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NES FCEUD codes by Abystus

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  • Abystus
    replied
    Originally posted by Unicode View Post
    @Abystus, why I don't see any codes about these my requests yet?
    Sorry been a little busy with some other things going on. I still have your requests on my list of things to do, and will try to fill as many of them as possible (I think some of them may exist already like the Black and White game here.)

    Originally posted by Unicode View Post
    I also checked your "Collectable Items Never Disappear" code for Mega Man 6 for any fixed version, but unfortunately... it also isn't updated yet.
    As with the above just been kinda overwhelmed by work and life in general. I will take another look at this when I get a chance.

    Originally posted by Unicode View Post
    Or at this rate, I please you make at least the codes for my requests that I am underlined in my quoted original post.
    I will see what I can do. Don't worry I haven't forgotten about them .
    Last edited by Abystus; 10-01-2011, 12:55:52 AM.

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  • Unicode
    replied
    Originally posted by Unicode View Post
    Your "255 Maximum Lives" and "127 Maximum Health" codes are nice!

    But the "Collectable Items Never Disappear" code is incorrect - it cause blinking glitches and more various side effects in the stages of the game, or even game's crashing, particularly on Plant Man's stage.

    I now want a GG codes, again for Hudson's Adventure Island games:

    Hudson's Adventure Island:
    • item modifier for the eggs that normally contains a skateboard, Eggplant, milk or Honey Fairy, or hidden eggs (I please for PAR codes for this);
    • replace skateboard in eggs with Extra Life powerup;
    • black and white mode;
    • Game Boy mode with shade of green / blue / red color, similar to color in stages in Mega Man 5 for Game Boy.


    Hudson's Adventure Island 2:
    • the player have maximum 32 / 64 / 96 / 128 / 255 Health units instead of 16;
    • make hidden bonus eggs visible;
    • black and white mode;
    • Game Boy modes with shade of green / blue / red color, similar to color in stages in Mega Man 5 for Game Boy;
    • the player can have up to 255 Extra Lives instead of 10;
    • beat boss automatically.


    Hudson's Adventure Island 3:
    • replace skateboard and Eggplant in eggs with axe / boomerang / dinosaur Powerup / Honey Fairy;
    • the player have maximum 32 / 64 / 96 / 128 / 255 Health units instead of 15;
    • black and white mode;
    • Game Boy modes with shade of green / blue / red color, as the color in the stages in Mega Man 5 for Game Boy;
    • beat boss automatically;
    • make hidden bonus eggs visible.
    @Abystus, why I don't see any codes about these my requests yet?

    I also checked your "Collectable Items Never Disappear" code for Mega Man 6 for any fixed version, but unfortunately... it also isn't updated yet.

    Or at this rate, I please you make at least the codes for my requests that I am underlined in my quoted original post.
    Last edited by Unicode; 10-01-2011, 04:26:07 PM.

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  • Abystus
    replied
    Teenage Mutant Ninja Turtles: Tournament Fighters (U) GG FCEUX

    Code:
    Start a New Game to View the Ending
    LEXYLGZE

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  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    This great code that you made, (NES) NES Open Tournament Golf "Perfect Accuaracy", could open the door for other similiar codes for other games. Such as:
    • (NES) Tecmo Bowl
      • Always Kick Field Goals With Maximum Power
    • (NES) Tecmo Super Bowl
      • Always Kick Field Goals With Maximum Power
    • (NES) Double Dribble
      • Perfect Accuracy For Free Throw Attempts
    I'm sure there are many other sports games in which the same principle that was used for your (NES) NES Open Tournament Golf "Perfect Accuracy". You could use the same principle to make "Perfect Power/Maximum Power" and "Perfect Accuracy" for other sports games. I used examples of three games above.

    I think it's a shame that there are barely any codes for NES sports games. If you take a look of some of the classic NES sports games, there are barely any codes and in some cases, no codes at all. When I finally learn how to make codes, that is the genre that I am attacking first.
    I may take a look into these when I get a chance. I know Unicode requested a little more for the Adventure Island series so I may give them a quick look. Below is a game that is also lacking codes, and I'm very surprised that no one has hacked anything meaningful for it yet...

    Little Samson (U) GG FCEUX

    Code:
    Invincibility (Enemies only.  Environment type damage such as spikes, lava, pits, etc will still kill you on contact.)
    APSELZEI
    
    Hit Anywhere
    ALUAIGEL
    
    Collectable Items Never Disappear (Unless you collect them, or you leave the screen.)
    AVKXSXVI
    Last edited by Abystus; 09-28-2011, 07:13:38 PM.

