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NES FCEUD codes by Abystus

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  • Demonic722
    replied
    Added:
    Whomp 'Em (U)(GG)
    The Blues Brothers (U)(GG)
    Crisis Force (J)(GG)
    Totally Rad (U)(GG)
    Last edited by Demonic722; 11-12-2011, 09:13:28 PM.

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  • Abystus
    replied
    Missile Tank (Battle City Hack) (CH) GG FCEUX

    Code:
    Every Stage Contains 10 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    ZASGGLGO
    
    Every Stage Contains 30 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    TPSGGLGO
    
    Every Stage Contains 50 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    ZLSGGLGP
    
    Every Stage Contains 80 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    AISGGLGP
    
    Every Stage Contains 100 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    GTSGGLGP
    
    Every Stage Contains 120 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    AYSGGLGO
    
    Every Stage Contains 150 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    VPSGGLGP
    
    Every Stage Contains 180 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    KLSGGLGP
    
    Every Stage Contains 200 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    EGSGGLGO
    
    Every Stage Contains 240 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    EYSGGLGP
    
    Every Stage Contains 250 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    XYSGGLGO
    
    Every Stage Contains 255 Enemy Tanks (Counter may not display correctly when exceeding the normal number of enemy tanks.)
    NYSGGLGO

    Tank 1990 (Battle City Hack) (J) GG FCEUX

    Code:
    Every Stage Contains 10 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    ZASGGLGO
    
    Every Stage Contains 30 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    TPSGGLGO
    
    Every Stage Contains 50 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    ZLSGGLGP
    
    Every Stage Contains 80 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    AISGGLGP
    
    Every Stage Contains 100 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    GTSGGLGP
    
    Every Stage Contains 120 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    AYSGGLGO
    
    Every Stage Contains 150 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    VPSGGLGP
    
    Every Stage Contains 180 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    KLSGGLGP
    
    Every Stage Contains 200 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    EGSGGLGO
    
    Every Stage Contains 240 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    EYSGGLGP
    
    Every Stage Contains 250 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    XYSGGLGO
    
    Every Stage Contains 255 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    NYSGGLGO
    Battle City (J) GG FCEUX

    Code:
    Every Stage Contains 10 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    ZASGGLGO
    
    Every Stage Contains 30 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    TPSGGLGO
    
    Every Stage Contains 50 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    ZLSGGLGP
    
    Every Stage Contains 80 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    AISGGLGP
    
    Every Stage Contains 100 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    GTSGGLGP
    
    Every Stage Contains 120 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    AYSGGLGO
    
    Every Stage Contains 150 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    VPSGGLGP
    
    Every Stage Contains 180 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    KLSGGLGP
    
    Every Stage Contains 200 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    EGSGGLGO
    
    Every Stage Contains 240 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    EYSGGLGP
    
    Every Stage Contains 250 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    XYSGGLGO
    
    Every Stage Contains 255 Enemy Tanks (May cause graphical errors when exceeding the normal number of enemy tanks.)
    NYSGGLGO
    Last edited by Abystus; 11-13-2011, 04:00:58 PM.

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  • Abystus
    replied
    @Unicode

    I will look into them sometime tomorrow when I get a bit more free time.

    @adaml

    Still looking into the game (very odd game btw). Here is what I have found with the little time I had to spend on it so far:

    Athena (U) GG FCEUX

    Code:
    Enemies Continually Hit Anywhere (Excludes Bosses)
    GZNLKIEP
    
    Collect Items From Anywhere
    AOKEOPEL
    Last edited by Abystus; 11-11-2011, 10:52:20 PM.

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  • OldSchoolGamer
    replied
    So yeah, any code that can make this easier, like a hit anywhere or skip level code will help humankind.
    I say don't make the code for him until he beats atleast one of the three remaining 'NES games left to beat'. hehe

    How can you come so far and just give up with a measley 3 little tiny weany itsy bitsy games left? Miracle Piano can be scratched from the list because there is no ending really. So that leaves just two games that is very possible to beat. They may be tideous and take awhile, but they are definitely possible to beat.
    Last edited by OldSchoolGamer; 11-11-2011, 08:10:34 PM.

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  • adaml
    replied
    Glad to see the venom towards Athena. OldSchool, that boss you speak of was the lobster boss. I had tried to beat this game at least 4 different times back in the day...with cheats!! I remember finally getting to that lobster boss and he was just as invincible as I was, because of the code I was using. Years later on an emulator I finally got by him using an infinite energy code (or something that didn't affect him), then got lost in the labyrinth. This was seriously one of the most difficult games in terms of time spent trying (and failing) to beat until I finally did. Rey can tell you how nice the ending is. It always left me thinking I either forgot to do something, as it just seems like it is cut short.

    So yeah, any code that can make this easier, like a hit anywhere or skip level code will help humankind.

    Leave a comment:


  • OldSchoolGamer
    replied
    Originally posted by adaml View Post
    Any chance you can make a code for NES Athena where you can press start to skip a level? I beat the game long ago but that game was such a pain in the ass I'd love to see a code to "expose" that game
    ehh. I had a problem with the arcade version of that game. I was using a cheat code (either infinite energy or invincibility) and it prevented me from killing one of the last bosses. It was very frustrating.

    The arcade sequel is alot better in my opinion.
    Last edited by OldSchoolGamer; 11-11-2011, 06:17:45 PM.

