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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    SNES - Yogi Bear

    Super Jump (The longer you hold jump the higher you go)
    7E0AB000

    Slow Descent (combine with super jump if you want to slow down your descent, by itself it limits your jumping ability)
    7E0AA900

    Watches collected (will appear at end of level)
    7E009D??

    Bonus walk bys (These change from world to world)
    7E0059??

    Baskets worth a lot more points
    7E0055FF

    Level Modifier
    7E009F??

    23 = Snow Business Stage 1
    28 = Stage 2
    2D = Stage 3
    32 = Stage 4
    37 = Cave Capers Stage 1
    3C = Stage 2
    41 = Stage 3
    46 = Stage 4
    4B = Redwood Rendevous Stage 1
    50 = Stage 2
    55 = Stage 3
    5A = Stage 4
    5F = Water Palaver Stage 1
    64 = Stage 2
    69 = Stage 3
    6E = Stage 4
    73 = Construction Site Shenanigans Stage 1
    78 = Stage 2
    7D = Stage 3
    82 = Stage 4

    Check out both databases for codes by others.
    Last edited by CRACKdown; 10-05-2011, 11:46:35 PM.

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  • mightymo77
    replied
    Teenage Mutant Ninja Turtles IV - Turtles in Time (USA):

    Two codes needed would be always throw enemies at screen and always slam enemies.

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  • BigBossman
    replied
    Codes have been added.

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  • CRACKdown
    replied
    SNES - Zool

    Infinite Health
    7E1CF1FA

    Infinite Lives
    7E020C09

    Walk through enemies
    7E1D8B40

    Freeze Timer
    7E1CE739
    7E1CE839

    Super Jump (You'll jump normal height but can move left or right in the air until you turn the code off)
    7E1DE1FF

    Mega Jump (Very high jump)
    7E1D9F00

    Add to Mega Jump (When you add these codes to the Mega Jump code you won't go quite as high, can go a little bit further, and can jump again a little before you touch the ground)
    7E040D60
    7E041180
    7E041580
    7E04198A

    Level Modifier (00 = 1-1, increase by 1 for each level, 4 levels per world)
    7E020A??

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  • nolberto82
    replied
    Added.

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  • Abystus
    replied
    Give these a try when you have time:

    Mortal Kombat II (1.0, 1.1)
    • Menu Modifier (Title Screen, Options screen, Character Select, etc...)
    • Move Modifier (Should be an address or addresses that control what move is buffered to be performed, and that is possibly set to 0 after it's been executed.)
    • End of Round Ality Modifier (Fatality, Babality, Friendship, etc...)
    • Change Blood Color (Could possibly compare with the Japanese version as it has green blood instead. Should have RGB addresses.)
    • Projectile Modifier
    • Player Image Modifier (During Play)
    • Character Select Screen Portrait Image modifiers (The game may replace the image with a darker version during selecting a character. If so then the value should change at the image address and should provide something to search on.)

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  • CRACKdown
    replied
    SNES - Youkai Buster - Ruka no Daibouken

    Infinite Lives
    7E109909

    Infinite Health
    7E109D05

    Full Suction Power
    7E008E04

    Walk Through Enemies (DukeOdin's Originally didn't notice it was already hacked)
    7E0C7050

    Freeze Timer
    7E109699

    Rise into the air (turn off to come down, set to 00 for slow descent but can't jump)
    7E0618FF

    Keep sucking (Allows you to pull in several objects, but you can't shoot them off you have to suction onto a wall to break them off and you have to get closer to walls to suction onto them)
    7E00A600

    Not sure if the above code has much practical value to it, but it is kind of interesting. Will probably return to this game at some point, but started to have controller issues, so that's it for now.
    Last edited by CRACKdown; 10-05-2011, 01:41:15 AM.

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  • CRACKdown
    replied
    SNES - Izzy's Quest for the Olympic Rings

    Infinite Lives
    7E9E900A

    Infinite Health
    7E9EB003

    Super Jump (turn off to come down)
    7E9E4300

    Level Modifier (determines starting / next level)
    7E0394??
    7E0398??

