Viper, for the upcoming Artemis release, the NTPB protocol has changed a bit.
You need to apply this patch to ps2cc to allow dumping:
https://bitbucket.org/misfire/artemi...tpb-dump.patch
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I've added two bounties to the Project Artemis BountySource page: http://artemis.bountysource.com/
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I'm missing a lot of things. I have very little access to a friend's laptop to actually check any form of doumentation, I'm still stuck on this department of labor owned computer that blocks most websites and won't let me insert any pen drives or external hard drives to check anything because it wants an administrator password.
I don't really know where to find the mentioned "D" type in this thread, but I found a way around my problem and still can't find the code I am looking for. I've been trying for about 3 days straight to find the code to unlock all stuff in the gallery in Fatal Frame 3, and I still can't find it.
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Yeah, use something like Crimson Editor. Come to think of it, we should probably include something that can properly edit the cheats file with the download...or at least link to something decent.
Heh, go easy, misfire. bungholio's a smart guy; I'm sure he just missed it or misunderstood.
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The problem is that Notepad can't handle UNIX-like line breaks, see http://en.wikipedia.org/wiki/Newline.Originally posted by bungholio View PostI believe I found the problem with my cheats. I opened it in notepad and edited it. It was a cluttered mess and I thought nothing of it when I added them to the cluttered mess. I then opened it in wordpad. Wordpad made everything appear correctly, it had a very easy to understand format. It still didn't work, but that's probably due to the "E" code type. The game wouldn't start instead of the usual error about there being no cheats for the game.
Is there a method of doing multiple lines of code being activated with the "D" type that was implemented? I've tried with codebreaker before, and I can't do the "4" type code with just a 1-line joker.
Do you actually read my answers? I already mentioned that you should use the D type and posted a link to its documentation.
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I believe I found the problem with my cheats. I opened it in notepad and edited it. It was a cluttered mess and I thought nothing of it when I added them to the cluttered mess. I then opened it in wordpad. Wordpad made everything appear correctly, it had a very easy to understand format. It still didn't work, but that's probably due to the "E" code type. The game wouldn't start instead of the usual error about there being no cheats for the game.
Is there a method of doing multiple lines of code being activated with the "D" type that was implemented? I've tried with codebreaker before, and I can't do the "4" type code with just a 1-line joker.
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FYI, I added a new wiki page about contributing to Artemis:
http://bitbucket.org/misfire/artemis/wiki/Contribute
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Lines starting with // are comments. I used //----- as a game separator - you don't need it.
Are you running Artemis with ps2link? If so, you can try to load your cheats and post the debug messages here. Together with your cheats.txt file I'm sure I can figure out the problem.
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The cheats format was the same as the surrounding cheats. It had the /---- thing, quotes around the title and id with the slash in there. It was identical, I used copy and paste. I couldn't understand why it wouldn't load. It told me there wasn't any cheats for my game, and I didn't label it wrong as far as I could tell because it was just like the rest.
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But the E code has nothing to do with the fact that your codes can't be loaded at all.
It must have to do with your cheats format.Originally posted by bungholio View PostArtemis also won't let me load cheats from the cheats.txt file. I put Fatal Frame 3 in the same exact cluttered looking format, yet I always get some kind of error that there is nothing there for Fatal Frame 3 with a ";1" after it.
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I had the game title and ID in there identical to the other ones that were already in cheats.txt. I'll try just the D-type again when I get the chance.
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That's the code, but where's the game title and ID?
See http://bitbucket.org/misfire/artemis...ats_format.txt
Also, the E code type is currently not supported. Use the D type instead.
See http://bitbucket.org/misfire/artemis...pes.txt#cl-264
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This is what I had in mind:Originally posted by misfire View PostPost your codes here.
e0020001 000FFFFC
403e8910 006d0001
01010101 00000000
e0020000 000FFFFC
403e8910 006d0001
00000000 00000000
D0327082 0000FEEF (L2 + Up)
000FFFFC 00000001
D0327082 0000FEDF (L2 + Right)
000FFFFC 00000000
I couldn't find the exact place in the game where I could unlock the endings. I could use the ghost list to unlock a few things in the gallery where the endings are. The ghost list needs to be left on or off before I load my game to change whether I had the gallery extras. If I kept doing that, I should find exactly where those gallery things are, so I would be able to find the endings next to them I was hoping.
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That's good to know.
Berion's a busy guy, but when he finishes the graphics set, we'll begin putting together a proper PS2-side GUI.
In the meantime, if I finish the things I'd like to work on around GSHI before he finishes the graphics set, I suppose it couldn't hurt to put together a makeshift, interim GUI. I've already done part of the work for that, anyway...
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