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NES FCEUD codes by Abystus

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  • Abystus
    replied
    Super Mario Bros. 3 (U) GG FCEUX

    Code:
    Enemies Continually Hit Anywhere
    AEEIUANZ
    AEUIEEYT
    AENINEZZ
    AAELPGLG
    AAEUTGTL
    APOLZGEI
    
    Note: Only enemies susceptible to Mario's Invincibility Star. Will also let you collect power-ups anywhere including the end of the stage random box.  The codes AEEIUANZ and AEUIEEYT will cause mario to act like he is standing on some moving platforms found in later levels from a distance so disable when necessary.
    Last edited by Abystus; 10-18-2011, 08:21:02 PM.

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  • Abystus
    replied
    Originally posted by BigBossman View Post
    I got a request for Super Mario 3 also.

    There was a code already made:

    Fireballs Turn Most Solid Objects Into Coins
    AAKXTIYP
    AAVZAIIA
    By DahrkDaiz

    Is it possible to also turn enemies into coins? Or even enemies that aren't affected by fireballs?
    The only thing I could do is make them play different death animations, or turn invisible when they die by fireball. I think it may take some sort of modification to the enemy/item modifier routine to get this to work properly.
    Last edited by Abystus; 10-16-2011, 11:09:03 PM.

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  • BigBossman
    replied
    I got a request for Super Mario 3 also.

    There was a code already made:

    Fireballs Turn Most Solid Objects Into Coins
    AAKXTIYP
    AAVZAIIA
    By DahrkDaiz

    Is it possible to also turn enemies into coins? Or even enemies that aren't affected by fireballs?

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  • BigBossman
    replied
    Codes added.

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  • Abystus
    replied
    Originally posted by Unicode View Post
    @Abystus, I know for SMB3 debug code. I actually found a code which do this "Press Select to cycle through all Mario's power-ups" my request, but it is for SMB3 for "Super Mario All-Stars" Pack for Super Nintendo (SNES):

    Debug Form Select (During a level, press the 'Select' button, and you can cycle through all possible suits)
    DDA8-DB6E (made by @Ugetab)

    Unfortunately, I can't find a NES version of this code for original "Super Mario Bros. 3" game. Whether is possible you convert the SNES code above into a NES version for original "Super Mario Bros. 3" game?
    It's the eleventh code (KKKZSPIU by David Wonn) on this page. I tested it out and it appears to work. Check the notes out for more information about all the other debug options.

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  • Unicode
    replied
    Originally posted by Abystus View Post
    This game has a debug feature that performs that request. A code should exist already for this in the database.
    (...)
    @Abystus, I know for SMB3 debug code. I actually found a code which do this "Press Select to cycle through all Mario's power-ups" my request, but it is for SMB3 for "Super Mario All-Stars" Pack for Super Nintendo (SNES):

    Debug Form Select (During a level, press the 'Select' button, and you can cycle through all possible suits)
    DDA8-DB6E (made by @Ugetab)

    Unfortunately, I can't find a NES version of this code for original "Super Mario Bros. 3" game. Whether is possible you convert the SNES code above into a NES version for original "Super Mario Bros. 3" game?
    Last edited by Unicode; 10-16-2011, 11:33:37 AM.

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  • Abystus
    replied
    Super Mario Bros. (JU) GG FCEUX

    Code:
    Enemies Continually Hit Anywhere
    AEOLTTYZ
    AAXUZTLG
    OXEULTSU
    PEEUGTGZ
    SOOLATKL
    GZXIPYEP
    
    Note: Only enemies susceptible to the fireball.  Fire Mario will not be able to shoot fireballs.  Based on and includes Nolberto82's "Fireballs Hit Anywhere" code.
    While the "Enemies Continually Hit Anywhere" code works great it really needs to based on the star power instead to kill everything possible. I may look more into that method tomorrow.
    Last edited by Abystus; 10-16-2011, 02:25:16 AM.

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  • Abystus
    replied
    Originally posted by Unicode View Post
    Super Mario Bros. 3
    Press Select to cycle through all Mario's power-ups (Small Mario / Big Mario / Fire Mario / Raccoon Mario / Frog Mario / Tanooki Mario / Hammer Mario);
    This game has a debug feature that performs that request. A code should exist already for this in the database.

