by OldSchoolGamer; 11-11-2011, 08:10:34 PM.
        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

        Comment


        • @Unicode

          I will look into them sometime tomorrow when I get a bit more free time.

          @adaml

          Still looking into the game (very odd game btw). Here is what I have found with the little time I had to spend on it so far:

          Athena (U) GG FCEUX

          Code:
          Enemies Continually Hit Anywhere (Excludes Bosses)
          GZNLKIEP
          
          Collect Items From Anywhere
          AOKEOPEL
          Last edited by Abystus; 11-11-2011, 10:52:20 PM.
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • Missile Tank (Battle City Hack) (CH) GG FCEUX

            Code:
            Every Stage Contains 10 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            ZASGGLGO
            
            Every Stage Contains 30 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            TPSGGLGO
            
            Every Stage Contains 50 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            ZLSGGLGP
            
            Every Stage Contains 80 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            AISGGLGP
            
            Every Stage Contains 100 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            GTSGGLGP
            
            Every Stage Contains 120 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            AYSGGLGO
            
            Every Stage Contains 150 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            VPSGGLGP
            
            Every Stage Contains 180 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            KLSGGLGP
            
            Every Stage Contains 200 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            EGSGGLGO
            
            Every Stage Contains 240 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            EYSGGLGP
            
            Every Stage Contains 250 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            XYSGGLGO
            
            Every Stage Contains 255 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
            NYSGGLGO

            Tank 1990 (Battle City Hack) (J) GG FCEUX

            Code:
            Every Stage Contains 10 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            ZASGGLGO
            
            Every Stage Contains 30 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            TPSGGLGO
            
            Every Stage Contains 50 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            ZLSGGLGP
            
            Every Stage Contains 80 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            AISGGLGP
            
            Every Stage Contains 100 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            GTSGGLGP
            
            Every Stage Contains 120 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            AYSGGLGO
            
            Every Stage Contains 150 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            VPSGGLGP
            
            Every Stage Contains 180 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            KLSGGLGP
            
            Every Stage Contains 200 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            EGSGGLGO
            
            Every Stage Contains 240 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            EYSGGLGP
            
            Every Stage Contains 250 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            XYSGGLGO
            
            Every Stage Contains 255 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            NYSGGLGO
            Battle City (J) GG FCEUX

            Code:
            Every Stage Contains 10 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            ZASGGLGO
            
            Every Stage Contains 30 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            TPSGGLGO
            
            Every Stage Contains 50 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            ZLSGGLGP
            
            Every Stage Contains 80 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            AISGGLGP
            
            Every Stage Contains 100 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            GTSGGLGP
            
            Every Stage Contains 120 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            AYSGGLGO
            
            Every Stage Contains 150 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            VPSGGLGP
            
            Every Stage Contains 180 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            KLSGGLGP
            
            Every Stage Contains 200 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            EGSGGLGO
            
            Every Stage Contains 240 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            EYSGGLGP
            
            Every Stage Contains 250 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            XYSGGLGO
            
            Every Stage Contains 255 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
            NYSGGLGO
            Last edited by Abystus; 11-13-2011, 04:00:58 PM.
            Not taking any requests at this time.

            Bored? Watch some of my hacks here.

            Comment


            • Added:
              Whomp 'Em (U)(GG)
              The Blues Brothers (U)(GG)
              Crisis Force (J)(GG)
              Totally Rad (U)(GG)
              Last edited by Demonic722; 11-12-2011, 09:13:28 PM.
              I only bother with things that interest me.

              Comment


              • Thanks! Might need to keep an eye out for Athena and the Battle City/Missile Tank/Tank 1990 stuff. Either you can check em, or I'll remind you when they do. Again thanks for the add.
                Last edited by Abystus; 11-12-2011, 09:15:58 PM.
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • Nice Athena codes! Can't give you more rep, otherwise I would. I still hate that game and love seeing codes mades for it
                  US NES games left to beat: 3
                  Last 2: Nobunaga's Ambition II and Gemfire

                  Comment


                  • No problem. Is there someone testing the Battle City, Missile Tank, and Tank 1990 Codes? If not, and they're confirmed working by you, I'll add now.

                    Added:
                    Athena (U)(GG) (Will add the rest when you update your post with the new codes )
                    I only bother with things that interest me.

                    Comment


                    • Originally posted by adaml View Post
                      Nice Athena codes! Can't give you more rep, otherwise I would. I still hate that game and love seeing codes mades for it
                      I hope you like them. I found the address that moves to the next level but there is an issue with it. If the user hasn't defeated the boss it just reloads the same level which is worthless. I am still on the lookout for the flag that is checked for boss completion before I can finalize the "Press Start to Complete Current Level" code.

                      Originally posted by Demonic722 View Post
                      No problem. Is there someone testing the Battle City, Missile Tank, and Tank 1990 Codes? If not, and they're confirmed working by you, I'll add now.

