Cadash (U).pce
Invulnerable
Invulnerable
Code:
0x6958 from 02 to 15 0x696D from 50 to 15 0x6966 from 16 to 14
Coins, Question Mark Blocks all flash random palettes PZXENXOK Coins, Question Mark Blocks all flash and extra step to black EGXENXOG Coins, Question Mark Block flashing palette 1 89C3:??:27 Coins, Question Mark Block flashing palette 2 89C4:??:27 Coins, Question Mark Block flashing palette 3 89C5:??:27 Coins, Question Mark Block flashing palette 4 89C6:??:17 Coins, Question Mark Block flashing palette 5 89C7:??:07 Coins, Question Mark Block flashing palette 6 89C8:??:17 Extend Coins, Question Mark Block flashing palette to the maximum of 28 (There are 28 entrees in the table allowing for a maximum of 28 steps and you could set up your own additional custom flashing patterns from 89C9-89E0 (0009F0). If you you exceed the table the palettes will overflow intot he next routine, however the table itself after the existing palettes does control the temporal speed of the flashing since the flashing is programmed based on increasing to the next entree in the table and is not based on a timer.) GPUAEZTE
Set Coins, Question Mark Block palette flashing pattern to a maximum of ?? flashes (00-05; 06 is default) 8A30:??:06 Coins, Question Mark Blocks are black PZOAUZKY Coins, Question Mark Blocks are inverted IAXEVZTA
Grab a coin to change the level palette to ocean PASEKZTA Grab a coin to change the level palette to night overworld ZASEKZTA Grab a coin to change the level palette to underground LASEKZTA Grab a coin to change the level palette to castle and snowy night overworld GASEKZTA Grab a coin to change the level palette to snowy day area (Only changes the metatile palette for the area) PASEKZTE Grab a coin to change the level palette to snowy night area (Only changes the metatile palette for the area) ZASEKZTE Grab a coin to change the level palette to brown overworld (Only changes the metatile palette for the area) LASEKZTE
Enemies go through objects, can be stomped infinite number of times while moving, and powerups fall through platforms EYNTGAEI Enemies go through objects and can be stomped infinite number of times while moving APNTGAEI Enemies go through objects and fall off platforms OGNVAEZE Enemies go through objects EUETAAEY Powerups fall through platforms ALNTGAEI Powerups, enemies go through objects PYPNPAEO Powerups go through objects EANTLAAG Enemies and powerups jump around in place, powerups don't move away EPVVTAEL When powerups fall off the platform they move in the opposite direction AZNTIAYS Powerups disappaear upon leaving block ATNTIAYI Enemies and powerups follow you and can go through objects XTNVLEGK Powerups are a deadly green, bouncing Koopa shell that follows you XZNTIAYS Powerups are a deadly red, bouncing Koopa shell that follows you ELNTIAYI Powerups bounce around NANTIAYS Pinball powerups YLNTIAYS
Dragon Ball Z - Gokuu Hishouden (Japan) (SGB Enhanced).sgb Infinite energy in Dragon game FA3-4FB-4C1 Select Super Game Boy jumping SOUND from table in Draogn game 261-EBB-80E Set Super Game Boy jumping SOUND in Draogn game ??3-97B-B36 ??3-98B-E68 ??3-99B-2A6 Metal Gear Solid (U).nes Password screen music modifier (41, 45, 51, 55, 59, 5D, 61, 65, 69, 6D) B9AB:??:6D Mappy Kids (J).nes Intro screen music modifier BE04:??:9C Music 90-AF SFX: B0-FF Erika to Satoru no Yume Bouken (J) !.nes Story intro screen music modifier C33E:??:13 King of Kings Title screen music modifier E7F8:??:01 Disable title demo SXUTZNVK Rolling Thunder (J).nes Title screen music modifier (Music starts at 81) SASEUTSZ 8E6D:??:81 Namco Classic II (J).nes Title screen music / sound effect modifier 9BB5:??:2F 9BBD:??:42 23 23, 33 33, etc Disable intro demo SUVNUTVI Final Lap (J).nes Title screen music modifier (Music starts at 80) 9BED:??:00 Race / Course Select screen music modifier D4C0:??:?? Disable title demo AAVNZZPA
FIFA 2000.gbc Menu music modifier ??6-60E-F7A This coincides with my new FIFA 2000 GBS rip http://snesmusic.jukor.net/viewtopic.php?f=17&t=1686&p=4917#p4917 [video=youtube;YXpXY4WJACk]https://www.youtube.com/watch?v=YXpXY4WJACk[/video] Wario Land: Super Mario Land 3.gb Platforms do not disappear EA2-C08-081
Title screen music modifier ??5-C9B-F74 80 - NULL 81 - Unused Hidden Instrument Test track 82-87 Game music 88 - Sound effects Disable screen timer (enable on title screen otherwise the song is interrupted by the demo gameplay.) 00A-6EC-3BE
Intro screen music modifier F63D:??:62 Part of the intro music cuts off and appears unused. There are two songs that play at the title screen if the game is reset. Crazy music SOENAKAA
Title screen music modifier C001:??:04
Title screen music modifier ACA8:??:30 2C, 30, 34, 38, 3C, 40, 44, 48, 4C, 50, 54, 58, 5C, 60, 64, 68, 6C, 70, 74 Skip title intro (Also, should be used with title screen music modifier to instantly play song) TAUVTPAA
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