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  • OldSchoolGamer
    replied
    This great code that you made, (NES) NES Open Tournament Golf "Perfect Accuaracy", could open the door for other similiar codes for other games. Such as:
    • (NES) Tecmo Bowl
      • Always Kick Field Goals With Maximum Power
    • (NES) Tecmo Super Bowl
      • Always Kick Field Goals With Maximum Power
    • (NES) Double Dribble
      • Perfect Accuracy For Free Throw Attempts
    I'm sure there are many other sports games in which the same principle that was used for your (NES) NES Open Tournament Golf "Perfect Accuracy". You could use the same principle to make "Perfect Power/Maximum Power" and "Perfect Accuracy" for other sports games. I used examples of three games above.

    I think it's a shame that there are barely any codes for NES sports games. If you take a look of some of the classic NES sports games, there are barely any codes and in some cases, no codes at all. When I finally learn how to make codes, that is the genre that I am attacking first.
    Last edited by OldSchoolGamer; 09-28-2011, 04:06:19 PM.

    Leave a comment:


  • OldSchoolGamer
    replied
    I edited/added more to my post after you posted your post, so I just copied and pasted it above and posted the part I added after your post. Is there a special phrase/word that people use in forums to inform the person/s when a situation like this occurs? Like a phrase/word like "Bump" that people use in forums.
    Last edited by OldSchoolGamer; 09-28-2011, 02:47:42 AM.

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  • OldSchoolGamer
    replied
    I now know how things work in the game (mechanics), and I appreciate you taking the time to explain it all out
    No prob. Once you learn and get used to it, it's alot of fun. Ex: how each mph of wind effects the ball, the putting green slopes effects, the grass effects, the turf effects, the sand effects, each clubs distance effects, how much power you should put into the swing, how much more or less power you should hit the ball if the distance to the hole is XYZ, what clubs you should use etc. You first have to master the swing sequence of pressing "A" at the perfect time so you can atleast hit the ball in the direction where you want. But if you use this code, then you obviously don't have to master that part.

    Here's an example:

    If the game says the ball is 170 yards away from the hole. Depending on the wind and where the ball is located (grass or turf), you may have to hit the ball maxed out with a club that's max hit is 190 yards. Because if you are against the wind, you need more power in your swing. If you are on the grass rather than the turf, you need more power. Then you have to choose a club that fits best for what you want to do. This game involves learning the numbers of how much more or less power/yards you need to swing.

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  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    This game takes alot of skill to get very good at it.
    Yes it does. I have changed the description to what you suggested as it does more accurately (LOL) describe the code.

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  • OldSchoolGamer
    replied
    I recommend you change the description to the code to something like "Always Hit The Ball With Perfect Accuracy". Because the description you currently have, "Always Hit The Ball" does not do the code justice. Because the code is more of an accuracy code rather than a always hit code. Most people don't have trouble hitting the ball. Once you know how to actually swing, you hit the ball everytime. It's like saying "Always Kick The Ball" for field goals in "Tecmo Bowl", lol. Once you know how to kick, you will kick the ball all the time. So your code you made is all about accuracy, rather than a always hit code.

    I always wondered why Nintendo did 2 Golf games for the NES, but now I'm just assuming this was a "mascot" promotion.
    This game is literally 100x better than Nintendo's other golf game, "Golf". In my opinion, that game is not very good.

    There are just so many things in this game that will make the ball drift (wind, accuracy, etc) so it's hard to take into account everything. Since the white line varies in width per club, it's hard to get it dead center with all of them
    This game takes alot of skill to get very good at it.

    I now know how things work in the game (mechanics), and I appreciate you taking the time to explain it all out
    No prob. Once you learn and get used to it, it's alot of fun. Ex: how each mph of wind effects the ball, the putting green slopes effects, the grass effects, the turf effects, the sand effects, each clubs distance effects, how much power you should put into the swing, how much more or less power you should hit the ball if the distance to the hole is XYZ, what clubs you should use etc. You first have to master the swing sequence of pressing "A" at the perfect time so you can atleast hit the ball in the direction where you want. But if you use this code, then you obviously don't have to master that part.

