Black Bass (U) FCEUD
Fish on Screen Will Always Bite Your Lure (Even if the message says they turned away.)
03F7 00
Always Have Fish Checking Out Your Lure (Works as soon as your lure hits the water.)
03C7 FF
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NES FCEUD codes by Abystus
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Added.
Please note that here we use the following format for NES PAR codes:
XXXX YY
Where XXXX is the address and YY the value.
You are using something like XXXXYY forcing us to manually edit those codes before adding them.
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Battletoads (U) FCEUD
Complete Level Now
03C37F
Enemy Modifiers
03C3 xx
03C4 xx
03C5 xx
03C6 xx
00 - Nothing
04 - Explosion
05 - Rock
06 - Rope
07 - Rain?
09 - Part of a Bone
0A - Fly
0B - Red Guy with Axe
0D - Gunner Boss
0E - Punted Enemy
11 - Tall Walking Bones
12 - Shorter Walking Bones
17 - Red Flying Dragon
20 - Spawn Red Axe Guy (Drills Through Ground)
22 - Spawn Short Walking Bones
23 - Vertical Block (Obstacle during race)
24 - Ramp (Obstacle during race)
25 - Single Horizontal Block (Obstacle during race)
26 - Pelvis Bone that falls off screen
29 - Hovering Ramp (Obstacle during race)
2A - Hovering Vertical Block (Obstacle during race)
30 - Score Amount for Killing Enemy
31 - Lightning Shooting Hover Robot
32 - Lightning (Left to Right)
34 - Stepping Stairs Used in Last Stage
38 - Ground Running Dragon
39 - Destroyed Enemy Explosion
3A - Lightning (right to left)
3B - Throw-able Item
3D - Metal Post barrier
3E - Moving Platform (can stand on it)
40 - Dead Toad
42 - Flying Saucer
43 - Another Barrier
45 - Dead Toad
47 - Kangaroo Guy
4A - Lightning Platform
4F - Snake Ride
50 - Flying Saucer that launches projectiles in both directions
52 - Gas Cloud Nozzle
59 - Green Slime Launcher
5A - Running Kangaroo Guy
5B - Crazy Colors? Techno Mode
5C - Rhinoceros Guy
5D - Frog? Battletoad?
5F - Bone Step (Last Stage)
62 - Green Dragon Shooting Breath
66 - Enemy Hover Vehicle
67 - Electric Barrier
69 - Projectile of some sort
6D - Lightning Shooting Ground Robot
6F - Crow
70 - Falling Object
71 - Falling Dead Enemy
76 - Vehicle enemy moving from Left to Right
79 - Kangaroo Boss
7D - Soldier Boss
7E - Final Boss (Queen)Last edited by Abystus; 09-26-2010, 03:37:05 PM.
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NES FCEUD codes by Abystus
Robocop (U) FCEUD
Event/Menu Modifier
0010 xx
03 - Title Screen
05 - Robocop Bio
06 - Intro Cinema with Robocop entering stage
0A - Game Play
0B - Reload Level
0C - Elevator Drops down in stage you can ride (Loops)?
0D - Enter door during Stage play (Loops)?
0F - Robocop face stating "Arrest Mode" and moves to game play
10 - Game Over
11 - Ending
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Kung Fu (U) FCEUD
Enemy Modifiers
0086 xx
0087 xx
0088 xx
0089 xx
008A xx
008B xx
008C xx
008D xx
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Who Framed Roger Rabbit (U) FCEUD
Fly Mode (Does not work on the overhead map. Allows you to have the ability to freely move all over the screen and even pass through ceilings.)
03EB01
Enemy Modifiers
03E4 xx
03E5 xx
03E6 xx
03E7 xx
03E8 xx
03E9 xx
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Double Dragon (U) FCEUD
Play as Enemies (Some moves may freeze the game. Your character will change into whatever enemy the game loads for each screen. May result in glitchy graphics when using some weapons.)
009A02
Attack of the Clones (Enemies are clones of you.)
009B01
009C01
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Lifeforce (U) FCEUD
Stage Progression Speed Modifier (How fast you travel through the level. Can cause glitchy graphics if set too high.)
003A xx
Complete Level Now
004E02
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The Black Bass (U) FCEUD
Figured I would do a few since it has virtually no codes.
Outcome Modifier (While Fishing)
040D xx
00 - Normal Play
01 - Loose Lure
02 - Instantly Catch Random Fish (Use with Fish Modifier for best results)
03 - Now It's Over (End Tournament)
Fish Caught/Hooked Type Modifier
0408 xx
00 - Black Bass
01 - Pike
02 - Brown Trout
03 - Rainbow Trout
Fish Caught/Hooked Size Modifier
0409 xx
FF - 25.5lbs
Automatically Hook a Fish (Use after you cast.)
040E03
Nothing Can Break Your Line (May need to turn off to proceed when the "Got It" message appears after reeling in a fish in that supposedly broke your line during the fight. Also when you get hung on obstacles.)
C0D510
Fish Status Modifier
040C xx
00 - Fine
01 - A little Tired
02 - More Tired
03 - Very Tired
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Dragon's Lair (U) FCEUD
Sky Walk/Jump + Walk Through Walls/Objects + Never Run Death Routine (Will allow you to climb with your jump and walk in mid air. Turn off to fall. You are unaffected by most boundary types. And will never fall off anything with this code on. You will not respond to enemy damage. You will not die with this code on, however if your energy is drained and you turn the code off you will. Best used with Infinite Health code. Screen boundaries will make you bounce back repeatedly. Turn off if you get stuck.)