                      Added:
                      Athena (U)(GG) (Will add the rest when you update your post with the new codes )
                      I tested them out, but if Unicode finds an issue they would all have to be updated (LOL). So lets just wait for his post and they should be good to roll. Thanks for keeping up with my codes.
                      Last edited by Abystus; 11-12-2011, 09:24:11 PM.
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

                      Comment


                      • Battle City (J) GG FCEUX

                        Code:
                        Drive Through Walls (Players & Enemies)
                        GZEIXIEP
                        GXSINGAL
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

                        Comment


                        • Abystus, I tested your "Every Stage Contains x Enemy Tanks" codes for Battle City game and its hacks.

                          In "Missile Tank" hack, when I use your codes for 100 / 120 / 150 / 180 / 200 / 240 / 250 or 255 enemy tanks per stage, the counter for remaining enemy tanks for defeating won't show correct value if number of remaining tanks is less than 100 tanks. For example, if I use "Every Stage Contains 200 Enemy Tanks" EGSGGLGO code, when I have 57 enemy tanks left for defeating, the counter will show 157 tanks (!?!). Also, when I defeat all 200 tanks via their shooting or using "bomb" joker, the counter shows 100 remaining enemy tanks instead 0.

                          In "Tank 1990" hack and original "Battle City" game, when I defeat some tanks, later on battlefield will appears graphic errors, as also, the flag together with number of current stage and the label "IP" located right side of battlefield will disappear, as in near and in the end of stage only number of player's Extra Lives remains visible (see attached screenshots in end of post). But even with these graphic errors, the both games doesn't freeze or crash.

                          I would like please Abystus fix these issues noted above if is possible.

                          Note about attached screenshots: the left and right pictures shows the problem about original "Battle City" (J) and "Tank 1990" hack (although I'm shоwed "Tank 1990" hack only), while the middle picture shows the problem about "Missile Tank" (Ch) hack (immediately after killing last enemy tank).
                          Attached Files
                          Last edited by Unicode; 03-03-2020, 07:04:30 AM.

                          Comment


                          • Originally posted by Unicode View Post
                            Abystus, I tested your "Every Stage Contains x Enemy Tanks" codes for Battle City game and its hacks.

                            In "Missile Tank" hack, when I use your codes for 100 / 120 / 150 / 180 / 200 / 240 / 250 or 255 enemy tanks per stage, the counter for remaining enemy tanks for defeating won't show correct value if number of remaining tanks is less than 100 tanks. For example, if I use "Every Stage Contains 200 Enemy Tanks" EGSGGLGO code, when I have 57 enemy tanks left for defeating, the counter will show 157 tanks (!?!). Also, when I defeat all 200 tanks via their shooting or using "bomb" joker, the counter shows 100 remaining enemy tanks instead 0.

                            In "Tank 1990" hack and original "Battle City" game, when I defeat some tanks, later on battlefield will appears graphic errors, as also, the flag together with number of current stage and the label "IP" located right side of battlefield will disappear, as in near and in the end of stage only number of player's Extra Lives remains visible (see attached screenshots in end of post). But even with these graphic errors, the both games doesn't freeze or crash.

                            I would like please @Abystus fix these issues noted above if is possible.

                            Note about attached screenshots: middle and right pictures shows the problem about original "Battle City" (J) and "Tank 1990" hack (although I'm shоwed "Tank 1990" hack only), while left picture shows the problem about "Missile Tank" (Ch) hack (immediately after killing last enemy tank).
                            I noticed the counter problem as well, and It's due to there being no code to remove the "Hundreds" position and above from the counter display when dropping below them. The games are setup to normally have 20 tanks, but there is code to exceed 100 in each game so the counter displays the correct number until the hundreds position is removed (it will remain there as in the screenshots you posted). Most games will have graphical issues, or not have code in place to handle your value if it exceeds the "normal" within the game, so I am unsure If I can correct any of these issues.

                            For now I will add the note "May cause graphical errors when exceeding the normal number of enemy tanks." as I am unsure that this can be corrected without disabling the counter display completely.
                            Not taking any requests at this time.

                            Bored? Watch some of my hacks here.

                            Comment


                            • Abystus, you don't understood right about graphic errors. I mean that I got these graphic errors only on original "Battle City" game and "Tank 1990" hack. On "Missile Tank" hack these graphic errors doesn't appear, as the only issue on "Missile Tank" was counter for remaining tanks for defeating.
                              Last edited by Unicode; 11-13-2011, 03:34:16 PM.

                              Comment


                              • Originally posted by Unicode View Post
                                Abystus, you don't understood right about graphic errors. I mean that I got these graphic errors only on original "Battle City" game and "Tank 1990" hack. On "Missile Tank" hack these graphic errors doesn't appear, as the only issue on "Missile Tank" was counter for remaining tanks for defeating.
                                The reason "Tank 1990" and "Battle City" share these graphical problems is due to the way the tank count is displayed as images instead of a number like "Missile Tank". I have updated the notes accordingly for the "Missile Tank" game as well as the "Battle City/Tank 1990" games. It would most likely fix the issue in "Battle City/Tank 1990" if I could find a way to disable the display of the tanks all together. The "Missile Tank" problem is not really all that much of a problem in comparison to the other games so I will most likely not pursue a fix for that one.
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

                                Comment

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