Bases Loaded for Game Boy.gb
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Title screen music modifier ??1-83A-2AA (00-1F; mostly SFX; 20-35; mostly music)
Title screen music modifier ??1-3DD-E60 (music starts at 81)
Set stone ability figure 40150B?? 401591?? 00 48 - Stone Kirby 02 4A - Star 04 4C - 8ton 06 4E - Bronze Kirby 08 50 - Statue 0A 50 - Mario 0C 4A - Samus
Ability modifier 40146F?? 00 - Nothing 'No good!' 01 - Cutter 02 - Beam 03 - Yoyo 04 - Ninja 05 - Wing 06 - Fighter 07 - Jet 08 - Sword 09 - Fire 0A - Stone 0B - Bomb 0C - Plasma 0D - Wheel 0E - Ice 0F - Mirror 10 - Copy 12 - Suplex 13 - Parasol 14 - Mke (03) 15 - Sleep 16 - Paint 17 - Cook 18 - Crash
Megaman is slower AAKGNIPA Megaman is slightly faster than normal ZAKGNIPA Megaman is faster than normal LAKGNIPA Megaman is even faster than normal GAKGNIPA Megaman is mega fast IAKGNIPA Megaman is insanely fast TAKGNIPA Megaman is insanely faster than normal YAKGNIPA Megaman is ridiculously fast AAKGNIPE Megaman is absurdly fast PAKGNIPE
Megaman shooting animation modifier D11A:??:00 Top Man background lights flashing speed modifier 864E:??:04 Top Man background lights do not flash until a very long time GAKETVNY Top Man background lights flashing table modifier 864D:??:03 Top Man background lights flash 25h animations (affects the outer wall palette) IZKEITLA
Fixes the sweep register reset issue with Game Genie (Actually tested with a Mega Man 2 and Game Genie cartridge on a real NES with no issues, the downside is that you lose one code.) AKNPKTAZ
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