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Project Artemis
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I agree. i found that when i am running the Action Replay or the Gameshark the reset button on the console itself deactivates and becomes useless (except for the 10 second power down).
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I'm only popping my head in because I want to get down an idea before I forget it overnight: Artemis should have the ability to restart the PS2, triggered by a button combination. This is quite a useful function for hackers (not having to manually restart the PS2), and is also just a nice function in general (Square has implemented it in their games quite a bit in the past, usually responding to the button combination L1+L2+R1+R2+Select+Start). The combination should be user-customizable.
Another option would be to make Restart PS2 a choice within the in-game GUI, so as to minimize button combinations that are in use (Artemis itself will be called by a button function, after all, and it's not easy to establish button combinations that definitely won't be used within a game).
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Artemis now has a BountySource.com account: https://artemis.bountysource.com/
This will allow us to lay out goals (or "milestones", as I refer to them), and to reward developers with cash for their efforts, per milestone.
Thanks goes out to Parasyte, for pointing BountySource (and the concept behind it) out in response to my mentioning a reward system of some sort.
Anyway, go create an account (it takes about 1/3 the time it took you to register at these forums), and join the project. I'll begin adding tasks ASAP, and deciding on rewards for specific tasks.
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We have a couple of great graphics designers, and some fresh ideas for Artemis (specifically, a bounty system which will allow us to more efficiently offer programmers rewards for their individual efforts, which we will break down into milestones, such as "Dump memory from EE", etc, and ideas for a few minor functions). Nothing concrete has changed in the last few days.
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All right, it's official: http://gshi.org/vb/showthread.php?p=31246#post31246
Let's see if we can get this thing off the ground a little more!
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I've been quite busy with life lately, and immersed in books...thus, the "interesting changes" haven't been fleshed out yet. More news quite soon, I'd imagine.
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I see, so it's running on the IOP side...Originally posted by misfire View PostNetwork transfers are so slow because the I/O processor runs at only 36 MHz.
Wouldn't it be viable to do a network stack running entirely on the EE? I see the use of the IOP as to lighten the work over the EE and archive the best thing close to multitasking but I don't see this as mandatory for some application uses since the there is support for threads (although only cooperative multitasking) and interrupts...
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Network transfers are so slow because the I/O processor runs at only 36 MHz.Originally posted by cosmito View Post@ misfire
Good luck to your job. Let's hope there will be enough free time still
@all
BTW, what's the main reason for the PS2 network transfers being so slow? Is it only slow under ps2sdk or is it still under PS2 Linux also?
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Some very interesting developments seem to have begun a few days ago. I'll give more updates when things are concrete; you should enjoy them
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Yeah, I can't wait for this project to take shape... should we expect anything in January?
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Heh, we can always use help. Even ideas, requests, etc are useful. But, thanks for showing support
It's good just to keep reminding us that we have this project, heh.
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@ misfire
Good luck to your job. Let's hope there will be enough free time still
@all
BTW, what's the main reason for the PS2 network transfers being so slow? Is it only slow under ps2sdk or is it still under PS2 Linux also?
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