If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below. Also, before requesting
codes, note that there is a main site, which may contain what you
are looking for already. Also, if you know what you want, feel free to
search for it directly.
With your new "Invincibility" AAVGKKYZ + AAVKVKZP GG code I succefully passed the middle boss in stage 6. "Enemies Automatically Die" GG code ENXOYZEI also is cool.
I also thanks for your "Invincibility" code for top-view stages for "Super C" game - it work properly.
I have a request for original NES Contra game - it's most weird...
Normally, in each room in Stage 2 (Base 1) and Stage 4 (Base 2) I have to destroy all orbs (like a eyes) in each room. Before I break all orbs, these electrical barriers stop my character from passing forwards (even if I use an Invincibility code), as I can't jump over them, too. When all orbs in the current room are destroyed, the electrical barrier in that room turns off and then I can go advance in the next room with pressing Up from direction pad. Whether is possible a GameGenie allowing the player can passes the electrical barriers without destroying all orbs in every room, i.e. while they're enabled yet? If that code would cause an any issues in the game, please tell me.
I also want a "Enemies Continually Being Hit Anywhere" GameGenie code for game "Guerrilla War". But WARNING! In every stage of this game, there's a black-yellow people that are a hostages (not a bad guys). When you run into them without shooting them, you'll get 1,000 points (shown on the right of the both screenshots below), but you'll got only 500 points (the half) if you kill any of these black-yellow hostages with your weapon. Also, in two of the later stages ends with a two giant persons that throws you and they also must be kept because without them you can't advance to the next level. That's why I want a "Enemies Continually Being Hit Anywhere" code which have no effect on giant people which throw you to the next stage or the hostages that adds 1,000 points to your score, but it still do auto hit anywhere all other human and mechanical enemies that can kill you - such as soldiers, cannons, tanks, helicopters, bosses and e.t.c. until they die.
Attached Files
Last edited by Unicode; 09-27-2011, 02:47:08 PM.
Reason: Grammar
I have a request for original NES Contra game - it's most weird...
Normally, in each room in Stage 2 (Base 1) and Stage 4 (Base 2) I have to destroy all orbs (like a eyes) in each room. Before I break all orbs, these electrical barriers stop my character from passing forwards (even if I use an Invincibility code), as I can't jump over them, too. When all orbs in the current room are destroyed, the electrical barrier in that room turns off and then I can go advance in the next room with pressing Up from direction pad. Whether is possible a GameGenie allowing the player can passes the electrical barriers without destroying all orbs in every room, i.e. while they're enabled yet? If that code would cause an any issues in the game, please tell me.
Here ya go:
Contra (U) GG FCEUX
Turn Off Electric Barrier in Base Areas (Allows you to progress without killing any enemies as the barrier is off.)
ALSKXIEY
I like the idea of Unicode's request for a Game Genie code for (NES) Contra that allows the player to "walk through electric barrier" before having to destroy the 'orbs' in Stage 2 (Base 1) and Stage 4 (Base 2).
Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
I also want a "Enemies Continually Being Hit Anywhere" GameGenie code for game "Guerrilla War". But WARNING! In every stage of this game, there's a black-yellow people that are a hostages (not a bad guys). When you run into them without shooting them, you'll get 1,000 points, but you'll got only 500 points (the half) if you kill any of these black-yellow hostages with your weapon. Also, in two of the later stages ends with a two giant persons that throws you and they also must be kept because without them you can't advance to the next level. That's why I want a "Enemies Continually Being Hit Anywhere" code which have no effect on giant people which throw you to the next stage or the hostages that adds 1,000 points to your score, but it still do auto hit anywhere all other human and mechanical enemies that can kill you - such as soldiers, cannons, tanks, helicopters, bosses and e.t.c. until they die.
Not sure this one is entirely possible (especially the exclusion of certain types of enemies, characters). I am having a bit of difficulty making a hit anywhere because with this game you and your enemies share the same hit routine, so I'm trying to sort it out atm. I am not going to promise a code for this one, but I will try.
Nolberto,
I made a correction in the Contra code "Turn Off Electric Barrier in Base Areas" a few posts up from here after some extended testing with different conditions. If you get a chance to update its code in the database it would be appreciated.
Nolberto,
I made a correction in the Contra code "Turn Off Electric Barrier in Base Areas" a few posts up from here after some extended testing with different conditions. If you get a chance to update its code in the database it would be appreciated.
Comment