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NES FCEUD codes by Abystus
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I'd please again anybody for an update with this code for SMB1 in database, also for updating that code for SMB3:Originally posted by Abystus View PostThis version should correct the sound issue.
Super Mario Bros. (JU) GG FCEUX
If this code could get an update in the database it would be appreciated.Code:Press Start to Complete Current World (Will move you to the next #-1. Will disable pause feature.) OXUAYOPK ZEUEAPPA SEUEPOPE ANUEZPEA YEUELPEI XVUEGPIE GXUAIPKA
Originally posted by Abystus View Post
You are correct. I looked into it and apparently I had one code from another game in the notepad I was using. BTW just to clarify it told you there were no affected rom file addresses because the compare byte at that address did not match. The code is not required as you have figured out on your own. I have updated the original post to reflect the change. If someone would like to remove AENIVANY from the code "Enemies Continually Hit Anywhere" in the database it would be appreciated.
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These might take some doing. I will see what I can do, but I can't promise anything with this game.Originally posted by Unicode View Post@Abystus, I'd like you make a GameGenie or PAR codes for these requests:- flippers can hit and throw the ball upwards from anywhere (i. e. you can hit the ball even if it is not onto a flipper);
- low gravity for ball;
- gates marked with red circles on screenshot 1 and 5 are always opened (i. e. they are never closed);
- complete whole 3-way letter set marked with light-green rectangles on screenshots 1 and 4 when ball pass through one of its three paths (i. e. you can complete lettered 3-ways set target after ball passes one lettered way without passing the other two ways of the set to complete it);
- when ball passes the "SLOT" way target marked with yellow rectangle on screenshot 4, all of three cards that marked with black rectangle on same picture always gives a same item (i. e. if first card stops at any item, the other two also stops on the same item and you always get a bonus);
- hit one of the three targets on any of the sets marked with light-gray rectangles on screenshots 1 and 2 to complete whole set;
- hit all four button-like targets simultaneously to complete any set marked with yellow circles on screenshot 5 when ball hit one of them (i. e. you can complete any of these sets without have to hit the other three buttons of the set);
- on three flippers located on left numbered with 1, 2 and 3 on screenshot 3 that normally moves when you press any button on d-pad - disabling moving for the flipper marked with 2 (i. e. while you're on the screen shown on screenshot 3, pressing any button on d-pad activates only flippers 1 and 3, but not 2). I want this because that flipper (located on the screen above one on which you start with every ball) often interferes to ball goes upwards on way above the flipper;
- the hole marked with a white square on screenshots 2 and 4 always throws the ball upwards (i. e. that hole never throws the ball downwards).
These requests are for NES game "Rollerball". I actually like that pinball game.
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@Abystus, I'd like you make a GameGenie or PAR codes for these requests:- flippers can hit and throw the ball upwards from anywhere (i. e. you can hit the ball even if it is not onto a flipper);
- low gravity for ball;
- gates marked with red circles on screenshot 1 and 5 are always opened (i. e. they are never closed);
- complete whole 3-way letter set marked with light-green rectangles on screenshots 1 and 4 when ball pass through one of its three paths (i. e. you can complete lettered 3-ways set target after ball passes one lettered way without passing the other two ways of the set to complete it);
- when ball passes the "SLOT" way target marked with yellow rectangle on screenshot 4, all of three cards that marked with black rectangle on same picture always gives a same item (i. e. if first card stops at any item, the other two also stops on the same item and you always get a bonus);
- hit one of the three targets on any of the sets marked with light-gray rectangles on screenshots 1 and 2 to complete whole set;
- hit all four button-like targets simultaneously to complete any set marked with yellow circles on screenshot 5 when ball hit one of them (i. e. you can complete any of these sets without have to hit the other three buttons of the set);
- on three flippers located on left numbered with 1, 2 and 3 on screenshot 3 that normally moves when you press any button on d-pad - disabling moving for the flipper marked with 2 (i. e. while you're on the screen shown on screenshot 3, pressing any button on d-pad activates only flippers 1 and 3, but not 2). I want this because that flipper (located on the screen above one on which you start with every ball) often interferes to ball goes upwards on way above the flipper;
- the hole marked with a white square on screenshots 2 and 4 always throws the ball upwards (i. e. that hole never throws the ball downwards).
These requests are for NES game "Rollerball".
Edit: nobody didn't had a success with the making most of these codes for this game.Last edited by Unicode; 11-03-2011, 04:16:23 PM.
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I've had a hard time finding that game. And the couple times I did find it, they were demos.
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@UnicodeOriginally posted by Unicode View PostUnfortunately, that code isn't updated yet.
That code also have no update. In database, on "Enemies Continually Hit Anywhere (Only enemies susceptible to Mario's Invincibility Star.)" code for SMB3, I found this nobody was edited the code and the first nonworking line AENIVANY is not removed from it at all.
