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NES FCEUD codes by Abystus

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  • Unicode
    replied
    I also want a "Enemies Continually Being Hit Anywhere" GameGenie code for game "Guerrilla War". But WARNING! In every stage of this game, there's a black-yellow people that are a hostages (not a bad guys). When you run into them without shooting them, you'll get 1,000 points (shown on the right of the both screenshots below), but you'll got only 500 points (the half) if you kill any of these black-yellow hostages with your weapon. Also, in two of the later stages ends with a two giant persons that throws you and they also must be kept because without them you can't advance to the next level. That's why I want a "Enemies Continually Being Hit Anywhere" code which have no effect on giant people which throw you to the next stage or the hostages that adds 1,000 points to your score, but it still do auto hit anywhere all other human and mechanical enemies that can kill you - such as soldiers, cannons, tanks, helicopters, bosses and e.t.c. until they die.
    Attached Files
    Last edited by Unicode; 09-27-2011, 02:47:08 PM. Reason: Grammar

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  • Unicode
    replied
    I have a request for original NES Contra game - it's most weird...

    Normally, in each room in Stage 2 (Base 1) and Stage 4 (Base 2) I have to destroy all orbs (like a eyes) in each room. Before I break all orbs, these electrical barriers stop my character from passing forwards (even if I use an Invincibility code), as I can't jump over them, too. When all orbs in the current room are destroyed, the electrical barrier in that room turns off and then I can go advance in the next room with pressing Up from direction pad. Whether is possible a GameGenie allowing the player can passes the electrical barriers without destroying all orbs in every room, i.e. while they're enabled yet? If that code would cause an any issues in the game, please tell me.
    Attached Files
    Last edited by Unicode; 08-20-2011, 05:56:46 PM.

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  • Abystus
    replied
    G.I. Joe (U) GG FCEUX

    Hit Anywhere (Gun/Grenade/Projectile)
    AEXTTXAZ
    AEXVZZGZ
    AEUTTXAP
    AEUTZXGP

    Enemies Continually Hit Anywhere (Not dependent on selected weapon.)
    AEOVTZAL
    AEXTTXAZ
    AEXVZZGZ
    AEUTTXAP
    AEUTZXGP

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  • Unicode
    replied
    With your new "Invincibility" AAVGKKYZ + AAVKVKZP GG code I succefully passed the middle boss in stage 6. "Enemies Automatically Die" GG code ENXOYZEI also is cool.

    I also thanks for your "Invincibility" code for top-view stages for "Super C" game - it work properly.

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  • Abystus
    replied
    Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) GG FCEUX

    Enemies Automatically Die (Based on bomb effect. Excludes Bosses.)
    ENXOYZEI
    Last edited by Abystus; 08-16-2011, 01:17:08 AM.

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  • Abystus
    replied
    Jaws (U) GG FCEUX

    Collect Shells From Anywhere
    AANZPTTZ

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  • Abystus
    replied
    Originally posted by Unicode View Post
    But I now found a problem with the "Invincibility" YEVGSGAA code. In Stage 6, there is a intermediate boss that is a darkpink clone of the player. I can't kill that boss with your "Invincibility" code enabled - no matter how times I shoot him, the health of this boss doesn't decrease. I please you to fix that. Other "Obtain Scroll Power Up Anywhere" improved Invincibility code AEXGKKIA don't reproduce that problem.
    I think the problem may lie with that boss being a "clone" of you in which he probably shares your invincibility window after being hit (which is infinite with YEVGSGAA).

    Test this against that boss:

    Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) GG FCEUX

    Invincibility (Alternative based on scroll effect. Will blink.)
    AAVGKKYZ
    AAVKVKZP

    This code was tested against enemies/spikes and survived. Let me know if the alternative works for you.

    Edit:

    Just made it to the boss and was able to defeat him using the alternative code. I also tried him with the original code and found that he does share your invincibility window after being hit so it makes sense why the original code also made him invincible as well.
    Last edited by Abystus; 08-16-2011, 12:10:04 AM.

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  • Unicode
    replied
    But I now found a problem with the "Invincibility" YEVGSGAA code. In Stage 6, there is an intermediate boss that is a darkpink clone of the player. I can't kill that boss with your "Invincibility" code enabled - no matter how times I shoot him, the health of this boss doesn't decrease. I please you to fix that. Other "Obtain Scroll Power Up Anywhere" improved Invincibility code AEXGKKIA don't reproduce that problem.
    Attached Files
    Last edited by Unicode; 08-17-2011, 06:45:09 AM. Reason: Grammar

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  • Unicode
    replied
    Originally posted by Abystus View Post
    Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) GG FCEUX

    Invincibility (Uses built in Invinciblity so should work against spikes.)
    YEVGSGAA

    Infinite Health
    SLVLVVSE

    Keys Increase When Opening Locks (Must have atleast 1 already.)
    VTKZISVK

    Lives Don't Decrease When You Die
    ENUSOZEI

    Bonus Game Always Enabled
    AESUGPYP
    AAXLZZLA

    Hit Anywhere (Projectile)
    EINPZYEL

    Collect Items From Anywhere
    ESOZIIEL
    ESEZYGEL
    ESVZGIEL

    Obtain Scroll Power Up Anywhere (Will not remove scroll from screen which means it's effect is infinite while onscreen unless collected.)
    AEXGKKIA

    All codes tested on stages 1 and 2. Didn't see any spikes in level 1 or 2 so I didn't test against them. Having a few issues making a "Jump in Midair" type code so I'll let someone else handle that one.
    The spikes in this game appears on the middle of Stage 3. In all next stages they also exists, as in stages 5 and 6 there's lots of them. But both your invincibility codes works against spikes and the player can walk on them without take any damage (normally the spikes drop 4-5 units of health if you touch them).