    Here's an example:

    If the game says the ball is 170 yards away from the hole. Depending on the wind and where the ball is located (grass or turf), you may have to hit the ball maxed out with a club that's max hit is 190 yards. Because if you are against the wind, you need more power in your swing. If you are on the grass rather than the turf, you need more power. Then you have to choose a club that fits best for what you want to do. This game involves learning the numbers of how much more or less power/yards you need to swing.
    Last edited by OldSchoolGamer; 09-28-2011, 02:21:06 AM.

    Leave a comment:


  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    Now the code is perfect! Thanks so much.

    I didn't mean to sound demanding. I was actually excited about this code and it took me awhile to put what I was thinking and how to explain it into words. It took me atleast 30 minutes to think how to word what I was thinking so I could explain it. I had to read what I wrote, revise it, read it, revise it, read it again, etc.

    Believe it or not, I really wasn't splitting hairs. I'm not picky. If the slider is not directly in the center, it will shank and affect your accuracy tremendously. I think I mislead you when I originally told you that your code is "almost perfect". I meant to say that you are on the right track. Meaning you started to understand what I was trying to explain and you started to adjust it in the right direction. Now the code really is perfect though. I appreciate it. This is one of my favorite codes now.
    I'm glad you like the code. There are just so many things in this game that will make the ball drift (wind, accuracy, etc) so it's hard to everything take into account. Since the white line varies in width per club, it's hard to get it dead center with all of them. I now know how things work in the game (mechanics), and I appreciate you taking the time to explain it all out. I always wondered why Nintendo did 2 Golf games for the NES, but now I'm just assuming this was a "mascot" promotion.
    Last edited by Abystus; 09-28-2011, 02:02:53 AM.

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  • OldSchoolGamer
    replied
    Now the code is perfect! Thanks so much.

    Very demanding about the golf game heh.
    I didn't mean to sound demanding. I was actually excited about this code and it took me awhile to put what I was thinking and how to explain it into words. It took me atleast 30 minutes to think how to word what I was thinking so I could explain it. I had to read what I wrote, revise it, read it, revise it, read it again, etc.

    I've made a final adjustment to the code to make it center (as close as I can get it as the white line's width varies per club). I believe we are just splitting hairs at this point.
    Believe it or not, I really wasn't splitting hairs. I'm not picky. If the slider is not directly in the center, it will shank and affect your accuracy tremendously. I think I mislead you when I originally told you that your code is "almost perfect". I meant to say that you are on the right track. Meaning you started to understand what I was trying to explain and you started to adjust it in the right direction. Now the code really is perfect though. I appreciate it. This is one of my favorite codes now.
    Last edited by OldSchoolGamer; 09-28-2011, 02:02:20 AM.

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  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    Ok, the code is now almost perfect. You still have it alil bit too much to the right. You have to adjust it just slightly more to the left. You see how the starting point is the white bar. Well you want the slider to be directly in the middle of that white bar. So you have to just adjust it alil bit more so it's directly in the center.
    Very demanding about the golf game heh. I've made a final adjustment to the code to make it center (as close as I can get it as the white line's width varies per club). I believe we are just splitting hairs at this point . Thanks for testing the code out.
    Last edited by Abystus; 09-28-2011, 01:32:34 AM.

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  • OldSchoolGamer
    replied
    Ya I misread your post on the accuracy part. I guess you replied before I was able to modify the post lol. Accuracy should be locked to the staring position (white line).
    Ok, the code is now almost perfect. You still have it alil bit too much to the right. You have to adjust it just slightly more to the left. You see how the starting point is the white bar. Well you want the slider to be directly in the middle of that white bar. So you have to just adjust it alil bit more so it's directly in the center.

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  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    No, your not supposed to adjust it all the way to the right. That will make it shank even more. The starting point is not all the way to the right. You have to adjust it to the starting point. Before you begin your swing, look where the slider is... that is where you have to adjust it to.
    Yeah I misread your post on the accuracy part. I guess you replied before I was able to modify the post lol. Accuracy should be locked to the staring position (white line).
    Last edited by Abystus; 09-28-2011, 01:17:57 AM.

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  • OldSchoolGamer
    replied
    I adjusted the accuracy as far right as it could go without ending the shot
    No, your not supposed to adjust it all the way to the right. That will make it shank even more. The starting point is not all the way to the right. You actually had to adjust it in the opposite direction than you did. You have to adjust it to the starting point. Before you begin your swing, look where the slider is... that is where you have to adjust it to.
    Last edited by OldSchoolGamer; 09-28-2011, 01:13:16 AM.

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