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NES FCEUD codes by Abystus

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  • Abystus
    replied
    Super Mario Bros. 3 (U) GG FCEUX

    Code:
    Start All Stages with 100 Seconds on Clock
    OXUOSESU
    PEUOVEEZ
    XVUONANO
    
    Start All Stages with 200 Seconds on Clock
    OXUOSESU
    ZEUOVEEZ
    XVUONANO
    
    Start All Stages with 300 Seconds on Clock
    OXUOSESU
    LEUOVEEZ
    XVUONANO
    
    Start All Stages with 400 Seconds on Clock
    OXUOSESU
    GEUOVEEZ
    XVUONANO
    
    Start All Stages with 500 Seconds on Clock
    OXUOSESU
    IEUOVEEZ
    XVUONANO
    
    Start All Stages with 600 Seconds on Clock
    OXUOSESU
    TEUOVEEZ
    XVUONANO
    
    Start All Stages with 700 Seconds on Clock
    OXUOSESU
    YEUOVEEZ
    XVUONANO
    
    Start All Stages with 800 Seconds on Clock
    OXUOSESU
    AEUOVEEX
    XVUONANO
    
    Start All Stages with 900 Seconds on Clock
    OXUOSESU
    PEUOVEEX
    XVUONANO
    
    Don't Die When Timer Expires
    APUXTGEI
    
    Faster Timer
    AOUZVNAZ
    
    Slower Timer
    ANUZVNAZ
    Last edited by Abystus; 11-06-2011, 07:46:24 PM.

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  • Unicode
    replied
    Requests for Super Mario Bros 3:
    • Start all stages (every normal stage, castle, ship stage, e.t.c.) with 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 seconds;
    • Timer counts slower / faster;
    • Mario / Luigi don't die if timer reaches 0.
    Last edited by Unicode; 11-06-2011, 06:52:17 PM.

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  • Abystus
    replied
    Originally posted by Demonic722 View Post
    No problem. Done.
    Thanks again.

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  • Demonic722
    replied
    Originally posted by Abystus View Post
    That's fine. I don't wanna steal Nolberto82's credit, so if you just wanna update his original code, and add me as a secondary author it would probably be better. Thanks for the update.
    No problem. Done.

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  • Abystus
    replied
    Originally posted by Demonic722 View Post
    Updated. Is it okay that I labeled your "Hit Anywhere" code, "Hit Anywhere V2"?
    That's fine. I don't wanna steal Nolberto82's credit, so if you just wanna update his original code, and add me as a secondary author it would probably be better. Thanks for the update.

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  • Demonic722
    replied
    Updated. Is it okay that I labeled your "Hit Anywhere" code, "Hit Anywhere V2"?

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  • Unicode
    replied
    I tested your new fixed "Hit Anywhere" and "Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)" and they works perfectly. Now both codes are ready for update in database.
    Last edited by Unicode; 11-06-2011, 06:03:01 PM.

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  • Demonic722
    replied
    Originally posted by Unicode View Post
    Thanks you for the fixing. All @Abystus's GameGenie codes for Super Mario Bros. game for that you ask should be added here http://gamehacking.org/?s=v2&sys=5&gid=905.
    Thanks. Done. Added.

    Originally posted by Abystus View Post
    Thanks for adding.
    No problem.

    Leave a comment:


  • Abystus
    replied
    Originally posted by Demonic722 View Post
    Thanks, fixed. Moved codes for Hudson's Aventure Island 3 (U)(GG) to Adventure Island 3 (GG)

    Deleted Hudson's Adventure Island 3 (U)(GG)
    Added codes for Ghostbusters (U)(GG)
    Added codes for Crystalis (U)(GG)
    Added codes for Jurassic Park (GG)
    Added code for Feelix the Cat (GG)

    Question: Super Mario Bros. (JU)(GG) is the Japan Version? I'm not too sure what "JU" stands for.
    Thanks for adding.

