From this description it's not clear what you're trying to create. Certainly TSR-based patching mechanisms are not new, so details about what's special here would be interesting.
I personally prefer static patching for permanent changes because it's somewhat easier to control what memory gets clobbered.
Announcement
Collapse
No announcement yet.
Project Artemis
Collapse
This is a sticky topic.
X
X
-
For interest's sake, cYs Driver's original, openly available proof-of-concept PS2 cheat engine can be referenced here: http://www.codemasters-project.net/v...=proof+concept
...and the download, whose original link has since become dead, can be found here: http://GSHI.org/downloads/Cora.zip
Keep in mind that this source must be compiled using the PS2SDK, a pre-built, updated, fixed version of which can be found in this forum
Thanks, of course, go out to Driver, for this very clever piece of work, and to misfire, for his invaluable pointers and advice.
Leave a comment:
-
Project Artemis
For some time now (several years, off and on), GSHI administrative staff and several select members of the scene have been working, in secret, on something tentatively called Project Artemis: a hacking system for the Playstation 2. The primary goal of this project is to allow users to create, or hack, their own codes, using RAM-dumping, dump comparison, constant memory writes for testing, breakpoints, and as many other tools as feasible.
The project is far from complete. There have been quite a few stumbling blocks, and some impressive progress has been made (though, without consent from its authors, not all of it can be shown here immediately - an issue I'm hoping will be resolved in the next few days). Through several primary coders (Sang123, Hit n' Run Games, misfire, Shyam Narain, Xerxes Technologies, cYs Driver), it has been determined that...
A: Hiring a company to design such a system will result in either paying tens of thousands of dollars, or ending up with a company that cannot complete the project, and...
B: Hiring a solitary coder, such as a skilled member of the scene, will eventually result in the coder being overwhelmed.
Hence, lacking the necessary funds to hire a coding group or company adept enough to complete the task at hand within a reasonable amount of time, we have made the best decision possible, with Artemis, GSHI, and the scene in mind: to bring the project out of the darkness, and into the realm of open source.
If anyone is interested in contributing, feel free to make a post, if only to say so. We will continue to chronicle our progress, research, and thoughts here. There will soon be a SubVersion repository in play; if you'd like access, let us know. I'll begin making our work available in this thread, and other threads in this forum entitled "Artemis: [Subject]".Tags: None
- Stuck
Leave a comment: