Originally posted by OldSchoolGamer
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NES FCEUD codes by Abystus
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I would think this was funny if it wasn't overdone already. You have to be kidding about that game right?
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Abystus, "I please you" to make game genie codes for (NES) Sesame Street ABC 123. This game is impossible to play without cheat codes.
Last edited by OldSchoolGamer; 10-14-2011, 08:16:01 PM.
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I may try again in the future. For some reason I couldn't find it the last time I checked. I actually like the game so I'm sure I will be back to visit it soon.Originally posted by Unicode View PostOK. If you can't make properly "One Hit Kill" code for this game without lots of work, I suggest you leave that code. Also I think then the "Enemies Continually Being Hit Anywhere" will be the best code.
Wally Bear and the No Gang (U) GG FCEUX
Code:Invincibility AOUXYYEI Jump in Midair PAUZZYAA Collect Items Anywhere AANLINGI AANULYTI Hit Anywhere (Ground based enemies.) AAELPKPZ AAEUTKGP ESUUZLAL
Last edited by Abystus; 10-15-2011, 03:07:21 PM.
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OK. If you can't make properly "One Hit Kill" code for this game without lots of work, I suggest you leave that code. Also I think then the "Enemies Continually Being Hit Anywhere" will be the best code.Originally posted by Abystus View PostIt's been difficult finding a suitable "One Hit Kills" code for this game because of the first boss death sequence being scripted. By scripted I mean he has to die by outside damage and not your own. If he dies by your damage he goes into the normal enemy death routine and the game crashes . The idea behind the first code is that he is invincible to your attacks anyway so I just made your shots store enemy death value (FF) to kill them instantly.
The reason your 2 enemies don't drop coins is due to their death value being 0 instead of FF like all other enemies. When we store FF (-1) instead of 0 we trigger the removal of those specific enemies from the screen instead of activating their death event (requires the value 0) which makes them drop nothing. I have made an alternative code that sets all enemy health to 0 upon them being loaded (which instantly kills your 2 enemies upon their load but you still get coins) because in this game there isn't straight forward "this is the value you die at". The new code needs to be disabled on the first boss due to it making him impossible to kill. I doubt there is much more I can do for this code due to how the game is programmed. The original code is better in the fact that you don't have to disable it, which is why I went with it originally.
Mitsume ga Tooru (J) GG FCEUX
Code:One Hit Kills (Alternative. Do not use on Stage 1 boss. Some enemies will instantly die.) OZEGEAOU AAEGOEEI
Last edited by Unicode; 10-14-2011, 01:30:49 PM.
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I believe I originally tried this game (for similar codes) after hacking the original but found nothing. I may give it another shot again in a few days.Originally posted by OldSchoolGamer View PostI'd like to please request the same types of codes that you recently made for (NES) Tecmo Bowl to be made for it's sequel (NES) Tecmo Super Bowl.
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Can someone please add the codes from page 24 until the first The Adventures of Bayou Billy (U) GG FCEUX code on page 27(these forward have been added by bigbossman) to the database please? Also while your at it please add the code for Mitsume ga Tooru (J) GG FCEUX in my previous post so everything is complete. Thank you to whoever does this.Last edited by Abystus; 10-13-2011, 10:24:20 PM.
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It's been difficult finding a suitable "One Hit Kills" code for this game because of the first boss death sequence being scripted. By scripted I mean he has to die by outside damage and not your own. If he dies by your damage he goes into the normal enemy death routine and the game crashes . The idea behind the first code is that he is invincible to your attacks anyway so I just made your shots store enemy death value (FF) to kill them instantly.Originally posted by Unicode View PostYour "Increase Projectile Limit to 13" IEESTTLE code works fine for me.
But "One Hit Kills" OXSLXXOV + NNSLUZPE code is incorrect. It work fine on almost all enemies... except on these shown on screenshots:- the first enemy is an invisible white goose that becomes visible when you shoot several times the place where it is hidden. Normally, after it appears, it gives you a money. But I found that your code would directly kill the goose and you can't get the money which it was held for you;
- the second enemy on that your code cause an issues is the tower-like enemies made from multiple connected separate segments as each is set over other. Normally, when you shoot and defeat any of these enemies, all its parts will collapse simultaneously and you'll give a money coins which number is equal to number of tower enemy's segments. But with your "One Hit Kills" code enabled, I would can kill only segments of the enemy one by one, as then none of them won't drop any money coins.