    Use these values for both addresses:
    00 - 03 = License Screens
    04 = Options Menu
    05 = Greek Village I
    06 = Rocket Ride I
    07 = Greek Village II
    08 = Space Walk I
    09 = Greek Village III
    0A = Rocket Ride II
    0B = Lava Dome I
    0C = Space Walk II
    0D = Lava Dome II
    0E = Rocket Ride III
    0F = Lava Dome III
    10 = Space Walk III
    11 = Exit to Atlanta I
    12 = Exit to Atlanta II
    13 = Round Ends
    14 = Game Ending

    Leave a comment:


  • CRACKdown
    replied
    SNES - Go Go Ackman 3

    Character Modifier (takes place at start / after death / current stage. 0 = Ackman, 1 = Angel)
    7E00B40?

    Infinite Lives
    7E01680A

    Infinite Health
    7E013405

    Walk Through Enemies
    7E0BD403

    Infinite Bombs
    7E014209

    Always do charged up special attack
    7E0BE601

    Freeze Timer
    7E013C99

    Super Jump (turn off to come down)
    7E0B9C00

    Collect Souls Quickly
    7E014699

    Dragon Attack
    7E078208

    Invincible
    7E18D616

    Weapon Modifier
    7E0132??

    0A = Level 1 Sword
    0B = Level 2 Sword
    0C = Level 3 Sword
    0D = Level 4 Sword
    0E = Level 1 Gun
    0F = Level 2 Gun
    10 = Level 3 Gun
    11 = Level 4 Gun
    12 = Level 1 Boomerang
    13 = Level 2 Boomerang
    14 = Level 3 Boomerang
    15 = Level 4 Boomerang

    Item Slot 1 Modifier
    7E014A??

    Item Slot 2 Modifier
    7E014C??

    Item Slot 3 Modifier
    7E014E??

    Item Slot 4 Modifier
    7E0150??

    Item Slot 5 Modifier
    7E0152??

    Item Slot 6 Modifier
    7E0154??

    Item Slot 7 Modifier
    7E0156??

    Item Slot 8 Modifier
    7E0158??

    Items:
    01 - 04 = Swords
    05 - 08 = Guns
    09 - 0C = Boomerangs
    0D = 10 Souls
    0E = 50 Souls
    0F = Heart
    10 = Heart UP
    11 = Orange Tonic
    12 = Blue Tonic
    13 = Invincible Power
    14 = Extra Life
    15 = Dragon Attack
    16 = Bomb
    17 = Arm +1
    18 = Arm +2
    19 = Arm UP

    Level Modifier
    7E00840?

    0 = Beginning
    1 = Level 1
    2 = Level 1B Car Chase
    3 = Level 2 Angel Police Station
    4 = Level 2B Angel Police
    5 = Level 3 Shark Waters
    6 = Level 3B Cliff Scaling
    7 = Level 3C Cave
    8 = Level 4 Flying
    9 = Level 4B Woods
    A = Level 5 Nest
    B = Level 5B Toy Factory
    C = Last Boss

    Leave a comment:


  • CRACKdown
    replied
    SNES - Lethal Weapon

    Character Modifier (0 = Riggs, 1 = Murtaugh)
    7E02460?

    Infinite Health
    7E022606

    Walk Through Enemies
    7E025E50

    Freeze Timer
    7E0D2859

    Infinite Bullets
    7E021E06

    Infinite Rounds
    7E022209

    Keep Jumping to get higher / walk on air (turn off to come down)
    7E0F1E00
    7E0F1F00

    Level Modifier (Determines what level you go to regardless of door you enter, not really necessary since you can go to any level)
    7E02480?

    0 = Office
    1 = Mission 1
    2 = Mission 2
    3 = Mission 3
    4 = Mission 4

    Just for fun codes

    No animation
    7E0EA605

    Gun Show
    7E0E568B

    Swimmer
    7E008FC0

    Leave a comment:


  • CRACKdown
    replied
    SNES - Little Magic (J)

    Infinite Lives
    7E005905

    Stage Modifier (00 - 80, 00 = 1..., press select to die and you'll go to that level. Use 64 at the start menu to see ending, if used during game play you'll get an unplayable level)
    7E0058??

