Code:
Wild Thornberrys, The - Rambler (USA).gbc Intro screens and title screen music modifier ??1-B0F-E6A
Trip World (Europe.gb Trip World (Japan).gb Title screen music modifier ??A-3A9-C42 Disable title demo (Use with title screen music modifer code otherwise the demo will cut the song.) 00A-7B9-19E World modifier 010?E0C0
Famicom Jump II - Saikyou no 7 Nin (J) [!].nes title screen music / sound effect modifier 8062:??:20 Startropics (U) [!].nes Title screen / File select menu music modifier (songs start at 80) F9EE:??:00 Startropics II - Zoda's Revenge (U) [!].nes Title screen / File select menu music modifier (songs start at 80) F1AF:??:00 Disable press start jingle SEKZPAOA
Walk through walls SUOOOGSI SUXONGSI OKXPSGSS
Title screen music modifier (songs start at 03 after the player touches base) ??7-55B-E66 Disable title demo 006-FCB-E6E
Title screen music modifier (songs start at 03 after the player touches base) ??7-55B-E66 Disable title demo 006-FCB-E6E
Tintin - Prisoners of the Sun (Europe) (En,Fr,De).gb Title screen music modifier ??7-B28-C4C Tintin - Prisoners of the Sun (Europe) (En,Fr,De).gbc Title screen music modifier ??9-0F8-C4C Valid song ID: 65, 68, 6B, 71, 74, 77, 7A, 7D, 81, 84, 87, 8A, 8C
Improve Power Glove Control ZASLPKIO EASLLGLA Last night I had the idea to make games more compatible with the NES Power Glove, for better or for worse. I was binge watching Gaming Historian videos (I rarely do this in general these days) and I was upset that Novac's games weren't released as Power glove exclusive titles. I soon raised the same point on Twitter soon after with the idea to make games work better using the device. Super Mario Bros. is the first test subject and it works. Well, at least without completely rewriting the physics engine (I could do it but it wouldn't work on hardware without a flashcart, and who has the time?) So, I came up with a solution to make Mario controllable anywhere using the A button, or if you're using the Power Glove, make a fist and release to drop Mario. Mario's Y position is controlled by the Power Glove's internal setting for each game it is supposedly supporting backwards-compatible control. Here are the original twitter posts: The former: https://twitter.com/nensondubois_/status/1019808234973081600 The latter: https://twitter.com/nensondubois_/status/1020520494196559872 Conclusion: The proof-of-concept works but there is a potentially problematic limitation as a direct result of conflicting with the climbing physics routine you will become stuck when entering a new screen from a vine climbing upwards. Using two byte changes, this is a really a remarkable fleet considering I did it in 8:12 minutes. Unfortunately I do not have an NES Power Glove to do further testing and codes. This is all based on limited experience with how the Power Glove operates and understanding how it interfaces and reacts to physics. A later revision may be a workaround for fixing the climbing issues as well as making Mario's speed controllable. Please rate, comment and subscribe for more content! Follow me on Twitter: https://twitter.com/nensondubois_ and support patreon: patreon.com/nensondubois also accepting donations via Google wallet at [email protected].
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