    All your codes works perfectly. I passed entire game with them enabled without any problems.
    Last edited by Unicode; 08-15-2011, 06:50:47 AM.

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  • Abystus
    replied
    Originally posted by Unicode View Post
    I also want a GG codes for Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J):
    • Infinite Lives;
    • Infinite Health;
    • Multi-Jumps (Jump in Midair);
    • Invincibility against enemies / spikes;
    • Always go on the bonus stage after every stage;
    • Infinite keys.

    Thanks you advance!
    Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) GG FCEUX

    Invincibility (Uses built in Invinciblity so should work against spikes.)
    YEVGSGAA

    Infinite Health
    SLVLVVSE

    Keys Increase When Opening Locks (Must have atleast 1 already.)
    VTKZISVK

    Lives Don't Decrease When You Die
    ENUSOZEI

    Bonus Game Always Enabled
    AESUGPYP
    AAXLZZLA

    Hit Anywhere (Projectile)
    EINPZYEL

    Collect Items From Anywhere
    ESOZIIEL
    ESEZYGEL
    ESVZGIEL

    Obtain Scroll Power Up Anywhere (Will not remove scroll from screen which means it's effect is infinite while onscreen unless collected.)
    AEXGKKIA

    All codes tested on stages 1 and 2. Didn't see any spikes in level 1 or 2 so I didn't test against them. Having a few issues making a "Jump in Midair" type code so I'll let someone else handle that one.
    Last edited by Abystus; 08-15-2011, 01:43:38 AM.

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  • Abystus
    replied
    Originally posted by Unicode View Post
    I have a problem with Invincibility code - it works only on side-view stages (stages 1, 3, 4, 5, 7 and 8). It doesn't work on top-view stages (stages 2 and 6) and there enemies and theirs fires still can kill you.
    Try this:

    Super C (U) GG FCEUX

    Invincibility Top Down Stages (Tested on stages 2 and 6.)
    ESUEPGEY

    You will have to use in combination with Viper's code for invincibility throughout the entire game.
    Last edited by Abystus; 08-14-2011, 02:09:35 PM.

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  • mightymo77
    replied
    Originally posted by OldSchoolGamer View Post
    If you need more than 255 lives for Super C, then you should quit playing video games
    LOL!

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  • Unicode
    replied
    Originally posted by OldSchoolGamer View Post
    Code:
    [COLOR=blue]Super C - NES[/COLOR]
     
    Invincibility
    SOKEIPSL
     
    Start with 255 Lives
    NNXTLIZE
    Here, that should help you. The code "Both players start with many lives" is approximately a "Both players start with 255 lives" code. Starting with 255 lives is basically the same thing as having infinite lives. If you need more than 255 lives for Super C, then you should quit playing video games
    I have a problem with Invincibility code - it works only on side-view stages (stages 1, 3, 4, 5, 7 and 8). It doesn't work on top-view stages (stages 2 and 6) and there enemies and theirs fires still can kill you.
    Last edited by Unicode; 08-14-2011, 06:36:58 AM.

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  • OldSchoolGamer
    replied
    Code:
    [COLOR=blue]Super C - NES[/COLOR]
     
    Invincibility
    SOKEIPSL
     
    Start with 255 Lives
    NNXTLIZE
    Here, that should help you. The code "Both players start with many lives" is approximately a "Both players start with 255 lives" code. Starting with 255 lives is basically the same thing as having infinite lives. If you need more than 255 lives for Super C, then you should quit playing video games

    *Please add Viper's Invincibility code to the database.
    Last edited by OldSchoolGamer; 08-14-2011, 06:32:48 AM.

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  • Unicode
    replied
    Hi, @Abystus! I post for first time in your thread.

    I please you for a GameGenie codes for Invincibility and Infinite Lives for game Super C.

    For any unknown reason in the database there is "Both Players start with many lives", "Activates The 10 Lives Cheat" and "Activating The 10 Lives Cheat Will Give You 30 Lives" codes, but no GameGenie codes available for Invincibility and Infinite Lives for this game.

    I also want a GG codes for Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J):
    • Infinite Lives;
    • Infinite Health;
    • Multi-Jumps (Jump in Midair);
    • Invincibility against enemies / spikes;
    • Always go on the bonus stage after every stage;
    • Infinite keys.

    Thanks you advance!
    Last edited by Unicode; 09-17-2013, 10:41:50 AM.

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