    Leave a comment:


  • Hacc
    replied
    Originally posted by Hybrid View Post
    seems this code was already hacked
    7E1C27??

    00 - Japan (Ryu)
    01 - U.S.A. (Ken)
    02 - Japan (Akuma)
    03 - U.S.A. (Charlie)
    04 - China (Chun-Li)
    05 - Thailand (Adon)
    06 - U.S.A. (Sodom)
    07 - U.S.A. (Guy)
    08 - England (Birdie)
    09 - Italy (Rose)
    0A - Brazil (M. Bison)
    0B - Thailand (Sagat)
    0C - Hong Kong (Dan)
    0D - Japan (Sakura)
    0E - U.S.A. (Rolento)
    0F - India (Dhalsim)
    10 - U.S.S.R. (Zangief)
    11 - China (Gen)
    12 - Australia (Classic Chun-Li)
    13 - Australia (Gen; Crane Style)
    That's the Background modifier code for versus mode. Sprinter_h hacked the character modifier codes already.

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  • Compton837
    replied
    i was thinking is there anyway you can make a code for shadowrun that would modify jake in to a troll decker or a samurai warrior maybe?

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  • CRACKdown
    replied
    SNES - Lucky Luke
    Note: Codes work best after game play begins

    Infinite Lives
    7E05A009

    Infinite Rounds
    7E05A209

    Infinite Health
    7E059F04

    Walk Through Enemies
    7E052647

    Infinite Bombs
    7E05A309

    Jump in Midair (Can't shoot or use bombs, screen will follow you up but not down, you can jump through the floors above you in some locations which comes in quite useful sometimes)
    7E04F600

    Speed up Running / Walking animation (No real use, kind of humorous though, causes undesirable effects when you shoot or lay bombs)
    7E052501

    Music / Event Mod (Use at start menu will usually result in a level scene and then some music)
    7E04C5??
    Last edited by CRACKdown; 10-01-2011, 11:05:35 PM.

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  • CRACKdown
    replied
    SNES - Jim Lee's WildC.A.T.S.

    Power Bar Always Full
    7E0D7BE0

    Most Hits Do No Damage (sometimes you may take a hit, but usually prevents you from falling back or getting grabbed)
    7E1FA5C2

    Infinite Bombs
    7E1F9509

    Level / Event Modifier (Not perfect, won't usually play music for that stage and may do something weird with your health bar, but plays alright, you might need to turn it off once you get to the stage to press on in certain levels)
    7E00DE??

    00 = Spartan Stage 1
    01 = Spartan Stage 2
    02 = Spartan Stage 3
    03 = Spartan Stage 4
    04 = Maul Stage 1
    05 = Maul Stage 2
    06 = Maul Stage 3
    07 = Warblade Stage 1
    08 = Warblade Stage 2
    09 = Warblade Stage 3
    0A = Debug Screen
    0B = Debug Screen II
    0C = Maul Stage continued
    0D = Maul Stage continued
    0E = Maul will Freeze
    0F = Maul will Freeze
    10 = Spartan Cut Scene
    11 = Maul Cut Scene
    12 = Warblade Cut Scene
    13 = Beginning Cut Scene
    14 = Spartan Flying Scene
    15 = Mirv Cut Scene
    16 = Mirv Landing
    17 = Debug Screen III

    Seems to repeat after this, but who knows?

    1 Hit Kills (updated: may freeze game when bosses appear)
    7E413E00
    7E419E00
    7E41FE00
    7E425E00
    7E42BE00
    7E431E00
    7E437E00
    7E43DE00
    7E443E00
    7E449E00
    7E44FE00
    7E455E00
    7E45BE00
    7E461E00
    7E467E00
    Last edited by CRACKdown; 09-29-2011, 11:34:38 PM.

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