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NES FCEUD codes by Abystus

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  • Tony H
    replied
    Originally posted by Abystus View Post
    Chip 'n Dale: Rescue Rangers (U) GG FCEUX

    Press Start to Complete Current Level (Do not use on bonus stages. Will disable the pause feature.)
    IVEKINEO
    Great idea for a code. Thinking out of the box.

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  • rimsky82
    replied
    Originally posted by Unicode View Post
    During fighting bosses in all other stages - stages 1, 3, 4 and 5 (the last stage), when I press Start button, I can open the menu for changing my character. But when I fighting the boss in Stage 2, the menu for changing current character is not accessible - pressing Start during battle with that boss does nothing.
    Code:
    Contra Force (USA) [NES]
    Change Characters during level 2 boss
    AEVSATLP
    Abystus, if Unicode finds a problem with this code, feel free to fix it.

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  • Unicode
    replied
    Abystus, I please you for a help about one problem for NES game "Contra Force". When I play any stage, pressing Start button opening the menu where you can change your current character. But for any unknown reasons, that menu can't be opened while I fight boss in Stage 2. During fighting bosses in all other stages - stages 1, 3, 4 and 5 (the last stage), when I press Start button, I can open the menu for changing my character. But when I fighting the boss in Stage 2, the menu for changing current character is not accessible - pressing Start during battle with that boss does nothing. I find that thing for most brutal because I can't go into menu and change characters while I fighting with boss in that Stage 2 - as if there the menu is disabled. I please you for a code fixing that.
    Last edited by Unicode; 08-24-2011, 02:26:02 PM.

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  • adaml
    replied
    Wow, these Press Start to complete the level codes are awesome. I might have to update my NES Game Endings guide using some of these...

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  • Abystus
    replied
    Life Force (U) GG FCEUX

    Press Start to Complete Current Level (Will disable the pause feature.)
    ZEOYKIPA
    TKOYVIGX
    Last edited by Abystus; 08-24-2011, 01:09:26 AM.

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  • Abystus
    replied
    Chip 'n Dale: Rescue Rangers (U) GG FCEUX

    Press Start to Complete Current Level (Do not use on bonus stages. Will disable the pause feature.)
    IVEKINEO

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  • nolberto82
    replied
    You're welcome.

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  • Abystus
    replied
    Originally posted by nolberto82 View Post
    I update it with the new one.
    Thanks for the quick response and update.

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  • nolberto82
    replied
    Originally posted by Abystus
    Nolberto,
    I made a correction in the Contra code "Turn Off Electric Barrier in Base Areas" a few posts up from here after some extended testing with different conditions. If you get a chance to update its code in the database it would be appreciated.
    I update it with the new one.

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  • Abystus
    replied
    Originally posted by nolberto82 View Post
    Added.
    Nolberto,
    I made a correction in the Contra code "Turn Off Electric Barrier in Base Areas" a few posts up from here after some extended testing with different conditions. If you get a chance to update its code in the database it would be appreciated.

    Leave a comment:


  • Abystus
    replied
    Originally posted by nolberto82 View Post
    Added.
    Thanks.

    Originally posted by Unicode View Post
    I also want a "Enemies Continually Being Hit Anywhere" GameGenie code for game "Guerrilla War". But WARNING! In every stage of this game, there's a black-yellow people that are a hostages (not a bad guys). When you run into them without shooting them, you'll get 1,000 points, but you'll got only 500 points (the half) if you kill any of these black-yellow hostages with your weapon. Also, in two of the later stages ends with a two giant persons that throws you and they also must be kept because without them you can't advance to the next level. That's why I want a "Enemies Continually Being Hit Anywhere" code which have no effect on giant people which throw you to the next stage or the hostages that adds 1,000 points to your score, but it still do auto hit anywhere all other human and mechanical enemies that can kill you - such as soldiers, cannons, tanks, helicopters, bosses and e.t.c. until they die.

    Not sure this one is entirely possible (especially the exclusion of certain types of enemies, characters). I am having a bit of difficulty making a hit anywhere because with this game you and your enemies share the same hit routine, so I'm trying to sort it out atm. I am not going to promise a code for this one, but I will try.
    Last edited by Abystus; 08-21-2011, 12:38:36 AM.

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  • nolberto82
    replied
    Added.

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  • Abystus
    replied
    Guerrilla War (U) GG FCEUX

    One Hit Kills (Includes bosses.)
    AYSVOGEI

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  • OldSchoolGamer
    replied
    I like the idea of Unicode's request for a Game Genie code for (NES) Contra that allows the player to "walk through electric barrier" before having to destroy the 'orbs' in Stage 2 (Base 1) and Stage 4 (Base 2).
    Last edited by OldSchoolGamer; 08-20-2011, 08:38:41 PM.

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  • Abystus
    replied
    Originally posted by Unicode View Post
    I have a request for original NES Contra game - it's most weird...

    Normally, in each room in Stage 2 (Base 1) and Stage 4 (Base 2) I have to destroy all orbs (like a eyes) in each room. Before I break all orbs, these electrical barriers stop my character from passing forwards (even if I use an Invincibility code), as I can't jump over them, too. When all orbs in the current room are destroyed, the electrical barrier in that room turns off and then I can go advance in the next room with pressing Up from direction pad. Whether is possible a GameGenie allowing the player can passes the electrical barriers without destroying all orbs in every room, i.e. while they're enabled yet? If that code would cause an any issues in the game, please tell me.
    Here ya go:

    Contra (U) GG FCEUX

    Turn Off Electric Barrier in Base Areas (Allows you to progress without killing any enemies as the barrier is off.)
    ALSKXIEY

    Tested stages 2 & 4.
    Last edited by Abystus; 08-21-2011, 06:30:50 PM.

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