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Project Artemis

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  • Lazy Bastard
    replied
    Has anyone been able to load a module of any kind in-game?

    Note: I'm not referring to launching a game via an ELF, part of which stays resident during gameplay; I'm referring to doing that, then loading any module successfully.

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  • cYs Driver
    replied
    Originally posted by Skandulous View Post
    wow your still alive lol............hit me up on aim TJ2002LS

    glad to see you guys are almost there
    Haha alright dude! I just float about on these forums taking note of any developments now, no time to help and no hardware to help I'll head onto AIM at some point this week dude

    Leave a comment:


  • Lazy Bastard
    replied
    Glad to see you still exist

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  • Skandulous
    replied
    Originally posted by cYs Driver View Post
    only thing i dont like about the gui aer the buttons, the background though is fantastic
    wow your still alive lol............hit me up on aim TJ2002LS

    glad to see you guys are almost there

    Leave a comment:


  • Lazy Bastard
    replied
    If you can design some better buttons with transparent backgrounds (so they can be easily tossed onto a background), please do

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  • cYs Driver
    replied
    only thing i dont like about the gui aer the buttons, the background though is fantastic

    Leave a comment:


  • Lazy Bastard
    replied
    Thanks. Now to implement font support, build a list box with scrolling capabilities, and make it read codes from a text file

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  • kh2k4
    replied
    Just tested it on uLE from mass it looks great :-P

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  • Lazy Bastard
    replied
    No, it's a skeleton; it doesn't actually do anything yet.

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  • Dastan
    replied
    Originally posted by Lazy Bastard View Post
    I've put together a skeleton GUI for Artemis, the source and binaries to which can be found here: https://svn.bountysource.com/artemis/trunk/AGUI/

    ...or you could just download the ELF here: http://GSHI.org/downloads/AGUI.zip

    Screenshots can be found on the BountySource page: https://artemis.bountysource.com/
    I'm so glad that you included screenshots, because I have to leave in couple of minutes...


    The GUI looks awesome!


    EDIT: This is just the GUI, right? I mean... does it have any functions?
    Last edited by Dastan; 04-27-2009, 04:01:35 AM.

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  • Lazy Bastard
    replied
    I've put together a skeleton GUI for Artemis, the source and binaries to which can be found here: https://svn.bountysource.com/artemis/trunk/AGUI/

    ...or you could just download the ELF here: http://GSHI.org/downloads/AGUI.zip

    Screenshots can be found on the BountySource page: https://artemis.bountysource.com/

    Leave a comment:


  • Lazy Bastard
    replied
    I think I've solved the bug, but I need to implement the fix to be sure.

    [Edit: Yep, I figured it out. I'll finish creating a single-layer GUI skeleton, then post it here]

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  • Lazy Bastard
    replied
    I've done a little work on the Artemis GUI. It's coming along nicely, and I'll release a quick demo once I fix a bug I'm tracking down...

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  • Lazy Bastard
    replied
    Oh, cool.

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  • misfire
    replied
    You don't have to "detect" a syscall. You can use the GetSyscall() function declared in kernel.h to get a certain syscall vector and SetSyscall() to patch it.

    I've recently posted a patch which moves all syscall numbers to a separate header file allowing you to do something like this:

    Code:
    void *vector = GetSyscall(__NR_ExecPS2);
    SetSyscall(__NR_ExecPS2, my_handler);

    Leave a comment:

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