Announcement

Collapse
No announcement yet.

NES FCEUD codes by Abystus

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Abystus
    replied
    Mega Man 3 (U) GG FCEUX

    Code:
    Continually Hit Anywhere (Disable before boss battles.  Based on and includes Nolberto82's "Hit Anywhere" code.)
    GXENVLAP
    GXOYULAP
    GXONXLEY
    AOSYXUAU
    AVSYUUSL
    Bosses Don't Get A Temporary Invincibility After Hit;
    They use a separate routine for this game per boss so it would be a long code, and not worth making.

    Normal Mega Buster Weapon Can Fire 4 / 5 / 6 / 7 / 8 / 9 Shots At Once Instead Of 3.
    Same as the first game...
    Last edited by Abystus; 11-27-2011, 10:45:15 PM.

    Leave a comment:


  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    A better description that is more comprehensive would be "Disable Boss' Invulnerability After Hit". The only reason I understood that description is because I read Unicode's request.

    I like that request. That could be a new code trend that can start being made for many games. Sort of like Nolberto's "Hit Anywhere" type of code started a new trend.
    Corrected.

    Mega Man 2 (U) GG FCEUX

    Code:
    Hit Anywhere (Excludes bosses.)
    GZXTPTEL
    EIUTZTEP
    GZSVPTEI
    GZVTGTEY
    GXETTTEL
    
    Continually Hit Anywhere (Most enemies. Excluded enemies can be hit anywhere when shooting.  Excludes Bosses)
    GXKVVYEP
    GZXTPTEL
    EIUTZTEP
    GZSVPTEI
    GZVTGTEY
    GXETTTEL
    Bosses Don't Get A Temporary Invincibility After Hit;
    They use a separate routine for this game per boss so it would be a long code, and not worth making.

    Normal Mega Buster Weapon Can Fire 4 / 5 / 6 / 7 / 8 / 9 Shots At Once Instead Of 3.
    Same as the first game...
    Last edited by Abystus; 11-26-2011, 09:08:44 PM.

    Leave a comment:


  • OldSchoolGamer
    replied
    Disable After Hit Boss Invulnerability
    GZVKEPSA
    A better description that is more comprehensive would be "Disable Boss' Invulnerability After Hit". The only reason I understood that description is because I read Unicode's request.

    I like that request. That could be a new code trend that can start being made for many games. Sort of like Nolberto's "Hit Anywhere" type of code started a new trend.
    Last edited by OldSchoolGamer; 11-26-2011, 08:26:31 PM.

    Leave a comment:


  • Abystus
    replied
    Mega Man GG FCEUX

    Code:
    Continually Hit Anywhere
    EISLVTEY
    ASKLSTEY
    
    Note: Normal enemies only.  Disable before defeating bosses, or the level complete item will be destroyed. May destroy some platform types and powerups, so disable when necessary.
    
    Disable Boss Invulnerability After Hit
    GZVKEPSA
    Normal Mega Buster Weapon Can Fire 4 / 5 / 6 / 7 / 8 / 9 Shots At Once Instead Of 3.
    Tried a few things, but found nothing for this one.
    Last edited by Abystus; 11-26-2011, 08:36:28 PM.

    Leave a comment:


  • Abystus
    replied
    Originally posted by Unicode View Post
    Thanks you for codes for "Batman Returns" game.

    Request for all NES Mega Man games (Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5 and Mega Man 6):
    • Normal Enemies Die Automatically;
    • Bosses Don't Get A Temporary Invincibility After Hit;
    • Normal Mega Buster Weapon Can Fire 4 / 5 / 6 / 7 / 8 / 9 Shots At Once Instead Of 3.
    Glad you liked the codes. Sorry I could not do more for that Super C code (there is no way to make the code run the same way every time due to the lack of a branch always). The hit routine is also strange in that game, along with problems that happen if you kill things like the door in level 2 too early (which is why that code didn't affect all enemies on screen as the door was included...). I will look into these hacks for the Mega Man series tomorrow when I get some time.
    Last edited by Abystus; 11-26-2011, 02:35:28 AM.

    Leave a comment:


  • Unicode
    replied
    Thanks you for codes for "Batman Returns" game.

    Request for all NES Mega Man games (Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5 and Mega Man 6):
    • Normal Enemies Die Automatically;
    • Bosses Don't Get A Temporary Invincibility After Hit;
    • Normal Mega Buster Weapon Can Fire 4 / 5 / 6 / 7 / 8 / 9 Shots At Once Instead Of 3.
    Last edited by Unicode; 11-25-2011, 06:57:04 PM.

    Leave a comment:


  • Abystus
    replied
    Originally posted by Unicode View Post
    @Abystus, I have a problem with your GameGenie code for "Super C" game.

    In Area 7, when I reach last part of the stage before boss where are located those darkpink wild animals that throws a spiders (shown on the screenshot), your code don't work correctly against them when they are on screen. On that part of the Area 7, you'll start to Get Extra Lives, but the mentioned enemies can't be killed. Also, if I reach Area 7's boss and I turn codes off as you're noted, the player will get killed. Even worse, on every next Extra Life, when his starting invincibility ends, the player will die again.

