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  • Berion
    replied
    Hi,

    I could (try ;D) make it one with pleasure.

    How many free space is avaible in VRAM? It's possible to use i.e. *.png or *.tim2 file format (4/8bit with 32bit clut or maybe "whole" 32bit)? You need only graphics or maybe sounds too?.
    Last edited by Berion; 06-29-2009, 11:03:11 AM.

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  • Lazy Bastard
    replied
    That would also be wonderful. I've been toying with the GUI, since no one else seems interested in doing it, but if someone else can do it better (and I'm sure someone can), I'd love the help.

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  • kh2k4
    replied
    :-) you said it, nice work Jimmi a massive step indeed.

    I think you should get Berion to design the gui, he did the gui for the latest fmcb installer 1.8b and it looked great. Maybe get suloku on hand to handle the config / settings file side too.

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  • Lazy Bastard
    replied
    Cool.

    Thanks to Jimmi's work, I've just dumped all memory to PC, from several different games. Current rev halts game execution, dumps all EE or IOP RAM to PC, saves as a file (sequentially named), and resumes game execution. This is a huge step for Artemis.

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  • kh2k4
    replied
    Done! e-mailed eugene_plotnikov, mrbrown.
    dlanor's [email protected] bounced though
    I'm not sure but I think Marcus Brown & ifcaro are the same person.
    I wasn't able to find a contact address for FFGriever but I think that's his homepage http://bialy-wilku.netau.net/ psx-scence.com is down for moment too.
    Last edited by kh2k4; 06-27-2009, 10:13:23 PM.

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  • Lazy Bastard
    replied
    Feel free to invite them over. I'd love to have FFGriever and dlanor on the project, and anyone else that could contribute. Jimmi's doing some quite impressive work himself.

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  • kh2k4
    replied
    You getting support from the devs over at psx-scence.com now? like Ronald Andersson (AKA: dlanor) and ffgriever? I think could help if not already.
    http://ps2dev.ifcaro.net/ knows his stuff too.
    Last edited by kh2k4; 06-27-2009, 06:08:56 PM.

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  • Lazy Bastard
    replied
    Jimmikaelkael has provided a solution to several of our problems (we can now dump memory to PC):

    https://artemis.bountysource.com/solution/show/1117

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  • Lazy Bastard
    replied
    A $100 bounty has been added to the task, 'Create a Basic Cheat System', on the Artemis BountySource page:

    https://artemis.bountysource.com/

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  • Lazy Bastard
    replied
    That could be quite useful for several aspects of Artemis, as well as a few other projects...

    Cool.

    Leave a comment:


  • misfire
    replied
    FYI, here is a PS2 port of libconfig which I'm already using for Artemis:

    http://forums.ps2dev.org/viewtopic.php?t=11984

    Leave a comment:


  • Dastan
    replied
    Originally posted by Lazy Bastard View Post
    Hmm...actually, I hadn't considered IGR. I'd like to take a look at the source; perhaps it could be modified to suit our needs...and perhaps FFGriever would be agreeable to that, heh. I'll contact him. Thanks for the nudge
    No problem!

    Originally posted by Lazy Bastard View Post
    It would appear that one of our hopeful goals in 'icing features' for Artemis has been at least partially reached, and will probably be improved upon as time goes by:

    http://forums.ps2dev.org/viewtopic.php?p=81424#81424
    Hmmm... things are starting to take shape.

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  • Lazy Bastard
    replied
    It would appear that one of our hopeful goals in 'icing features' for Artemis has been at least partially reached, and will probably be improved upon as time goes by:

    http://forums.ps2dev.org/viewtopic.php?p=81424#81424

    Leave a comment:


  • Lazy Bastard
    replied
    Hmm...actually, I hadn't considered IGR. I'd like to take a look at the source; perhaps it could be modified to suit our needs...and perhaps FFGriever would be agreeable to that, heh. I'll contact him. Thanks for the nudge

    Leave a comment:


  • Dastan
    replied
    Originally posted by Lazy Bastard View Post
    Has anyone been able to load a module of any kind in-game?

    Note: I'm not referring to launching a game via an ELF, part of which stays resident during gameplay; I'm referring to doing that, then loading any module successfully.
    Something like this?

    Leave a comment:

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