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NES FCEUD codes by Abystus

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  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    Abystus, "I please you" to make game genie codes for (NES) Sesame Street ABC 123. This game is impossible to play without cheat codes.
    I would think this was funny if it wasn't overdone already. You have to be kidding about that game right?

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  • OldSchoolGamer
    replied
    Abystus, "I please you" to make game genie codes for (NES) Sesame Street ABC 123. This game is impossible to play without cheat codes.
    Last edited by OldSchoolGamer; 10-14-2011, 08:16:01 PM.

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  • Abystus
    replied
    Originally posted by Unicode View Post
    OK. If you can't make properly "One Hit Kill" code for this game without lots of work, I suggest you leave that code. Also I think then the "Enemies Continually Being Hit Anywhere" will be the best code.
    I may try again in the future. For some reason I couldn't find it the last time I checked. I actually like the game so I'm sure I will be back to visit it soon.

    Wally Bear and the No Gang (U) GG FCEUX

    Code:
    Invincibility
    AOUXYYEI
    
    Jump in Midair
    PAUZZYAA
    
    Collect Items Anywhere
    AANLINGI
    AANULYTI
    
    Hit Anywhere (Ground based enemies.)
    AAELPKPZ
    AAEUTKGP
    ESUUZLAL
    Last edited by Abystus; 10-15-2011, 03:07:21 PM.

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  • Unicode
    replied
    Originally posted by Abystus View Post
    It's been difficult finding a suitable "One Hit Kills" code for this game because of the first boss death sequence being scripted. By scripted I mean he has to die by outside damage and not your own. If he dies by your damage he goes into the normal enemy death routine and the game crashes . The idea behind the first code is that he is invincible to your attacks anyway so I just made your shots store enemy death value (FF) to kill them instantly.

    The reason your 2 enemies don't drop coins is due to their death value being 0 instead of FF like all other enemies. When we store FF (-1) instead of 0 we trigger the removal of those specific enemies from the screen instead of activating their death event (requires the value 0) which makes them drop nothing. I have made an alternative code that sets all enemy health to 0 upon them being loaded (which instantly kills your 2 enemies upon their load but you still get coins) because in this game there isn't straight forward "this is the value you die at". The new code needs to be disabled on the first boss due to it making him impossible to kill. I doubt there is much more I can do for this code due to how the game is programmed. The original code is better in the fact that you don't have to disable it, which is why I went with it originally.

    Mitsume ga Tooru (J) GG FCEUX

    Code:
    One Hit Kills (Alternative.  Do not use on Stage 1 boss.  Some enemies will instantly die.)
    OZEGEAOU
    AAEGOEEI
    OK. If you can't make properly "One Hit Kill" code for this game without lots of work, I suggest you leave that code. Also I think then the "Enemies Continually Being Hit Anywhere" will be the best code.
    Last edited by Unicode; 10-14-2011, 01:30:49 PM.

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  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    I'd like to please request the same types of codes that you recently made for (NES) Tecmo Bowl to be made for it's sequel (NES) Tecmo Super Bowl.
    I believe I originally tried this game (for similar codes) after hacking the original but found nothing. I may give it another shot again in a few days.

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  • Abystus
    replied
    Originally posted by nolberto82 View Post
    Added.
    Thanks.

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  • nolberto82
    replied
    Added.

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  • Abystus
    replied
    Can someone please add the codes from page 24 until the first The Adventures of Bayou Billy (U) GG FCEUX code on page 27(these forward have been added by bigbossman) to the database please? Also while your at it please add the code for Mitsume ga Tooru (J) GG FCEUX in my previous post so everything is complete. Thank you to whoever does this.
    Last edited by Abystus; 10-13-2011, 10:24:20 PM.

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  • Abystus
    replied
    Originally posted by Unicode View Post
    Your "Increase Projectile Limit to 13" IEESTTLE code works fine for me.

    But "One Hit Kills" OXSLXXOV + NNSLUZPE code is incorrect. It work fine on almost all enemies... except on these shown on screenshots:
    • the first enemy is an invisible white goose that becomes visible when you shoot several times the place where it is hidden. Normally, after it appears, it gives you a money. But I found that your code would directly kill the goose and you can't get the money which it was held for you;
    • the second enemy on that your code cause an issues is the tower-like enemies made from multiple connected separate segments as each is set over other. Normally, when you shoot and defeat any of these enemies, all its parts will collapse simultaneously and you'll give a money coins which number is equal to number of tower enemy's segments. But with your "One Hit Kills" code enabled, I would can kill only segments of the enemy one by one, as then none of them won't drop any money coins.
    It's been difficult finding a suitable "One Hit Kills" code for this game because of the first boss death sequence being scripted. By scripted I mean he has to die by outside damage and not your own. If he dies by your damage he goes into the normal enemy death routine and the game crashes . The idea behind the first code is that he is invincible to your attacks anyway so I just made your shots store enemy death value (FF) to kill them instantly.

