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Whomp 'Em (U)(GG)
The Blues Brothers (U)(GG)
Crisis Force (J)(GG)
Totally Rad (U)(GG)
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NES FCEUD codes by Abystus
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Missile Tank (Battle City Hack) (CH) GG FCEUX
Code:Every Stage Contains 10 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) ZASGGLGO Every Stage Contains 30 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) TPSGGLGO Every Stage Contains 50 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) ZLSGGLGP Every Stage Contains 80 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) AISGGLGP Every Stage Contains 100 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) GTSGGLGP Every Stage Contains 120 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) AYSGGLGO Every Stage Contains 150 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) VPSGGLGP Every Stage Contains 180 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) KLSGGLGP Every Stage Contains 200 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) EGSGGLGO Every Stage Contains 240 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) EYSGGLGP Every Stage Contains 250 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) XYSGGLGO Every Stage Contains 255 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.) NYSGGLGO
Tank 1990 (Battle City Hack) (J) GG FCEUX
Battle City (J) GG FCEUXCode:Every Stage Contains 10 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) ZASGGLGO Every Stage Contains 30 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) TPSGGLGO Every Stage Contains 50 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) ZLSGGLGP Every Stage Contains 80 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) AISGGLGP Every Stage Contains 100 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) GTSGGLGP Every Stage Contains 120 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) AYSGGLGO Every Stage Contains 150 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) VPSGGLGP Every Stage Contains 180 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) KLSGGLGP Every Stage Contains 200 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) EGSGGLGO Every Stage Contains 240 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) EYSGGLGP Every Stage Contains 250 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) XYSGGLGO Every Stage Contains 255 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) NYSGGLGO
Code:Every Stage Contains 10 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) ZASGGLGO Every Stage Contains 30 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) TPSGGLGO Every Stage Contains 50 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) ZLSGGLGP Every Stage Contains 80 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) AISGGLGP Every Stage Contains 100 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) GTSGGLGP Every Stage Contains 120 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) AYSGGLGO Every Stage Contains 150 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) VPSGGLGP Every Stage Contains 180 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) KLSGGLGP Every Stage Contains 200 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) EGSGGLGO Every Stage Contains 240 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) EYSGGLGP Every Stage Contains 250 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) XYSGGLGO Every Stage Contains 255 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.) NYSGGLGO
Last edited by Abystus; 11-13-2011, 04:00:58 PM.
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@Unicode
I will look into them sometime tomorrow when I get a bit more free time.
@adaml
Still looking into the game (very odd game btw). Here is what I have found with the little time I had to spend on it so far:
Athena (U) GG FCEUX
Code:Enemies Continually Hit Anywhere (Excludes Bosses) GZNLKIEP Collect Items From Anywhere AOKEOPEL
Last edited by Abystus; 11-11-2011, 10:52:20 PM.
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I say don't make the code for him until he beats atleast one of the three remaining 'NES games left to beat'. heheSo yeah, any code that can make this easier, like a hit anywhere or skip level code will help humankind.
How can you come so far and just give up with a measley 3 little tiny weany itsy bitsy games left? Miracle Piano can be scratched from the list because there is no ending really. So that leaves just two games that is very possible to beat. They may be tideous and take awhile, but they are definitely possible to beat.Last edited by OldSchoolGamer; 11-11-2011, 08:10:34 PM.
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Glad to see the venom towards Athena. OldSchool, that boss you speak of was the lobster boss. I had tried to beat this game at least 4 different times back in the day...with cheats!! I remember finally getting to that lobster boss and he was just as invincible as I was, because of the code I was using. Years later on an emulator I finally got by him using an infinite energy code (or something that didn't affect him), then got lost in the labyrinth. This was seriously one of the most difficult games in terms of time spent trying (and failing) to beat until I finally did. Rey can tell you how nice the ending is. It always left me thinking I either forgot to do something, as it just seems like it is cut short.
So yeah, any code that can make this easier, like a hit anywhere or skip level code will help humankind.
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ehh. I had a problem with the arcade version of that game. I was using a cheat code (either infinite energy or invincibility) and it prevented me from killing one of the last bosses. It was very frustrating.Originally posted by adaml View PostAny chance you can make a code for NES Athena where you can press start to skip a level? I beat the game long ago but that game was such a pain in the ass I'd love to see a code to "expose" that game
The arcade sequel is alot better in my opinion.Last edited by OldSchoolGamer; 11-11-2011, 06:17:45 PM.
