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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    SNES - TataKae Genshijin 2 - Rookie no Bouken (J)

    99 Gems / Every gem gives 1UP
    7E003C99

    99 Lives
    7E004299

    Invincible
    7E002082
    7E003303

    Start as Monkey w/ walkthrough enemies (there maybe rare instances when you get hit, i.e. if you stand on spikes too long)
    7E002081
    7E003BC0

    Invulnerable (This code sometimes limits your attack ability, turn it on as the Monkey and he'll constantly shake his butt)
    7E002107

    Rise into the Sky (Turn off to come down)
    7E0037FE

    Bosses Die 1 Hit
    7E111D00

    Level Modifier (00-19 = Levels, 1A-1D = Doors that go nowhere, 1E-27 = Bonus Levels)
    7E0544??

    Leave a comment:


  • OldSchoolGamer
    replied
    CRACKdown... do you know how to convert your codes into Game Genie codes?

    Leave a comment:


  • CRACKdown
    replied
    SNES - Super Mario Allstars + Super Mario World (Super Mario Bros. 3)

    Infinite Misses Match Game
    7E103501

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  • BigBossman
    replied
    Codes have been added

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  • CRACKdown
    replied
    SNES - Terminator, The

    Jump in Midair (turn off to come down or bump your head, if you go up a ladder you'll shoot into the sky)
    7E046805

    Walk Through Enemies
    7E0A3850

    Don't even fight car chase boss
    7E04EC19

    Character Mod (0 = 2029 Reese, 2 = 1985 Reese. Color Palette doesn't change so it'll look kind of strange)
    7E04F70?

    Level Modifier (0-8)
    7E04F70?

    ---

    SNES - Tetris Attack

    Stage Modifier (stage clear mode)
    7E033E??
    Last edited by CRACKdown; 10-16-2011, 11:42:19 PM.

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  • BigBossman
    replied
    Codes have been added (including the ones you PMed me about).

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  • CRACKdown
    replied
    SNES - Super V.G. Variable Geo

    Modifier codes take place after current round.

    1 Round to Win Match (P1 Point Mod)
    7E1D5A02

    Opponent Never Wins Match (Opp Point Mod)
    7E1E6000

    Costume Modifier (00 = Regular Costume, 80 = Alternate Costume)
    7E1D59??

    Opponent Costume Modifier (00 = Regular Costume, 80 = Alternate Costume)
    7E1E5F??

    Character Modifier
    7E1D580?

    Opponent Modifier
    7E1E5E0?

    Battleground Modifier (Uses same values as character modifiers)
    7E44660?

    00 = Yuka
    01 = Chiho
    02 = Manami
    03 = Jun
    04 = Satomi
    05 = Ayako
    06 = Erina
    07 = Kaori
    08 = Reimi

    BSfree Database has code for 1 hit kill. DukeOdin has Health code on main database.
    Last edited by CRACKdown; 10-16-2011, 03:54:41 AM.

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  • CRACKdown
    replied
    SNES - Tom & Jerry

    Rise into the Sky (turn off to come down)
    7E0CCBFF
    7E0CCAFE

    Alternate Rise into the Sky (turn off to come down)
    7E0D7F00

    Score Modifier
    7E0AE9??
    7E0AEF??

    Level Modifier
    7E14DE??

    Increase values by 1 to play as Baby Mouse instead of Jerry
    00 = Building
    02 = Reel Room
    04 = Theater
    06 = Junk Yard I
    08 = Junk Yard II
    0A = Junk Yard III
    0C = Toy Room I
    0E = Toy Room II
    10 = Toy Room III
    12 = Kitchen
    14 = Living Room
    16 = In the Walls

    Increasing further will show various title screens and what not, 1E is a picture of a Cheese Moon.
    Last edited by CRACKdown; 10-16-2011, 12:30:26 AM.

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  • CRACKdown
    replied
    SNES - Trinea (J)

    Character Modifier
    7E14300?

    1 = Knight
    2 = Winged Girl
    3 = Ninja

    ---

    SNES - Umibara Kawase (J)

    Jump Height Modifier
    7E0402?? (values too high may interfere with gameplay, 80 - 8F seem to work well)

    ---

    SNES - Ushio to Tora (J)

    1 Hit Kills Bosses
    7E084400

    ---

    SNES - Twinbee - Rainbow Bell Adventure (J)

    Character Modifier
    7E03000?

    1 = Twinbee
    2 = Winbee
    3 = Gwinbee

    999/999 Bells (also gives you all power-ups)
    7E02C0E6
    7E02C103
    7E02C2E7
    7E02C303

    Jump Real High (turn off to come down)
    7E032800

    Rise into the Sky (turn off to come down)
    7E0329FF

    1 Hit Kills Boss
    7E12A200

    Level Modifier (Goes mostly in order, increments by 1)
    7E00A2??
    Last edited by CRACKdown; 10-15-2011, 10:53:13 PM.

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  • silentkiller
    replied
    Originally posted by Dude Goose View Post
    I have a request: Tactics Ogre LUCT.