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  • Abystus
    replied
    Originally posted by Unicode View Post
    I hope you find what reproduce the issue on that "Hit Anywhere" GameGenie code for [NES] (Hudson's) Adventure Island 3 game and it get fixed successfully by you.
    The problem was the code "AVSXKSOL" in the original hit anywhere code. Basically it looks like Nolberto82 was trying to exit the collision routine if rocks/boulders were encountered (because they would cancel the hit against enemies if they were on-screen). I have corrected the issue by allowing these objects to be destroyed along with the enemies. Let me know if they work for you:

    Hudson's Adventure Island 3 (U) GG FCEUX

    Code:
    Hit Anywhere
    AAEZKLLA
    OUEXNSOO
    OUEXSVOO
    GXSXNIEY
    Code:
    Enemies Continually Hit Anywhere (Based on and includes Nolberto82's "Hit Anywhere" code.)
    APKZVIEY
    GXNXOZEY
    AAEZKLLA
    OUEXNSOO
    OUEXSVOO
    GXSXNIEY
    Unicode, I'll let you give the "OK" when these are ready to be updated in the database.
    Last edited by Abystus; 11-06-2011, 06:10:10 PM.

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  • Unicode
    replied
    Originally posted by Demonic722 View Post
    (...)

    Question: Super Mario Bros. (JU)(GG) is the Japan Version? I'm not too sure what "JU" stands for.
    Thanks you for the fixing. All @Abystus's GameGenie codes for Super Mario Bros. game for that you ask should be added here http://gamehacking.org/?s=v2&sys=5&gid=905.
    Last edited by Unicode; 11-06-2011, 05:40:18 PM.

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  • Demonic722
    replied
    Originally posted by Unicode View Post
    @Demonic722, I see that you're added the codes for Hudson's Adventure Island 3 game in a new page in database with the same name "Hudson's Adventure Island 3", but you maybe don't saw that in database there is also a page called "Adventure Island 3" page http://gamehacking.org/?s=v2&sys=5&gid=4239 which contains all previous GameGenie codes for the same game.
    Thanks, fixed. Moved codes for Hudson's Aventure Island 3 (U)(GG) to Adventure Island 3 (GG)

    Deleted Hudson's Adventure Island 3 (U)(GG)
    Added codes for Ghostbusters (U)(GG)
    Added codes for Crystalis (U)(GG)
    Added codes for Jurassic Park (GG)
    Added code for Feelix the Cat (GG)

    Question: Super Mario Bros. (JU)(GG) is the Japan Version? I'm not too sure what "JU" stands for.

    Leave a comment:


  • Unicode
    replied
    I hope you find what reproduce the issue on that "Hit Anywhere" GameGenie code for [NES] (Hudson's) Adventure Island 3 game and it get fixed successfully by you.
    Last edited by Unicode; 11-06-2011, 05:00:09 PM.

    Leave a comment:


  • Abystus
    replied
    @Unicode

    Looking into Adventure Island now.

    Jurassic Park (U) GG FCEUX

    Code:
    Enemies Continually Hit Anywhere (Must shoot once per level to activate. Excludes Bosses. Doesn't work on raft.)
    GZKOTGEP
    GZUOATEP
    GXVPKIEP
    
    Collect Ammo Anywhere
    GXSEOGAP
    GXXAXAAP
    
    Collect Eggs & Access Keys Anywhere (Doesn't work on raft.)
    AIEAOTAL
    
    Triceratops Stampede Instant Complete
    ASEPZTAL

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  • Abystus
    replied
    @Unicode

    Sorry I missed that Mario request. Here it is:

    Super Mario Bros. (JU) GG FCEUX

    Code:
    Extra Life Every 10 Coins
    ZAOLUGGV
    
    Extra Life Every 20 Coins
    GPOLUGGT
    
    Extra Life Every 30 Coins
    TPOLUGGV
    
    Extra Life Every 50 Coins
    ZLOLUGGT
    
    Extra Life Every 150 Coins
    VPOLUGGT
    
    Extra Life Every 200 Coins
    EGOLUGGV
    
    Extra Life Every 250 Coins
    XYOLUGGV

    Felix the Cat (U) GG FCEUX

    Code:
    Jump in Midair
    GXUIGYEY
    As far as the Adventure Island issue, I think it may have been present within the original hit anywhere code. It may take a bit of work (debugging) to determine what's actually causing the issue. I haven't made time to look into it yet, but I will try to get to it this evening.
    Last edited by Abystus; 11-05-2011, 11:19:51 PM.

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