070C01
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Joust (U) FCEUD
Untouchable (Even against lava. You will just fall out the top of the screen after falling into lava. This code will prevent you from killing enemies however since you can't collide with them.)
D28410
CAB410
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ADVENTURES OF LOLO (U) FCEUD
Untouchable (Enemies can still corner you, however you will be invincible to all enemy attacks.)
998800
AC3410
Super Speed Game
9931FF
No Enemies (They will be invisible however they do not attack. They still act as a barrier even while invisible though.)
C0D0FF
Instantly Clear Room of Enemies and Open Door
AFFA10
B01910
Walk Through Walls (Will auto walk for you. Just guide your character to the exit or the bottom of the screen as it also counts as an exit.)
AD9500
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Jaws (U) FCEUD
Untouchable
996607
Exit Stage When hit (No life lost)
85153A
Debug Mode/Enemy View (Very weird, changes views when you shoot to enemies on the screen, you can control some enemies, looks like a sort of debug feature not quite sure.)
975F00
Attack Jaws without firing (If you just sit there he will eventually die as it acts like you are shooting him everywhere he goes)
993D10
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Teenage Mutant Ninja Turtles (U) FCEUD
No Enemies (No more enemies will spawn once the first screen of the area is cleared. Turn off before facing bosses.)
CC78FF
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Mega Man 5 (U) FCEUD
No Enemies (Turn off before facing bosses. May also remove needed platforms to get through some levels.)
DED1FF
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Mega Man (U) FCEUD
No Enemies (Turn off before facing bosses. May also remove needed platforms to get through some levels.)
91BCFF
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Mega Man 4 (U) FCEUD
No Enemies (Turn off before facing bosses. May also remove needed platforms to get through some levels.)
C773FF
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Mega Man 3 (U) FCEUD
No Enemies (Turn off before facing bosses. May also remove needed platforms to get through some levels.)
CB18FF
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Journey to Silious (U) FCEUD
Untouchable (You will blink)
050C02
No Enemies (Turn off before facing bosses. May also remove needed platforms to get through some levels.)
C4BFFF
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Karateka (J) FCEUD
Untouchable (Allows you to move through enemies as well, worked for all enemies I tested it against. You however can still get crushed by the gate.)
F0D510
F0C300
C9BF10
Completes each stage for you (If you leave the code active you can pretty much sit back and watch the game complete itself. With this being said the ending is pretty bad.)
0201FF
Action Modifier
0205 xx
00 - Nothing
01 - Fighting Stance
02 - Normal Stance
03 - Step forward (Fighting Stance)
04 - Walk Forward (Fighting Stance)
05 - Step Back (Fighting Stance)
06 - Walk back (Fighting Stance)
07 - Kick (Fighting Stance)
08 - Knee (Fighting Stance)
09 - Run Forward (Normal Stance)
0A - Run Forward Fast (Normal Stance)
0B - Run Forward Fast (Normal Stance)
0C - Fighting Stance
0D - Die
0E - Step Back
0F - Bow
10 - Fall off Cliff
Enemy Action Modifier
0225 xx
00 - Nothing
01 - Fighting Stance
02 - Normal Stance
03 - Step forward (Fighting Stance)
04 - Walk Forward (Fighting Stance)
05 - Step Back (Fighting Stance)
06 - Walk back (Fighting Stance)
07 - Kick (Fighting Stance)
08 - Knee (Fighting Stance)
09 - Run Forward (Normal Stance)
0A - Run Forward Fast (Normal Stance)
0B - Run Forward Fast (Normal Stance)
0C - Fighting Stance
0D - Die
0E - Bow
Stage (Background) Horizontal Control
0012 xx
Stage (Background) Vertical Control
0013 xx
Your Position in Stage (X Coordinate. Can be used to move past certain obstacles)
0201 xx
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Back to the Future (U) FCEUD
Untouchable (Street Levels)
896AFF
B32EFF
B33DFF
B34CFF
B36FFF
B383FF
B40DFF
Level Modifier (Appears to be street levels only, however I am not interested in trying all the values)
00D2 xx
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Karate Kid (U) FCEUD
Untouchable (Enemy Lunge/Birds will still push you back)
AFAFFF
Enemies Don't Knock You Back
B303FF
Level Modifier
0080 xx
00 - ONE ON ONE game start
01 - Loops from First through Final Round of Tournament play
02 - Stage 2 - DANIEL-SAN IN OKINAWA
03 - Stage 3 - THE TYPHOON STRIKES
04 - Stage 4 - THE LAST FIGHT AGAINST CHOSEN
05 - Bonus Stage Chopsticks Fly Catch
06 - Bonus Stage Ice Block Break
07 - Bonus Stage Swinging Hammer
Tournament Round Modifier
003A xx
00 - First Round Tournament
01 - Quarter Final Round Tournament
02 - Semi Final Round Tournament
03 - Final Round Tournament
Start at Boss Fight for each stage (Will glitch intro tournament graphics, best to turn on during the last tournament match.)
00820F
New Enemies Keep Dropping From the Sky
9EEB00
No Enemies (Will not prevent opponents in tournament intro from loading. Turn off for stage boss to spawn)
9B69FF
9B78FF
9B7BFF
===============================================Last edited by Abystus; 09-25-2010, 11:50:05 PM.Tags: None
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