    Super Mario Bros 3 (U) GG FCEUX

    Code:
    Press Start to Complete Current Level 
    GPNAETTY
    AANAOTLA
    
    Note: Do not use on final ship/castle levels for each map.  Do not use Start button to skip the King's intro transformation dialog screen before you enter the ship stages.
    
    Enemies Continually Hit Anywhere
    AAOSSUEY
    AAKSSUEG
    AAXISLEY
    GZSSOLEP
    
    Note: Only enemies susceptible to Mario's tail power-up.  May cause slowdown with many enemies on the screen due to them being juggled.  Based on and includes Nolberto82's "Tail Hits Anywhere" code.)
    
    Extra Life Every 10 Coins
    ZEEULAGV
    ZEOLAAGV
    
    Extra Life Every 30 Coins
    TOEULAGV
    TOOLAAGV
    
    Extra Life Every 50 Coins
    ZUEULAGT
    ZUOLAAGT
    
    Extra Life Every 150 Coins
    VOEULAGT
    VOOLAAGT
    
    Extra Life Every 200 Coins
    EKEULAGV
    EKOLAAGV
    
    Extra Life Every 250 Coins
    XNEULAGV
    XNOLAAGV
    While the "Enemies Continually Hit Anywhere" code works great it really needs to based on the star power instead to kill everything possible. I may look more into that method tomorrow.
    Last edited by Abystus; 10-16-2011, 02:25:05 AM.

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  • ReyVGM
    replied
    You can make the lives go higher than 99 with the code found on the database, just change the value from 63 to FF. It won't say 255 though because the game wasn't programmed to show numbers over 99.

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  • Unicode
    replied
    Requests for GameGenie codes for:

    Super Mario Bros. 3
    • Normal enemies continually being hit anywhere;
    • Mario and Luigi can collect up to 255 Extra Lives instead 99;
    • Press Start to complete current level;
    • Press Select to cycle through all Mario's power-ups (Small Mario / Big Mario / Fire Mario / Raccoon Mario / Frog Mario / Tanooki Mario / Hammer Mario);
    • Collect an Extra Life for every 10 / 30 / 50 / 150 / 200 / 250 coins instead for every 100 coins.


    Super Mario Bros.
    • Enemies continually being hit anywhere;
    • Beat Bowser (in castle levels) automatically and get 5000 points from him;
    • Press Start to complete current level;
    • Mario and Luigi can collect up to 255 Extra Lives. But I thing that code may is difficult for making because I was read about the counting for number of Extra Lives for both players (Mario and Luigi) in this very popular game which is most weird. if you play Super Mario Bros. and Mario or Luigi die or complete a level when his number of Extra Lives is more than 127, you'll get Game Over screen. This explains why I'd want you make also a code that prevent game from "Game Over" if the number of Extra Lives exceed 127.
    Last edited by Unicode; 10-15-2011, 04:39:26 PM.

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  • Abystus
    replied
    M.C. Kids (U) GG FCEUX

    Code:
    Jump in Midiar (Does not work while upside down.)
    OZXEGOSX
    GLXEIPEK
    XTXETPGE
    
    Access Any Level on the Map (Will allow you to walk past non-completed levels.)
    AEXALGPA
    
    Always Find All Cards in Level (If you repeat a level, and find the cards again it will not count towards your remaining card counts.)
    OZVNPVSX
    PAVNZVPP
    XTVNLTGE
    AAVNIVGA
    Last edited by Abystus; 10-15-2011, 03:29:34 PM.

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  • ReyVGM
    replied
    You can't. You have to resize the images before you animate it.

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  • OldSchoolGamer
    replied
    My animated Gif won't animate if it's larger than 100 x 100. But when I try resizing the gif by right clicking on the file and choosing "Resize" and I resize it to the appropriate dimensions, it no longer animates anymore. How do I resize a gif and still have it animate?
    Last edited by OldSchoolGamer; 10-15-2011, 07:51:31 PM.

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  • ReyVGM
    replied
    No endings.

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  • OldSchoolGamer
    replied
    I would think this was funny if it wasn't overdone already. You have to be kidding about that game right?
    Ofcourse I'm kidding. But it would be funny to trick little kids by using codes like "Player 1's Answer's Are Always Wrong". Do these Sesame Street NES games have endings? I'd like to see the endings to these Sesame Street games. VGMuseum don't have the endings to these game and I'm not sure if youtube has these endings either.
    Last edited by OldSchoolGamer; 10-14-2011, 10:38:14 PM.

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