    On all other stages - Areas 1, 2, 3, 4, 5, 6 and 8 I didn't see any issues while I using your "Enemies Continually Hit Anywhere" code.
    I have looked a few different possibilities for fixing this code, and have not found a resolution. This game's hit routine is a bit odd, and I haven't figured it out yet. I may have to just go with that as my final code unless someone wants to fix it.

    Leave a comment:


  • Abystus
    replied
    Jaws NES GG FCEUX

    Code:
    Hit Anywhere (Bonus Stages)
    ASXILLEP
    GXKIZLEI
    GXKITLEL
    
    Continually Hit Anywhere (Bonus Stages)
    GXEILLAP
    GXEIALAP
    ANXILLEP
    ASOIPLEL
    GXOSYLEI
    GXKIZLEI
    GXKITLEL
    Last edited by Abystus; 11-24-2011, 03:32:50 PM.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Abystus View Post
    Super C (U) GG FCEUX

    Code:
    Enemies Continually Hit Anywhere (Disable for Area 7 Boss. Makes you invincible. Excludes some turret/tank type enemies, and also some bosses.)
    GZXXPPEL
    XTEZIPAV
    APUXAPEI
    (...)
    @Abystus, I have a problem with your GameGenie code for "Super C" game.

    In Area 7, when I reach last part of the stage before boss where are located those darkpink wild animals that throws a spiders (shown on the screenshot), your code don't work correctly against them when they are on screen. On that part of the Area 7, you'll start to Get Extra Lives, but the mentioned enemies can't be killed. Also, if I reach Area 7's boss and I turn codes off as you're noted, the player will get killed. Even worse, on every next Extra Life, when his starting invincibility ends, the player will die again.

    On all other stages - Areas 1, 2, 3, 4, 5, 6 and 8 I didn't see any issues while I using your "Enemies Continually Hit Anywhere" code.
    Attached Files
    Last edited by Unicode; 11-24-2011, 03:02:32 PM.

    Leave a comment:


  • Abystus
    replied
    Batman Returns (U) GG FCEUX

    Code:
    Hearts Worth Half the Amount of Health
    AESAPPAO
    
    Hearts Worth Double the Amount of Health
    AXSAPPAP
    
    Hearts Worth Triple the Amount of Health
    AUSAPPAP
    Last edited by Abystus; 11-24-2011, 02:09:59 AM.

    Leave a comment:


  • Abystus
    replied
    Super C (U) GG FCEUX

    Code:
    Enemies Continually Hit Anywhere (Disable for Area 7 Boss.  Makes you invincible.  Excludes some turret/tank type enemies, and also some bosses.)
    GZXXPPEL
    XTEZIPAV
    APUXAPEI
    Enemies can't shoot you.
    Got it working for a few enemies, but it appears that different types of enemies use different routines to shoot, so I may pass on this.

    Will look more into the rest tomorrow.
    Last edited by Abystus; 11-23-2011, 02:50:52 AM.

    Leave a comment:


  • Abystus
    replied
    Batman Returns (U) GG FCEUX

    Code:
    Hit Anywhere (Excludes driving stages.)
    ESUZZPEP
    ESUXIPEP
    
    Enemies Continually Hit Anywhere (Excludes driving stages.)
    GZOZIZEL
    ANUXAPEL
    AUXXIPEY
    ESUZZPEP
    ESUXIPEP
    
    One Hit Kills (Excludes driving stages.)
    GZOZIZEL
    Batman have 255 Maximum health units instead of 32
    Batman only has 32 displayed, but there is actually 127 in full life (this would be the max limit as even exceeding this doesn't matter since this game obeys Two's Compliment rules.)

    Invincibility;
    Tried a few different things, none of them worked too well due to how the game is coded for its invincibility state.

    Multi-jumps (Jump in midair).
    Looked around the jump routine, but this game doesn't use a flag for being on the ground so I don't think I'll get this one.
    Last edited by Abystus; 11-22-2011, 11:15:07 PM.

    Leave a comment:


  • OldSchoolGamer
    replied
    Originally posted by VisitntX View Post
    No problem man, glad to be of some help again. I thought there will not be much interest in the retro scene, but I see is still active and that makes me happy. So, if it doesn't work for other characters just tell me and I will go up to those too.
    It would be nice if you got back into hacking, especially retro like the NES. I wasn't around when you were actively involved in hacking, but I see countless codes that you have made that are really great. It would be nice to have another active skilled hacker hacking the NES.

    Leave a comment:


  • Unicode
    replied
    Requests:

    Super C:
    • Player 1 and 2 can collect up to 255 Extra Lives instead Of 99;
    • Normal enemies continually being hit anywhere (Defeat normal enemies automatically);
    • "R" bat capsule (shown on snapshot and marked with a blue circle) gives you an Extra Life;
    • Enemies can't shoot you.


    Batman Returns:
    • Batman have 255 Maximum health units instead of 32;
    • Hearts gives less / more health units for Batman;
    • Normal Enemies Continually Being Hit Anywhere (Defeat normal enemies automatically);
    • Invincibility;
    • Multi-jumps (Jump in midair).
    Attached Files
    Last edited by Unicode; 11-23-2011, 12:44:08 PM.

    Leave a comment:


  • Unicode
    replied
    I thanks again to @Abystus for codes for "Battle City" that he was able to made.
    Last edited by Unicode; 11-22-2011, 05:11:06 PM. Reason: Misspeling

    Leave a comment:

Working...
X