Unlike previous your "Enemies Continually Hit Anywhere" GameGenie codes for Super Mario Bros. 3 based on Invincibility Star And Raccoon Mario Power-ups, this one based on Fire Mario Power-up seems works fine for me. I thanks to @Abystus for it.
Glad you like them. It's unfortunate that they were not updated yet. I did request these changes a few pages back, but it appears they went unanswered.
@OldSchoolGamer
This is why codes should linger for a bit. When things get snapped up too quickly it doesn't give enough testing time for the requester (or anyone for that matter). When things need to be changed it's easy to update a post (when codes have not been added yet), but finding someone that will update previous codes is another story.
I believe I may just start PMing requested codes instead of posting them because I would rather have things tested before they are added to the database (after that point I have to depend on others to fulfill my requested changes which have recently gone unread), then let them be added in their untested state.
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Unfortunately, that code isn't updated yet.Originally posted by Abystus View PostThis version should correct the sound issue.
Super Mario Bros. (JU) GG FCEUX
If this code could get an update in the database it would be appreciated.Code:Press Start to Complete Current World (Will move you to the next #-1. Will disable pause feature.) OXUAYOPK ZEUEAPPA SEUEPOPE ANUEZPEA YEUELPEI XVUEGPIE GXUAIPKA
That code also have no update. In database, on "Enemies Continually Hit Anywhere (Only enemies susceptible to Mario's Invincibility Star.)" code for SMB3, I found this nobody was edited the code and the first nonworking line AENIVANY is not removed from it at all.Originally posted by Abystus View PostSuper Mario Bros. 3 (U) GG FCEUX
Code:Enemies Continually Hit Anywhere AEEIUANZ AEUIEEYT AENINEZZ AAELPGLG AAEUTGTL APOLZGEI Note: Only enemies susceptible to Mario's Invincibility Star. Will also let you collect power-ups anywhere including the end of the stage random box. The codes AEEIUANZ and AEUIEEYT will cause Mario to act like he is standing on some moving platforms found in later levels from a distance so disable when necessary.
Unlike previous your "Enemies Continually Hit Anywhere" GameGenie codes for Super Mario Bros. 3 based on Invincibility Star And Raccoon Mario Power-ups, this one based on Fire Mario Power-up seems works fine for me. I thanks to @Abystus for it.Originally posted by Abystus View PostSuper Mario Bros. 3 (U) GG FCEUX
Code:Enemies Continually Hit Anywhere (Only enemies susceptible to Mario's fireball. Based on and includes Nolberto82's "Fireballs Hit Anywhere".) GZUZTLEY AEXZAVUG AEXXYVIG
Last edited by Unicode; 10-21-2011, 12:54:43 PM.
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I don't hate this game. I think it's one of the better additions to the Mario line-up, who cares if it's a rehash of Doki Doki Panic, it's still a good game. How many other Mario games (besides sports or racing) offer 4 different characters with unique abilities? Or levels that you can come up with / find creative shortcuts to? We got to play the Japanese version of SMB2 eventually, and they got to play ours too via Super Mario Allstars, so what's to complain about. Also many of the enemies in this game inspired enemies in other games down the line, Yoshi's Island, Super Mario RPG, and Mario 64 definitely wouldn't be the same without it. Oh yeah, and that Princess Peach game for the DS, I really enjoyed that one.Originally posted by Abystus View PostWell after taking a look at this game (horrible programming btw), I couldn't find anything... Everyone hates this game because it's not a "real" Mario game. Its a rip off of Doki Doki Panic which was a Japanese only release. Nintendo thought the real Super Mario Bros. 2 (The lost levels in the US) would be too hard for the Americans to play, so they released what we currently have instead (Doki Doki Panic with Mario characters). There are a lot of codes for this game despite that fact, but I can honestly say that it's not one of my favorite games (not even in my top 50).
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Splatter House - Wanpaku Graffiti (J) GG FCEUX
Code:Start a New Game to View the Ending IEVXVTZA
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Originally posted by OldSchoolGamer View Postok thanks
Well after taking a look at this game (horrible programming btw), I couldn't find anything... Everyone hates this game because it's not a "real" Mario game. Its a rip off of Doki Doki Panic which was a Japanese only release. Nintendo thought the real Super Mario Bros. 2 (The lost levels in the US) would be too hard for the Americans to play, so they released what we currently have instead (Doki Doki Panic with Mario characters). There are a lot of codes for this game despite that fact, but I can honestly say that it's not one of my favorite games (not even in my top 50).Last edited by Abystus; 10-21-2011, 01:05:55 AM.
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Was trying to knock out the easy requests first since yours is rather large. I am still trying to find a few things I will need to perform those types of hacks. I may not be able to fill all of them but I will post here when I have something.Originally posted by OldSchoolGamer View PostAbystus, were you able/want to look at my SMB2 requests?Last edited by Abystus; 10-21-2011, 01:03:29 AM.
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