Super Mario Bros. (W) [!].nes
Code:
Pogo-stick Mario and Luigi (You can only move by jumping) GGVLLLAX
Fireball graphic set modifier (two bytes; msb) ECF5:??:64
Give clouds, large and small mountains, etc brick block properties (Affects demo since the mountains and clouds will have object collision properties and pushes Mario as a result.) XVVPIKPX XVVPTGEK EXVOPKZZ
Mario has a weird jump descent (Slightly slower; affects enemies as well) OZEKYASX Fireball suit looks like Luigi (Affects both players) POVAZITO Fireballs are green (Overworld) (Powerup mushooms, moving platforms and Cheep-cheeps will also appear green) ZOVAKGTO PXVAVGYX Fireballs are green (Underground) (Powerup mushooms and moving platforms will also appear green) ZPEEEITO PZEEXIYX Fireballs are green (Castles) (Powerup mushooms, moving platforms, podobos, firebars and bowser's flames will also appear green) ZPXEKITO PZXEVIYX Fireballs are green Underwater) Cheep-cheeps will also appear green) ZOKAEGTO PXKAXGYX
Mountains overhead replaces scenary EZXOPKXX Cloud scenary (Overworlds only) SAXPLKPN Fence scenary (Overworlds only) ITXPLKPN Jump through blocks, etc instead of hitting only on first life (the game has a byte setting to allow you to jump through objects instead of hitting them. Even weirder is that the game keeps track whether you've died or not and disables the effects if you've died and only reactivates upon resetting or if you get a game over. This appears to be related with player's size state and is not a debugging function. ZAVPZAPA Always jump through blocks, etc instead of hitting GSNAAZYI GINOTPYI GIVOIZYI
Sprite Palette 1 LEXYPZGA Sprite Palette 2 AEXYPZGE All sprites share Mario's palette and are behind the scenary TEXYPZGA Thin sprites and Mario TEUYYXAA Ultra thin sprites and Mario IEUYYXAA Paper Mario mode IEUYYXAA Sliced-in half sprites and Mario PEUYYXAE Far apart sprites and Mario AOUYYXAA Ultra far apart sprites and Mario TOUYYXAA
Global stage layout modifier 9561:??:25 9562:??:07 Flashing with random invincibility (Sometimes you kill enemies, other times you just take damage but you are always flashing as if you were always invincible.) SPKZONSX
All breakable bricks are deleted OZXOVXKX AAXONXTG XTUPEZYE All breakable bricks are invisible solid blocks OZXOVXKX LZXONXTG XTUPEZYE All breakable bricks are flagpole bases (It will actually function as a flagpole but you will just keep walking since the castle activator doesn't exist) OZXOVXKX GZXONXTG XTUPEZYE All breakable bricks are ground (It will actually function as a ground tile. If you've ever wondered what happens if you were able to hit a regular ground tile, this is what actually happens.) OZXOVXKX GIXONXTG XTUPEZYE All breakable bricks are regular brick powerup boxes OZXOVXKX IIXONXTG XTUPEZYE All breakable bricks are regular brick vine boxes (You will be taken to the area's pipe or room ID. The vince will glitch if two boxes are opened on the same page. OZXOVXKX TIXONXTG XTUPEZYE All breakable bricks are regular brick starman boxes OZXOVXKX YIXONXTG XTUPEZYE All breakable bricks are regular brick multiple coin boxes (Unfortunately all boxes are worth one coin after hitting the first block until you exit, or respawn) OZXOVXKX AIXONXTK XTUPEZYE All breakable bricks are regular brick 1-up boxes (Unfortunately all boxes are worth one coin after hitting the first block until you exit, or respawn) OZXOVXKX PIXONXTK XTUPEZYE All breakable bricks are unused brick powerup boxes OZXOVXKX ZIXONXTK XTUPEZYE All breakable bricks are unused brick vine boxes (You will be taken to the area's pipe or room ID. The vince will glitch if two boxes are opened on the same page. OZXOVXKX LIXONXTK XTUPEZYE All breakable bricks are unused brick starman boxes OZXOVXKX GIXONXTK XTUPEZYE All breakable bricks are unused brick multiple coin boxes (Unfortunately all boxes are worth one coin after hitting the first block until you exit, or respawn) OZXOVXKX IIXONXTK XTUPEZYE All breakable bricks are unused brick 1-up boxes (Unfortunately all boxes are worth one coin after hitting the first block until you exit, or respawn) OZXOVXKX TIXONXTK XTUPEZYE All breakable bricks are staircase blocks OZXOVXKX PTXONXTG XTUPEZYE All breakable bricks are clouds OZXOVXKX EAXONXTK XTUPEZYE All breakable bricks are ? coin blocks (Adjacent ? blocks will be transformed into ? coin blocks as well.) OZXOVXKX EGXONXTG XTUPEZYE All breakable bricks are ? powerup blocks (Adjacent ? blocks will be transformed into ? powerup blocks as well.) OZXOVXKX OGXONXTG XTUPEZYE All breakable bricks are coins (Adjacent ? blocks will be transformed into coins as well.) OZXOVXKX XGXONXTG XTUPEZYE All breakable bricks are axes (It will actually function as an axe but you will just keep walking since the event activator doesn't exist) OZXOVXKX SGXONXTG XTUPEZYE
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