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NES FCEUD codes by Abystus
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No problem.Originally posted by OldSchoolGamer View PostSweet. Thanks
I checked around and couldn't find anything (Black White, Game boy Colors, Item Modifiers, etc...) for those games. Not sure I want to see either series again for a while.Originally posted by Unicode View PostYour updated "x Maximum Health Units" codes works with both powerups - meat and milk.
Apropos, what happens with "Game Boy Mode" and "Black And White mode" codes? As about "Black and white" EEGGPO code by @mlstudio for first Adventure Island game which you're gave, it works buggy - cause the screen blinks in black and various glitches. I found most of other sixletter codes by same hacker @mlstudio also not work properly and they have various side effects. This explains why I want a different GG code for original Hudson's Adventure Island game, as also for Adventure Island 2 and 3 for that these codes actually not exist yet.
I thanks you for "x Maximum Health Units" and "Start a New Game to View the Ending" for the 2nd and 3rd game of Hudson's Adventure Island series - they are nice!
The Punisher (U) GG FCEUX
Code:Instantly Complete Stages (Includes boss stages.) AOVVIZEI AEVANOAA AOVEUPEI
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Your updated "x Maximum Health Units" codes works with both powerups - meat and milk.Originally posted by Abystus View PostI have added an additional code that supports the meat power-up (and possibly the milk but I couldn't find a milk in all the levels I played). If that additional code does not work for the milk as well then please provide a saved state of you standing right next to a milk and I'll see what I can do.
I also looked into the Mega Man 6 code for "Collectable Items Never Disappear (Unless you collect them, or you leave the screen.)", but could not find a fix for it that did not cause other issues (blinking, disappearing enemies, etc) so I have removed the code from my hack list for that game.
Apropos, what happens with "Game Boy Mode" and "Black And White mode" codes? As about "Black and white" EEGGPO code by @mlstudio for first Adventure Island game which you're gave, it works buggy - cause the screen blinks in black and various glitches. I found most of other sixletter codes by same hacker @mlstudio also not work properly and they have various side effects. This explains why I want a different GG code for original Hudson's Adventure Island game, as also for Adventure Island 2 and 3 for that these codes actually not exist yet.
I thanks you for "x Maximum Health Units" and "Start a New Game to View the Ending" for the 2nd and 3rd game of Hudson's Adventure Island series - they are nice!Last edited by Unicode; 10-04-2011, 11:55:20 AM.
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Section Z (U) GG FCEUX
Code:Start a New Game to View the Ending LAEAZYPA Enemies Continually Hit Anywhere (Normal enemies only.) AEUYATTA Press Start to Complete Current Mission (Do not use once you reach sector 40, or the game will crash. Will disable the pause feature.) OXOIPUPK ZEOIZLPA PUOIGUSN AEOIILYA
Last edited by Abystus; 10-03-2011, 07:38:44 PM.
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Hey Unicode, I see that you type "I please you..." often. The correct English is "Could you please fix that" or "I would like you to please fix that." Aside from that, your English is very good considering it's not your native language. In fact, if it wasn't for you saying "I please you..." often, people would have a hard time even knowing that English is not your native language. So I just thought somebody should help you out by telling you that you say that phrase incorrectly.Originally Posted by Unicode
I please you fix that.Last edited by OldSchoolGamer; 10-02-2011, 09:37:26 PM.
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I have added an additional code that supports the meat power-up (and possibly the milk but I couldn't find a milk in all the levels I played). If that additional code does not work for the milk as well then please provide a saved state of you standing right next to a milk and I'll see what I can do.Originally posted by Unicode View PostI have a problem with your "x Maximum Health Units" codes. They work and health bar increase only when player collect normal fruits refilling health with 1 or 2 units. But when you collect the meat or milk power-ups shown on screenshots below that refill the health bar to full, they reduce health bar back to 15 units. I please you fix that.
I also looked into the Mega Man 6 code for "Collectable Items Never Disappear (Unless you collect them, or you leave the screen.)", but could not find a fix for it that did not cause other issues (blinking, disappearing enemies, etc) so I have removed the code from my hack list for that game.Last edited by Abystus; 10-02-2011, 06:55:23 PM.
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I have a problem with your "x Maximum Health Units" codes. They work and health bar increase only when player collect normal fruits refilling health with 1 or 2 units. But when you collect the meat or milk power-ups shown on screenshots below that refill the health bar to full, they reduce health bar back to 15 units. I please you fix that.Originally posted by Abystus View PostHudson's Adventure Island 3 (U) GG FCEUX
Code:32 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AZXZZVYA AZXZTVYA 64 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AGXZZVYA AGXZTVYA 96 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) ATXZZVYA ATXZTVYA 128 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) EAXZZVYA EAXZTVYA 254 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) VYXZZVYE SYXZTVYE Start a New Game to View the Ending LAEZLSZA AAEZYIGA
Last edited by Unicode; 10-02-2011, 03:06:11 AM.
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Hudson's Adventure Island 3 (U) GG FCEUX
Code:32 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AZXZZVYA AZXZTVYA AZEZZVYA 64 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AGXZZVYA AGXZTVYA AGEZZVYA 96 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) ATXZZVYA ATXZTVYA ATEZZVYA 128 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) EAXZZVYA EAXZTVYA EAEZZVYA 254 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) VYXZZVYE SYXZTVYE SYEZZVYE Start a New Game to View the Ending LAEZLSZA AAEZYIGA
Last edited by Abystus; 10-02-2011, 05:39:26 PM.
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The Punisher (U) GG FCEUX
Code:Hit Anywhere (Doesn't work during close encounters with bosses.) AAXXZPZL AANZGXAZ AAXXAKPA AAOXYXIA 2x Faster Stage Movement Speed (Will not work if enabled during a level in progress.) PANVGGAA 3x Faster Stage Scrolling Speed (Will not work if enabled during a level in progress.) ZANVGGAA 4x Faster Stage Scrolling Speed (Will not work if enabled during a level in progress.) LANVGGAA
Last edited by Abystus; 10-02-2011, 02:49:30 AM.
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Hudson's Adventure Island 2 (U) GG FCEUX
Code:32 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AXULELPP AXULKLAP 64 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AKULELPP AKULKLAP 96 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) AVULELPP AVULKLAP 128 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) EEULELPP EEULKLAP 254 Maximum Health Units (Will glitch graphics of health display when exceeding the normal limit.) VNULELPO SNULKLAO 255 Maximum Lives (Will glitch lives display when exceeding the normal limit.) NYOIYEPE Start a New Game to View the Ending IAKXKUZA AASZELGA
Last edited by Abystus; 10-01-2011, 09:12:09 PM.
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