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Last edited by nensondubois; 03-25-2016, 07:55:54 PM."Roll The Bones" - Rush
Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois
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Code:Ice Climber While I was reverse-engineering the physics engine I stumbled across a few things with how the bricks interact with gravity. Free-floating broken bricks OPXIVXSU Broken bricks rain from the sides AAUSUXEY Gravity for broken bricks is inverted AAXSUZAG Physics of broken bricks is closer to that of reality AZXSUZAG Broken bricks fall quicker than usual ATXSUZAG Broken bricks do not appear GZUINXGK
"Roll The Bones" - Rush
Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois
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Last edited by nensondubois; 03-25-2016, 07:57:14 PM."Roll The Bones" - Rush
Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois
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Last edited by nensondubois; 03-25-2016, 07:57:39 PM."Roll The Bones" - Rush
Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois
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Code:Level 0 Palette 1 984E:??:16 Level 0 Palette 2 984F:??:12 Tetrimino 1 is constantly placed (game will end eventually) NUKPSEAK Current Tetrimino is mirrored to the next piece NLUANZZK Next Tetrimino is completely random (occasionally loads corrupted Tetriminos; press A to spin it in the next box and it will load the next one) VVKONASA
Last edited by nensondubois; 10-24-2015, 03:16:18 PM."Roll The Bones" - Rush
Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois
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Code:Ice Climber Mountains are invisible (only structures are visible) AENSSGLE
Last edited by nensondubois; 10-25-2015, 10:37:53 PM."Roll The Bones" - Rush
Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois
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Code:Tetris, Nintendo Press Start to skip copyright screen SPSXTGSZ
Last edited by nensondubois; 10-26-2015, 10:35:44 AM."Roll The Bones" - Rush
Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois
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The random next piece code for I made for spawning the next tetrimino isn't completely random but it will have to do until I figure out a better code.
Meanwhile I made a stupid code that causes the current tetrimino to swing back and forth from one side to the screen to the other after hitting the stage field barriers, or the structure because I was bored.
VVEAGYSA
I also made an experimental code hat lets you set a tetrimino into the structure one block below where the last tetrimino was placed. It is experimental because it causes problems with rotating certain pieces.
EKEOLGSZ
I have no plans to add either to the databse unless people want them. I'm just testing the game's engine.Last edited by nensondubois; 10-28-2015, 02:05:15 PM."Roll The Bones" - Rush
Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois
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