    301431E1 0001

    ^This Gameshark code for PSX removes the restriction for guest characters in deployment for random battles and training, and allows you to deploy hacked "guest" characters such as Lans Hamilton and Warren. It was created by Town Knave. I am curious if these codes could somehow be translated or duplicated on the SNES version.

    301AA34C 000B

    ^Also for PSX, this code removes the "L" size restriction on deployed units, so you can have nine beasts or dragons + Denim. Another interesting code, authored by LucaSilverburg to my knowledge.

    D011F338 0003
    300E650C 00CF
    D011F338 0003
    5000CF02 0001
    800E6E08 0001

    ^This is the PSX "Shopper's Delight" which you can use by going to the shop screen, pressing/holding L2+R2 and scrolling down the list to buy every item or spell in the game.

    7FFFE8FF

    ^This PAR code I hacked myself to adjust the FAME values of characters in the Chronicle Valeria hack (FAME reverts to normal, random characters have 255 FAME) and I can't seem to find addresses for every character by comparing values. I would appreciate any help you could provide with this.

    Also, if you could come up with any weird interesting codes like Deneb's shop is always available, Persuade always works, etc.. those would be worthwhile additions to our existing knowledge. Any CV-hack related codes would be of special interest, if you are game. Note that basically all codes we have now for SNES vanilla LUCT work on the CV hack.
    Dude Goose, How's the progress of tactics ogre trainer?
    Last edited by silentkiller; 10-14-2011, 08:43:57 PM.

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  • BigBossman
    replied
    Codes have been added.
    Last edited by BigBossman; 10-14-2011, 08:29:26 AM.

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  • CRACKdown
    replied
    SNES - Uchuu no Kishi - Tekkaman Blade

    Freeze Timer (Fight scenes)
    7E006900

    1 Hit Kills (Fight Scenes)
    7E09A164

    Charge Attack Active (Flying Scenes)
    7E094010

    Level Modifier (0=Stage 1, 0 - 6)
    7E007F0?
    Last edited by CRACKdown; 10-14-2011, 04:19:04 AM.

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  • CRACKdown
    replied
    SNES - Timon and Pumbaa's Jungle Games

    Infinite Lives / Balls in Pinball
    7E00DC09

    SNES - Whizz

    I found out that these code addresses in the BSfree database were copied wrong.

    Invincibility is listed as 7EAB0009 when it should be:
    7E00AB26

    Unlimited Lives is listed as 7EFF0002 when it should be:
    7E00FF09

    (edited the values to make more graphical sense)
    Unlimited Time seems to work fine, don't know what Unlimited Coins is even supposed to apply to.

    Anyway also found:
    Level Modifier (increases by 1, 00 = 1-1...)
    7E1E01??
    Last edited by CRACKdown; 10-14-2011, 12:54:40 AM.

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  • CRACKdown
    replied
    SNES - Ultraman: Towards the Future

    Infinite Continues
    7E00A809

    Special L4 Available
    7E07EF10

    Stage Modifier
    7E00F80?

    0 = Stage 1 Gudis
    1 = Stage 2 Bogun
    2 = Stage 3 Degola
    3 = Stage 4 Barrangas
    4 = Stage 5 Gudis II
    5 = Stage 6 Zebokon
    6 = Stage 7 Majaba
    7 = Stage 8 Kodalar
    8 = Last Stage Kilazee

    Leave a comment:


  • silentkiller
    replied
    Crackdown, I just send you the private message regarding how to defeat the 1st monster in ultraman.


    Snes - Tactics Ogre

    Team Registration Modifier
    (Note: It is still not a perfect L size Creature restriction Code)

    7E31FC?? FRONT ROW MIDDLE POSITION
    7E31FD?? FRONT ROW 2ND LEFT CORNER POSITION
    7E31FE?? FRONT ROW 2ND RIGHT CORNER POSITION
    7E31FF?? BACK ROW MIDDLE POSITION
    7E3200?? BACK ROW 2ND LEFT CORNER POSITION
    7E3201?? BACK ROW 2ND RIGHT POSITION
    7E3202?? FRONT ROW LEFT CORNER POSITION
    7E3203?? FRONT ROW RIGHT CORNER POSITION
    7E3204?? BACK ROW LEFT CORNER POSITION
    7E3205?? BACK ROW RIGHT CORNER POSITION

    00-Character 1
    02-Character 2
    04-Character 3
    06-Character 4
    08-Character 5
    0A-Character 6
    0C-Character 7
    0E-Character 8
    10-Character 9
    12-Character 10
    14-Character 11
    16-Character 12
    18-Character 13
    1A-Character 14
    1C-Character 15
    1E-Character 16
    20-Character 17
    22-Character 18
    24-Character 19
    26-Character 20
    28-Character 21
    2A-Character 22
    2C-Character 23
    2E-Character 24
    30-Character 25
    32-Character 26
    34-Character 27
    36-Character 28
    38-Character 29
    3A-Character 30
    3C-1st NPC
    3E-2nd NPC
    40-3rd NPC
    42-4th NPC
    44-5th NPC
    FF-None
    Last edited by silentkiller; 10-10-2011, 03:57:27 AM.

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