The reason your 2 enemies don't drop coins is due to their death value being 0 instead of FF like all other enemies. When we store FF (-1) instead of 0 we trigger the removal of those specific enemies from the screen instead of activating their death event (requires the value 0) which makes them drop nothing. I have made an alternative code that sets all enemy health to 0 upon them being loaded (which instantly kills your 2 enemies upon their load but you still get coins) because in this game there isn't straight forward "this is the value you die at". The new code needs to be disabled on the first boss due to it making him impossible to kill. I doubt there is much more I can do for this code due to how the game is programmed. The original code is better in the fact that you don't have to disable it, which is why I went with it originally.
Mitsume ga Tooru (J) GG FCEUX
Code:One Hit Kills (Alternative. Do not use on Stage 1 boss. Some enemies will instantly die.) OZEGEAOU AAEGOEEI
Last edited by Abystus; 10-14-2011, 12:50:34 AM.
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Your "Increase Projectile Limit to 13" IEESTTLE code works fine for me.Originally posted by Abystus View PostMitsume ga Tooru (J) GG FCEUX
@UnicodeCode:One Hit Kills OXSLXXOV NNSLUZPE Increase Projectile Limit to 13 (Normally limited to 3.) IEESTTLE Remove Enemy Projectile Immunity (Disable on bosses that are immune to your attacks and have a scripted environmental death, or the game will freeze upon their defeat.) AEKLXXLZ
Using the "One Hit Kills" code along with "Hit Anywhere" will kill all enemies on the screen (non-immune). Things that are immune to your attacks such as boulders, some enemies, and other obstacles can be killed with the "Remove Enemy Projectile Immunity" code, however do not use this code against bosses that have a scripted environmental deaths like the boss of Stage 1.
But "One Hit Kills" OXSLXXOV + NNSLUZPE code is incorrect. It work fine on almost all enemies... except on these shown on screenshots:- the first enemy is an invisible white goose that becomes visible when you shoot several times the place where it is hidden. Normally, after it appears, it gives you a money. But I found that your code would directly kill the goose and you can't get the money which it was held for you;
- the second enemy on that your code cause an issues is the tower-like enemies made from multiple connected separate segments as each is set over other. Normally, when you shoot and defeat any of these enemies, all its parts will collapse simultaneously and you'll give a money coins which number is equal to number of tower enemy's segments. But with your "One Hit Kills" code enabled, I would can kill only segments of the enemy one by one, as then none of them won't drop any money coins.
Last edited by Unicode; 10-13-2011, 02:35:06 PM.
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Try Snake Rattle 'N' Roll.Originally posted by OldSchoolGamer View PostDo you happen to know of a game similiar to (NES) Marble Madness for either the NES, SNES, Genesis, or Arcade (MAME)? I'm looking to find a game that is very similiar to it because that is one of my favorite games.
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I'd like to please request the same types of codes that you recently made for (NES) Tecmo Bowl to be made for it's sequel (NES) Tecmo Super Bowl.Last edited by OldSchoolGamer; 10-13-2011, 06:23:36 AM.
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Mitsume ga Tooru (J) GG FCEUX
@UnicodeCode:One Hit Kills OXSLXXOV NNSLUZPE Increase Projectile Limit to 13 (Normally limited to 3.) IEESTTLE Remove Enemy Projectile Immunity (Disable on bosses that are immune to your attacks and have a scripted environmental death, or the game will freeze upon their defeat.) AEKLXXLZ
Using the "One Hit Kills" code along with "Hit Anywhere" will kill all enemies on the screen (non-immune). Things that are immune to your attacks such as boulders, some enemies, and other obstacles can be killed with the "Remove Enemy Projectile Immunity" code, however do not use this code against bosses that have a scripted environmental deaths like the boss of Stage 1.)Last edited by Abystus; 10-13-2011, 12:30:06 AM.
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The Adventures of Bayou Billy (U) GG FCEUX
Code:Always Have Pistol EZNATKKZ PANAYGOG XTNEAGYE Always Have Knife EZNATKKZ ZANAYGOG XTNEAGYE Always Have Ugly Stick EZNATKKZ LANAYGOG XTNEAGYE Always Have Whip EZNATKKZ IANAYGOG XTNEAGYE
Last edited by Abystus; 10-12-2011, 07:13:23 PM.
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