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Any chance you can make a code for NES Athena where you can press start to skip a level? I beat the game long ago but that game was such a pain in the ass I'd love to see a code to "expose" that game
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Your codes for "Missile Tank" and "Tank 1990" hacks in post @409 and codes for original "Battle City" game in post #401 that you are made are awesome.
@Abystus, anything about other my requests for "Missile Tank" and "Tank 1990" Battle City hacks:- Enable missiles and missile power-up for all 28 games - "Missile Tank" hack only;
- Infinite Missiles - "Missile Tank" hack only;
- Enemy tanks can't get the power-ups appearing on screen (or least they will works only when are collected by player 1 or 2) - for games 08-14 and 22-28 for "Missile Tank" hack and for games H-N for "Tank 1990" hack;
- Enemy tanks are worth 10 score points (normal), 20 points (moving faster), 30 points (fast fire) and 40 points (heavy) instead respectively 100 / 200 / 300 / 400 score points - both "Missile Tank" and "Tank 1990" hacks and original "Battle City (J)" game;
- Power-ups are worth 50 / 100 points instead of 500 - both "Missile Tank" and "Tank 1990" hacks and original "Battle City (J)" game;
- Every stage contains 10 / 30 / 50 / 80 / 100 / 120 / 150 / 180 / 200 / 240 / 250 / 255 enemy tanks instead of 20 - both "Missile Tank" and "Tank 1990" hacks.
Last edited by Unicode; 11-12-2011, 03:55:28 AM.
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Crisis Force (J) GG FCEUX
Code:Start a New Game to View the Ending YAUKYTZA
Totally Rad (U) GG FCEUX
Code:Enemies Continually Hit Anywhere (Excludes Bosses) GZUIIGAP GZUSAGAL
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Whomp 'Em (U) GG FCEUX
Blues Brothers (U) GG FCEUXCode:Enemies Continually Hit Anywhere (Exludes Bosses) GXUZAYEI AYUOZLEP Invincible ATSELPEY
Code:Jump in Midair PESYAPAA
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Thanks. Think you might be able to add the Battle City (J) codes that appear right before the Missile Tank ones (think that should be all the hacks since the last add)?Originally posted by Demonic722 View PostLast edited by Abystus; 11-11-2011, 10:56:52 AM.
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Thanks for catching that. I left the (J) on the 1990 game because I don't know what it's region is (since it's a hack of the original J game ill leave it as so).Originally posted by Unicode View Post@Abystus, you are made a mistake in game names for that are your GameGenie codes and they are wrong.
You're typed Missle Tank (Battle Tank Hack) (J) and Tank 1990 (Battle Tank Hack), but correct names are Missile Tank (Battle City Hack) (Ch) and Tank 1990 (Battle City Hack). A game "Battle Tank" for NES exists, but it is very different than "Battle City" game and all its hacks.
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@Abystus, you are made a mistake in game names for that are your GameGenie codes and they are wrong.Originally posted by Abystus View PostMissile Tank (Battle Tank Hack) (J) GG FCEUX
Code:Press Start to Complete Current Level (Will disable pause feature.) OZOGGZIK AAOGIXIT EAOGYXIT Auto Complete Levels (Will not work if enabled in the middle of a round.) AASGGLGP Hit Anywhere GXKVZYEL GXUVPYEL Base Cannot Be Destroyed GZEUXZSA Start with 9 Lives PAVYXILE Clock Gives 256 Seconds of Freeze Time NNUVIUZE
Tank 1990 (Battle Tank Hack) (J) GG FCEUX
I was unable to find "Tank 28 Games by Y.S.", so if you want codes converted for this game you may have to pm me the rom. As far as continued hacks on these games, I may have to pass due to having to redo some codes for all 4 games.Code:Press Start to Complete Current Level (Will disable pause feature.) OZOGGZIK AAOGIXIT EAOGYXIT Auto Complete Levels (Will not work if enabled in the middle of a round.) AASGGLGP Hit Anywhere GXKVZYEL GXUVPYEL Base Cannot Be Destroyed GXUTATSA Start with 9 Lives PAVYXILE Clock Gives 256 Seconds of Freeze Time NNUVIUZE
You're typed Missle Tank (Battle Tank Hack) (J) and Tank 1990 (Battle Tank Hack), but correct names are Missile Tank (Battle City Hack) (Ch) and Tank 1990 (Battle City Hack). A game "Battle Tank" for NES exists, but it is very different than "Battle City" game and all its hacks.Last edited by Unicode; 11-10-2011, 12:53:45 PM.
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