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  • ReyVGM
    replied
    Don't even mention that fucking game!!!!!!!!!!!!!!!!11111

    Leave a comment:


  • adaml
    replied
    Any chance you can make a code for NES Athena where you can press start to skip a level? I beat the game long ago but that game was such a pain in the ass I'd love to see a code to "expose" that game

    Leave a comment:


  • Unicode
    replied
    Your codes for "Missile Tank" and "Tank 1990" hacks in post @409 and codes for original "Battle City" game in post #401 that you are made are awesome.

    @Abystus, anything about other my requests for "Missile Tank" and "Tank 1990" Battle City hacks:
    • Enable missiles and missile power-up for all 28 games - "Missile Tank" hack only;
    • Infinite Missiles - "Missile Tank" hack only;
    • Enemy tanks can't get the power-ups appearing on screen (or least they will works only when are collected by player 1 or 2) - for games 08-14 and 22-28 for "Missile Tank" hack and for games H-N for "Tank 1990" hack;
    • Enemy tanks are worth 10 score points (normal), 20 points (moving faster), 30 points (fast fire) and 40 points (heavy) instead respectively 100 / 200 / 300 / 400 score points - both "Missile Tank" and "Tank 1990" hacks and original "Battle City (J)" game;
    • Power-ups are worth 50 / 100 points instead of 500 - both "Missile Tank" and "Tank 1990" hacks and original "Battle City (J)" game;
    • Every stage contains 10 / 30 / 50 / 80 / 100 / 120 / 150 / 180 / 200 / 240 / 250 / 255 enemy tanks instead of 20 - both "Missile Tank" and "Tank 1990" hacks.
    Last edited by Unicode; 11-12-2011, 03:55:28 AM.

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  • Abystus
    replied
    Crisis Force (J) GG FCEUX

    Code:
    Start a New Game to View the Ending
    YAUKYTZA

    Totally Rad (U) GG FCEUX


    Code:
    Enemies Continually Hit Anywhere (Excludes Bosses)
    GZUIIGAP
    GZUSAGAL

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  • Abystus
    replied
    Whomp 'Em (U) GG FCEUX

    Code:
    Enemies Continually Hit Anywhere (Exludes Bosses)
    GXUZAYEI
    AYUOZLEP
    
    Invincible
    ATSELPEY
    Blues Brothers (U) GG FCEUX

    Code:
    Jump in Midair
    PESYAPAA

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  • Abystus
    replied
    Thanks. Think you might be able to add the Battle City (J) codes that appear right before the Missile Tank ones (think that should be all the hacks since the last add)?
    Last edited by Abystus; 11-11-2011, 10:56:52 AM.

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  • Demonic722
    replied
    Added:
    Missile Tank (Battle City Hack) (CH)(GG)
    Tank 1990 (Battle City Hack) (J)(GG)
    Shatterhand (U)(GG)
    Astyanax (U)(GG)

    Leave a comment:


  • Abystus
    replied
    Originally posted by Unicode View Post
    @Abystus, you are made a mistake in game names for that are your GameGenie codes and they are wrong.

    You're typed Missle Tank (Battle Tank Hack) (J) and Tank 1990 (Battle Tank Hack), but correct names are Missile Tank (Battle City Hack) (Ch) and Tank 1990 (Battle City Hack). A game "Battle Tank" for NES exists, but it is very different than "Battle City" game and all its hacks.
    Thanks for catching that. I left the (J) on the 1990 game because I don't know what it's region is (since it's a hack of the original J game ill leave it as so).

    Leave a comment:


  • Unicode
    replied
    Originally posted by Abystus View Post
    Missile Tank (Battle Tank Hack) (J) GG FCEUX

    Code:
    Press Start to Complete Current Level (Will disable pause feature.)
    OZOGGZIK
    AAOGIXIT
    EAOGYXIT
    
    Auto Complete Levels (Will not work if enabled in the middle of a round.)
    AASGGLGP
    
    Hit Anywhere
    GXKVZYEL
    GXUVPYEL
    
    Base Cannot Be Destroyed
    GZEUXZSA
    
    Start with 9 Lives
    PAVYXILE
    
    Clock Gives 256 Seconds of Freeze Time
    NNUVIUZE

    Tank 1990 (Battle Tank Hack) (J) GG FCEUX

    Code:
    Press Start to Complete Current Level (Will disable pause feature.)
    OZOGGZIK
    AAOGIXIT
    EAOGYXIT
    
    Auto Complete Levels (Will not work if enabled in the middle of a round.)
    AASGGLGP
    
    Hit Anywhere
    GXKVZYEL
    GXUVPYEL
    
    Base Cannot Be Destroyed
    GXUTATSA
    
    Start with 9 Lives
    PAVYXILE
    
    Clock Gives 256 Seconds of Freeze Time
    NNUVIUZE
    I was unable to find "Tank 28 Games by Y.S.", so if you want codes converted for this game you may have to pm me the rom. As far as continued hacks on these games, I may have to pass due to having to redo some codes for all 4 games.
    @Abystus, you are made a mistake in game names for that are your GameGenie codes and they are wrong.

    You're typed Missle Tank (Battle Tank Hack) (J) and Tank 1990 (Battle Tank Hack), but correct names are Missile Tank (Battle City Hack) (Ch) and Tank 1990 (Battle City Hack). A game "Battle Tank" for NES exists, but it is very different than "Battle City" game and all its hacks.
    Last edited by Unicode; 11-10-2011, 12:53:45 PM.

    Leave a comment:

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