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NES FCEUD codes by Abystus

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  • Unicode
    replied
    Originally posted by Demonic722 View Post
    @Demonic722, I see that you're added the codes for Hudson's Adventure Island 3 game in a new page in database with the same name "Hudson's Adventure Island 3", but you maybe don't saw that in database there is also a page called "Adventure Island 3" page http://gamehacking.org/?s=v2&sys=5&gid=4239 which contains all previous GameGenie codes for the same game.
    Last edited by Unicode; 11-01-2011, 01:54:41 PM.

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  • OldSchoolGamer
    replied
    ok thanks. Yea I forgot about that too... that was awhile ago.

    yeah I've read in a few places about the Donkey Kong thing. It was interesting.

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  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    Abystus, could you make some kind of Game Genie code for (NES) Ghostbusters that will allow me to skip to the last stage/part of the game? Either that "Press Start To Advance To Next Level" game genie code or whatever you can think of that will allow me to advance to the last part of the game.
    WOW! I completely missed this request... I will take a look at this one when I get some time. Sorry about neglecting it the first time around.

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  • rimsky82
    replied
    If that sort of history interests you, I recommend this book. It mentions Doki Doki Panic, as well as lots of other great history. I especially liked the chapter on Universal trying to claim the rights to Donkey Kong because of King Kong. I'm about half-way through the book.

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  • Abystus
    replied
    Originally posted by Demonic722 View Post
    No problem, added.
    Edit: I think you added a new code to your post for the batman game so I added that one as well.
    Thanks.

    Originally posted by OldSchoolGamer View Post
    I tried googling this but couldn't find anything.... Did Japan ever make sequels/series of Doki Doki Panic? If not, I don't know why they didn't after the success of the U.S. SMB2 and Japan's Doki Doki Panic. If Japan would have made sequels/series out of Doki Doki Panic, I think it would've done pretty good and would have got ported to the U.S.
    I believe that Nintendo scooped up the rights when they converted it to Mario 2. I may be wrong of course, but you would figure as much in being they didn't want another company to steal their thunder with an identical game.
    Last edited by Abystus; 10-31-2011, 10:03:39 PM.

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  • OldSchoolGamer
    replied
    I tried googling this but couldn't find anything.... Did Japan ever make sequels/series of Doki Doki Panic? If not, I don't know why they didn't after the success of the U.S. SMB2 and Japan's Doki Doki Panic. If Japan would have made sequels/series out of Doki Doki Panic, I think it would've done pretty good and would have got ported to the U.S.

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  • Demonic722
    replied
    Originally posted by Abystus View Post
    Thanks for the add. You can add the "Extra Life with Every Fruit" code if you want as if I make more codes they should be a separate address.
    No problem, added.
    Edit: I think you added a new code to your post for the batman game so I added that one as well.
    Last edited by Demonic722; 10-31-2011, 09:12:21 PM.

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  • Abystus
    replied
    Originally posted by Demonic722 View Post
    Added NES - Batman (U) GG FCEUX
    Added NES - Hudson's Adventure Island 3 (U) GG FCEUX

    I didn't add the "Extra Life with Every Fruit" code yet since you said you might look at it again.
    Thanks for the add. You can add the "Extra Life with Every Fruit" code if you want as if I make more codes they should be a separate address.

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  • Demonic722
    replied
    Added NES - Batman (U) GG FCEUX
    Added NES - Hudson's Adventure Island 3 (U) GG FCEUX

    I didn't add the "Extra Life with Every Fruit" code yet since you said you might look at it again.

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  • Abystus
    replied
    Batman (U) GG FCEUX

    Code:
    Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere Punch" code.)
    GZXOSZEY
    AAXPOLIZ
    
    255 Maximum Health Units (Will glitch health display when exceeding the normal limit.)
    NNEPSVAE
    NNEOOVAE
    Last edited by Abystus; 10-31-2011, 08:18:45 PM.

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  • Abystus
    replied
    Hudson's Adventure Island 3 (U) GG FCEUX

    Code:
    Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)
    APKZVIEY
    GXNXOZEY
    AAEZKLLA
    OUEXNSOO
    OUEXSVOO
    AVSXKSOL
    
    Extra Life with Every Fruit Collected
    GZUXLTEP
    The game uses an obscure calculation routine for fruit collected (Milk/Meat/Lives/Bonus codes), so some of these may be out of my grasp, but I will give them another look in a bit.
    Last edited by Abystus; 10-31-2011, 08:19:04 PM.

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  • Phil The Hammer
    replied
    For your "Batman" requests, there are already infinite weapons and energy codes, as well as an "untouchable" code for FCEU. And Nolberto has made "hit anywhere" GG codes for batman.

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  • Unicode
    replied
    No problem. Then I go to post my requests for NES pinball game "Rollerball" in a new separate thread now.
    Last edited by Unicode; 10-31-2011, 06:02:51 AM.

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  • Abystus
    replied
    Originally posted by Unicode View Post
    Thanks you much for updates, @Nolberto82.



    @Abystus, seems you didn't had any success with codes for game "Rollerball". Pity, because for this game currently there are almost no codes (GameGenie or PAR) in database available.

    Requests:

    Batman:
    • Batman have 255 Maximum Health units instead of 8;
    • Player can hold up to 255 amount of every subweapon instead 99;
    • Enemies continually being hit anywhere.


    Hudson's Adventure Island 3:
    • Player can collect up to 255 Extra Lives instead 99;
    • Get an Extra Life for every 10 / 20 / 30 / 50 / 150 / 200 / 250 fruit collected instead for every 100;
    • Meat and Milk power-ups and flower are worth 2 / 5 / 20 / 50 fruit instead of 10;
    • Always qualify bonus stage and you always get Perfect Bonus, even if any fruit or item in bonus stage is missed;
    • Enemies continually being hit anywhere.


    Super Mario Bros.
    • Get an Extra Life for every 10 / 20 / 30 / 50 / 150 / 200 / 250 coins collected instead for every 100 coins.
    Sorry for not replying on the status of that one. I did take a look at the pinball game, but there is just too much going for me personally to make a movement based hack like that (you may try BeyondTheStatic). I will look into your list as soon as I have some time (a lot of work/dentist/etc... atm keeping me from hacking). I will post here when I have something.

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  • Unicode
    replied
    Originally posted by nolberto82 View Post
    Updated the codes for SMB1 and SMB3.
    Thanks you much for updates, @Nolberto82.



    @Abystus, seems you didn't had any success with codes for game "Rollerball". Pity, because for this game currently there are almost no codes (GameGenie or PAR) in database available.

    Requests:

    Batman:
    • Batman have 255 Maximum Health units instead of 8;
    • Player can hold up to 255 amount of every subweapon instead 99;
    • Enemies continually being hit anywhere.


    Hudson's Adventure Island 3:
    • Player can collect up to 255 Extra Lives instead 99;
    • Get an Extra Life for every 10 / 20 / 30 / 50 / 150 / 200 / 250 fruit collected instead for every 100;
    • Meat and Milk power-ups and flower are worth 2 / 5 / 20 / 50 fruit instead of 10;
    • Always qualify bonus stage and you always get Perfect Bonus, even if any fruit or item in bonus stage is missed;
    • Enemies continually being hit anywhere.


    Super Mario Bros.
    • Get an Extra Life for every 10 / 20 / 30 / 50 / 150 / 200 / 250 coins collected instead for every 100 coins.
    Last edited by Unicode; 10-30-2011, 04:57:50 PM.

    Leave a comment:

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