I found these by using the Wayback Machine
Apparently the links were broken when we upgraded to the new site. I found these by using the Wayback Machine.
PS2CC Rev. 28 (by Viper187)
PS2rd v0.5.4 version 2 (by jimmikaelkael and misfire)
Artemis USB Hacking System Package 2 (includes IGMassdumper v0.1 (by Jimmikaelkael) & PS2CC Rev 28 (by Viper187))
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Dont know if its useful, but there is an unofficial ps2rd 0.5.4 : http://psx-scene.com/forums/f173/ps2...ml#post1024709
and also an ps2rd 0.5.4 mod, which allows user to use pnach files on it (no need to convert cheats + automatic find of the mastercode from the game disc). http://psx-scene.com/forums/f19/ps2r...upport-112030/
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I uploaded what I have stored. ps2rd-0.5.3.59.gb6db-500_codes is whatever version that allows for 500 codes at a time instead of 100 or whatever the limit was.
Kermit was something from assembler games that I'm not sure anybody has heard of that was for the same purpose as ps2rd, but I never checked for updates because my pc doesn't have a port for whatever that cable was I needed to connect to my PS2.Attached Files
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I've probably got a few of these still around on my computer. I know I got that CL-LiveDebug, but I don't remember the multiple versions of ps2cc and ps2rd I have, but there's a few.
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I need these links to update the Artemis Wiki page
CL-LiveDebug v3.0.4b (by gtlcpimp)
PS2CC Rev. 28 (by Viper187)
PS2rd v0.5 (by jimmikaelkael and misfire)
Artemis USB Hacking System Package 2 (includes IGMassdumper v0.1 (by Jimmikaelkael) & PS2CC Rev 28 (by Viper187))
All of these links show 404 pages. Please help me with the right links to these files.
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Viper187 just beat me to it a moment ago. I was skimming through the thread to see if there were familiar names involved or doing things with code. I see jimmikaelkael, Ishtar, LiquidManZero,& Lazy Bastard. From last I remember misfire was working on hardware breakpoints or something related to breakpoints.Last edited by bungholio; 06-18-2013, 08:07:21 AM.
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Well, misfire broke the current ELF so we can't write RAM remotely anymore. Plus, we could definitely use an easy setup for breakpoints on read/write/execute like we used to do with GSCC2k2 on N64.Originally posted by Parasyte View PostI have a PS2 Slim that I've never used. How can I help? (Assuming I don't disappear again.)
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All I can think of is to somehow contact misfire. https://twitter.com/mlafeldt or [email protected] since he was the last person who was working on it. I'm not sure of who else to ask anymore.Last edited by bungholio; 06-18-2013, 08:06:39 AM.
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I have a PS2 Slim that I've never used. How can I help? (Assuming I don't disappear again.)
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I never did have the chance to actually test the part of ps2cc that allowed me to modify memory while playing. I ended up writing a tiny bit of ASM code to do that for me. http://gamehacking.org/vb/threads/43...ory-with-ps2rd. The next generation of consoles came around and this died.
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