    The reason your 2 enemies don't drop coins is due to their death value being 0 instead of FF like all other enemies. When we store FF (-1) instead of 0 we trigger the removal of those specific enemies from the screen instead of activating their death event (requires the value 0) which makes them drop nothing. I have made an alternative code that sets all enemy health to 0 upon them being loaded (which instantly kills your 2 enemies upon their load but you still get coins) because in this game there isn't straight forward "this is the value you die at". The new code needs to be disabled on the first boss due to it making him impossible to kill. I doubt there is much more I can do for this code due to how the game is programmed. The original code is better in the fact that you don't have to disable it, which is why I went with it originally.

    Mitsume ga Tooru (J) GG FCEUX

    Code:
    One Hit Kills (Alternative.  Do not use on Stage 1 boss.  Some enemies will instantly die.)
    OZEGEAOU
    AAEGOEEI
    Last edited by Abystus; 10-14-2011, 12:50:34 AM.

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  • Unicode
    replied
    Originally posted by Abystus View Post
    Mitsume ga Tooru (J) GG FCEUX

    Code:
    One Hit Kills
    OXSLXXOV
    NNSLUZPE
    
    Increase Projectile Limit to 13 (Normally limited to 3.)
    IEESTTLE
    
    Remove Enemy Projectile Immunity (Disable on bosses that are immune to your attacks and have a scripted environmental death, or the game will freeze upon their defeat.)
    AEKLXXLZ
    @Unicode

    Using the "One Hit Kills" code along with "Hit Anywhere" will kill all enemies on the screen (non-immune). Things that are immune to your attacks such as boulders, some enemies, and other obstacles can be killed with the "Remove Enemy Projectile Immunity" code, however do not use this code against bosses that have a scripted environmental deaths like the boss of Stage 1.
    Your "Increase Projectile Limit to 13" IEESTTLE code works fine for me.

    But "One Hit Kills" OXSLXXOV + NNSLUZPE code is incorrect. It work fine on almost all enemies... except on these shown on screenshots:
    • the first enemy is an invisible white goose that becomes visible when you shoot several times the place where it is hidden. Normally, after it appears, it gives you a money. But I found that your code would directly kill the goose and you can't get the money which it was held for you;
    • the second enemy on that your code cause an issues is the tower-like enemies made from multiple connected separate segments as each is set over other. Normally, when you shoot and defeat any of these enemies, all its parts will collapse simultaneously and you'll give a money coins which number is equal to number of tower enemy's segments. But with your "One Hit Kills" code enabled, I would can kill only segments of the enemy one by one, as then none of them won't drop any money coins.
    Attached Files
    Last edited by Unicode; 10-13-2011, 02:35:06 PM.

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  • Abystus
    replied
    Originally posted by OldSchoolGamer View Post
    Do you happen to know of a game similiar to (NES) Marble Madness for either the NES, SNES, Genesis, or Arcade (MAME)? I'm looking to find a game that is very similiar to it because that is one of my favorite games.
    Try Snake Rattle 'N' Roll.

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  • BigBossman
    replied
    Thanks.

    Codes have been added.

    Leave a comment:


  • OldSchoolGamer
    replied
    I'd like to please request the same types of codes that you recently made for (NES) Tecmo Bowl to be made for it's sequel (NES) Tecmo Super Bowl.
    Last edited by OldSchoolGamer; 10-13-2011, 06:23:36 AM.

    Leave a comment:


  • Abystus
    replied
    Mitsume ga Tooru (J) GG FCEUX

    Code:
    One Hit Kills
    OXSLXXOV
    NNSLUZPE
    
    Increase Projectile Limit to 13 (Normally limited to 3.)
    IEESTTLE
    
    Remove Enemy Projectile Immunity (Disable on bosses that are immune to your attacks and have a scripted environmental death, or the game will freeze upon their defeat.)
    AEKLXXLZ
    @Unicode

    Using the "One Hit Kills" code along with "Hit Anywhere" will kill all enemies on the screen (non-immune). Things that are immune to your attacks such as boulders, some enemies, and other obstacles can be killed with the "Remove Enemy Projectile Immunity" code, however do not use this code against bosses that have a scripted environmental deaths like the boss of Stage 1.)
    Last edited by Abystus; 10-13-2011, 12:30:06 AM.

    Leave a comment:


  • Abystus
    replied
    The Adventures of Bayou Billy (U) GG FCEUX

    Code:
    Always Have Pistol
    EZNATKKZ
    PANAYGOG
    XTNEAGYE
    
    Always Have Knife
    EZNATKKZ
    ZANAYGOG
    XTNEAGYE
    
    Always Have Ugly Stick
    EZNATKKZ
    LANAYGOG
    XTNEAGYE
    
    Always Have Whip
    EZNATKKZ
    IANAYGOG
    XTNEAGYE
    Last edited by Abystus; 10-12-2011, 07:13:23 PM.

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